A few nights ago I attended the PC Zone magazine wake, which was pretty intense. Great laugh with some industry veterans and a whole bunch of thoroughly nice chaps and chapesses. Lots of people shouting the word C*nt very loud as well, as you'd expect when you throw so many reprobates into the same place together. Charlie Brooker wasn't there, but you can't have everything, I guess. What there was, though, was talking about games, even on a night such as this. And, to tie this in ever so tenuously with the theme of this particular column, there was talk of a certain game called Minecraft. I seem to be the only person in the world who doesn't care about it, but I also cared not a jot for Garry's Mod. And, as Minecraft can be paid for now, I officially rule it out of the discussion in this column. Do go have a look if you like all that creativity business, though, right here. It would be remiss of me never to even mention it.
So, that's that done and dusted. I never have to talk about that game ever again. Quick little mention for Dwarf Fortress, though, basically the ASCII version of Minecraft, which can be looked at here. Today we're in regular indie/free town, so none of these genre-spanning uber-games. Games about paper and cutting with scissors. That's much more the thing, not creating various Enterprises in a certain aforementioned game. Cut It is very much in the same mould as Crayon Physics Deluxe and things of that ilk, which was an extremely worthwhile little puzzler that suffered from repetition and some bonkers puzzles towards the end.
Cut It seems to be going down the same sort of road, but we've not been asked to part with cash for it yet, so it's much easier to forgive such issues. Creator Petri Purho is nothing if not prolific, and has a refreshing openness and willingness to put his ideas into practice that means, when one clicks with the public, any and all 'proper' developers scramble to steal his ideas and beat him to the punch.
The object of each level is to get the white box onto the green platform, with key concepts being introduced gradually. Soon you've gone from easy snips to stabbing yourself in the groin with the scissors in frustration. Like Crayon Physics, it's great at first, but there's the suspicion that pixel-perfect precision is too necessary in the later rounds, meaning only frustration rather than the satisfaction of solution. And, like Crayon Physics, the idea is a good one, so expect to see 20 different variants hurried out the door before a full version of Cut It comes out. Just remember where it came from, people.