Developer: Codemasters Birmingham
Publisher: Codemasters | Namco Bandai
“It’s lights out, and away we go!” Yes, it’s that time of year again, as Codemasters deliver us their latest annual offering of Formula One racing - putting you in the driving seat against the most highly skilled and highly paid drivers in the world. And Max Chilton. And the big USP of this year’s iteration is that of classic cars and tracks to race around as opposed to just those on the current calendar. But will this addition and the package in general, see you racing to the shops, or leave you looking for an early retirement? And yes, the racing puns get worse.
Firstly let me be really clear on something. I place myself in a (what I hope is a fairly broad) demographic of gamers that love watching Formula 1 on TV, but when it comes to displaying that passion in an F1 simulator game, I’m useless. Seriously, I’m very, very bad at F1 games, and whilst this means that I won’t ever win the World Championship without some help (more later), it does also put me in a spectacular position to critique the game for the less skilled in F1 games, or those new to the genre or series. So strap yourself in, and prepare for the ride (told you).
Your first step into F1 2013 will be the famous ‘Young Driver Test’ that happens each year to find F1’s latest prodigal talent. It’s a way for the game to not only introduce you to the controls and mechanics of the game, but also provides a premise for unlocking teams that you can drive with in the main career mode. The better you perform in each of these tests, the more notice you’ll attract from better teams, giving you more options in Career Mode. It’s a great introduction, both with its pacing but also with its unforgiving policy of performance. If there’s anything newcomers can learn from the Young Driver’s Test, it’s that that driving in an F1 game is all about precision, control and skill. Any wayward braking or cornering will be punished through lack of car performance, and failing tests. It sounds hard, harsh even, and it is, but this is F1, and the sport itself is a specialist sport for a reason. F1 gaming veterans will eat this test for breakfast, with it offering little difference from previous iterations, but as a familiarisation exercise, it still works competently enough.Click here to read more...
We sat down (or rather stood up) with Codemasters Birmingham's Greg Pryjmachuk yesterday to have a chat about the upcoming F1 2013 and discuss how the development team are striving to balance out the simulation nature of the sport itself whilst still catering towards accessibility. We also had a natter about the Classic modes, new to this year's game; how Codemasters have improved the on-track action; and the delights that the new save game mechanism will bring to Grand Prix fans who want the full strategic racing experience, but don't always have two hours to spare.
Check it out after the jump.Click here to read more...
Developers: Codemasters Racing
Can we stop with this whole "narratives don't belong in racing games" business now please? I like context, it shows a modicum of imagination beyond the mechanical and, while story and setting should never be a smokescreen for poor gameplay basics, it provides something to connect to outside of racing your chums online.
The heyday of Codemasters' Race Driver series was a shining beacon for squashing narrative and racing together. Yes, it was often a bit cheesy, but it was also frequently highly entertaining. Such is the story of World Series Racing when it comes to GRID 2. You are a plucky young street racer, and Patrick Callahan is an utterly minted entrepreneur with dreams of starting a global league of racing carnivalia. He packs you off across the world to race in his livery, to drum up fans and sponsors, and to impress your fellow professional petrolheads across a range of driving disciplines.
There are 14 locations across three different continents, and every race type you could want from simple point to point speed fests in the hot Middle-Eastern sun, to snaking, drifting challenges on hazardous coastal roads where amateurish sliding can lead to fatal falls, to overtaking as many pickup trucks as you possibly can as a Parisian crowd roars your name. You'll race through five seasons with WSR, and the game, though, slow to start, explodes with mock social media drama, news bulletins and ESPN-esque presentations of your victorious feats. Rivals present themselves, and there's always someone to beat, new fans to be won, and that enigmatic millionaire backer of yours to impress.Click here to read more...
Codemasters' decision to not include cockpit view in their latest racing title -- GRID 2 -- has proven something of a controversial decision. The console crowd are, of course, stuck without it, but not so the PC lot.
A whole bunch of modders have been crafting cockpit cams for the racer, with a number of works in progress available to check out here. We've embedded a video above of one of the mods in actin, courtesy of siroja00. [via VG247]
Our comprehensive review is coming later this week, so stay tuned.
Platforms: PC | PS3 | Xbox 360 (previewed)
It's been half a decade since Race Driver: GRID released, and in that time we've seen multiple instalments of racing franchises such as Forza, Need For Speed, and Codemasters' own DiRT series. In that time, much of what the original GRID has stood for has seemingly become rather unfashionable. "Narratives in racing games?!" critics and consumers scoff alike. "Whoever heard of such a thing?" You only have to look at the almost aggressively apathetic reaction to The Run to see that we've potentially moved on.
Of course, it could just be argued that we simply don't appreciate mediocre games.
"I think that's the key," says senior game designer Lee Roberts. "We've experimented with storytelling in racing games before in the Race Driver games, we know what we're about, and we know what it is that we want to be doing. Racing games will always be about competitive multiplayer and beating your mates, but we want to appeal to gamers who like to play offline too and give them something to connect with. So we have this story that puts you at the forefront of this new racing movement -- WSR -- and you'll meet characters and other racers along the way who'll become rivals, so we can try and replicate some of the feeling you get when playing online against someone you really want to beat."Click here to read more...
There's a preview coming this week, but we've found GRID 2 to be pretty impressive from what we've seen of it. No-one told Codemasters that you can't have a good racing game with a good narrative element to it, because they're shaping up to knock it out out of the park.
Codemasters have dropped two new videos for upcoming racer GRID 2 online today.
First up, the team hit up a Ford Mustang Boss 302 and then take it to the streets of Miami. In the second, the action moves to Dubai for a focus on the competitive Overtake mutiplayer mode.Click here to read more...
Missed out on Codemasters' GRID 2 livestream last week? Fret not, as it's now up online in its entirety, clocking in at just under an hour. The dev team demonstrate Overtake and Time Attack modes and also walk players through the customisation options, tinkering with a Honda NSX before heading to Cote d'Azur for a race in a Volkswagen Golf.
We got hands-on with the game afew days ago and had a chat with one of the developers, so be prepared for a preview blowout later this week.
If you'd like to play Grid 2 a month early you should get yourself down to one of the Game stores listed below. It's lock in season again and Game have teamed up with Codemasters to let gamers get their hands on the eagerly-anticipated racing title pre-release. There will be a fastest lap competition at each event too, with the winner netting themselves a copy of the game when it's released.
A member of the Codemasters dev team will be on hand to answer questions and offer hot tips to shave seconds of your lap times. Soft drinks and pizza will also be available. Good times. Places are limited, so visit your store, phone them or tweet them to reserve your spot. Venue details and dates follow after the break.Click here to read more...
While Dirt 2 remains the definitive rally title of this generation, this DLC packed edition of Dirt 3 still provides plenty of rallying thrills. The Complete Edition comes with £20 worth of DLC including an X Games Asia track pack, Monte Carlo event and an extra 13 cars and 50 liveries. The Ken Block-inspired stunt events have no place in this series but the rallying is as solid as ever.
Thanks to esclad at HotUkDeals.
Codemasters has unleashed the latest trailer for GRID 2, showcasing the upcoming racer's multiplayer features, and giving gamers a rundown of the features that RaceNet (essentially Codies version of Autolog) will bring to the table, the Rivals system in particular.
GRID 2 launches on PC, PS3 and Xbox 360 on May 31st over here, with a North American release three days earlier as usual.
Codemasters have released a new racing video titled ‘GRID 2: European Expansion’ which focuses in on the European cars, clubs and locations that will be featured in the upcoming game.
There are Road Races on the Côte d'Azur, Street Racing in central Paris, Track Racing at the Algarve International Circuit in Portugal, and an introduction to two of the four Touring Cars in competition.
Game's out at the end of May.
Codemasters have released a new video for GRID 2 today, introducing two of the game's key racing clubs alongside some glimpses of a few of GRID 2's American locations, including Street Racing in Chicago, Track Racing at the legendary Indianapolis Motor Speedway and Road Racing at the dramatic California Coast.Click here to read more...