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Blasts from the past - over 2000 MS-DOS titles added to the Internet Archive Software Library

Author:
Matt Gardner
Category:
Deals
Tags:
Browser games, MS-DOS, PC games, Retro games

Blasts from the past - over 2000 MS-DOS titles added to the Internet Archive Software Library

Play for free in-browser!

Who doesn't love a spot of retro gaming, eh? Well, if you're a serious retro fan, then this will probably make your year... unless, of course, ytou end up hopelessly addicted once more to games from your childhood, and ruining everything good and golden in your life thanks to the brilliance of software emulation.

Yes, Champ Man '93, I'm looking at you. You know what you've done.

Anyway, over 2000 MS-DOS titles have been added to the Internet Archive Softare Library, with games such as Bust-A-Move, Boulder Dash, Commander Keen, Cannon Fodder 2, Metal Gear, Duke Nukem 3D, and a whole lot more.

It's not completely smooth sailing, mind, and Internet Archive have been stressing that the in-browser emulator is most certainly still in beta.

But it's free nostalgia. Mmmmmm.

Check out the Internet Archive here. [IGN]

Mini DayZ is a thing, and it's free

Author:
Matt Gardner
Category:
News
Tags:
Browser games, DayZ, Mini DayZ, PC games

Mini DayZ is a thing, and it's free

Mini DayZ, an officially-licensed, fan-made tribute to Dean Hall's survival horror masterpiece is out, and it's free, and you can grab it over on the Bohemia Interactive store right now. Playable in browser, Mini DayZ was created by CannedBits, a Russian fan of the game. Imagine if DayZ had been forged in the fires of the great console war between SEGA and Nintendo -- it might have looked a bit like this. Boasting a top-down perspective, chunky retro graphics, and forgoing the multiplayer experience of DayZ for a hardcore, pick-up-and-play survive-em-up, Mini DayZ delivers a vision of Chernarus as you've never seen it before.

Even Rocket Hall himself got a kick out it: "I have to say, I absolutely love Mini DayZ," Hall wrote on Reddit. "I think it's awesome, amazing, addictive, and brings something really new to the experience. I'm so glad you've been able to make it even better! Ignore the haters, the vast majority of people think it's fantastic and I am one of those people."

Click To Play | The Uncle Who Works For Nintendo

Author:
Matt Gardner
Category:
Features
Tags:
Browser games, Click To Play, PC games, Text adventures, The Uncle Who Works For Nintendo

Click To Play | The Uncle Who Works For Nintendo

Welcome back to Click To Play , the new-old regular series that takes a look at a new browser-based curio each week to further the fine art of procrastination. We accept absolutely no responsibility if you get caught at work/school/uni/on the loo gloriously wasting time on the games listed here when you should be working.

This week: The Uncle who works for Nintendo

This week's offering -- "The Uncle who works for Nintendo" -- is a text-based horror game from programmer Michael Lutz and artist Kimberly Parker. It transports you back to primary school, and a video games-stuffed sleepover at your best friend's house. Thus follows an evening of gaming and chatting about everything and nothing, until midnight rolls around and a surprise guest turns up.

It's been touted as a horror game, but The Uncle who works for Nintendo is more of a creepy, unsettling thought piece. There are no jump scares to be found here, rather a twisting, psychologically-haunting tale that begs to be played through as soon as you've finished it. There are six endings to find, and numerous snippets of dialogue and narrative tidbits to uncover. It doesn't take long -- I'd found all of the endings in just over half an hour -- but it's important to replay the game several times as it's only through that repetition, and playing about with certain elements and options that the game's backstory reveals itself.

Click To Play | The Uncle Who Works For Nintendo

It's a game that manages to cultivate a spine-tingling atmosphere through some very well-worked sound design, too, along with some interesting uses of the Twine engine that underpins the game, occasionally breaking the fourth wall and making you think the thing's broken (it isn't). But the best thing about it is the way it renders the familiar scene of playing a game over at a friends house, and then carefully subverts the seemingly-innocuous comfort of that image more deeply with each subsequent playthrough. There are things in this game that will resonate with anyone who found themselves on the outside looking in, and themes and motifs that sparked my brain into considering things like addiction and inclusion and competition, and how the best of friends know how to hurt you the most.

I won't say any more, but you should give it a go. It's free, it's quick, and it might make you think. But definitely give it several playthroughs. It's more The Twilight Zone than The Walking Dead, but I found it to be astonishingly effective and affecting.

Click To Play | Transmission - Making Connections

Author:
Matt Gardner
Category:
Features
Tags:
Browser games, Click To Play, Mobile games, PC games, Science Museum, Transmission

Click To Play | Transmission - Making Connections

Welcome back to Click To Play , the new-old regular series that takes a look at a new browser-based curio each week to further the fine art of procrastination. We accept absolutely no responsibility if you get caught at work/school/uni/on the loo gloriously wasting time on the games listed here when you should be working.

This week: Transmission

Educational games are nearly always rubbish, right? And yet, I've been playing Transmission -- a simple, elegant puzzler created by the British Science Museum to help teach people about the history of electronic communication -- for over an hour.

It starts off slowly, perhaps too slowly, really hammering home the objective of "light up of the boxes". Essentially, in each stage, you have to send little glowing data packets to little empty receiver boxes, dragging and dropping linear connections, and taking care not to cross the streams. It's very simple to begin with, but isn't too long before you end up with bonus objectives, jumbles of data nodes, and seemingly too few polygons of data for all of your receivers. Circles can transmit, squares cannot, filling little superscript stars can earn you bonuses, and so will ensuring you use the minimum number of transmissions.

Click To Play | Transmission - Making Connections

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Click To Play | Assembots - Robo-Lemmings

Author:
Matt Gardner
Category:
Features
Tags:
Assembots, Browser games, Click To Play, PC games

Click To Play | Assembots - Robo-Lemmings

Welcome back to Click To Play , the new-old regular series that takes a look at a new browser-based curio each week to further the fine art of procrastination. We accept absolutely no responsibility if you get caught at work/school/uni gloriously wasting time on the games listed here when you should be working.

This week: Assembots

Assembots is basically what you'd get if you crossed robots with Lemmings.

Each stage sees you attempting to guide a certain number of robots from one factory to the next and, just like the eponymous heroes of Lemmings, your mechanical chums in this will simply trundle forwards until you give them a new instruction or they hit a wall. The game eases you into things with a smattering of commands available from a horizontal array at the bottom of the screen, and to begin with you'll dig through dirt walls and platforms, climb walls, and turn into stationary pillars that can be used to activate switches and prevent robots from hurling themselves off of cliffs. You'll only have a limited number of these commands, however, so it's important to think carefully before applying them to a robot -- you simple click the command (or use the hotkeys) and then click the robot you want to apply it to.

Click To Play | Assembots - Robo-Lemmings

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Click To Play | Why Am I Dead: Rebirth - 8-bit Murdered

Author:
Matt Gardner
Category:
Features
Tags:
Browser games, Click To Play, Indie Games, PC games, Peltast Games, Why Am I Dead?

Click To Play | Why Am I Dead: Rebirth - 8-bit Murdered

Welcome back to Click To Play , the new-old regular series that takes a look at a new browser-based curio each week to further the fine art of procrastination. We accept absolutely no responsibility if you get caught at work/school/uni gloriously wasting time on the games listed here when you should be working.

This week: Why Am I Dead: Rebirth

The more I think about Murdered: Soul Suspect, the more it annoys the hell out me that such a grand opportunity for something truly special was ultimately squandered. If you're still a little annoyed at the wasted potential of Airtight's ghostly sleuth-em-up, then Why Am I Dead might be just the game for you.

Plus it's free, which is always a bonus.

Peltast Games' Why Am I Dead: Rebirth is a spruced-up version of a flash game from 2012 that saw you playing the spectral role of a murdered hotel manager. A storm is raging about the place, the game is afoot, but the police are nowhere to be found, no doubt delayed by the poor weather. It's up to you to investigate your own death.

Click To Play | Why Am I Dead: Rebirth - 8-bit Murdered

You can't touch anything, of course, or speak directly to the staff and the guests of the hotel, but you do have the ability to possess people and make your enquiries indirectly through the means of a surrogate. You float your ghost around the place using the [WASD] or [arrow] keys, tapping [space] or [Z] to possess anyone you come across. Once you've nabbed yourself a physical vessel, you can do things like open doors (for some reason this particular ghost can't pass through walls or doors) and talk to people. However, your guests and the members of staff to whom you talk will have different reactions and reveal different things depending on the person in front of them.

Click here to read more...

Click To Play: Phoenotopia - The Lovechild of Metroidvania and Classic Zelda

Author:
Matt Gardner
Category:
Features
Tags:
Browser games, Click To Play, PC games, Phoenotopia, Quell

Click To Play: Phoenotopia - The Lovechild of Metroidvania and Classic Zelda

Welcome back to Click To Play , the new-old regular series that takes a look at a new browser-based curio each week to further the fine art of procrastination. We accept absolutely no responsibility if you get caught at work/school/uni gloriously wasting time on the games listed here when you should be working.

This week: Phoenotopia

This one's a little bit special, and it's about as good as free adventure/RPGs get.

Phoenotopia sees players step into the role of Gale, a pink-haired farm girl eking out an existence on a post-Earth colony. Life's is pretty good until a bunch of alien spaceships come and spirit away all of your neighbours, leaving just you and a rabble of pesky kids behind to fend for yourselves. As Gale, it's up to you to leave behind your home village, and to venture out into the world and discover what the hell happened to your friends and family.

Click To Play: Phoenotopia - The Lovechild of Metroidvania and Classic Zelda

As a game, Phoenotopia plays out like the lovechild of Zelda and Metroidvania's heyday, except it's free. But the price tag, or lack thereof, is in no way an indication of the quality of the game. Slap it on Steam for a handful of pounds and I'm pretty sure it could have done some serious business there. It's aesthetics are glorious. The visuals will appeal massively to SNES lovers, and the soundtrack is fantastic -- fantastical whimsy blended expertly with a dash of the rousingly epic.

Click here to read more...

Click To Play: Mr Splibox - Step On My Cubes

Author:
Matt Gardner
Category:
Features
Tags:
Browser games, Click To Play, EyesTeam, Mr Splibox, PC games

Click To Play: Mr Splibox - Step On My Cubes

Welcome back to Click To Play , the new-old regular series that takes a look at a new browser-based curio each week to further the fine art of procrastination. We accept absolutely no responsibility if you get caught at work/school/uni gloriously wasting time on the games listed here when you should be working.

This week: Mr Splibox

Mr Splibox seems like an odd protagonist for a platforming game. He's apathy personified, a hero so lazy that he can't even be bothered to jump around. But he does have one special power that renders his lack of leaping something of a non-issue: he can spawn boxes out of his arse.

So it is that Mr Splibox navigates around increasingly complex levels, overcoming steps by building towers of cutesy cardboard boxes out of his bum, and crossing chasms by toppling said towers across previously impassable gaps.

Click To Play: Mr Splibox - Step On My Cubes

There are enemies to bypass as well. Moustachioed chumps will charge at you if they spot you, and it's therefore often necessary to get out of harm's way by crapping crates, leaving your 'tached foes to run off of ledges and sail into the odd abyss.

Click here to read more...

Click To Play: Schrödinghost - Thinking Outside of the Box

Author:
Matt Gardner
Category:
Features
Tags:
Browser games, Carduus, Click To Play, Indie Games, Ludum Dare 30, PC games, Puzzle games, Schrodinghost, Stealth Games

Click To Play: Schrödinghost - Thinking Outside of the Box

As we've shifted around a few things here on Dealspwn, we've freed up some time and space for a few of the regular features that we used to run. With that in mind, I'm pleased to announce that we'll be bringing back Click To Play on Mondays, delivering a new browser-based curio to further the fine art of procrastination.

This week: Schrödinghost

To usher in this new-old era of regular features, we're kicking things off with one of the highlights of Ludum Dare 30 (Connected Worlds) -- a point-and-click, stealthy puzzler named Schrödinghost, in which you play Schrödinger's cat, Maru. Maru is fed up of the experiments that have been flying about the place of late, and he's also pretty annoyed at being stuck in a box. If Schrödinger spies the box moving, Maru is dead, so the entirety of this short, sweet, silly little game is to basically avoid getting seen.

Click To Play: Schrödinghost - Thinking Outside of the Box

You have to avoid the circles of light that denote Schrödinger's field of vision, clicking to move and freezing before the scientist spots you, and attempt to make your way to the other side of each room. Sometimes you may have to distract Schrödinger, sometimes there'll be a leg of ham to snack upon. It's sort of part What's The Time Mister Wolf, and part Ghost Trick -- ah yes, you can also sort of astrally-project around the room you're in, using electric sockets to find hard-to-reach places, flicking light switches and radios and other devices on and off to better serve your purr-pose.

It's one of those games that you'll fail a lot as you puzzle your way through the various rooms and work out which bits are interactive, and which bits aren't. I kept accidentally over-clicking, and wandering into the faded, outermost circle of Schrödinger's FOV, whereupon he'd sort of cackle and I'd have to start the level again. But Schrödinghost is a game that's brimming with aesthetic charm, and music that you'll be hearing inside f your head long after you've stopped playing. The writing is fairly up and down, and sometimes the jokes are perhaps a little crass, but overall it's a charming little game.

There's even a Lonely Island reference in there.

Schrödinghost came joint-fifth in the Jam voting for LD30, and won top marks for graphics and sound, and it's easy to see why with its cracking concept and style.

Warface Review | Snoreface?

Author:
Jonathan Lester
Category:
Reviews
Tags:
Browser games, Crytek, F2P, FPS, Free to play, Games reviews, Gface, PC games, Warface

Warface Review | Snoreface?

Platform: PC (F2P, browser)

Developer: Crytek

Warface is a free to play military shooter, and that's perhaps the only interesting thing I can say about it.

It's a shooter. You can play it for free. It's a free to play shooter. Khaki-clad tough guys run and slide around some intimate maps, fragging each other for points and currency, forever. Sometimes the maps are grey, sometimes they're brown. Often they're both grey and brown, occasionally even throwing in a little green to blow our tiny minds. Now we're in a dusty middle-Eastern street. Oh look, a favela! Gosh, Crytek are really spoiling us with this nondescript rusty hangar full of anonymous gun-toting murderers.

Indeed, it's hard to shake the idea that we've played Warface a thousand times before, save that this CryEngine-powered shooter is actually playable in-browser without a client, spearheads a brand new social platform and includes fully-featured cooperative modes alongside traditional team-based multiplayer...

...ooh. Actually, that is quite interesting. Let's run with it.

Warface Review | Snoreface?

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Jon Plays Warface: "Slide To Destruction!"

Author:
Jonathan Lester
Category:
Features
Tags:
Browser games, Crytek, FPS, Free to play, PC games, Slide to destruction!, Warface

Jon Plays Warface: "Slide To Destruction!"

Our full Warface review is in the pipeline, but to tide you over, here's some video impressions of Crytek's free to play FPS in action. Though graphically very impressive for a browser game, don't expect anything remotely new or innovative. Or any colour. Also I need to learn how to edit videos properly.

Click here to read more...

Silent Hunter Online Surfaces Into Open Beta

Author:
Jonathan Lester
Category:
News
Tags:
Blue Byte, Browser games, Free to play, Silent Hunter Online, Simulation, Ubisoft

Silent Hunter Online Surfaces Into Open Beta

Silent Hunter Online, the free-to-play browser submarine sim from Ubisoft Blue Byte, has now entered its open beta phase. This ambitious project crunches down the classic Silent Hunter gameplay onto a Flash-enabled web browser, complete with a 3D graphics engine when you peek out of the periscope, and insanely deep planning on a tactical map.

You can sign up here, though you might want to read our Silent Hunter Online hands-on preview first to see whether it's your thing.

EndWar Making a Return As F2P Browser Title

Author:
Matt Gardner
Category:
News
Tags:
Browser games, Endwar Online, F2P, PC games, RTS games, Strategy games, Ubisoft

Tom Clancy's EndWar is set to make a return, Ubisoft have announcced, and this time it'll take the form of a free-to-play browser game for PC and Mac.

Click here to read more...

Pirate MMO Kartuga Cancelled

Author:
Jonathan Lester
Category:
News
Tags:
Browser games, InnoGames, Kartuga, MMO, Ticking Bomb Games

Pirate MMO Kartuga Cancelled

Following years of development and a closed beta, pirate-themed browser MMO Kartuga has been cancelled by InnoGames. Developer Ticking Bomb Games has been closed, and its employees will need to reapply for positions at InnoGames.

Click here to read more...

Warface Breaks FPS Server Record

Author:
Jonathan Lester
Category:
News
Tags:
Browser games, Crytek, FPS, Free to play, Warface

Warface Breaks FPS Server Record

Crytek are chuffed to have received a Guinness World Record, and it's not for 'Shiniest Game.'

Click here to read more...

Kartuga Beta Open To All This Weekend

Author:
Jonathan Lester
Category:
News
Tags:
Browser games, Free to play, InnoGames, Kartuga, MMORPG, Open Beta, PvP

Kartuga Beta Open To All This Weekend

Avast, me hearties, and so on. Impressive free-to-play Pirate MMO Kartuga will enter open beta this weekend for a great big stress test, meaning that anyone with a browser can get involved without a key.

As I explained in our Kartuga hands-on preview, this action-RPG with strong structured PvP elements is a surprisingly deep MMO proposition, and will cost you nothing. Brilliantly, you don't have to take my word for it now.

Anno Online Enters Closed Beta

Author:
Jonathan Lester
Category:
News
Tags:
Anno Online, Blue Byte, Browser games, Free to play

Anno Online Enters Closed Beta

Anno Online, the very pretty free-to-play city builder from Ubisoft Blue Byte, has entered closed beta for English-speaking territories. This ambitious browser game offers over 1000 different buildings, exploration and a dynamic player-driven economy for its nonexistent price tag, and I found it difficult to stop playing the damn thing when I tried it out earlier this year.

You can still sign up for the closed beta right here.

Mozilla and Epic Teaming Up To Make Unreal Browser Games A Reality

Author:
Matt Gardner
Category:
News
Tags:
Browser games, Epic Games, Mozilla, Unreal Engine 3

Mozilla, the folks behind probably the least buggy of the internet browsers in Firefox, have announced a partnership with Epic Games that will see he Unreal Engine 3 realised in browser games.

Click here to read more...

Kartuga Dev Diary Promises Personalised Pirate Playstyles

Author:
Jonathan Lester
Category:
News
Tags:
Browser games, InnoGames, Kartuga, PC games

Kartuga Dev Diary Promises Personalised Pirate Playstyles

The latest video from InnoGames shows how F2P browser pirate 'em up Kartuga will allow for a diverse range of playstyles. Each of the three playable classes - Destroyer, Protector and Engineer - boasts a three-pronged skill tree with numerous active skills and passive buffs, making for a great deal specialisation within classes and freedom to experiment.

I emerged from my Kartuga hands-on preview broadly impressed with the mix of RPG action and MOBA-esque structured PvP, and it's currently in closed beta ahead of launch later this year. We still have beta codes available if you fancy buckling some swashes.

Click here to read more...

Kartuga Hands-On Preview | A Pirate's Life For Free

Author:
Jonathan Lester
Category:
Features
Tags:
Browser games, Free to play, InnoGames, Kartuga, MMO, MOBA, PC games, Pirates, Unity 3D

Kartuga Hands-On Preview | A Pirate's Life For Free

Platform: Browser (Free To Play)

Developer: InnoGames

Shiver me timbers, splice the mainsail, roger the cabin boy and so forth. There be a pirate game on the horizon, me hearties, sailing straight for the golden shores and tropical lagoons of in-browser free to play. Kartuga be its name, and that's definitely enough awful wannabe pirate speak for one preview.

Kartuga, then, is an attempt to inject a healthy dose of naval combat into the MMO and MOBA space, with players controlling a customised pirate ship in a battle to become the scourge of the seven seas. Though tooled for structured four-on-four PvP combat, there's also avast [stop it, I see what you did there - Ed] open world to explore in player versus environment adventuring, allowing captains to undertake quests, pillage and plunder solo or part of a pirate guild.

If you've found yourself craving more swashbuckling than repeated playthroughs of that Sid Meier game can possibly provide, you might be able to get your fix without forking over a single piece of eight.

Kartuga Hands-On Preview | A Pirate's Life For Free

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