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Crowd Funding

COMMENT | Frontier's Elite: Dangerous 11th hour offline mode U-turn is an anti-consumer insult

Author:
Matt Gardner
Category:
Features
Tags:
Always-on internet, Crowd Funding, Elite: Dangerous, Kickstarter, PC games

COMMENT | Frontier's Elite: Dangerous 11th hour offline mode U-turn is an anti-consumer insult

Elite: Dangerous is out in a month. And it was announced over the weekend that it won't have an offline mode.

Understandably, a fair few people have not taken this news too well.

The ideal way of playing Elite: Dangerous, as outlined in the original Kickstarter pitch, was always intended to encourage online connectivity, with Frontier realising right from the start that the only real way to create the vast, expansive vision they had for the game was to create a "living, breathing galaxy" that could be added to long after release:

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Originally, that was that. However, an update to the pitch back in December 2012 saw Frontier reassure backers that there'd also be a dedicated offline mode. It wouldn't have the dynamic perks of the connected galaxy, but players wouldn't need to go online. "It will be possible to have a single player game without connecting to the galaxy server," Frontier wrote. "You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate)."

COMMENT | Frontier's Elite: Dangerous 11th hour offline mode U-turn is an anti-consumer insult

Noting the date is important. Elite: Dangerous was officially crowd-funded on January 3rd, 2013.

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Pledge only what you can afford to lose: Yogventures & Moon Rift teach vital Kickstarter lessons

Author:
Jonathan Lester
Category:
Features
Tags:
Crowd Funding, Kickstarter

Pledge only what you can afford to lose: Yogventures & Moon Rift teach vital Kickstarter lessons

Or: Kickstarter is not a shop!

Crowd-funding is still one of the most unique and fascinating ways for developers to secure enough cash to make great games, but it's not without risk. Coming to the table with little more than a promise and a pitch can be a dangerous game without any guarantees, while plenty of us still cling to some rather dated and disingenuous misconceptions about what Kickstarter and the like actually are.

Today brings us the news that Yogventures, a Yogscast-themed sandbox game that raised over half a million Dollars on Kickstarter in 2012 has now shut down, resulting in no small amount of disappointment and knee-jerk anger from its community. At least the developers came clean, mind, as so often Kickstarter projects can just quietly slide out of existence with no closure whatsoever. Such as we saw with procedural shooter Moon Rift, whose developer simply stopped updating and dropped off the radar several  months ago, leaving $8000 worth of backers hanging.

Pledge only what you can afford to lose: Yogventures & Moon Rift teach vital Kickstarter lessons

There are lessons to be learned here, whether you're a gamer or a developer considering how best to fund a new title. Crowd-funding can be fantastic when you do it right, but it's not a shop, and over-reaching yourself can be absolutely devastating.

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"We Won't FU It Up!" - Shaquille O'Neal wants £270,000 to make another Shaq-Fu

Author:
Jonathan Lester
Category:
News
Tags:
Crowd Funding, PC games, Shaq Attack, Shaq Fu

He'll be your friend for money, sort of

Basketball legend Shaquille O'Neal has decided that the time is right to relaunch Shaq Fu. Yes, the classic yet utterly awful beat'em up is set to receive a spiritual PC sequel with stylish visuals, a compelling upgrade system and, perhaps, enjoyable gameplay this time.

However, the multi-millionaire very much like you to pay $450,000 towards it. The project has therefore hit IndieGoGo, sporting a selection of incredible rewards. Such as a single trainer. And the opportunity to become an unpaid concept artist. Or a "two hour meal." For $25,000.

Oh boy. It's possibly the most endearingly, charmingly, hilariously tragic crowd funding campaign since this hopeless mess, but we can't help but crack a smile. Mainly at a photo of Shaq wearing a MoCap suit, admittedly, which we've stashed under the break with more details.

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Roberts: Star Citizen Was Always Going To Be A $20 Million Game

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Crowd Funding, Gamescom 2013, PC games, Publisher pressure, Space sims, Squadron 42, Star Citizen

Roberts: Star Citizen Was Always Going To Be A  Million Game

Roberts On Escaping Outside Pressure, & What Could Have Been

Last night, the crowd-funding effort for upcoming space sim Star Citizen hit the $20,000,000 milestone, further smashing all records for crowd-funded projects, but it turns out that regardless of the success of the crowd funding campaign and generosity of the community, Star Citizen was always designed to be a game with the scope we see today.

Speaking to Dealspwn at this year’s Gamescom, Chris Roberts explained that while the community have helped to ensure the game’s freedom from private investors and publishers, it was always going to be a triple-A game in terms of its budget. Hit the jump to see what Roberts had to say, and to learn about the “What If” scenario that will never have to be.

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[UPDATED] Star Citizen’s Crowd Funding Hits A Colossal $20 Million

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, Crowd Funding, Space sims, Squadron 42, Star Citizen

First Person Combat On Planets Unlocked

UPDATE: As expected, Chris Roberts has posted an open letter on the Star Citizen website, thanking everybody who has helped the game reach the latest stretch goal. He also announced that in addition to unlocking ground-based FPS action, every backer would also get a Freelancer-inspired fish tank for their hangars. You can read the letter in full here.

ORIGINAL: The money keeps a-coming for the folks at Cloud Imperium Games, as Star Citizen's latest stretch goal of $20,000,000 has now been reached, further smashing the record for a crowd funded game. Hitting this latest target means that first person combat will now be available “on select lawless planets” when the game launches next year, allowing players the chance to shoot first.

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Kromaia Trailer Reveals Gorgeous Shooter Exploration, Heralds Crowd-Funding Campaign

Author:
Jonathan Lester
Category:
News
Tags:
Crowd Funding, Exploration, Indie Games, Kraken Empire, PC games, Shooter

Kromaia Trailer Reveals Gorgeous Shooter Exploration, Heralds Crowd-Funding Campaign

Ambitious indie project Kromaia has broken cover by way of a new trailer and IndieGoGo crowd funding campaign, promising an innovative new take on Sci-Fi shooting and exploration. This vibrant independent effort takes place in a vast physics-driven universe, offering "insane enemy patterns and swarms, giant god-like guardians, ancient temples, contraptions and treasures" alongside "visual ecstasy."

We've got the new trailer and details below.

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Stronghold Crusader 2 Trailer Meets The Caliph

Author:
Jonathan Lester
Category:
News
Tags:
Crowd Funding, Firefly Studios, PC games, Strategy games, Stronghold Crusader 2, trailer

Stronghold Crusader 2 Trailer Meets The Caliph

Currently Crowd Funding On Gambitious

Stronghold Crusader 2 is currently crowd-sourcing funds on Gambitious (a bit like a game-specific Kickstarter if you've never heard of it), and with 23 days left to secure their €100,000 target, Firefly have released a new trailer introducing the Caliph. This ambitious tyrant employs his own brand of barbaric tactics to burn his enemies and conquer all in the desert, acting as one of the most aggressive AI characters that will appear in the game.

If it's successfully funded, of course.

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Project Zomboid Developer: The Kickstarter Bubble 'Looks Set To Burst'

Author:
Jonathan Lester
Category:
News
Tags:
Alpha Funding, Crowd Funding, Kickstarter, Project Zomboid

Project Zomboid developer Chris Wilson reckons that Kickstarter is a fad that's about to implode, if it hasn't done so already. To this end, he recommends Alpha Funding as a more reliable source of income for indies.

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Game Buzz | Episode 38 - Mattrick's Moment

Author:
Matt Gardner
Category:
News
Tags:
Broken Age, Crowd Funding, Don Mattrick, Double Fine, EA, Game Buzz, Games With Gold, Micrsoft, Podcast, PWNCAST, SimCity, Xbox One, Zynga

Game Buzz | Episode 38 - Mattrick's Moment

This week on Game Buzz, we discuss Don Mattrick jumping ship from Microsoft to Zynga; we take a look at the suggestion that the Xbox One dashboard has been designed purposefully around advertisement opportunities; and we ask how on earth Microsoft managed to mess up a good thing in Games With Gold. Outside of the Redmond omnishambles, we talk a little bit about Broken Age and how unfettered ambition could spell danger for the crowdfunding model; we shake our heads at the recently leaked EA survey for SimCity; and we try and solve the specs vs. games debate.

Game Buzz | Episode 38 - Mattrick's Moment. Recorded 5th June, 2013.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Click the banner or the title link above to play the podcast, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 38 - Mattrick's Moment Game Buzz | Episode 38 - Mattrick's MomentGame Buzz | Episode 38 - Mattrick's MomentGame Buzz | Episode 38 - Mattrick's MomentGame Buzz | Episode 38 - Mattrick's Moment

Star Citizen’s Crowd-Funding Total Hits New Heights

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Crowd Funding, PC games, Space sims, Squadron 42, Star Citizen, Website launch

Star Citizen’s Crowd-Funding Total Hits New Heights

24-Hour Livestream Boosts Funds As New Website Goes live

Just when you thought the folks at Cloud Imperium couldn’t get any more money, they’ve outdone themselves once more. Last Friday saw the relaunch of their Roberts Space Industries website, bringing a new server cluster online to host its redesigned web portal for backers, laying the ground work to the release of the first hands-on module for Star Citizen known as the Hanger later this year. The occasion was marked with yet another 24-hour livestream from their offices in Austin and LA, unlocking more content for the game thanks to the latest cash injection that has pushed the crowd-funded game's grand total to a new record, and giving the community a first look at a variety of ships.

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Ex-SNK Devs Seek Crowd Funding To Finish Yatagarasu Attack on Cataclysm

Author:
Jonathan Lester
Category:
News
Tags:
Crowd Funding, Fighting Games, Nyu Media, PC games, SNK, Yatagarasu Attack on Cataclysm

Ex-SNK Devs Seek Crowd Funding To Finish Yatagarasu Attack on Cataclysm

Three influential King Of Fighters developers have been slaving away at a new project for the best part of six years, but they'll need your help to finish it. Yatagarasu Attack on Cataclysm takes inspiration from Street Fighter III and BlazBlue, promising depth, balance and accessibility in equal measure.

Pitch, trailer and details below.

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Shadow Of The Eternals "Unlikely" To Release If Kickstarter Fails

Author:
Jonathan Lester
Category:
News
Tags:
Crowd Funding, Eternal Darkness, Horror games, Kickstarter, Precursor Games, Shadow of the Eternals, Silicon Knights

Shadow Of The Eternals "Unlikely" To Release If Kickstarter Fails

Precursor Games have warned that Shadow Of The Eternals (the spiritual successor to Eternal Darkness) probably won't come to fruition if their crowd-funding campaign fails to hit its lofty $1.5 million target.

Which, judging by the currently lukewarm reception, is looking increasingly likely.

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OUYA Pre-Launch Review & Impressions | Beautiful Inside & Out... But Will It Be Ready?

Author:
Jonathan Lester
Category:
Features
Tags:
Android, Boxer8, Crowd Funding, Games consoles, Kickstarter, Ouya

OUYA Pre-Launch Review & Impressions | Beautiful Inside & Out... But Will It Be Ready?

What a ride. The OUYA leapt onto the public stage thanks to one of the most successful crowd funding campaigns of all time, raising an extraordinary amount of money for an extraordinary device. Following months of development, several weeks of frenzied manufacturing and worldwide shipping, all backer units have now been dispatched, and our adorable little cube has finally arrived.

But now the dust has settled and we're able to get to grips with the shiny new hardware. We've exhaustively tested the OUYA to the point of disassembling it; keen to explore its interface, marketplace and potential as a disruptive game-changing platform. A thorn in the side of the big boys, perhaps.

Before we begin, we need to make one thing very clear. Not only are these backer units potentially different from the retail model in hardware terms, but the firmware and game selection will also be radically improving in the month before launch. As such, this is an in-depth look at the OUYA in its current state, features, hardware, interface, games and perhaps what to expect come the end of June. Not a value judgement or final verdict.

Which is a good thing too, because while the foundations are present and correct, Boxer8 have their work cut out over the next few weeks.

OUYA Pre-Launch Review & Impressions | Beautiful Inside & Out... But Will It Be Ready?

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Star Citizen Unveil The Aurora Vessel

Author:
Carl Phillips
Category:
News
Tags:
Aurora, Chris Roberts, Cloud Imperium, Crowd Funding, PC games, Roberts Space Industries, Squadron 42, Star Citizen

Star Citizen Unveil The Aurora Vessel

Last Minute Pledges Now Available, Final Stretch Goals Announced

There have been some interesting tidbits of information to spring from the developers at Cloud Imperium over the last few months, but yesterday saw the long-awaited reveal for the Aurora spacecraft – the basic spacefaring vessel newcomers will be flying when they enter the online world of Star Citizen. In addition, the folks over at Roberts Space Industries have begun a final week-long sale for the newly revealed ship, with a number of options available depending on how players wish to proceed, but this will be the final opportunity to buy a ship with lifetime insurance (ie. players won’t run the risk of losing it without buying insurance using in-game credits.) The reason behind the sale is to entice the 40,000 registered users on the official website who have yet to pledge any money. We have more details, including an update on the studio’s most recent developments, after the jump.

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Black Isle Seeks Crowd Funding For Post-Apocalyptic Prototype Pitch...

Author:
Jonathan Lester
Category:
News
Tags:
Black Isle Studios, Crowd Funding, Interplay

... And Their Resurrection

The recently-reformed Black Isle are seeking crowd funding for a new post-apocalyptic RPG entitled PV13, in order to create a prototype that will convince Interplay management to fully "resurrect" the studio.

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Star Citizen Smashes Crowd Funding Record As Campaign Ends

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, Crowd Funding, Kickstarter, PC games, Space sims, Star Citizen

Star Citizen Smashes Crowd Funding Record As Campaign Ends

Pledgers Go Beyond Developer's Expectations

It hasn’t been a case of “if” but “by how much” for some time in regards Star Citizen’s crowd funding campaign, but after an exciting month filled with reveals and increasingly elaborate tier goals, the developers at Cloud Imperium have a final total: A record breaking $6,222,353. Tripling their initial target, the grand total beats the previous record holders at Project Eternity by $2.1 million. Despite the Roberts Space Industries website suffering from heavy traffic throughout the day (including an outage at the start of the final day) pledges have been swarming in at an unprecedented rate for exclusive 11th hour items, which included rare ships, hardback cover manuals, and T-shirts.

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UPDATE: Star Citizen Breaks $5.5 Million Mark

Author:
Carl Phillips
Category:
News
Tags:
Cloud Imperium, Crowd Funding, PC games, Space Sim, Star Citizen

… And There’s STILL Time Left

A quick update before our round-up this evening: As of 10:30 this morning, upcoming space combat sim Star Citizen has broken through the final target tier, unlocking the ability for players to own the Bengal Carrier (although it has been confirmed that you won’t be able to buy it, you’ll have to capture one with friends while in deep space.)

We’ll be back later on today with the final result, but in the meantime we have early test footage of the spaceport that was featured in the first piece of concept art for Star Citizen. See it in all its shiny glory above.

Star Citizen Doubles Crowd Funding Total To $4 Million

Author:
Carl Phillips
Category:
News
Tags:
Cloud Imperium, Crowd Funding, Kickstarter, MOAR MONEY, PC games, Space sims, Squadron 42, Star Citizen

Star Citizen Doubles Crowd Funding Total To  Million

Big Plans Ahead For The Final 48 Hours

It’s not quite the highest crowd-funded gaming project yet, but developers Cloud Imperium are so very, very close at this point. In the early hours of this morning, it was announced that the grand total for upcoming space combat sim Star Citizen had broken through the $4 million mark ahead of schedule, and at the time of writing currently stands at $4,102,672. This means that a plethora of new features have been unlocked, including a more missions for the single-player portion Squadron 42 (now up to a total of 45), a new spaceship to fly in the persistent online universe, a professional mod toolkit for players to use for free, and the promise of monthly webcasts to update the community.

It’s been a hell of ride, so I guess it’s time put on the breaks, celebrate the success of the campaign, and then get to work? Not if Chris Roberts and his team have anything to say about it…

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More Features To Be Added To Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
bobbleheads, Chris Roberts, Cloud Imperium, Crowd Funding, PC games, Space sims, Star Citizen

$3.5 Million Hit With 5 Days To Go

It appears that cheesy yet awesome video pleas are exactly that Cloud Imperium needed, as the final push to $4 Million for the upcoming space sim Star Citizen looks like it could be realised. In an update posted on the Robert Space Industries website earlier this morning, it was announced that along with a new star system being added to the game, the features of customisable cockpits, allowing for bobbleheads and dinosaurs, (no doubt pleasing Firefly fans everywhere) and ship-to-ship boarding will be included in the final game.

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Star Citizen’s Crowd Funding Effort Breaks $3 Million

Author:
Carl Phillips
Category:
News
Tags:
Cloud Imperium, Crowd Funding, Kickstarter, PC games, Referrals, Space Combat Sims, Squadron 42, Star Citizen

Star Citizen’s Crowd Funding Effort Breaks  Million

Referral Program Added In For The Final Push

It appears the Space Sim fans can’t stop giving, as Star Citizen has now surpassed the $3 Million mark with 10 days left for pledges. In doing so, the community has ensured that not only will there be more community updates for the project, but that the story campaign for Squadron 42 will be extended from 30 missions to 35, as well as adding more star systems for players to explore in the persistent online portion of the game.

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