NB. In case you haven't guessed, the content below addresses some rather adult themes that may well prove NSFW.
Developers: No Reply Games
Publishers: No Reply Games
The fact that we probably wouldn't be covering this game had Valve not caused something of a stir when they kicked it out of Steam Greenlight says something about the nature and perception of erotic games in the West. It's a genre that's something less than an afterthought, a barely existent super-niche that lurks in the shadows of the internet in the form of barely interactive adventure titles or playground MMOs designed to let your avatar bump uglies with other avatars.
Developers Miriam Bellard and Andrejs Skuja are out to try and change that, with a game that attempts to deal with eroticism in a mature fashion.
Seduce Me sets the scene in simple fashion: you are a suitably virile young man with far too much time on his hands who, upon a chance meeting with promiscuous socialite Pietra, is invited to the latter's Grecian beach-side palace for sun, sea, sand, and sex. You arrive at the enormous villa, rendered in pristine fashion by the Unity engine, to find a number of attractive women waltzing about the place - Pietra is the hot-tempered celebrity host with the most; Cecilia, a near-permanently sloshed, maneater of a blonde divorcee, on the prowl for a moneyed husband; there's Lilia, Cece's rather moody and inexperienced daughter; and Esper, a kinky maid with a laughable work ethic. There are others who can help you boost your general popularity around the mansion, but it's the four above whom the game challenges you to seduce, fulfilling them both emotionally and passionately.
What this actually entails, however, is something of a numbers game. Each of the four girls you have a shot with have a progression bar for intimacy, and one for physical attraction, the general idea being to flirt with a woman to raise the latter, and have a deep-and-meaningful to boost the former. It's not that different from your run-of-the-mill dating games in this respect, and thankfully there are no fetch quests to speak of. However, there are also no real conversation trees, with all of the key exchanges between the player character and the women floating about the house taking place through the medium of card games.Click here to read more...
After a somewhat inglorious premature leak, Sony has officially announced Uncharted: Fight For Fortune.
In case you don't already know, it's an "action-adventure turn-based card game" for the PS Vita. Details and trailer after the break.Click here to read more...
Magic: The Gathering has a lot to answer for. A pioneering collectible card game, it both paved the way for hordes of imitations, and rudely scuppered most of their chances by being far too good in the first place. But Ubisoft have clearly decided to eschew the path of straight imitation for one that strives for a little more individual invention.
They managed it with Assassin's Creed: Recollections and now, in what seems to be an attempt to pimp the Might & Magic franchise out into as many genres as possible, Duel of Champions is on its way.
The main objective will be instantly familiar to genre fans: the aim of the game is to whittle your opponent's health from 20 down to 0 through a combination of maruading Creatures, dazzling Spells, and benefit-bestowing Fortunes - all of which are represented in card form.
Might & Magic: Duel of Champions sees a return to the more traditional turn-based approach to such games, after the somewhat divisive real-time mechanics featured in AC:R, but there are a few rather key differences to note when placed alongside the mighty Magic: The Gathering. After selecting your starter deck from one of three factions - Haven, Necropolis, or Inferno (the Stronghold barbarians will be unlocked further into the game) - you're greeted by a tutorial that eases you into the game.Click here to read more...
Developer: Mystic Box
Some games are designed by committee. Others are built on the shoulders of giants, leveraging decades of evolution and experimentation. And others, we assume, are roughly thrown together in five minutes on a Friday afternoon to capitalise on a film license. But every once in a while, a game is constructed around a single breathtakingly simple idea; a "what if?" moment of laser-sharp focus and clarity that defines the entire gameplay experience.
Runespell: Overture is one such title. After all, us gamers love RPGs. We love Solitaire. And we love Poker. "So what if," wondered Mystic Box, "we combined them?"
As luck would have it, the result is a game that isn't entirely recognisable as any of the above - but is entirely exceptional in its own right.
Runespell Overture stakes its RPG claim from the very outset. Players assume the role of a mysterious changeling thrown into a fantasy version of Saxon Britain, hellbent on an epic tale of self-discovery and revenge throughout an enormous game world. Allies and NPCs will help and hinder you throughout your journey. Numerous subquests provide many hours of value and valuable resources. Yes, Runespell: Overture is very much an RPG... until you reach for your sword only to be confronted with a deck of cards instead.Click here to continue reading our Runespell: Overture review >>
Minecraft hasn't even reached the full retail stage yet, but its creators are hard at work on their next project. Mojang have revealed that Scrolls will be a downloadable collectible trading card game that will offer a strong singleplayer campaign and competitive multiplayer options, along with a continually-updated roster of new decks. More details after the break.Click here for gameplay details and the Penny Arcade connection...
To be honest, you'll already already know if this deal is for you. The original Eye Of Judgement was a brave attempt at augmented-reality card battling that could have been a major smash. Unfortunately it only broke into 'cult' status- but if you've been missing your deck after the server cull, this PSP crossover might just scratch your itch. It provides the full EoJ experience in all its fast-paced cardslinging glory in a portable format (and allows you to transfer your PS3 deck), but without the camera, it's really more for diehard fans than newcomers. Still, £3.97's an exceptional price (though remember you may need to buy more cards on PSN).