After getting rather lost last episode, we set out to explore the mysterious complex of silos and robo-bunkers that we stumbled into at the end of Noob #27, and after successfully completing a side quest that we hadn't even triggered yet, we then get duped by an Eldan AI, lured into a control room under false pretences, and have to fight our way out.
UPDATE: Yeah... so it appears the site was swarmed and all 500 keys were claimed in under 5 minutes. That's pretty impressive folks! Congratulations to those that got a key, and stay tuned to the site for future giveaways!
Last week we promoted a giveaway by Carbine Studios to get hold of a weekend beta key for WildStar, and while there were 40,000 up for grabs they were all taken in just a few hours.
But here's the good news - there's another Weekend Beta happening this week between Friday, 28th Feb. at 16:00 CET (15:00 GMT) and Sunday, 2nd Feb. at 11:59 p.m. PST (08:59 CET/07:59 GMT Monday 3rd.) and Carbine and NCSOFT have been kind enough to give us 500 keys of our own to give away, and you could get one right now!Hit the jump to find out how to get one!
So, you like WildStar? Perhaps you like beta keys? Because Carbine Studios and NCSOFT have tipped us off to a rather cunning plan. You see, they're holding a special beta weekend between Friday 21st - Sunday 23rd February (that's right - this coming weekend) and so they have decided to give a few lucky people the chance to play this anticipated MMO.
Well, I say a few. There's actually 40,000 beta keys up from grabs. So how do you claim one? All you have to do is click the link below and submit your email address- that's all there is to it! You'll be sent instructions on how to get involved in the upcoming beta weekend if you're successful. Be quick though, as it is a first come, first served kinda-dealio.
So, that WildStar, eh? When it comes to PvE content, it had many, many layers, with groups of players having several ways to keep themselves busy, but besides the way Paths unlock the open world, and how instances provide a more traditional dungeon run, there is another way groups of players can band together. Carbine call them Adventures, and because of the way they are presented in-game it means that they have the potential to provide the most varied experience to those playing WildStar. To learn more about them, I was invited to take part in a Press run of one of these Adventures with two members of the EU Community Team at Carbine, Mark Hulmes and Jan Sterl.
Before we get into what sort of content you can expect from them, let’s explain how these Adventures fit into the world and lore of WildStar. The Eldan (a hyper-advanced race who lived on the planet Nexus long, long ago) left a lot of their stuff on Nexus before disappearing, and one such thing was The Caretaker – an AI construct responsible for overseeing the experiments that took place. With the arrival of the Dominion and Exiles to the planet, it now has new organics with which to perform tests in Simulation suites dotted around Nexus, and has graciously let those who discover these Sim Cores in to help with the experiments. The thing is, in the thousands of years that have gone by since the Eldan left, The Caretaker has developed some glitches that have made it, well, a little bit schizophrenic (ie. completely nuts) and so these simulations end up being a little more dangerous and random that expected.Click here to read more...
Just as we had recovered from the information blowout on all things customisable, Carbine Studios and NCSOFT decided it is time to discuss another important aspect of WildStar – the crafting. After all, there’s nothing quite like using your own weapons and gear to mow down your enemies (and / or other players) but how exactly is this achieved in WildStar, and why did the developers go with the systems they have? To find out the answers to this, I was invited into yet another conference call with the studio, this time with Carbine's head of US PR for Michael Shelling, and Systems Designer Phillip “P” Chan, who gave us the lowdown on how Carbine were aiming to make crafting not only fun, but involving and rewarding for all.
Before we dived in, Chan explained how his role on the team was the “design and implantation of WildStar’s crafting” alongside Systems Designers Chris Magoun and Primus Majda. On where the team currently stands, Chan noted that they are “working really hard to integrate beta tech and polish what we’ve got in the game for shipping quality,” and that involved “a lot of bug fixing and a lot of refinement.”
We kicked things off with the topic of how the team approached tradeskills as a concept, with Chan revealing that getting it just right is no easy task. “I think it’s very easy for both designers and players to focus on the number of tradeskills or what the output of tradeskills are,” he began, “but the thing that I’m the most proud of for our tradeskills is that actually we have different systems that work really well together and work very specifically for the outputs that we’re trying to put in the in-game market. We have circuit board crafting, co-ordinate crafting, and they are their own separate crafting systems with their own gameplay and their own philosophies.”Click here to read more...
Click here to read more...
We've explored a lot of the PvE side for upcoming MMO WildStar, but for today's episode of Dealspwn Playthrough, after several requests from our viewers, we finally get involved with the hectic PvP that will be available. Carl provides commentary as he takes Reinhold the Aurin Stalker into the battleground of Walatiki Temple. See how he fairs in his bid to snab some tiki masks by hitting the jump.
Just when we thought we wouldn’t have any WildStar to Wrap-up, we’re back with more details for the upcoming MMORPG. While we’ve been hammering the site with video content up the wazoo thanks to our access to the game’s first 15 levels, Carbine haven’t been resting on the laurels. For instance, they finally got round to doing that Stalker livestream, showing off the super-stealthy bastard in all its glory. Not only that, but the long awaited Pappy Vs Frost developer PvP showdown actually happened, and although Stephan Frost was (perhaps not surprisingly) victorious, Chad Moore definitely gave him a run for his money, so kudos Mr Lore-man!
That said, the highlight of the stream was clearly Hugh Shelton’s glorious beard, something I made quite clear to him on Twitter.
— Carl Phillips (@CarlPhillipsUK) January 19, 2014
Seriously though, it's as if he and my virtual alter ego McGarnagle were actually separated at birth. Evidence is below.
Anyway, let's get down to business.
Carbine and NCSOFT decided it would be fun to include me in a conference call for the next big information blowout on customization (which, yes, I know is spelt the American way, but I can’t stay mad at those scamps at Carbine. Basically, what I’m trying to say is – please send all your grammar correction feedback in the direction of Jeremy Gaffney.) You see, customisation (take that, letter ‘Z’!) is always fun in MMOs when players are given the opportunity to utilize it, and because Carbine recognised this early on in development they decided to incorporate it into the heart of the experience. To talk about this, head of PR for North American Michael Shelling headed up the call with several members of the Carbine team - social feature team lead Joseph Piepiora, creative director Matt Mocarski, systems designer Nick Roth, and class designer Hugh Shelton.
It’s worth pointing out that what you’re about to read is one of the biggest articles I’ve put together, and while all the information will be key to newcomers, there are definitely some new tidbits for those that live, eat and sleep WildStar. So, hold onto your butts - it's time to talk about customisation in housing, player characters, combat, and mounts.
Those of you who have already seen our episode of Dealspwn Playthrough dedicated to housing will already know a fair bit about this, but before we got to the new bits of info, social features team lead Joseph Piepiora gave us a rundown of the basics, so here's a recap. Players first get their own house at level 14 when they go to their respective faction’s capital – Thayd for Exiles and Illium for the Dominion – and are given a quest from intergalactic corporation Protostar to visit their “housing of the future” booth. After players have toured around the exhibit (and basked in the glorious muzak-esque tones that play while doing so) they are finally given a plot of floating land on which to call their own.
We're back with more Dealspwn Playthrough, as we continue our no-nonsense look at the various mechanics of upcoming MMORPG WildStar. In today's episode, we take get to grips with the Crafting systems in the game.
Carl provides commentary as he demonstrates a few of the ways crafting will work in-game, making some medicine, some food, and a pair of good old fashioned blasters. See it all after the jump.Click here to read more...
Matt has recently been doing a noob run of the game, filled with joy and wonder, and joyness, but after a brief hiatus thanks to the festive period we're back once again to provide a no-nonsense look at WildStar, the upcoming MMORPG from Carbine Studios and NCSOFT. So, in today's epsiode of Dealspwn Playthrough, Carl provides commentary as he goes through a few systems found within the game.
Watch as he explores the flexibility of the Limited Action Sets, and dives into the costume system to show off his fashion sense. After that, thanks to a helping hand, he demonstrates one of his favourite features in the game - the Mentor System. See it all after the jump.Click here to read more...
We're back with more coverage from inside the WildStar Winter Beta, as we continue to look at the various mechanics the game has to offer.
In today's episode of Dealspwn Playthrough, Carl provides commentary as he dives into the Player Housing of Carbine Studios' upcoming MMORPG. Watch as he investigates how plot plugs work, demonstrates the usefulness of mining nodes, attempts some mini-game challenges, before putting his redecoration skills to the test.
And then just ends up placing a giant banana. See it all by hitting the jump.Click here to read more...
Well, to quote a wonderfully cheesy sci-fi theme tune, “it’s been a long road, getting from there to here,” (and no, I don’t apologise for putting that in your head) but we’ve reached our final instalment of the Class Drop Wrap-Ups, where I provide a casual take on the highlights from the last seven days of WildStar-related information. I know – you’re all sad to see it come to an end, but we’re going to get through this, I promise. That, or you can continue to get your fix by keeping an eye on our WildStar Hub page, which includes all of the gameplay videos we’ve taken from the Winter Beta. Yes, that’s right, you can actually see why WildStar is shaping up to be promising MMO instead of reading about it, all thanks to the magic of technology.
Need to catch up with the previous wrap-ups? We’ve got a lovely hub of info filled with wonders and joy, and joyness, just waiting for you to click on, plus you get to learn about the other five classes of WildStar. Go on, it’d be so easy – you could have those articles in the tabs of your browser in, like, a second.
In the world of MMOs, if you’re able to deal damage from afar, chances are you won’t be able to take more than a punch to the face – that’s the general rule that class designers have lived by, dating back to the beginnings of pen-and-paper role playing. While the Spellslinger and Esper follow this rule, Carbine Studios have been quite happy to try and mix things up with most other things up to this point, so if anyone was going to mess with the range = squishy rule, it’s them. The end result of their madness is the Engineer – a exo-suit-wearing sonuvabitch with the ability to have armed bots at their side, all of which it makes for a deadly combination. This isn’t some cheery fixer-upper with friendly AI companions, but a formidable war machine who, much like their Medic brethren, can get right up in the dangerzone.
To illustrate this, I have created the following image to clarify just how devastating a class they are. Click to embiggen.
Most of the coverage we'll be bringing you from the Winter Beta of WildStar is from the early stages of the game, but we've also been given permission to bring you this section of gameplay from a little ways in. In this episode of Dealspwn Playthrough, Carl provides commentary over gameplay footage he recorded at a WildStar press event held last week. Playing as a level 22 Engineer Scientist of the Dominion, Carl provides insight into his thoughts on the latest build for the upcoming MMO, shows off the advanced abilities for this recently detailed class, and uses his robot companions to bring the pain on anything in the way of his delightful Chua.
Oh, and hoverboards may or may not be in this video. See for yourself after the jump.Click here to read more...
Click here to read more...
Dealspwn Playthrough is going all guns blazing with in-game coverage from WildStar's Winter Beta, and in this double-feature of videos we show the opening gameplay for both factions of the game. Watch as the mech-based awesomeness of the Engineer Scientist as they make their way through the Exile start area, and witness the glory of the Medic Settler striding through the Dominion side of things. Both videos are ready for your consideration after the jump.
In this double feature of videos, we continue our coverage of WildStar's Winter Beta by going through the customisation options for the races of both playable factions - the Exiles and the Dominion. Carl provides commentary as he explores the various options players will be able to choose from, and makes some 'interesting' combinations. From cute, to adorably psychotic, to downright monstrous - we see a bit of everything in these episodes of Dealspwn Playthrough.Click here to read more...
We've got quite the day ahead for those interested in WildStar, with a whole bunch of coverage on the latest build of the upcoming MMO straight from the Winter Beta. We were invited by Carbine Studios and NCSOFT to a press event last week, giving us unrestricted access to all content between levels 1-15 - including the newly unveiled clases the Medic and the Engineer - as well as a whole bunch of other features. As such, you're going to want to bookmark this page, as when the embargo time hits we're going to have a vast array of content to throw at you, and we'll be continually updating the page as we post more.
UPDATE: Here we go - we've just unleashed the first barrage of video coverage from in-game, showing off the new classes in action and giving you a look at some of the content you'll be able to find in the Winter Beta. Stay tuned as we will have more stuff on the way, including an in-depth preview article which includes thoughts and feedback from the developers.
WildStar Preview | Going on an Adventure
Crafting In WildStar | Phillip Chan on progression, philosophies, & Elder Crafting
The WildStar Podcast | Impressions so far - likes, dislikes, and things we'd change
Is WildStar really an MMO gamechanger? | Winter Beta Impressions
WildStar Gameplay: Winter Beta - Public Events | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Character Creation | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - The Level 1-3 Arkship Experience | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Player Housing | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Limited Action Sets, Costumes, & the Mentor System | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Crafting 101 | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - PvP in Walatiki Temple
Looking for a MMO-newcomer's perspective? We've got you covered as Matt has been diving into WildStar as well. See how he fairs in our aptly titled series, The Noob.
We'll have more videos and impression pieces from the Winter Beta in the near future, but in the meantime, why don't you catch up on our previous coverage to whet your appetite? We've got a list of the essential reading / viewing waiting for you below.
After four weeks of talking about the previously known classes of WildStar, we finally dive into new territory with today’s Class Drop Wrap-up. As usual, I’ll be bringing you my take on the information we’ve had thrown at us by Carbine Studios, highlighting anything that’s caught my eye over the last seven days and giving you a rundown of what we can expect from this newly-unveiled class. I’ll also probably be teasing the massive barrage of WildStar coverage that will go live on Dealspwn later this week, because I’ve got a massive barrage of WildStar coverage that will go live on Dealspwn later this week, conveniently enough. So, you know, that’s cool.
Surely you’ve been keeping up to date with the rest of my wrap-ups? What’s that? You haven’t?! You absolute swine – use the helpful hub below to get up to speed and then make sure it never happens again.
Traditionally, the healers in MMOs have been the backline support troops, standing at the rear of the epic encounters and making sure their buddies don’t scuttle off the virtual coil too quickly. On the bright side, they get to see the battle unfold with the best view in the house, but adversely, for the most part, they have to stand at the back watching health bars for ten to fifteen minutes. In a way, up until now they’ve been like the sober person at a rocking party – just standing there watching everyone have fun, and then when the place gets trashed they get blamed because they were sober enough to do something about it. Well, dear healers, prepare to get drunk* because the Medic finally lets you get up close and personal with your healing. With this high-tech class, you’ll be able to dive into the action to keep your friends alive. In fact, you could say…
We’re back with more WIldStar-based ramblings as the Class Drop coverage continues to roll on. We’ve got two weeks left, both of which feature two brand new classes (whose names are absolutely the worst kept secret ever, but how they function in game? That’s still under wraps) but before we dive into the latest (re)reveal, here’s a helpful hub with which to get up to speed.
All sorted? Lovely. Let’s begin.
So here we are – the last of the already-known classes is taking the spotlight this week. We’ve had the sword-weilding Warrior, the mind-bullet-firing Esper, and the gun-toting Spellslinger, but now it’s time for the one that aims to bring the pain before you’ve even realised what’s happened. Get ready, fans of the rogue, because you’re about to find your calling as the Stalker – part Batman, part Wolverine, part Predator, and all stabby-stabby awesome.
Yep, it's all kicking off over at Carbine Studios this week, as we've been granted permission to break the news on the final two classes for WildStar. This week's Class Drop will focus on the technology-wielding healer / DPS hybrid known as the Medic, and you can watch the latest DevSpeak to learn more about them by clicking play on the video above.
But that's not all we've got to show you. Oooooh no-no-no-no. How about a brand new in-game WildStar animated short which features the OTHER unannounced class? Because you can find that right after the jump.Click here to read more...
So, tomorrow I'll be heading to a special event for WildStar to learn about the final two classes, the Medic & the Engineer (which were revealed today). We'll be getting some hands-on time with the latest build of the game, but we'll also be chatting to Matt Mocarski, who is the Creative Director for the upcoming MMO.
So, just like with our interviews with Chad Moore and Stephan Frost, we've giving you the chance to submit some questions. Do you want to know something about WildStar that the Class Drop coverage hasn't addressed? Perhaps you want to ask about the design for the classes? Maybe you want to know how they'll all fit into the PvP side of things? Or you could use the opportunity to stir the pot for the upcoming Frost Vs Pappy developer deathmatch - it's up to you!
Go on, don't be shy - what do YOU want to know about WildStar? Post your questions below and I'll do my best to get them asked tomorrow. You can alternatively drop me a line on Twitter (@CarlPhillipsUK) over the course of Wednesday if you think of any last-minute questions.
Additionally, stay tuned to the site as later today we'll be posting part four of our WildStar Class Drop Wrap-ups, which may or may not once again demonstrate my amazing (and in no way rushed) image editing skills.
We’re into the third week of our six-week journey, taking a look at the classes you’ll be able to run around as in WildStar. Need to catch up on the other two? Consider this helpful mini-hub the saviour to your terrible ignorance:
So now we’re back up to speed and ready to roll, it’s time to dive into the class that, rather understandably, has been the most popular amongst the community and the closed beta testers – the Spellslinger, a space cowboy who uses ranged attacks and abilities whilst wielding a pair of blasters to decimate their foes. I mean, come on, it’s not too hard to understand its popularity. It’s basically as if Carbine Studios took Han Solo, Mal Reynolds, Roy Mustang (or whoever your favourite weaver of elemental spells is, although the Colonel is pretty badass) and Nightcrawler, blended them together, and created a ranged class so wonderful that I cannot find the words to describe how amazing a combination it is.
So this picture of a joyful otter will have to illustrate it for me.