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Cloud Imperium

Star Citizen Gameplay | Racing in Arena Commander

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Chris Roberts, Cloud Imperium, Gameplay, PC, Racing, Star Citizen

Following on from our video earlier today, we continue our look at the current build of Star Citizen's Arena Commander by checking out the racing mode. Carl attempts to put the pedal to the metal by taking the Origin Jumpworks 350R for a spin in the recently unlocked gametype, gawping at the floating prefabs and trying not to crash, before seeing how he fairs in an online race against other players. The results are... messy. Don't take my word for it - give it a watch and see for yourself.

If you missed it earlier, be sure to check out our video which takes a look at the roster of ships currently available in Arena Commander.

Star Citizen Gameplay | The ships of Arena Commander

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Chris Roberts, Cloud Imperium, Gameplay, PC games, Star Citizen

Star Citizen Gameplay | The ships of Arena Commander

For Star Citizen, the last seven days have been rather eventful. CitizenCon took place over the weekend with fans getting a first look at some of the ships being made, and the planetside module was shown publicly for the first time. On top of this, multiple stretch goals have been reached as recently as last night (yep, we're up to an eye-watering $58 million now.)

Of course, not everyone could make it over to celebrate the two-year anniversary of the project's existence, so the folks at Cloud Imperium opened up all the currently-flyable ships to all backers of Star Citizen for seven days. So Carl, who has only flown the Anvil Aerospace Hornet up until now, wasn't going to miss an opportunity to sample the other flyable craft in the game. Heading into the Vanduul Swarm mode, Carl recorded his experiences with three of the available ships - the RSI Aurora LX, the Origin Jumpworks M50, and the Origin Jumpworks 300i.

If you haven't already, be sure to check out our previous videos to see the Hornet fighter in action, and stay tuned to the site as we'll be showing off the final ship not featured here - the Origin Jumpworks 350R - in a video that focuses on the racing mode of Arena Commander.

Arena Commander Gameplay | Jumping into the Battle Royale

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Cloud Imperium, Gameplay, PC games, Star Citizen

Star Citizen recently released a new patch that incorporated two new modes - a co-op version of the Vanduul Swarm, and a race type named the Murray Cup. The plan was to show off the gameplay of the co-op modes in action, but the ability to invite friends into matches was turned off at the time of recording. So, after a bit of trial and error, Carl and Jon managed to get into the same online match and sampled the dogfighting action of the Battle Royale mode. See why you probably won't want them on your wing by watching today's video.

Arena Commander - Drone Sim Gameplay | Dealspwn Playthrough

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Cloud Imperium, Dealspwn Playthrough, Gameplay, Star Citizen

Today's episode of Dealspwn Playthrough is the long-awaited look at Arena Commander - the first playable module for the gargantuan crowd-funded space sim Star Citizen. Carl provides commentary as he demonstrates the animations for the Hornet fighter, gets a kick out of the lighting effects, and smashes up his craft to show off the damage system - all before getting stuck into some combat in the Vanduul Swarm mode.

Star Citizen hits $40 million and I still can't quite bring myself to get involved

Author:
Matt Gardner
Category:
News
Tags:
Cloud Imperium, PC games, Roberts Space Industries, Space sims, Star Citizen

Star Citizen hits  million and I still can't quite bring myself to get involved

Star Citizen has just broken the $40 million mark in terms of stuffing its crowdfunded coffers. That's the same as the GDP of a small Polynesian island.

"We’ve done it again!" wrote Chris Roberts over on the RSI forums. "The Star Citizen community has pushed us to another incredible crowd funding goal: $40 million, a number that would have been an impossible dream at the start of the game’s development. I’m constantly amazed by the continued support we receive and how this community manages to grow every day. Since the last milestone we’ve added over 10,000 new citizens!

"Some say that space sims are niche. I’m not so sure!"

It's a damn fine, if wholly unsurprising, achievement at this point, and serves to underline two things: that Star Citizen is a game, an experience, a universe that everyone wants; and that Cloud Imperium are doing an excellent job at growing and maintaining a community.

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Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, PC games, Roberts Space Industries, Space sims, Star Citizen, Stretch goals

Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

More Test Slots & Earlier Remote Servers For The Dogfighting Module

Yes, I know - it feels like we can't blink without Star Citizen hitting another milestone, but this weekend has seen the crowd-funded Space Sim hit the $25 million mark. While the latest news on the grand total raised is of course impressive, it's not nearly as important as the reward that has been unlocked - an Enhanced Alpha test which will allow European players to jump into the action much sooner than originally planned.

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Stunning Star Citizen Trailer Promises Rig-Crushing 4K Visuals

Author:
Carl Phillips
Category:
News
Tags:
4K, Anvil Hornet F7C, Chris Roberts, Cloud Imperium, PC games, Space sims, Star Citizen

Eye-watering Visuals Emerge As The Money Keeps Rolling In

From day one of the crowd funding campaign, Chris Roberts and the team at Cloud Imperium Games have made it clear that pushing PC hardware to its limits with Star Citizen was one of their main goals, and the latest in-engine trailer aims to show that first hand. The video, a fictional advert for the Anvil Hornet F7C fighter range, is not only using the in-game engine, but was rendered in glorious 4K resolution - something that the CIG team are using as a base for their upcoming space sim extravaganza.

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The Next Great Starship Competition Announced For Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, CitizenCon 2013, Cloud Imperium, Erin Roberts, PC games, Squadron 42, Star Citizen, The Next Great Starship

The Next Great Starship Competition Announced For Star Citizen
Contest, New UK Studio, & Others Reveals At CitizenCon

During the early hours of the morning, the folks at Cloud Imperium Games announced a contest for budding modders and designers to create their own starship for upcoming space sim Star Citizen. Done in the guise of a "reality show contest" (think X Factor, but with less annoying sob stories and more awesome spaceships) those that take part  will be in with a chance of winning a variety of prizes as well as getting their creation added to the virtual 'verse - but the main prize of $30,000 is a nice added bonus.

Has that piqued your interest?  Hit the jump to learn more.

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Roberts: Star Citizen Was Always Going To Be A $20 Million Game

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Crowd Funding, Gamescom 2013, PC games, Publisher pressure, Space sims, Squadron 42, Star Citizen

Roberts: Star Citizen Was Always Going To Be A  Million Game

Roberts On Escaping Outside Pressure, & What Could Have Been

Last night, the crowd-funding effort for upcoming space sim Star Citizen hit the $20,000,000 milestone, further smashing all records for crowd-funded projects, but it turns out that regardless of the success of the crowd funding campaign and generosity of the community, Star Citizen was always designed to be a game with the scope we see today.

Speaking to Dealspwn at this year’s Gamescom, Chris Roberts explained that while the community have helped to ensure the game’s freedom from private investors and publishers, it was always going to be a triple-A game in terms of its budget. Hit the jump to see what Roberts had to say, and to learn about the “What If” scenario that will never have to be.

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[UPDATED] Star Citizen’s Crowd Funding Hits A Colossal $20 Million

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, Crowd Funding, Space sims, Squadron 42, Star Citizen

First Person Combat On Planets Unlocked

UPDATE: As expected, Chris Roberts has posted an open letter on the Star Citizen website, thanking everybody who has helped the game reach the latest stretch goal. He also announced that in addition to unlocking ground-based FPS action, every backer would also get a Freelancer-inspired fish tank for their hangars. You can read the letter in full here.

ORIGINAL: The money keeps a-coming for the folks at Cloud Imperium Games, as Star Citizen's latest stretch goal of $20,000,000 has now been reached, further smashing the record for a crowd funded game. Hitting this latest target means that first person combat will now be available “on select lawless planets” when the game launches next year, allowing players the chance to shoot first.

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Dealspwn Playthrough | Star Citizen - Hangar Module

Author:
Carl Phillips
Category:
Features
Tags:
Chris Roberts, Cloud Imperium, Dealspwn Playthrough, Hangar Module, Space Sim, Star Citizen

Dealspwn Playthrough | Star Citizen - Hangar Module

Yesterday we ran our video interview from this year's Gamescom where Chris Roberts previewed the first playable section of Star Citizen - the Hangar Module - but in the early hours of the morning the team at Cloud Imperium finally allowed all of its backers access to their virtual ships for the first time. So, we felt it would be be rude not to do a quick walkthrough of what you can find in the initial release. Carl provides commentary as he explores the Business Hangar, jumps in his Hornet fighter, and rides an elevator.

Just because he can.

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Star Citizen Interview | Chris Roberts On The Hangar Module

Author:
Carl Phillips
Category:
Features
Tags:
Chris Roberts, Cloud Imperium, Gamescom 2013, Hangar Module, Interviews, PC games, Roberts Space Industries, Space sims, Star Citizen, Video interviews

Star Citizen Interview | Chris Roberts On The Hangar Module

Deep within the business centre of the Koelnmesse in Cologne, hidden away amongst the copious amounts of stands privately previewing the latest games, Cloud Imperium studio head and creator of the Wing Commander franchise Chris Roberts was presenting an early look at the first playable part of Star Citizen - the Hangar Module - which will allow players to walk around and interact with the ships they have purchased via pledging to the crowdfunding campaign.

Ahead of its release to all backers this Thursday, I was invited to join in on a press session at Gamescom to see the Hangar Module in action before its public unveiling last Saturday, as well as to sit down with Chris and chat about the project's progress so far. We've got it all for your viewing pleasure, right after the jump.

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Meet The UEE Marine Of Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, PC games, Space Sim, Star Citizen, UEE Marine

Meet The UEE Marine Of Star Citizen

Backers of the ambitious Space Sim won't have to wait for much longer get to walk around their bought spaceships, as the Hanger Module for Star Citizen is scheduled for release next month, but the folks over at Cloud Imperium have released some new pictures that show the UEE Marine in all their glory. Although the developers state that it is still a work in progress, the in-engine shots show the level of detail the artists are aiming for, along with giving us an idea of how Chris Roberts and co will be putting the CryEngine 3 through its paces. See the new shots after the jump.

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More Money Rolls In As Star Citizen Hits $14 Million

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Cloud Imperium, Crowdfunding, hibernation mode, PC games, Space Sim, Squadron 42, Star Citizen, Stretch goals

More Money Rolls In As Star Citizen Hits  Million

New Features Added & Economy Detailed For “First-Ever Crowdfunded AAA Game”

Just when you thought the success story that is Star Citizen couldn’t get any better, especially after last week’s news, yesterday the folks at Cloud Imperium announced that they had hit a new milestone of $14 million. The smashing of yet another stretch goal was made possible thanks to the last minute dash for limited edition ships, along with a final opportunity for pledges to gain lifetime hull insurance for any space-faring vessel bought.

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Star Citizen’s Crowd-Funding Total Hits New Heights

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Crowd Funding, PC games, Space sims, Squadron 42, Star Citizen, Website launch

Star Citizen’s Crowd-Funding Total Hits New Heights

24-Hour Livestream Boosts Funds As New Website Goes live

Just when you thought the folks at Cloud Imperium couldn’t get any more money, they’ve outdone themselves once more. Last Friday saw the relaunch of their Roberts Space Industries website, bringing a new server cluster online to host its redesigned web portal for backers, laying the ground work to the release of the first hands-on module for Star Citizen known as the Hanger later this year. The occasion was marked with yet another 24-hour livestream from their offices in Austin and LA, unlocking more content for the game thanks to the latest cash injection that has pushed the crowd-funded game's grand total to a new record, and giving the community a first look at a variety of ships.

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Star Citizen Hits The $10 Million Mark

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, Motion Capture, PC games, Space Combat Sims, Star Citizen

In-House Mocap Studio Now A Reality

The main crowdfunding campaign may have ended some time ago, but that hasn’t stopped gamers around the world from throwing more money at Star Citizen. It was announced via Twitter that Cloud Imperium had raised over $10 million in total thanks to last minute purchases of rare ships and subscriptions to exclusive insider information before it goes out to the community at large. In a video post on the Roberts Space Industries YouTube channel, studio head Chris Roberts thanked everybody who had helped Star Citizen to become the most well-funded entertainment-based crowdfunded project ever, as well as giving everybody a look at the motion capture technology that the studio will be buying.

The Cloud Imperium team is currently gearing up for a redesign of the website to go live in just over 2 weeks, with a 24-hour livestream to mark the occasion by providing a behind-the-scene look at the Space Sim title. Those that watch will also get a first look at the Avenger spacecraft, which was mentioned for the first time in the latest blog update on the website. In the meantime, the team posted a new piece of concept art for a futuristic Moscow, which you can feast your eyes upon and embiggen below.

Star Citizen Hits The  Million Mark

The first interactive “module” for Star Citizen backers, the hanger, will be released this August, with the Alpha multiplayer dogfighting module currently aiming for a November release. For more information about Star Citizen, you can read our round-up from the end of the crowdfunding campaign here.

Star Citizen Unveil The Aurora Vessel

Author:
Carl Phillips
Category:
News
Tags:
Aurora, Chris Roberts, Cloud Imperium, Crowd Funding, PC games, Roberts Space Industries, Squadron 42, Star Citizen

Star Citizen Unveil The Aurora Vessel

Last Minute Pledges Now Available, Final Stretch Goals Announced

There have been some interesting tidbits of information to spring from the developers at Cloud Imperium over the last few months, but yesterday saw the long-awaited reveal for the Aurora spacecraft – the basic spacefaring vessel newcomers will be flying when they enter the online world of Star Citizen. In addition, the folks over at Roberts Space Industries have begun a final week-long sale for the newly revealed ship, with a number of options available depending on how players wish to proceed, but this will be the final opportunity to buy a ship with lifetime insurance (ie. players won’t run the risk of losing it without buying insurance using in-game credits.) The reason behind the sale is to entice the 40,000 registered users on the official website who have yet to pledge any money. We have more details, including an update on the studio’s most recent developments, after the jump.

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Chris Roberts Talks Life & Death In Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Dark Souls, PC games, Space sims, Squadron 42, Star Citizen

Chris Roberts Talks Life & Death In Star Citizen

Wing Commander Meets Dark Souls?

There’s still a rather long wait to go before pledgers will be able to test out Cloud Imperium’s upcoming space sim Star Citizen, but last night the official website for the game was updated with a few words with studio head Chris Roberts. The post goes into plenty of detail over the subject of character death, Robert’s musings on how to approach it, and what the current plan is for players of the persistent online portion of the upcoming game.

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Star Citizen Smashes Crowd Funding Record As Campaign Ends

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, Crowd Funding, Kickstarter, PC games, Space sims, Star Citizen

Star Citizen Smashes Crowd Funding Record As Campaign Ends

Pledgers Go Beyond Developer's Expectations

It hasn’t been a case of “if” but “by how much” for some time in regards Star Citizen’s crowd funding campaign, but after an exciting month filled with reveals and increasingly elaborate tier goals, the developers at Cloud Imperium have a final total: A record breaking $6,222,353. Tripling their initial target, the grand total beats the previous record holders at Project Eternity by $2.1 million. Despite the Roberts Space Industries website suffering from heavy traffic throughout the day (including an outage at the start of the final day) pledges have been swarming in at an unprecedented rate for exclusive 11th hour items, which included rare ships, hardback cover manuals, and T-shirts.

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UPDATE: Star Citizen Breaks $5.5 Million Mark

Author:
Carl Phillips
Category:
News
Tags:
Cloud Imperium, Crowd Funding, PC games, Space Sim, Star Citizen

… And There’s STILL Time Left

A quick update before our round-up this evening: As of 10:30 this morning, upcoming space combat sim Star Citizen has broken through the final target tier, unlocking the ability for players to own the Bengal Carrier (although it has been confirmed that you won’t be able to buy it, you’ll have to capture one with friends while in deep space.)

We’ll be back later on today with the final result, but in the meantime we have early test footage of the spaceport that was featured in the first piece of concept art for Star Citizen. See it in all its shiny glory above.