Platform: PS Vita
Nihilistic’s first Vita game, Resistance: Burning Skies, proved that first-person shooters were a suitable match for Sony’s dual-analogue sporting handheld. Admittedly, the game was a bit basic, a bit ugly and rough around the edges, but compared to using the face buttons instead of a second analogue stick like we were forced to on the PSP, it handled like a dream.
On learning that they’d be handling the Vita’s first Call of Duty title though, I was a little concerned as I thought development would go to someone with a more impressive CV. But hey, I was probably worried when Sony gave a little known studio called Ready at Dawn the reigns to create a God of War PSP game and they utterly nailed it.
Sadly, it would seem that Activision are less gifted when it comes to spotting talent. Nihilistic have ballsed this right up. Oh dear Activision, first you let Sleeping Dogs go (while still known as True Crime: Hong Kong) and now this. It’s a good thing that Black Ops 2 and Skylanders have made them a fuckton of money I suppose.
But onto this mess. When we saw the first in-game shots at Gamescom we were surprised at how poor it looked graphically and despite an extra few months of development, the game still looks shocking. Characters are boxy and their animations seem stiff. Textures are jagged and blurry, with the odd explosion orange fart-clouding its way into existence from a barrel or a mild grey stirring of dust signifying what might be a grenade detonating somewhere nearby.Click here to read more...