Well, to quote a wonderfully cheesy sci-fi theme tune, “it’s been a long road, getting from there to here,” (and no, I don’t apologise for putting that in your head) but we’ve reached our final instalment of the Class Drop Wrap-Ups, where I provide a casual take on the highlights from the last seven days of WildStar-related information. I know – you’re all sad to see it come to an end, but we’re going to get through this, I promise. That, or you can continue to get your fix by keeping an eye on our WildStar Hub page, which includes all of the gameplay videos we’ve taken from the Winter Beta. Yes, that’s right, you can actually see why WildStar is shaping up to be promising MMO instead of reading about it, all thanks to the magic of technology.
Need to catch up with the previous wrap-ups? We’ve got a lovely hub of info filled with wonders and joy, and joyness, just waiting for you to click on, plus you get to learn about the other five classes of WildStar. Go on, it’d be so easy – you could have those articles in the tabs of your browser in, like, a second.
In the world of MMOs, if you’re able to deal damage from afar, chances are you won’t be able to take more than a punch to the face – that’s the general rule that class designers have lived by, dating back to the beginnings of pen-and-paper role playing. While the Spellslinger and Esper follow this rule, Carbine Studios have been quite happy to try and mix things up with most other things up to this point, so if anyone was going to mess with the range = squishy rule, it’s them. The end result of their madness is the Engineer – a exo-suit-wearing sonuvabitch with the ability to have armed bots at their side, all of which it makes for a deadly combination. This isn’t some cheery fixer-upper with friendly AI companions, but a formidable war machine who, much like their Medic brethren, can get right up in the dangerzone.
To illustrate this, I have created the following image to clarify just how devastating a class they are. Click to embiggen.
After four weeks of talking about the previously known classes of WildStar, we finally dive into new territory with today’s Class Drop Wrap-up. As usual, I’ll be bringing you my take on the information we’ve had thrown at us by Carbine Studios, highlighting anything that’s caught my eye over the last seven days and giving you a rundown of what we can expect from this newly-unveiled class. I’ll also probably be teasing the massive barrage of WildStar coverage that will go live on Dealspwn later this week, because I’ve got a massive barrage of WildStar coverage that will go live on Dealspwn later this week, conveniently enough. So, you know, that’s cool.
Surely you’ve been keeping up to date with the rest of my wrap-ups? What’s that? You haven’t?! You absolute swine – use the helpful hub below to get up to speed and then make sure it never happens again.
Traditionally, the healers in MMOs have been the backline support troops, standing at the rear of the epic encounters and making sure their buddies don’t scuttle off the virtual coil too quickly. On the bright side, they get to see the battle unfold with the best view in the house, but adversely, for the most part, they have to stand at the back watching health bars for ten to fifteen minutes. In a way, up until now they’ve been like the sober person at a rocking party – just standing there watching everyone have fun, and then when the place gets trashed they get blamed because they were sober enough to do something about it. Well, dear healers, prepare to get drunk* because the Medic finally lets you get up close and personal with your healing. With this high-tech class, you’ll be able to dive into the action to keep your friends alive. In fact, you could say…
We’re back with more WIldStar-based ramblings as the Class Drop coverage continues to roll on. We’ve got two weeks left, both of which feature two brand new classes (whose names are absolutely the worst kept secret ever, but how they function in game? That’s still under wraps) but before we dive into the latest (re)reveal, here’s a helpful hub with which to get up to speed.
All sorted? Lovely. Let’s begin.
So here we are – the last of the already-known classes is taking the spotlight this week. We’ve had the sword-weilding Warrior, the mind-bullet-firing Esper, and the gun-toting Spellslinger, but now it’s time for the one that aims to bring the pain before you’ve even realised what’s happened. Get ready, fans of the rogue, because you’re about to find your calling as the Stalker – part Batman, part Wolverine, part Predator, and all stabby-stabby awesome.
We’re into the third week of our six-week journey, taking a look at the classes you’ll be able to run around as in WildStar. Need to catch up on the other two? Consider this helpful mini-hub the saviour to your terrible ignorance:
So now we’re back up to speed and ready to roll, it’s time to dive into the class that, rather understandably, has been the most popular amongst the community and the closed beta testers – the Spellslinger, a space cowboy who uses ranged attacks and abilities whilst wielding a pair of blasters to decimate their foes. I mean, come on, it’s not too hard to understand its popularity. It’s basically as if Carbine Studios took Han Solo, Mal Reynolds, Roy Mustang (or whoever your favourite weaver of elemental spells is, although the Colonel is pretty badass) and Nightcrawler, blended them together, and created a ranged class so wonderful that I cannot find the words to describe how amazing a combination it is.
So this picture of a joyful otter will have to illustrate it for me.
We’re back with yet another wrap-up of the 6-week-long class reveals for WildStar, which highlights some of the important or more eye-catching details from the previous seven days. After the success of the first week (I’m stating it as such because I’ve managed to get our resident Playstation junkie Brendan frothing at the idea of Carbine’s upcoming MMO) which focused on the Warrior, we continue with the second class in the series of reveals. Or, in this case, yet another re-reveal, because you haven’t earned the good new stuff just yet.
You gaming peasants.
Now, I enjoy smashing things with giant swords in a virtual space as much as the next person, but sometimes conventional warfare just doesn’t cut it (decide amongst yourselves if that’s a pun or not – I’m far too tired right now.) So it’s just as well that we get to look at the first of WildStar’s ranged classes with the second week of the Class Drop – the Esper. This class is the nearest thing to a traditional mage in regards to the rest of the MMO genre, capable of being either a damage dealer or a healer, but as the latest DevSpeak video demonstrated, this is no ordinary mage thanks to its array of mind-bending abilities. Fancy utilising deadly illusions to destroy foes? Perhaps you want to make you enemies think there are horrific monsters nearby? Maybe you want to hurl glowing daggers of death? Personally, I feel the following image sums it all up perfectly.
Last Wednesday, Carbine Studios began its 6-week-long campaign to inform the world about the playable classes in WildStar, their upcoming sci-fi MMORPG. While we will have to wait a few more weeks to learn something completely new (such as the Engi[DACTED] and Me[DACTED] classes that have already seen their names whispered in the wilds of the internet) week one kicked it all off with the reintroduction of a classic archtype – the Warrior. After all, we already knew they would carry a sword and swing it around with gleeful abandon, but the reveals this week demonstrated how far the Warrior class has come, along with some interesting teases of gameplay systems that will get fleshed out in the coming weeks, so there’s plenty to recap.
We also got to see hoverboards, because HOVERBOARDS. We should probably get on with this before I just end up typing that repeatedly.
The week began with release of a new DevSpeak video dedicated to the sword-wielding destroyers, reminding us of the basics – they get a nuclear-powered sword, they wear heavy armour, and their M.O. is to deliver the hurt right up in the grill of their enemies. This was reflected with the reference to 80s-style wrestling moves, with power kicks and “bitch slaps” contributing to the very physical and powerful look of their abilities. In short, it was a confirmation of the style Carbine had previously demonstrated for the Warrior, but for extra clarification I've made a helpful visual guide to ensure you know exactly what the warrior is about.