CliffyB has suggested that Epic's blockbuster action series - Gears of War - was originally supposed to be far more serious in tone than it eventually became.
"I didn't always make these dude-bro games at Epic," he said. "The intent was to make [Gears of War] a lot more Band of Brothers and take it a lot more serious."Click here to read more...
Felix pitched the idea of an Inception film-tie in back in August... and rumours have been circulating for the last couple of months. However, director Christopher Nolan has now confirmed that an Inception game is definitely in the works and is moving forward with a higher priority than a silver screen sequel.
I always imagined Inception to be a world where a lot of other stories could take place. At the moment, the only direction we’re channeling that is by developing a videogame set in the world.
As for [movie] sequels, it’s not something I want to say no to, but it’s not something I’ve given a lot of thought about. - Nolan to Entertainment Weekly
Apparently this project is "a longer-term proposition"- and we hope that Nolan takes as much time as possible to make it work. And maybe cut down on the grinding nonsensical pseudoscience to focus on more gravity-defying action? We'll let you know more once we can pin down a developer. [EW]
Hurray! Castlevania Lords Of Shadow has secured positive reviews and reasonable sales, but a terrifying monster lurked within the PS3 version's code. This slavering horror put werewolves and demons to shame, devouring innocent save files with gleeful abandon over the last two months.
Luckily, the Van Helsing of PS3 patches is finally out- and the beast is slain. Enough with the metaphors: the saving glitch should now be fixed. Apparently the original problem was due to "PS3 Pad Interference," whatever that means. [Eurogamer]
Take Two Chairman has prophesized that physical, packaged games will still command the majority of the games market in five years time- but even if traditional retail does fail, it won't change the face of games development in a significant way. [GI]
I still think in five years the packaged goods business will dominate. It's kind of irrelevant to us -- basically the same gross margin, basically the same risk.
However, this view isn't shared by a number of industry figures. id Software megamind John Carmack firmly believes that digital distribution is "the wave of the future" and will strangle the life from traditional retail outlets. Not only that, but high street retailers are still petrified by Steam and other digital platforms (as demonstrated by their recent desperate threats to boycott the service).
As consumers, we're just going to have to support the sales platform of our choice. Let is know where your loyalties lie!
The venerable PS2 hit a decade last Wednesday... so pick up your party hat, an unused party popper and the most hygienic slice of cake off of the floor, because it's time for another celebration. The Xbox 360 has turned 5 today in Europe- so, happy birthday and many happy returns! Microsoft's next-gen console has succeeded on levels that the original Xbox could scarecely dream of, cementing their place as bona fide console manufacturers and major players in the console arms race.
So where to go from here? There's no doubt that the 360 is starting to show its age, but with Kinect and a few more exclusives in the offing, it's not going anywhere soon.
Want to share some of your Xbox 360 memories? Fancy weighing in on the future of the console? Have your say in the comments!
It would seem that the technical details regarding the hardware inside Nintendo's upcoming portable wonderbox - the 3DS - have been reportedly leaked. An anonymous array of specifications, landing on the doorsteps of IGN, reveals that the machine will be sporting two ARM11 CPUs, one 133Mhz GPU, 4MBs of VRAM, 64MBs of RAM and 1.5GBs of flash storage, which is a massive step up from the DSi's 256MB. With that amount of storage room, we might even see an overhaul of Ninty's online service and a renewed emphasis on downloadable content and support.
More impressive, though, is what this report might mean for the system's graphical potential. Previous details had suggested a level of power equivalent to that of the Wii but, if this new information is to be believed, IGN's report more closely likens the graphical processing capabilities to that of a low-resolution Xbox 360.
We managed to get hands on with the 3DS a month or two back and we're highly impressed with the system's potential. Working off of the back of the DS and DSi's enormous successes, the 3DS always had some big shoes to fill but, on the evidence of this report, it looks like it's certainly got the potential to pack a punch in the next generation portable market. With the PSP2 reportedly showcasing some impressive power too, though, it'll almost certainly come down to the games. Let's hope Sony can bring their A game to this particular battle. [GamesIndustry.biz]
Apparently, the new Devil May Cry aims to bring back the cool. Confirmed last week, along with a bit of a stylised revamp, Dante's new dark-haired, moodier look took a few people by surprise. Actually, that's putting it a bit mildly. Lots of fans immediately began angrily berating the design decision, including original creator Hideki Kamiya.
But Ninja Theory's lead creative Tameem Antoniades is of the opinion that the series is out of touch and out of date and needs to change with the times:
It’s about Dante being cool and making you feel cool when you’re playing it, and so the combat and the style system and everything is integral to that [...] But, you know, what was cool  years ago [...] isn’t cool any more.
If Dante, dressed as he was, walked into any bar outside of Tokyo, he’d get laughed out. What Devil May Cry did when it launched was it brought everything that was great about action cinema like the fashion, music – it was like a cultural melting pot – and I feel like now, for Devil May Cry to have that same impact, it needs to draw on new things.
New music, new ways of cinematography, new fashion.
Antoniades didn't stop there either, hitting back at Kamiya's criticism with a remark regarding the latter's most recent game Bayonetta:
I love [Bayonetta]. I think it’s awesome. It’s taken everything – it’s just gone to a total extreme.
But in terms of, ‘Do I think it’s cool?’ No, not at all. I think it’s caricatured and over-the-top and very ‘Japanesey,’ and for that absurd style it does that really well, but that’s not what I want.
On the one hand, Antoniades has a point and, let's face it, the sales figures for Bayonetta speak for themselves - a game with an exquisite combat interface yet hampered by polarising design choices. But on the other, it could be argued that DMC's refusal to move with trends helped to cultivate its own look, feel and personality. What do you think? We'd love to hear your thoughts on the new DMC gme, stick 'em in the box below! [VG247]
A few weeks back, Felix explained exactly why he thought Inception would make for a cracking game and, according to a report in Variety, it seems his dream might be realised. Speaking at a press conference for the movie's release in Rome, Nolan suggested that the difference in medium offered up attractive prospects for exploring much of the ideas in the film, of which there are many:
What we are looking at doing is developing a videogame based on the world of the film, which has all kinds of ideas that you can't fit into a feature film.
That's something we've been talking about and are looking at doing long term, in a couple of years.
Frankly, I could not be more excited about this, provided that Nolan himself is involved as much as possible. We're not talking rushed movie spin-off here, but rather one of Hollywood's most interesting and thought-provoking directors has highlighted gaming as a medium that can do things film can't. Stick that in your pipe and smoke it Mike Newell!
If this is given the time and money it deserves, it could be utterly fantastic, not to mention a crossover of some cultural significance. [1UP]