I had just spent the last twenty or so minutes watching Dreamfall Chapters Book One: Reborn in action, seeing locations like Europolis brought to life and how the player would interact with the world. As a fan of the series, I was excited. In fact, seeing that the game was so close to a finished state only made me want it sooner. If you haven’t already (and don’t mind a few light spoilers – nothing big, I promise you!) then be sure to check out the gameplay presentation on our YouTube channel. Or watch the embed above. Because convenience.
Once it was over, Creative Director Ragnar Tørnquist & Lead Writer Dag Scheve took some time to discuss a number of topics, such as development, the PS4 announcement, and both the good & bad sides of fandom. Before we get going though, a quick confession – I had originally planned for this to be a video interview, but technological failings on my part meant that we would have to do things the hard way. What this means is that I’ve robbed you of yet another glorious moment of Tørnquist & Scheve posing with Toby the Dealspwny. For that, I am deeply sorry.
2013 was a big year for Red Thread Games. The Kickstarter was a success and development even hit its Alpha milestone on time before the year’s end, but to me the most notable part of the year was JourneyCon. With fans from 17 different countries attending the inaugural event, it was quite the achievement for the Norwegian developers. “It happened!” exclaimed Dag, when I asked how successful they had felt it had been. “We sold out, yeah,” Ragnar began. “That was our prime goal, I think! That and that it was a good event, and it was fun. It was amazing [to learn] where people came from. There was one guy from Oregon [in the US], there was people traveling from all over Europe, there was one guy from New York! People just came in from across the world, and that was great.” Despite this, Ragnar admitted that it was a draining experience “not because of the fans, but because the amount of work it was.” With Book One emerging in the very near future, it’s no wonder he confirmed there wouldn’t be one this year, was hopeful that they would do it again in the future.Click here to read more...
With the recent news that Dreamfall Chapter would be going episodic, and being told that the first part would be with us sooner than the original November date, many fans were eager to see how the project was coming along. There have been a few walkthroughs this year at events, but at Gamescom I was invited to check out a few select scenes from Book One: Reborn. Creative Director Ragnar Tørnquist & Lead Writer Dag Scheve guided me through the developer walkthrough, highlighting the puzzles, exploration, & decision making players will have in the game.
Obviously, there are some light spoilers involved in watching this (although nothing story ruining - I was asked to stop filming at those points!) but if you're curious as to how the game will play, or just want to see Europolis in all its glory, then this video is a must see. Stay tuned to the site later today for our exclusive interview with Ragnar & Dag!
Being the people that brought fan favourite character Crow to life in The Longest Journey and its sequel Dreamfall, it's safe to say that Dag Scheve & Ragnar Tørnquist of Red Thread Games know a thing or two about charming and majestic animals. With that in mind, it would have been a crime not to introduce them both to our mascot, Toby The Dealspwny
As you can see, they hit it off straight away, and now there's talk of a Toby / Crow / Wonkers buddy cop spin-off series.
If you haven't seen it already, be sure to check out our video interview with Dag & Ragnar from this year's Gamescom, where we talk about the upcoming adventure game Dreamfall Chapters.
It has been a fair few months since we last spoke to the folks at Red Thread Games about Dreamfall Chapters, and much has happened since then. At the time they just hit their Kickstarter target, but when the crowdfunding campaign ended with a grand total of over $1.5 million, it meant the Norway-based developers would be able to create a bigger and more in-depth sequel. Having shown off an example of what they call "game spaces" at this year's Rezzed convention, giving players a preview of how Zoe Castillo will be able to interact with her surroundings when the game releases next year, I jumped at the chance to speak to the two of the men responsible for bringing the worlds of Arcadia and Stark back to life - Dag Scheve and Ragnar Tørnquist - at this year's Gamescom.
In the interview, we talk about life after the Kickstarter, getting the old gang back together, their previous project The Secret World, developing with the Unity Engine, and the characters of The Longest Journey saga.
Then the word 'wang' is used, and the whole thing goes straight to hell. To find out the context for it, and for the rest of the interview, hit the jump.Click here to read more...