This was available on the PS3 too, but they ran out of stock while I was writing this up, so I'd act fast to get it on 360 as this may be cheapest price yet for the game. Criterion's second take on the Need for Speed franchise is much more in line with Burnout: Paradise than Hot Pursuit was and is all the better for it. Mucking around with pals online is where the best fun is, so you'll want to avoid any pre-owned copies to avoid forking out for an online pass.
Thanks to Jas10 at HotUkDeals.
Criterion get closer than ever to recreating the magic of Burnout: Paradise. Taking the increasingly stale NFS games into open world territory was just what the series needed. Burnout fans can relive the good times with billboard and gate smashing, online party challenges, oh and maybe a bit of racing when you're not chavving around. This is the cheapest I've seen the game yet too.
Thanks to DEALofaLifetime at HotUkDeals.
Not quite under the magical £20 barrier, but can you hold out much longer? This is as close to Burnout: Paradise 2 as we're likely to see from Criterion. For what it lacks in barrel rolls it makes up for in officially licensed cars, which are all available from the start providing you can find them in the large open world sprawled out ahead of you.
Thanks to Dripped at HotUkDeals.
In something of a scant year for racing games, even a Burnout-esque NFS game from Criterion failed to really burn up the charts. It's almost as if people couldn't afford it because of all the other fucking games released at the same time, or maybe because it has the same name as the toss 2005 release. Less money for greedy publishers eventually leads to some decent discounts for us though, so here we have Need for Speed: Most Wanted for half price already. Is this EA's unwanted Xmas puppy? Better give it a nice home then, you won't regret it.
Thanks to ram44 and GenericUsername123 at HotUkDeals.
Since WipEout 2048, the Vita hasn't had a decent racing game. So it's a good thing Criterion decided to bring NFS: Most Wanted over to the handheld. The Vita's impressive technical grunt means that we have a game holds up very well to its PS3 big brother. While we'd opt for the console version given the choice, this is great if you're out of the house a lot. Autolog features and SP are synced up between this and the PS3 version which is a handy touch for anyone keen to inject a little nitrous into their daily commute.
Thanks to Syzable at HotyUkDeals.
Need For Speed: Most Wanted is a bit more than just "Burnout with licensed cars", but the reason we keep coming back to that definition is that it instils the same sense of carefree vehicular abandon as Criterion's past racers, and ratchets the fun all the way up to 11. Is it the best racer of the year? Quite possibly.
As annoying as the ridiculous amount of AAA titles getting released at the same time every year for the Christmas rush is, we do enjoy the price-cutting wars that sites get into. Game had a similar price a few days ago, but it's gone back up to £28 now, leaving Zavvi to take your money this weekend. NFS: Most Wanted is as close as you can get to a Burnout: Paradise sequel and is a must-buy for any petrol head multiplayer fan. check out the demo if you're not sure.
Criterion were finally allowed to make the Need for Speed game they were destined to all along: Burnout with officially licensed cars. The handling is still a little bit heavier than Burnout's beasts, but the addition of an open world to explore and discover a gorgeous selection of cars makes up for it. Enhanced Autolog features will have you competing for the best times, longest jumps and most outrageous billboard smash-ups. While we'd like to see the price dip below £30, this is a decent price if you need to pick it up soon.
Thanks to maffb at HotUkDeals.
Criterion are back, baby, but the playing field has changed somewhat since their last outing. As Playground Games and Turn 10 prepare to drop the impressive Forza Horizon, we caught up with Need For Speed: Most Wanted's executive producer - Matt Webster - last week to chat about why Burnout with real cars is awesome, why Facebook games give social gaming a bad name, and why Most Wanted is set to be one of the most connected, competitive, and compelling games of this year.
Matt Gardner (Dealspwn): With Criterion perhaps being most closely associated with the Burnout franchise, how would you respond to consumers and critics looking at Need For Speed: Hot Pursuit and suggesting it's simply Burnout Paradise, but with real cars in a new city?
Matt Webster: What's wrong with that?! (Laughs.) That would be the flippant response. To me it's an easy comparison to make because it's an open world game, in a car. Clearly, we've made an open world game in a car before. I think that the differences are night and day, but without making Burnout Paradise and Need For Speed Hot Pursuit, we never would have been able to make this game. You're always going to be influenced by what you've done in the past, as much as what you play. So people will see where we've been influenced by Burnout Paradise and Hot Pursuit, but they'll also hopefully see where we've been influences by other things.
Every game that we make is a reflection of who we are, and where we are as a studio at any given time. But it's a natural progression: to look at Most Wanted and say at first glance “that looks like Burnout”, well they're right, because we made both games.
But that brings us back to the flippant side of things, the genuine response is “What's wrong with that?”
Dealspwn: Well to be fair, we absolutely loved Burnout Paradise...
Matt Webster: Yeah, Burnout Paradise was a fucking great game! We're still so incredibly proud of that game, and frankly Paradise with real cars sounds really cool! Of course, it's not quite as simple as that, but you can see where people are coming from and how they reach that initial response.Click here to read more...
Criterion's Matt Webster has slammed the fashion in which Facebook games are often referred to as "social games", suggesting that there' absolutely nothing social about a game "spamming" one's feed and constantly badgering you to tell your mates about it.Click here to read more...
You can always rely on Criterion to deliver a visceral and entirely mental racing experience - Hot Pursuit is no exception. Whether you're tearing up the roads as a street racer or smashing miscreants off the road in a souped-up cruiser, you're practically guaranteed to have a smile on your face.
Nintendo's recent announcement that Namco Bandai will be co-developing the next Super Smash Bros set our minds racing. With such an exciting precedent, backed up by the likes of Ni No Kuni from Level-5 and Studio Ghibli, Metroid: Other M from Team Ninja and XCOM: Enemy Unknown from Firaxis, what else could the best designers in our industry come up with if they were let loose on someone else's IP?
So, here we go. Blue sky thinking. No holds barred. So far outside the box that the box is a dot to us. Here are the ten (probably impossible) developer/franchise crossovers we want to happen, and why we feel that they're a match made in heaven.
Crystal Dynamics' Tomb Raider reboot is certainly looking good, but it's also looking a lot like Uncharted. So why not let Naughty Dog loose on the IP? They've got the experience at creating visceral climbing and shooting rollercoasters in historical settings, not to mention populating their games with relatable action heroes and memorable villains. Go for it, I say.
I've come to realise that I need more from Pokemon in terms of storytelling and scope, and as far as I'm concerned, the collect 'em all framework could definitely support a stronger plot. Who better to take on the task than Mistwalker's Hironobu Sakaguchi, who co-designed Chrono Trigger and the original Final Fantasy? Time-travelling and dimension hopping would be a fantastic diversion, not to mention a great place to find new Pokemon.
If Mistwalker are unavailable, I'd also be happy to give the license to Grasshopper Manufacture. Suda51 would defnitely come up with some worrying Pokemon designs...Click here to read more...
Burnout CRASH, the downloadable top-down spin off that focuses on ridiculous crashes and "lobster monsters," has been confirmed for an August 2011 release despite originally being slated for the Autumn. We've got the full story and a new trailer after the break, as well as a couple of new details about Criterion's first PSN and XBLA title.Click here to read more...
Burnout Crash still hasn't been officially announced by EA or Criterion, but a new ESRB rating has shed some interesting new light on the title. Apparently the action will take place from a "top-down perspective," with the objective being to cause massive car pileups for points and "maximum carnage." As well as the usual traffic hazards, there will also reportedly be environmental distasters, UFOs and "lobster monsters" to contend with.Click here for the details >>
Considering that Need For Speed has undergone something of an identity crisis over the last few years, whilst Burnout's star has been rather in the ascendancy, it's unsurprising perhaps that EA have passed the reins to Criterion to try and sort out the mess that is their flagship racing series.
In order to do that, it would seem they're going back to basics, the tenets that made the franchise a success in the first place before developmental ADHD saw NFS veering off course and occasionally crashing and burning: namely high speed police chases. The result is a bit of a mixture really: the visceral speed and thrill that one associates with Burnout combined with the OTT dangers of, say, a Split/Second.
We got hands-on with the game's demo: a race by any other name but with one key difference - there are a bunch of cops out a bust you and they're not afraid to throw things like a road block, spike strips or, you know, a helicopter and Zonda double team in the way to stop you. It all plays out quite a lot like Burnout 3's Road Rage mode, with cops and felons all vying to shunt one another into the hard shoulder, or boulders, or oncoming traffic amongst other things.
As you'd expect from Criterion, there's plenty of face-melting speed, the cars feel nice and tight, and of course there's a slow motion camera every time a takedown happens. There's a boost meter, natch, but whilst it refills fairly briskly you can only turn things up to 11 when it's completely stocked. Your siren-toting nemeses, however, can boost constantly. There's no rest for the wicked.
Day Zero of E3 has finished... and what a day it's been. We've had animatronic elephants, new consoles, great games and a few surprises along the way... but wouldn't it be nice to cut through the fat and get everything in one convenient place? With easily- accessed trailers? Well worry not... because we've got what's yours.
That's day one down... with Nintendo set to peddle its wares later on this afternoon. It's time to ask the important (and immature) question: Who's Winning E3? Let us know what you think in the comments!
Today’s news roundup sees the finger of blame - once again - pointing at violent video games. But, strangely enough, this attack comes not from worried parents or politicians…but the porn industry. Need for Speed developers dismiss all claims that they are working on an open-world/street racer called ‘Out of the Law’ for the next addition to the franchise. Lastly, in an interview with the LA Times, Neill Blomkamp weighs up the pros and cons of District 9 the game.
Whilst under attack from anti-porn activist Craig Gross at the Consumer Electronics Show, porn star Ron Jeremy (who ironically actually looks a bit like Super Mario) insisted that video games have more of a negative influence on children than pornography. As Gross laid into the porn industry with claims of how it gave ‘children unrealistic expectations’ and offered a ‘cheap substitute for sex’, Ron Jeremy countered by saying ‘there are worse things to worry about. [Studies have] found that violent video games are much bigger a negative influence on kids.’
Besides, he added, ‘parents better start to learn the internet’ – suggesting it is the responsibility of parents to monitor the kind of content their children have access to. This has certainly stirred up a lot of debate, so if you have an opinion on which pastime is more likely to warp the minds of today’s youth we want to hear about it… [Eurogamer]
Whilst many Need for Speed fans are still bleating on about NFS developers Criterion taking the franchise back down the open-world/ illegal street racer path, the company today announced that the rumored ‘Out of the Law’ sequel is ‘100% fake.’ An apparent leak regarding the next installment of Need for Speed led many fans to believe that Criterion were creating another street racer edition which would be set in a fictional city called ‘Sun-Bay’- based on San Francisco. Criterion have rubbished any such claims however, and although they are currently working on the next Need for Speed sequel, no details have yet been released. [Videogamer]
Everyone knows practically every attempt made by Hollywood to convert much loved games into box office smashers has ended in disaster – I am thinking Street Fighter, Mario Brothers, and Mortal Kombat. However, the path of film to video game adaptations isn’t strewn with quite as many horrors; we did get Goldeneye for instance. But even so, film director Neill Blomkamp is very dubious about a possible game adaption of alien sci-fi flick District 9.
‘The idea of District 9 as a videogame stresses me out a little bit because games based on movies rarely work. And movies based on games don't work - I don't know what's up with that," Neil told the LA Times. Although Neil did acknowledge that the way he shot the film has similarities to a video game (to be honest, with Hollywood’s obsession with over the top CGI, I can hardly tell the difference anymore) he has confirmed that like the Halo film, plans for District 9 the game have been put on permanent hold. [Gamerstuff]