Over the last few months Carbine Studios have been slowly pulling the curtain back on a number of features for WildStar that, up until now, we had barely seen anything about. Customisation options were one such thing, Adventures were another, and we recently got a look at some of the Raids players will be (almost certainly) punished by during the developer panel at PAX East. However, one topic has been left until the very last second to discuss and it’s a pretty big one – Warplots. This PvP-centric mode aims to kick team-based combat up a notch with something that is part base raiding, part tower defence, and all-out warfare as two teams of 40 max-level players duke it out for supremacy.
It’s basically as if the original incarnation of World of Warcraft’s Alterec Valley and indie title Orcs Must Die! had a baby, and then many Chua were rained upon it for kicks – that’s pretty much Warplots in a nutshell.
You can get a general overview by watching the latest in-game engine-powered Flick embedded above, but you’re probably after some more details or something, and thankfully I have many to throw at you. Earlier this week, select members of the press were invited to watch a demonstration of Warplots in action, with a rather ill Lead PvP Designer Jen Gordy (who was suffering from PAX Flu at the time) providing commentary on what we were watching whilst giving us more detail into what options would be available for potential Warparties (yep, that means no hands-on experience just yet, but stay tuned – I assure you we’ll have something in the near future.)
UPDATE: Please note that the weekend beta keys we are giving away will only work with EU NCSOFT accounts. If you do not have an EU account, there are other websites that will be giving out keys that will work. You can find a list of all the sites giving away codes here. Apologies for the confusion here folks, and if you have any other issues please let us know so we can help you out!
ORIGINAL POST: Looking to get in on the action of the upcoming WildStar weekend beta, which is set to take place between 18th - 20th April? Well, if you haven't put money down for a pre-order (with which you will gain automatic access to every beta weekend between now and the release on June 3rd) you may want to hit the jump to find out how to snab yourself a key, as we have 2000 weekend beta keys to give away.Click here to find out how to get one!
With our previous WildStar coverage, we’ve focused rather heavily on the PvE side of things up until now. Considering how much of it there is it’s understandable, but questing in the various zones and taking on raids alongside your fellow players isn’t the only way to kill time on Nexus. Oh no – if you want to put your skills to the test you can always dabble (or dive in completely) into the PvP offerings. I previously looked at one of the options available in an episode of Dealspwn Playthrough – with my Stalker coming up all kinds of victorious in Walatiki Temple – but last week I was invited by Carbine Studios to take part in a press event to sample the Battleground once more, and much has changed since I last ran around stealing Tiki masks. We’ll get to those details later on, though.
For now, let’s discuss how PvP fits into the delicious sandwich that is WildStar (and before you ask, yes – I’m writing this around lunchtime and I’m hungry, OKAY?) Like other MMOs that have emerged before it, WildStar has the usual modes to conduct righteous slaughter in, with open world and competative matches available, but in true Carbine style the developers have put their own spin on proceedings (thanks largely in part to the telegraph system, allowing for more action based content compared to tab-targeting mechanics.) As it stands, there are two ways to rack up the virtual kills before and after hitting the level cap – Battlegrounds and Arenas – and the best part of this is that taking part in does not distract from the levelling process. Players will earn XP based on their performance, along with loot to improve their gear, and specific crafting materials and recipes. The idea is that once a player hits level 6, it is up to them to decide if a career in hunting down the opposite faction is the right choice for them.
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This morning’s leak certainly spoiled the surprise for the folks at NCSOFT and Carbine Studios, but we can now bring you all the details for the release of the upcoming MMORPG WildStar. We already knew that it will be out on June 3rd, and we were already aware of a few pre-order goodies thrown in with each copy, but we can now tell you about the other stuff that wasn’t leaked this morning, such as the RRP and the Deluxe Edition.
Well, it looks like the cat is well and truly out of the bag. Thanks to a leak over at Gamerzine (which has been taken down and re-upped over on Reddit) the upcoming MMORPG from Carbine Studios will finally be with us on June 3rd, with excited punters able to put down money for a copy from May 19th. Not only that, but some pre-order details were revealed as well, including a 3-day headstart, an exclusive in-game house and item for it, extra inventory space, and access to any beta weekend between now and the game’s release. The “And More!” suggest that we don’t quite have the full picture yet, but with this leak hitting the interwebs you can expect we’ll get the full details sooner rather than later.
And by that, I mean keep a close eye on Dealspwn today. A very close eye.
After getting rather lost last episode, we set out to explore the mysterious complex of silos and robo-bunkers that we stumbled into at the end of Noob #27, and after successfully completing a side quest that we hadn't even triggered yet, we then get duped by an Eldan AI, lured into a control room under false pretences, and have to fight our way out.
UPDATE: Yeah... so it appears the site was swarmed and all 500 keys were claimed in under 5 minutes. That's pretty impressive folks! Congratulations to those that got a key, and stay tuned to the site for future giveaways!
Last week we promoted a giveaway by Carbine Studios to get hold of a weekend beta key for WildStar, and while there were 40,000 up for grabs they were all taken in just a few hours.
But here's the good news - there's another Weekend Beta happening this week between Friday, 28th Feb. at 16:00 CET (15:00 GMT) and Sunday, 2nd Feb. at 11:59 p.m. PST (08:59 CET/07:59 GMT Monday 3rd.) and Carbine and NCSOFT have been kind enough to give us 500 keys of our own to give away, and you could get one right now!Hit the jump to find out how to get one!
So, you like WildStar? Perhaps you like beta keys? Because Carbine Studios and NCSOFT have tipped us off to a rather cunning plan. You see, they're holding a special beta weekend between Friday 21st - Sunday 23rd February (that's right - this coming weekend) and so they have decided to give a few lucky people the chance to play this anticipated MMO.
Well, I say a few. There's actually 40,000 beta keys up from grabs. So how do you claim one? All you have to do is click the link below and submit your email address- that's all there is to it! You'll be sent instructions on how to get involved in the upcoming beta weekend if you're successful. Be quick though, as it is a first come, first served kinda-dealio.
So, that WildStar, eh? When it comes to PvE content, it had many, many layers, with groups of players having several ways to keep themselves busy, but besides the way Paths unlock the open world, and how instances provide a more traditional dungeon run, there is another way groups of players can band together. Carbine call them Adventures, and because of the way they are presented in-game it means that they have the potential to provide the most varied experience to those playing WildStar. To learn more about them, I was invited to take part in a Press run of one of these Adventures with two members of the EU Community Team at Carbine, Mark Hulmes and Jan Sterl.
Before we get into what sort of content you can expect from them, let’s explain how these Adventures fit into the world and lore of WildStar. The Eldan (a hyper-advanced race who lived on the planet Nexus long, long ago) left a lot of their stuff on Nexus before disappearing, and one such thing was The Caretaker – an AI construct responsible for overseeing the experiments that took place. With the arrival of the Dominion and Exiles to the planet, it now has new organics with which to perform tests in Simulation suites dotted around Nexus, and has graciously let those who discover these Sim Cores in to help with the experiments. The thing is, in the thousands of years that have gone by since the Eldan left, The Caretaker has developed some glitches that have made it, well, a little bit schizophrenic (ie. completely nuts) and so these simulations end up being a little more dangerous and random that expected.Click here to read more...
Just as we had recovered from the information blowout on all things customisable, Carbine Studios and NCSOFT decided it is time to discuss another important aspect of WildStar – the crafting. After all, there’s nothing quite like using your own weapons and gear to mow down your enemies (and / or other players) but how exactly is this achieved in WildStar, and why did the developers go with the systems they have? To find out the answers to this, I was invited into yet another conference call with the studio, this time with Carbine's head of US PR for Michael Shelling, and Systems Designer Phillip “P” Chan, who gave us the lowdown on how Carbine were aiming to make crafting not only fun, but involving and rewarding for all.
Before we dived in, Chan explained how his role on the team was the “design and implantation of WildStar’s crafting” alongside Systems Designers Chris Magoun and Primus Majda. On where the team currently stands, Chan noted that they are “working really hard to integrate beta tech and polish what we’ve got in the game for shipping quality,” and that involved “a lot of bug fixing and a lot of refinement.”
We kicked things off with the topic of how the team approached tradeskills as a concept, with Chan revealing that getting it just right is no easy task. “I think it’s very easy for both designers and players to focus on the number of tradeskills or what the output of tradeskills are,” he began, “but the thing that I’m the most proud of for our tradeskills is that actually we have different systems that work really well together and work very specifically for the outputs that we’re trying to put in the in-game market. We have circuit board crafting, co-ordinate crafting, and they are their own separate crafting systems with their own gameplay and their own philosophies.”Click here to read more...
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We've explored a lot of the PvE side for upcoming MMO WildStar, but for today's episode of Dealspwn Playthrough, after several requests from our viewers, we finally get involved with the hectic PvP that will be available. Carl provides commentary as he takes Reinhold the Aurin Stalker into the battleground of Walatiki Temple. See how he fairs in his bid to snab some tiki masks by hitting the jump.
Just when we thought we wouldn’t have any WildStar to Wrap-up, we’re back with more details for the upcoming MMORPG. While we’ve been hammering the site with video content up the wazoo thanks to our access to the game’s first 15 levels, Carbine haven’t been resting on the laurels. For instance, they finally got round to doing that Stalker livestream, showing off the super-stealthy bastard in all its glory. Not only that, but the long awaited Pappy Vs Frost developer PvP showdown actually happened, and although Stephan Frost was (perhaps not surprisingly) victorious, Chad Moore definitely gave him a run for his money, so kudos Mr Lore-man!
That said, the highlight of the stream was clearly Hugh Shelton’s glorious beard, something I made quite clear to him on Twitter.
— Carl Phillips (@CarlPhillipsUK) January 19, 2014
Seriously though, it's as if he and my virtual alter ego McGarnagle were actually separated at birth. Evidence is below.
Anyway, let's get down to business.
Carbine and NCSOFT decided it would be fun to include me in a conference call for the next big information blowout on customization (which, yes, I know is spelt the American way, but I can’t stay mad at those scamps at Carbine. Basically, what I’m trying to say is – please send all your grammar correction feedback in the direction of Jeremy Gaffney.) You see, customisation (take that, letter ‘Z’!) is always fun in MMOs when players are given the opportunity to utilize it, and because Carbine recognised this early on in development they decided to incorporate it into the heart of the experience. To talk about this, head of PR for North American Michael Shelling headed up the call with several members of the Carbine team - social feature team lead Joseph Piepiora, creative director Matt Mocarski, systems designer Nick Roth, and class designer Hugh Shelton.
It’s worth pointing out that what you’re about to read is one of the biggest articles I’ve put together, and while all the information will be key to newcomers, there are definitely some new tidbits for those that live, eat and sleep WildStar. So, hold onto your butts - it's time to talk about customisation in housing, player characters, combat, and mounts.
Those of you who have already seen our episode of Dealspwn Playthrough dedicated to housing will already know a fair bit about this, but before we got to the new bits of info, social features team lead Joseph Piepiora gave us a rundown of the basics, so here's a recap. Players first get their own house at level 14 when they go to their respective faction’s capital – Thayd for Exiles and Illium for the Dominion – and are given a quest from intergalactic corporation Protostar to visit their “housing of the future” booth. After players have toured around the exhibit (and basked in the glorious muzak-esque tones that play while doing so) they are finally given a plot of floating land on which to call their own.
We're back with more Dealspwn Playthrough, as we continue our no-nonsense look at the various mechanics of upcoming MMORPG WildStar. In today's episode, we take get to grips with the Crafting systems in the game.
Carl provides commentary as he demonstrates a few of the ways crafting will work in-game, making some medicine, some food, and a pair of good old fashioned blasters. See it all after the jump.Click here to read more...
Matt has recently been doing a noob run of the game, filled with joy and wonder, and joyness, but after a brief hiatus thanks to the festive period we're back once again to provide a no-nonsense look at WildStar, the upcoming MMORPG from Carbine Studios and NCSOFT. So, in today's epsiode of Dealspwn Playthrough, Carl provides commentary as he goes through a few systems found within the game.
Watch as he explores the flexibility of the Limited Action Sets, and dives into the costume system to show off his fashion sense. After that, thanks to a helping hand, he demonstrates one of his favourite features in the game - the Mentor System. See it all after the jump.Click here to read more...
We're back with more coverage from inside the WildStar Winter Beta, as we continue to look at the various mechanics the game has to offer.
In today's episode of Dealspwn Playthrough, Carl provides commentary as he dives into the Player Housing of Carbine Studios' upcoming MMORPG. Watch as he investigates how plot plugs work, demonstrates the usefulness of mining nodes, attempts some mini-game challenges, before putting his redecoration skills to the test.
And then just ends up placing a giant banana. See it all by hitting the jump.Click here to read more...
Well, to quote a wonderfully cheesy sci-fi theme tune, “it’s been a long road, getting from there to here,” (and no, I don’t apologise for putting that in your head) but we’ve reached our final instalment of the Class Drop Wrap-Ups, where I provide a casual take on the highlights from the last seven days of WildStar-related information. I know – you’re all sad to see it come to an end, but we’re going to get through this, I promise. That, or you can continue to get your fix by keeping an eye on our WildStar Hub page, which includes all of the gameplay videos we’ve taken from the Winter Beta. Yes, that’s right, you can actually see why WildStar is shaping up to be promising MMO instead of reading about it, all thanks to the magic of technology.
Need to catch up with the previous wrap-ups? We’ve got a lovely hub of info filled with wonders and joy, and joyness, just waiting for you to click on, plus you get to learn about the other five classes of WildStar. Go on, it’d be so easy – you could have those articles in the tabs of your browser in, like, a second.
In the world of MMOs, if you’re able to deal damage from afar, chances are you won’t be able to take more than a punch to the face – that’s the general rule that class designers have lived by, dating back to the beginnings of pen-and-paper role playing. While the Spellslinger and Esper follow this rule, Carbine Studios have been quite happy to try and mix things up with most other things up to this point, so if anyone was going to mess with the range = squishy rule, it’s them. The end result of their madness is the Engineer – a exo-suit-wearing sonuvabitch with the ability to have armed bots at their side, all of which it makes for a deadly combination. This isn’t some cheery fixer-upper with friendly AI companions, but a formidable war machine who, much like their Medic brethren, can get right up in the dangerzone.
To illustrate this, I have created the following image to clarify just how devastating a class they are. Click to embiggen.
Most of the coverage we'll be bringing you from the Winter Beta of WildStar is from the early stages of the game, but we've also been given permission to bring you this section of gameplay from a little ways in. In this episode of Dealspwn Playthrough, Carl provides commentary over gameplay footage he recorded at a WildStar press event held last week. Playing as a level 22 Engineer Scientist of the Dominion, Carl provides insight into his thoughts on the latest build for the upcoming MMO, shows off the advanced abilities for this recently detailed class, and uses his robot companions to bring the pain on anything in the way of his delightful Chua.
Oh, and hoverboards may or may not be in this video. See for yourself after the jump.Click here to read more...
Click here to read more...
Dealspwn Playthrough is going all guns blazing with in-game coverage from WildStar's Winter Beta, and in this double-feature of videos we show the opening gameplay for both factions of the game. Watch as the mech-based awesomeness of the Engineer Scientist as they make their way through the Exile start area, and witness the glory of the Medic Settler striding through the Dominion side of things. Both videos are ready for your consideration after the jump.
In this double feature of videos, we continue our coverage of WildStar's Winter Beta by going through the customisation options for the races of both playable factions - the Exiles and the Dominion. Carl provides commentary as he explores the various options players will be able to choose from, and makes some 'interesting' combinations. From cute, to adorably psychotic, to downright monstrous - we see a bit of everything in these episodes of Dealspwn Playthrough.Click here to read more...
We've got quite the day ahead for those interested in WildStar, with a whole bunch of coverage on the latest build of the upcoming MMO straight from the Winter Beta. We were invited by Carbine Studios and NCSOFT to a press event last week, giving us unrestricted access to all content between levels 1-15 - including the newly unveiled clases the Medic and the Engineer - as well as a whole bunch of other features. As such, you're going to want to bookmark this page, as when the embargo time hits we're going to have a vast array of content to throw at you, and we'll be continually updating the page as we post more.
UPDATE: Here we go - we've just unleashed the first barrage of video coverage from in-game, showing off the new classes in action and giving you a look at some of the content you'll be able to find in the Winter Beta. Stay tuned as we will have more stuff on the way, including an in-depth preview article which includes thoughts and feedback from the developers.
WildStar Preview | Going on an Adventure
Crafting In WildStar | Phillip Chan on progression, philosophies, & Elder Crafting
The WildStar Podcast | Impressions so far - likes, dislikes, and things we'd change
Is WildStar really an MMO gamechanger? | Winter Beta Impressions
WildStar Gameplay: Winter Beta - Public Events | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Character Creation | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - The Level 1-3 Arkship Experience | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Player Housing | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Limited Action Sets, Costumes, & the Mentor System | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Crafting 101 | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - PvP in Walatiki Temple
Looking for a MMO-newcomer's perspective? We've got you covered as Matt has been diving into WildStar as well. See how he fairs in our aptly titled series, The Noob.
We'll have more videos and impression pieces from the Winter Beta in the near future, but in the meantime, why don't you catch up on our previous coverage to whet your appetite? We've got a list of the essential reading / viewing waiting for you below.