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Cloud gaming

OnLive 2.0 lets you play Steam games on the go

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, CloudLift, OnLive, PC games, Steam

OnLive 2.0 lets you play Steam games on the go

OnLive has always been somewhat ahead of its time. When it launched back in 2009 we were incredibly excited about it, but the service was hampered by restrictive bandwidth, piss-poor internet infrastructure, and unhelpful ISPs. There were a whole bunch of features that we really liked, married to a UI that was pretty cool, but the whole thing was dependent upon systems beyond the company's control, competing with services that had been around for years.

That's all changed now.

The key difference with the release of OnLive 2.0 is the shift from being a competitive service to a complimentary one. To be honest, that's been the case with cloud gaming and its perception in general -- we're not in a place where streaming can supplant offline media in this industry, but that doesn't mean they can't overlap.

The biggest addition to the service is a new initiative called CloudLift. The idea is that you buy a game on a digital marketplace and it also unlocks on OnLive, meaning that you buy that game once and then take it with you wherever you go. Better yet, this includes Steam games. Sync your Steam account with your OnLive account and you'll get Steam codes for the games you buy on OnLive, and you'll be able to start your game at home on your PC, then fire it up on your tablet or phone with the OnLive app, and carry on from where you left off via cloud saving.

Essentially CloudLift gives you access to streaming versions of games you already downloaded, and OnLive is the only service that offers cloud play as part of a game purchase.

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Microsoft: Xbox One Performance Will Increase Over Time Thanks To Cloud Power

Author:
Jonathan Lester
Category:
News
Tags:
Cloud gaming, Microsoft, Xbox One

Microsoft: Xbox One Performance Will Increase Over Time Thanks To Cloud Power

"Cloud" is a lovely piece of jargon that makes you look forward-thinking and futuristic when you say it, even though it really doesn't mean anything. However, Microsoft's Phil Harrison claims that they can use Xbox One's server infrastructure to improve the console's performance over the years, and update the hardware's potential.

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Harada: PS5 Will Be A Service, Not A Console

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, Katsuhiro Harada, Next-gen, Next-next-gen, PS5, PSN, Xbox Live

Harada: PS5 Will Be A Service, Not A Console

Tekken Producer Katsuhiro Harada has suggested that the PS5 might well take the form of a service rather than a console. Now, Harada is known for having some pretty far-out (yes, I've been watching Bill and Ted, sue me) ideas, but actually as this one goes, it's not really that far-fetched.

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Microsoft Talk Up "Ubiquitous" Cloud Services

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, Every cloud has a silver lining, Microsoft, Xbox One

Microsoft Talk Up "Ubiquitous" Cloud Services

All of this cloud business has one potential drawback: dodgy internet and poorly implemented data centres could ruin everything. Microsoft are pretty confident that they've got the latter part covered, though, stating that they're of the opinion that their Cloud Commpute Services will "be available to all markets".

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Gaikai-Powered Playstation Cloud Will Provide Backwards Compatibility and Streamed Demos

Author:
Matt Gardner
Category:
News
Tags:
#Playstation2013, Backwards Compatibility, Cloud gaming, Dave Perry, Gaikai, Playstation Cloud, PS4, Sony, Streamed demos

Well, we called it. Dave Perry, Gaikai's CEO, delivered a brief presentation during Sony's Playstation Meeting detailing how the 'Playstation Cloud' will evolve over time to deliver backwards-compatibility to the PS4 and streamed, full-game demos for would-be purchasers.

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Iwata Remains Sceptical On Cloud Gaming, Importance of Graphical Performance

Author:
Matt Gardner
Category:
News
Tags:
3DS, Cloud gaming, Hardware, Nintendo, Satoru Iwata, Wii U

Iwata Remains Sceptical On Cloud Gaming, Importance of Graphical Performance

Nintendo president Satoru Iwata has reiterated his scepticism when it comes to the notion of cloud gaming, particularly in regard to action games, expressing confidence in the continued success of physical consoles.

The Nintendo head honcho also played down the importance of graphical prowess and improved console performance, citing cost recovery and "saturation" as serious issues.

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Gaikai Site Update Hints Towards Streaming PS3 Games

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, Gaikai, Sony, Streaming games

Gaikai Site Update Hints Towards Streaming PS3 Games

200+ titles? 50m+ gamers a month? Those are the figures that come shrieking forth from Gaikai's new site revamp, and that's not the only thing.

The revised website has been updated with a background hosting some images of a few rather familiar video game franchises, with the likes of Mass Effect, Killzone, LittleBigPlanet, Metal Gear Rising: Revengeance, God of War, and Uncharted peeking out from the background.

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Microsoft Chooses Agawi For Windows 8 Cloud Gaming

Author:
Jonathan Lester
Category:
News
Tags:
Agawi, Cloud gaming, Microsoft, Windows 8

Microsoft Chooses Agawi For Windows 8 Cloud Gaming

Agawi, formerly known as iSwifter, has been chosen by Microsoft as their partner to deliver cloud gaming to Windows 8 devices: everything from social games, MMOs and "popular AAA games."

It seems that OnLive didn't get a look-in.

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OnLive's Steve Perlman Steps Down As CEO, Replaced By Charlie Jablonski

Author:
Matt Gardner
Category:
News
Tags:
Charlie Jablonski, Cloud gaming, Gary Lauder, Newco, OnLive, Steve Perlman, Takeover

OnLive's Steve Perlman Steps Down As CEO, Replaced By Charlie Jablonski

Just as we thought that the ship had be steadied, with reports from only a few days back indicating that Steve Perlman would be continuing in the role of CEO for newco OnLive, comes the news that Perlman has left the company. Former head of OnLive operations, Charlie Jablonski, will become OnLive's COO and acting CEO.

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OnLive Will Be On Ouya At Launch

Author:
Matt Gardner
Category:
News
Tags:
Android, Bruce Grove, Cloud gaming, Human Element, OnLive, Ouya, Robert Bowling, Robotoki

OnLive Will Be On Ouya At Launch

OnLive has shacked up with Kickstarter smash hit Ouya, in a deal which will see the cloud gaming company bring its full service to the Ouya console at launch, including its impressive catalogue of games.

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Gaikai: "PS3 Deal Will Make Publishers Very Happy"

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, David Perry, Gaikai, PS3, PS4, Sony

Gaikai: "PS3 Deal Will Make Publishers Very Happy"

David Perry is a happy man. He's just sold his cloud gaming baby - Gaikai - to Sony for $380 million. That's enough to make anyone happy. But the deal will be good for everyone, Perry points out, especially publishers.

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COMMENT: Sony, Gaikai And A Cloudy Horizon

Author:
Matt Gardner
Category:
News
Tags:
Cloud 9, Cloud gaming, Dave Perry, Gaikai, Head in the clouds, I wandered lonely as a cloud, Playstation, PS Vita, PS3, PS4, Sony, Sony Computer Entertainment

COMMENT: Sony, Gaikai And A Cloudy Horizon

We waited for it with baited breath. The signs had been coming for months - hints from Gaikai execs at GDC, the endless churning of the rumour mill in the weeks leading up to the LA-bound exodus in early June - we began the Sony press conference eagerly anticipating a grand announcement that would see the electronics giant shack up with one of the two frontrunners in the cloud gaming sector.

Only it didn't happen.

Still, Sony have appeared to follow in Nintendo's footsteps - bizarrely saving their biggest bombshells for after everyone's left E3 - and earlier this week they lifted the lid on a $380 million takeover of David Perry's Gaikai service.

Cloud gaming as a concept is fascinating. Curiously wandering off the beaten track to investigate both OnLive and Gaikai a couple of years ago, it seemed the stuff of dreams. Here were services that could beam games to pretty much anything that had a screen and could support a tiny software client. It was enough to make anyone a little dizzy. The future, it would seem, had arrived.

But cloud gaming has hardly set the world alight, not that this seeming failure should necessarily be laid at the feet of companies such as Gaikai and OnLive. They've done all that they can to this point, one might suggest. We're just not ready for cloud gaming yet. The difference in user experience from one person to the next is too unpredictable, too unreliable, and our internet infrastructures overly complex and thoroughly inadequate in many cases. Cloud gaming is service that has extended beyond conceptual design into hard possibility, we're just not allowed nice things quite yet.

COMMENT: Sony, Gaikai And A Cloudy Horizon

But there is a general consensus that there'll come a time when we are. When bandwidth choking will become a thing of the past; when stable connections and accurate speeds prevail; when we are met with reliable ISPs that serve their consumers rather than squeezing them. When that day comes, cloud gaming will likely be unstoppable.

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Microsoft Responds To Sony/Gaikai Cloud Deal

Author:
Jonathan Lester
Category:
News
Tags:
Cloud gaming, Gaikai, Microsoft, Sony

Microsoft Responds To Sony/Gaikai Cloud Deal

"The Cloud Has Been A Key Component Of Our Strategy"

Microsoft has downplayed Sony's acquisition of cloud gaming giant Gaikai, suggesting that Xbox Live already embraces the cloud philosophy.

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Gaikai Acquired By Sony Computer Entertainment

Author:
Carl Phillips
Category:
News
Tags:
Acquisitions, Cloud gaming, Gaikai, Playstation, Sony Computer Entertainment

Gaikai Acquired By Sony Computer EntertainmentNew Streaming Services On Way For Sony Customers

It was a headline that we expected to see emerge from E3, but the much-rumoured move has finally happened. This morning Sony Computer Entertainment announced that they had acquired online cloud gaming service Gaikai for the sum of $380 Million. The move will apparently birth a new streaming service, which Sony hopes to keep them ahead of the pack in regards to movement within the industry.

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RUMOUR: Xbox 720 Roadmap Leaked, $299 Price Point, Blu-Ray, Kinect 2.0

Author:
Matt Gardner
Category:
News
Tags:
Augmented Reality, Blu-ray, Cloud gaming, Kinect V2, Microsoft, Next-gen, Nextbox, Pinch of salt, Rumour, SmartGlass, Transmedia, Xbox, Xbox 720

RUMOUR: Xbox 720 Roadmap Leaked, 9 Price Point, Blu-Ray, Kinect 2.0

Stop me if you've heard this one before.A 56-page document was dumped on Scribd over the weekend (and then hastily removed by lawyers) announcing that the Xbox 720/Nextbox/MS' Box Of Tricks will have a Blu-ray drive, Kinect V2, and augmented reality glasses.

Oh, and apparently it will cost less than $300/£200.

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Jaffe: Games Consoles Are "A Declining Market", Next Generation To Be The Last

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, David Jaffe, Games consoles, Next-gen, Smart TVs, Streaming games, Wii U

Jaffe: Games Consoles Are "A Declining Market", Next Generation To Be The Last

David Jaffe has jumped in on the debate surrounding the next generation of games consoles, agreeing with Crytek's Cevat Yerli in predicting that the next round will be the last, and that "they should be".

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Microsoft: Internet Can't Handle Cloud Gaming At The Moment, Retail "Very Important"

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, E3 2012, Gaikai OnLive, Games consoles, Microsoft, Microsoft Studios, Next-gen, Phil Spencer, Xbox 360

Microsoft: Internet Can't Handle Cloud Gaming At The Moment, Retail "Very Important"

Microsoft Studios boss Phil Spencer has suggested that the internet is simply not quite ready for cloud gaming to go mainstream just yet, reiterating his company's support of the hard retail sector, but stating that he believed the likes of Gaikai and OnLive would become the standard "one day".

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PWNCAST | Season 1: Episode 15 – E3 2012 Triple Threat

Author:
Matt Gardner
Category:
Features
Tags:
3DS, Cloud gaming, E3 2012, E3 2012 Predictions, Halo 4, Microsoft Press Conference, Nintendo Press Conference, Podcast, PS Vita, PS3, PWNCAST, Sony Press Conference, Wii U, Xbox 360

PWNCAST | Season 1: Episode 15 – E3 2012 Triple Threat

Tomorrow heralds the start of the big press conferences that will open E3 2012. We've run a series of prediction pieces this week, playing host to hopes and fears for this year's expo, and I sit down with Jon and Carl once more to chat about what we can expect to hear on Monday. We ask questions of Microsoft's apparent complacency, we discuss Sony's seeming disinterest in its latest console, and we solve all of Nintendo's issues by pitching a game that sees all of Ninty's mascots in space...with Katamari.

PWNCAST | Season 1: Episode 15, Recorded: May 31st, 2012 - (Do note that this was recorded before Star Wars 1313 was announced)

Some of the things that get covered this week:

  • Microsoft's complacency
  • Kinect vs. Core
  • Is Halo 4 enough?
  • Sony's cloud gaming rumour
  • What happened to the Vita?
  • Quantic Dream's new game
  • Nintendo Effect - the best game EVER
  • Nintendo's second chance
  • How the Wii U needs to be presented

...and much, much more.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be quite a few instances of strong language.

Click below to play the file, or right click on the banner at the top, and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 1: Episode 15 – E3 2012 Triple Threat PWNCAST | Season 1: Episode 15 – E3 2012 Triple ThreatPWNCAST | Season 1: Episode 15 – E3 2012 Triple ThreatPWNCAST | Season 1: Episode 15 – E3 2012 Triple ThreatPWNCAST | Season 1: Episode 15 – E3 2012 Triple Threat

E3 2012 Preview | Sony

Author:
Matt Gardner
Category:
Features
Tags:
Cloud gaming, E3 2012, E3 2012 Predictions, God Of War: Ascension, Opinion, PS Vita, PS3, Ruminating, Sony, Sony Press Conference, The Last Of Us, Theorising

E3 2012 Preview | Sony

In the second of our big E3 2012 previews, we take a look at the upcoming Sony press conference and discuss the announcements we're looking forward too, along with some of our hopes for what we'd really like to be shown.

Carl

E3 2012 Preview | Sony

It almost feels too easy to say “CLOUD GAMING” at this point, but it certainly looks like that’s the direction Sony are heading in. Perhaps a mix with their PSN+ service will emerge, providing a chance to not only test out games in a streaming demo, but access to full games in a similar manner to OnLive’s Playback Pass subscription.

Other than that, I’m expecting gameplay reveals for The Last Of Us, and Ni No Kuni to grace us with more of its beauty and charm. Ideally I’d love to see Agent appear after years in the development wilderness, and hell, I’d be happy to Final Fantasy Vs XIII or The Last Guardian in some form. In fact, let’s go nuts; a Kingdom Hearts 3 announcement please. Let’s just hope they’ve brought some ammunition for the Vita too, which has been looking a little quiet as of late.

Jon

E3 2012 Preview | Sony

For me, Sony's press conference needs to be all about the Vita. Gamers are already questioning whether their pricey early purchase was a good decision, and Sony needs to ensure that the fanbase is properly excited about a huge number of new and exciting games to look forward to. Plus, games sell systems, and Sony are well aware of this simple fact. Properly announcing PSOne compatibility would help sweeten the deal.

In terms of PS3 games, a new inFamous title wouldn't go amiss, along with some major hype for LBP Karting and PlayStation All-Stars Battle Royale. Which needs a shorter name. Or an acronym. We might also expect a fairly dry presentation about PS Plus subscription tiers and an eBook initiative, which they've been rather hot about lately. And to top it all off, Quantic Dreams should be showing off their next project.

Will Sony decide to pip Microsoft to the post by announcing their next-gen console before their longtime rivals? They're certainly looking to release the PS4 first this time around, but I wouldn't hold your breath just yet.

Josh

E3 2012 Preview | Sony

David Cage has had a lot to say about next generation technology in recent weeks, not much of it favourable.  Quantic Dream’s latest tech demo ‘Kara’ however, goes a long way toward justifying that particular stance.  Running in real-time on a Playstation 3 (albeit in a controlled environment), the video is a masterclass in how to emotionally engage an audience and at the same time deliver something truly jaw-dropping on a technical level.

Heavy Rain used its ‘Casting’ trailer to demonstrate a number of tonal and technological elements that would make their way into the final product, and my hope is that ‘Kara’ is a similar letter of intent from Cage and co.  Dyed in the wool Sony developers, Quantic Dream deserve a pedestal from which to preach their love of the current generation during Sony’s E3 conference, and the return of Kara might just be the way to hammer the message home.

Dust 514 should well be making an appearance, and it’ll be interesting to see how comprehensively the first person shooter has been integrated with its older brother EVE Online.  The Last of Us is a shoo-in, but remains one of Sony’s most exciting exclusives regardless, and I fully expect Kratos to rear his ugly head and start kicking even uglier heads in an official God of War: Ascension reveal.

Matt

E3 2012 Preview | Sony

With Sony's rich stable of first and second party developers, there'll be lots here for the PS-fan to cheer about - particularly in the form of The Last of Us, Kratos' latest adventure, and whatever masterpiece David Cage and co. have brought along to the show. Oh, and Ni no Kuni...which is shaping up to be utterly fantastic.

I wouldn't expect news on a next-gen console, purely because Sony already have a new console that they must deliver some killer content for, and soon. This is the time for big Vita announcements (Bioshock?!!), a chance for Sony to reveal what's been happening to all of those stellar, rumoured "launch window" titles. A Western release date for Persona 4: The Golden would be lovely too.

But the big news, as Carl suggests, will surely be the final reveal of this hotly tipped cloud gaming partnership. What form will this take? Can we expect PS+ subscribers to greatly benefit? Will it just be demos or full games? Will I be able to play PS games on my android phone via a client? Expect big, gamechanging PSN news.

Also, if it's not too much trouble, could we please have some news on The Last Guardian.

Tom

E3 2012 Preview | Sony

I don't know why but for some reason I'm not that excited about Sony's presentations this year, then again there are one or two things that have grabbed my interest. Kratos' adventures have always looked spectacular and been a joy to be a part of, so it'd be a real treat to get even a tiny peek of God Of War: Ascension especially if it shows how the gameplay's been reworked. Being a big fan of both the Jet Set Radio and Bioshock series, I'm extremely curious to see whether or not their first outings on the PS Vita will be failures or successes.

RUMOUR: Sony To Shack Up With OnLive/Gaikai At E3?

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, E3 2012, Gaikai, Holy shit!, OnLive, PS Vita, PS3, Rumour, Sony

RUMOUR: Sony To Shack Up With OnLive/Gaikai At E3?

A rumour has surfaced suggesting that Sony will be announcing a partnership with one of the two largest cloud gaming services at E3 this year, heralding the arrival of streamed games on PlayStation hardware.

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