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Call Of Duty

This week's Playstation Store discounts, Call of Duty, Need For Speed, indies, more!

Author:
BuzzDuraband
Category:
Deals
Tags:
Call Of Duty, Playstation Store, PS3, PS4

This week's Playstation Store discounts, Call of Duty, Need For Speed, indies, more!

It's time for the Playstation Store update. There are some cracking titles on sale this week, Sony have also managed to chuck in some laughable ones (Yes, you, CoD!).

Remember to check out our PlayStation + and PSN Gift Cards cheap deals guide for all the latest and best PSN credit and PS+ subscriptions.

Summer of Digital (Week 3)

Cross-Buy

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Turtle Beach Ear Force Call Of Duty Sentinel Headset only £29.99 for PS4

Author:
BuzzDuraband
Category:
Deals
Tags:
Call Of Duty, eBay, PS4, Turtle Beach

Turtle Beach Ear Force Call Of Duty Sentinel Headset only £29.99 for PS4

We're pretty sure the rest of your household doesn't really fancy listening to Justin Bieber blaring out or what Rapidkillz011001100 is going to do to your mum whilst you play Call of Duty. If we're right then you might want to check out this fancy Turtle Beach headset.

From what I can see it's a £6 or £7 saving on the headset having a quick shop around. It's an eBay daily deal so you may need to act fast.

Call Of Duty: Modern Warfare 3 for PC just £6.99

Author:
oUkTuRkEyIII
Category:
Deals
Tags:
Call Of Duty, Call of Duty: Modern Warfare 3, PC games, Steam

Call Of Duty: Modern Warfare 3 for PC just £6.99Today's daily deal from the guys over at CDKeys is Call Of Duty: Modern Warfare 3 for PC for just £6.99 using the CDKeys Facebook code. You do not need to be registered on Facebook to get the 5% discount you just have to click the like button and when the box appears type anything in there and the code will be show to you.

First Call Of Duty: Black Ops 3 details leak ahead of the Worldwide Reveal

Author:
FantasyDeals
Category:
News
Tags:
Call Of Duty, Call Of Duty: Black Ops III, Leak, Treyarch

First Call Of Duty: Black Ops 3 details leak ahead of the Worldwide Reveal

A plethora of Call Of Duty: Black Ops 3 details have been leaked ahead of tomorrow's Worldwide Reveal. Amongst the leaked Black Ops 3 details, Treyarch's new Zombies narrative gameplay has also been revealed!

First Call Of Duty: Black Ops 3 details leak ahead of the Worldwide Reveal

Campaign

A Call of Duty Campaign unlike anything before it.

  • Co-Op Campaign
    Treyarch elevates the Call of Duty social gaming experience by delivering a campaign with the ability to play cooperatively with up to four players online, using same battle-tested network infrastructure and social systems that support the world-class Multiplayer and Zombies game modes.
  • Cinematic Arena-Style Play
    Designed for co-op and re-playability, players encounter all the epic cinematic gameplay moments Call of Duty is known for delivering as well as new open area arena-style gameplay elements designed to allow players to approach the game with a different strategy each time the play.
  • Character Progression
    And now, every player is completely customizable: from weapons and loadouts, to abilities and outfits, all with full progression systems and a personalized armory to show accomplishments, providing a constantly-evolving campaign experience.

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Modern Warfare 2 (Steam) is just £3.19!!

Author:
BuzzDuraband
Category:
Deals
Tags:
Call Of Duty, Modern Warfare 2, Steam

Modern Warfare 2 (Steam) is just £3.19!!

You genuinely can not argue with the price that Funstock Digital are throwing Modern Warfare 2 about for.....£3.19 using their current discount code #FUNISHOT. It's definitely the lowest I have every seen this title drop to and it currently sits on Steam at £19.99!

Note: don't be alarmed by the fact it states (MAC) as Modern Warfare 2 is a Steamplay title for Windows and Mac.

"Call of Duty®: Modern Warfare® 2 continues the gripping and heart-racing action of the Call of Duty series as players face off against a new threat dedicated to bringing the world to the brink of collapse.

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MASSIVE Xtra-Vision Discount Voucher - 20% off Games, Movies and selected Hardware, see the list below >>

Author:
DS Admin
Category:
Deals
Tags:
Battlefield, Call Of Duty, Dying Light, Forza, Games deals, Voucher codes

MASSIVE Xtra-Vision Discount Voucher - 20% off Games, Movies and selected Hardware, see the list below >>

For the next few days, Xtra-Vision are running a St. Patrick's promo and offering a HUGE 20% discount code.

Big discount vouchers like this don't come along very often, and there are some pretty tasty prices on some of their games using the discount.

Keep checking this thread for updates, we'll list everything we can find and in the meantime, if you're wanting to hunt out some deals of your own, use code PATDAY20

Click here to go through to Xtra-Vision and find your bargains and HURRY UP!

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Game Buzz | Episode 73 - Happy 25th Birthday Game Boy!

Author:
Matt Gardner
Category:
News
Tags:
Call Of Duty, Dragon Age: Inquisition, Fatal Frame, Game Boy, Game Buzz, Nintendo, Podcast, PWNCAST, Sledgehammer Games

Game Buzz | Episode 73 - Happy 25th Birthday Game Boy!

Game Buzz #73 sees us have a good old natter about Dragon Age: Inquisition, Fatal Frame for the Wii U, and what we'd like to see from Sledgehammer in this year's Call of Duty. We also find time to wish the Game Boy many happy returns and ashare some of our defining memories of Nintendo's epic grey brick..

Elsewhere, Jon rains on everyone's parade before busting out a truly unmissable impression of Peter Gabriel. Yes, there's singing. There's always singing.

Game Buzz | Episode 73 - Happy 25th Birthday Game Boy! Recorded 24th April, 2014.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 73 - Happy 25th Birthday Game Boy! Game Buzz | Episode 73 - Happy 25th Birthday Game Boy!Game Buzz | Episode 73 - Happy 25th Birthday Game Boy!Game Buzz | Episode 73 - Happy 25th Birthday Game Boy!Game Buzz | Episode 73 - Happy 25th Birthday Game Boy!

Our first look at Call Of Duty 2014

Author:
Jonathan Lester
Category:
News
Tags:
Activision, Call Of Duty, FPS, Sledgehammer Games

Our first look at Call Of Duty 2014

Sledgehammer Games have revealed the first image of their debut Call Of Duty title, which is due out this Christmas.

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The Curse of the Franchise: Less Is Never More

Author:
Chris Hyde
Category:
Features
Tags:
Call Of Duty, Franchises, Nintendo, Sequels, Street Fighter, Super Smash Bros. Wii U

The Curse of the Franchise: Less Is Never More

In videogames we all have our favourite franchises. As much as we crave the new and different IP, there's something reassuring and fulfilling that comes from a franchise. Previous instalments have allowed us to form a love affair with characters, mechanics, plot and gameplay that have created a melting pot of an experience that appeals to us as an individual gamer. From Angry Birds to Zork, there's a franchise out there for everyone.

But it's perhaps easy to forget when we clamber over the latest Mario or FIFA game that franchises themselves are a poisoned chalice, that hang on a knife-edge (or indeed insert over-used metaphor here) for developers, because they present a bit of a headache. And it's not a headache that simple painkillers can cure. Because franchise development is a bit of a paradox. Fans love your franchise for what it is, so you need to stick to that formula. But heaven forbid of course if developers don't progress the idea in future instalments. Because as fans, we always demand more, and never more so than when we are talking about our beloved franchises.

But how did we create this problem in the first place?

The Curse of the Franchise: Less Is Never More

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Losing Sight Of One's Audience: Square, Nintendo, Capcom and other publishers need to stop panicking and remember how they got here

Author:
Matt Gardner
Category:
Features
Tags:
Battlefield, Bravely Default, Call Of Duty, Capcom, DICE, EA, Final Fantasy, Hitman, Nintendo, Resident Evil, Square Enix, Wii U

Losing Sight Of One's Audience: Square, Nintendo, Capcom and other publishers need to stop panicking and remember how they got here

I've been playing a lot of Final Fantasy X/X-2 HD of late, and it's impossible not to do so without remembering a time when Square knew who and what it was as a company, where its strengths lay, and what it was truly best at.

A week or so ago, Jon reported on a few telling quotes from Square Enix president Yosuke Matsuda, as he talked about the company's desire to pursue mass market appeal with their games.

"If you focus too much on the global aspect, you might lose sight of who you're actually making the game for," Matsuda said. "For example, if you look back at 2013, we've had some home console games made for a global audience that struggled."

Losing Sight Of One's Audience: Square, Nintendo, Capcom and other publishers need to stop panicking and remember how they got here

He pointed to Hitman: Absolution in that regard, before holding up Bravely Default as an example of a game that stuck to its guns and delivered an outstanding JRPG that refused to compromise, and sold well because of it.

But why did Square Enix go down this path in the first place? Why try to fix a problem that wasn't broken to begin with? To take a look at the recent instalments in their flagship series -- Final Fantasy -- is to see a process of paranoid tinkering, desperately trying to make the series more streamlined and action-oriented, to the point where, in Final Fantasy XIII, all you had to do for the first fifteen hours was push "Up" and "A". Now, with Lightning Returns, we have a game that's barely recognisable by the standards that made Final Fantasy a household brand name.

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The Video Game Quandary: Safety Vs Surprise

Author:
Chris Hyde
Category:
Features
Tags:
Call Of Duty, Fifa, New IP, Secret of Mana, Sequels

The Video Game Quandary: Safety Vs Surprise

When you take a step back and look at the video game industry these days, there are very much two camps of people. No, not casual, and hardcore, you'll be pleased to hear, but those gamers who are passive about the state of the industry, and those who, are more perceptive of it and demand more. It would be easy to dismiss the passive camp, especially when those in the perceptive camp (myself naturally included) get on our high horses. But passive gamers have their place, and influence what games we see in our industry, so they cannot be ignored. And what that means in real terms for game developers is that they have a choice when it comes to their next game; safety or surprise.

Do they go bold, with new ideas and risk their fanbase, or do they play it safe and give the people what they know they want? You're probably already screaming at your computer screens the former, as by reading this, you're probably in the perceptive camp, yearning for a surprise. But is it really that simple? Or can we learn thing from a more safe approach?

If you give people 30 seconds to name some successful iterative gaming franchises, they could probably list off a fair few. Series such as Call of Duty, FIFA etc are more recent examples of an ever increasing gaming phenomenon, whereby games are churned out regularly with only slight tweaks to previous instalments. They sell like hotcakes, and those perceptive gamers with a high enough pedestal condemn them for ruining gaming. And so ensues 99% of all comments section arguing on video game forums. The other 1% left for discussing how awesome a HD Secret of Mana (no, were not counting the iOS spit and polish) would be. Clearly.

The Video Game Quandary: Safety Vs Surprise

But if these iterations are so allegedly awful for our industry, then why do they sell so damn well? Firstly, there's little getting away from the fact that some people don't view gaming as a progressive industry, and more a means to an end for their entertainment needs. They couldn't care less about the success of indie developers or the progress made in a particular genre, as long as they can play the latest instalment of their favourite game every year. And for the record that's absolutely fine.

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Sledgehammer must reinvent Call Of Duty this year, or blow their golden opportunity

Author:
Jonathan Lester
Category:
News
Tags:
Activision, Call Of Duty, Sledgehammer Games

Sledgehammer must reinvent Call Of Duty this year, or blow their golden opportunity

Franchise Enters Three-Yearly Rotation

Call Of Duty is no longer a two-horse race. After assisting Infinity Ward and Treyarch from behind the scenes for years, Sledgehammer Games are finally getting their chance to prove their mettle, and will be fully responsible for developing this year's Call Of Duty.

It's high time that the franchise received some fresh blood, and hopefully Sledgehammer might be able inject new life into the series - an opportunity that Ghosts never managed to capitalise on.

Mind you, a renewed "focus on DLC and micro DLC" might raise a few eyebrows. Click below, crank up the Peter Gabriel and let's take a closer look at how they can accomplish their new mission... so long as they're brave enough to do so.

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Top 50 Games of the Last Generation | #1 - Call of Duty 4: Modern Warfare

Author:
Matt Gardner
Category:
Features
Tags:
Call Of Duty, Games of the Generation

Top 50 Games of the Last Generation | #1 - Call of Duty 4: Modern Warfare

I laughed the first time I saw this. This is impossible, I muttered silently to myself. Out of all of the games of the last seven years, are we really going to hand the title of Game of the Generation over to Call of Duty? Something must have gone wrong. My maths has been going steadily downhill for years, I must have simply gone awry with the voting tallies.

It seems ludicrous that Call of Duty should come anywhere near the top of this list. But there it is -- the only game to have received a nomination from everyone here at Dealspwn.

Top 50 Games of the Last Generation | #1 - Call of Duty 4: Modern Warfare

Of course, the incredulity stems from familiarity. Call of Duty is a biggest IP in the business. Along comes another game every twelve months with a bunch of marginal tweaks and changes -- surgery performed to justify annualisation, contravening the old adage that begins "if it ain't broke..." because, well, money. Call of Duty has become synonymous with stagnancy.

But it wasn't always this way. Whatever you might think of the franchise today, Call of Duty once stood for innovation and excellence thanks to one game in particular that rewrote the book on post-millennial first-person shooters. Call of Duty 4: Modern Warfare didn't just blow up and redefine a genre, it set the bar for multiplayer shooters going forward (a bar that still exists, undisturbed, to this day), it turned a day in November each following year into the biggest event in entertainment media, and it brought storytelling in our industry to our own front doors, rejecting the safety of fantastical lands, sci-fi imaginings and historical settings.

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Killzone: Shadow Fall Is All Filler, No Killer... And It's All Our Fault

Author:
Matt Gardner
Category:
Features
Tags:
Call Of Duty, FPS games, Killzone, PS4, Xbox One

Killzone: Shadow Fall Is All Filler, No Killer... And It's All Our Fault

Can you put a price on happiness, on fun, on experiential immersion? That's what games do , to a certain extent. How much is a good game worth to you? What do you expect for your £30-50?

Last year I wrote a lengthy piece ranting about this industry's preoccupation with game duration -- that is to say, the "length" of a video game. This is a relatively arbitrary concept, of course, given that people go through games at varying velocities, some with the skill and drive to strive for speed from the outset, some preferring a more languid approach.But it's a key consideration for consumers in particular, that much is understandable. Games are expensive, especially these titles for new platforms, and getting value for money is a key consideration.

This is part of the reason Call of Duty is so damn popular: it's a comprehensive content package.

Killzone: Shadow Fall Is All Filler, No Killer... And It's All Our Fault

But the reason I bring this up is because I've just finished Killzone: Shadow Fall -- a game let down by hideous pacing and far too much wave-based padding. A game that squanders the promise of its opening levels with the repetition of bumping off streams of gormless AI mannequins over and over again in its second half. Here's what I said in my review:

The first couple of hours of Killzone: Shadow Fall hint towards a game that might just play as well as it looks. And it looks phenomenal. But sadly, the game falters and falls rather quickly, crushed under the weight of its own ambitions, and it retreats to the safe banality of staid FPS conventions for a second half that's all filler, no killer. It's a great game to show off the power of the PS4, a magnificent spectacle, and its Custom Warzones hint towards the possibility of a bright future; but it's just not that fun to actually play.

Now the reason I bring up game length rather than talking about the lack of ideas is because of a quote from Killzone: Shadow Fall's Lead Designer, Eric Boljes, made post-launch. In an interview with AusGamers, Boljes acknowledged the mixed reviews that the game has received, but stated that he felt this is the best Killzone game Guerilla have ever made:

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Call Of Duty Infographic Features Mind-Boggling Stats

Author:
Jonathan Lester
Category:
News
Tags:
Activision, Call Of Duty, infographic, Slow news day

Call Of Duty Infographic Features Mind-Boggling Stats

Did you know that  32.3 quadrillion bullets have been fired in Call Of Duty multiplayer matches since the first Modern Warfare? Well now you do, and there's more "interesting" facts below courtesy of a brand new infographic from Activision. Sorry, my "2" key is "sticking" today.

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Biscuit Buzz | Episode 52 - PS4 = Xbox One

Author:
Matt Gardner
Category:
News
Tags:
Biscuits, Call Of Duty, Devil May Cry 5, DLC, Dragon's Dogma 2?, Game Buzz, Mark Rubin, Next-gen, Ouya, Podcast, Pokémon, PS4, PWNCAST, Xbox One

Biscuit Buzz | Episode 52 - PS4 = Xbox One

Oh man, this week on Game Buzz it all kicks off as we debate the hottest discussion topic of the year: which is the best gaming biscuit.

Elsewhere, we chat about Shinji Mikami's comments regarding the differences between the PS4 and Xbox One, and how there aren't any; we lament the "young" and "scrappy" OUYA's misfortunes and ask if there's actually a market out there for microconsoles; we discuss Pokemon and how wonderful it is that Game Freak have nixed the notion of DLC; and in light of Mark Rubin's remarks about some COD players not identifying themselves as gamers, we question why that should provoke any reaction whatsoever.

We also profess our love for everything that's in Hideaki Itsuno's head.

Biscuit Buzz | Episode 52 - PS4 = Xbox One. Recorded 25th October, 2013.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Biscuit Buzz | Episode 52 - PS4 = Xbox One Biscuit Buzz | Episode 52 - PS4 = Xbox OneBiscuit Buzz | Episode 52 - PS4 = Xbox OneBiscuit Buzz | Episode 52 - PS4 = Xbox OneBiscuit Buzz | Episode 52 - PS4 = Xbox One

Top Ten Tuesdays | The Most Addictive Games of All Time

Author:
Matt Gardner
Category:
Features
Tags:
Call Of Duty, Candy Crush Saga, Civilization, Football Manager, Most Addictive Games Of All Time, Peggle, Pokémon, Tetris, The Elder Scrolls, The Sims, Top Ten, Top Ten Tuesdays, World of Warcraft

Honourable Mentions: Civilization (actually, anything Sid Meier's ever done), Puzzle Quest, Command & Conquer, Halo, Animal Crossing, League of Legends, Solitaire, Angry Birds

10. Peggle

Sometimes the most addictive games are the ones you don't really understand. Why am I following the instructions of a talking unicorn? Why have I been flinging balls at coloured pegs for the last few hours? More to the point... why can't I stop?!

Of course, Peggle's addictive charm is simple: it's basic score attack bliss. Besting your friends, those fiendish challenges, constantly praying for a lucky bounce as Extreme Fever grips us, Ode To Joy kicks in, and our screens are filled with rainbows.

9. Call of Duty

Top Ten Tuesdays | The Most Addictive Games of All Time

Well this one needs no explanation. Year on year, every November without fail, Call of Duty emerges as the biggest event of any entertainment industry's calendar. Criticise its lack of core innovation if you must, but millions upon millions of fans who keep coming back for more year on year can't be wrong. It's safe to rag on Activision's cash cow because it's the biggest, most bombastic slice of online entertainment. But there's a reason for that: we all love it. There are better FPS titles out there, for sure; but few offer the easily-accessible, arms-wide open plethora of online options that COD does.

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Infinity Ward: Many Call Of Duty Players "Aren't Hardcore Gamers, Or Even Gamers"

Author:
Jonathan Lester
Category:
News
Tags:
Activision, Call Of Duty, Call Of Duty: Ghosts, Casual Games, Infinity Ward

Infinity Ward: Many Call Of Duty Players "Aren't Hardcore Gamers, Or Even Gamers"

The term 'gamer' is becoming increasingly irrelevant as gaming becomes more ubiquitous, and Infinity Ward reckon that the Call Of Duty franchise has become so popular by tapping into a massive casual audience who don't identify themselves by their pastime.

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