Elite: Dangerous has received a new conceptual trailer showing off what a pitched battle might look like, and how the freeform mission system will let us pick our battles. It's pulse-pounding, essential viewing for Sci-Fi fans, but whether the project will look or play as brilliantly as the CGI remains to be seen. After all, it's primarily designed as a mood piece for potential soundtrack composers.
Best known as 'the Kickstarted space sim that isn't Star Citizen,' Elite: Dangerous promises to let us explore the galaxy for fun and profit, in development by original series creator David Braben.
All eyes may be on Star Citizen at the moment, but Frontier Developments are still hard at work designing Kickstarted space sim Elite: Dangerous. The ambitious project has finally received some in-production screenshots, which look reassuringly impressive.
Elite: Dangerous is slated to release next year on PC, and we'll be following its progress as the project develops.Click here to read more...
We were a little concerned the pledges would slow down over the end of December, but David Braben and the rest of Frontier Developments are now safely over the finish line with time to spare. As of this morning, upcoming space sim Elite: Dangerous passed its crowdfunding target of £1,250,000 on Kickstarter, guaranteeing its development for an intended 2014 release. With around 38 hours left on the clock, the aim now for Braben and his team is to break a few stretch goals to add more content to the game.Click here to read more...
Elite: Dangerous has managed to raise over £820,000 in Kickstarter pledges so far, with fifteen days left to secure the rest of the £1.25 million. Frontier Developments have opened direct PayPal funding for those having trouble with their cards on Kickstarter UK, and issued a brand new teaser trailer alongside a (slightly desperate) statement to backers.Click here to watch the new Elite: Dangerous trailer >>
Frontier Developments are starting to get the hang of this whole Kickstarter business, in that they're ramping up the quantity and quality of the in-progress footage. This latest trailer shows live gameplay as players scurry to defend a convoy from attack
At the time of writing, just over half of the £1,250,000 target has been reached with 22/60 days remaining. Braben will need to step things up considerably over the run-up to Christmas, during which a lull in Kickstarter visitors will likely take place.Click here to read more...
One can't help but wonder if the timing of Kickstarter hitting the UK and the grumbling rumblings of backlash that we've spotted dotted around the corners of the internet over the past week or so aren't something more than purely coincidental. We are, after all, a nation rather more in tune with failure than success - one only has to look at the broad spectrum of a century of comedic output, let alone tabloid gossip "journalism", to note that us Brits have a predilection for placing people on pedestals one moment, and then mercilessly ripping them to shreds for shits and giggles the next.
The perception is that, for whatever reason, our friends across the pond are more encouraging, particularly when it comes to the rugged individualism of the American Dream that Kickstarter so readily presents, whereas we're a little more sceptical this side of the Atlantic, demanding to be won over. Why else would industry luminaries such as Tim Schafer, Brian Fargo, and Chris Roberts be met with open arms and oodles of cash, and Peter Molyneux, the Oliver twins, and David Braben find themselves attracting a certain amount of heat?
Well, plenty of reasons actually.Click here to read more...
David Braben and the good folks at Frontier have released the first developer diary for upcoming space sim Elite: Dangerous. Braben chats about multiplayer features in this initial video, describing a number of the game's core pillars as two ships twirl and dance through an asteroid field.
The gameplay footage is still very early, there's no HUD or cockpit view yet, but it's still a rather soothing way to start a new week, and a reminder that Elite: Dangerous' Kickstarter campaign is still ongoing.Watch the video after the jump >>
All of the juicy news came in late this week. First there was the Game Informer GTA V reveal, which we discuss extensively. The Silicon Knights' lawsuit against Epic finally received a ruling, and it backfired upon Denis Dyack spectacularly. We recorded and uploaded just before the reports came in about the final, doubled fee levelled at SK, but you can read all about that here.
Elsewhere, we touch upon Medal of Honor: Warfighter's continuing bad press, and take a peek at Braben's Elite: Dangerous, and ask if it can stand up to the impressive pitch from Chris Roberts and Star Citizen, and if it even needs to.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.
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David Braben recently launched a Kickstarter campaign for Elite: Dangerous, a full sequel to the legendary space sim. However, the lack of any assets or video made it a bit of a hard sell for many potential backers. To put things mildly.
Thankfully, Frontier Developments have seen fit to rectify this slow start with a new video (presented by Braben himself) and several pieces of concept art. The team plans to raise $1,250,000 over the next two months - so now it's time to start getting excited.
Most of the concept art is included in the video, and you can see the rest on the Kickstarter UK page.
We knew that Kinectimals couldn't satisfy David Braben forever, and the legendary designer has finally given us what we all really wanted: a sequel to Elite. Entitled Elite: Dangerous, the new project promises to let us "take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy."
If it raises £1,250,000 before January 5th, that is.Click here to read more...
After David Braben weighed in on the used games debate, it seems that Silicon Knights' Denis Dyack is eager to get stuck in on the matter too. Dyack has argued that if current retail models persist, and the used games market continues to grow unchecked, that very soon "there's not going to be an industry" at all.Click here to read more...
Industry legend and Frontier Developments-founder, David Braben is a man unafraid to speak his mind, and the latest thing that has gotten his goat would appear to be pre-owned games. According to Braben, pre-owned games are ruining the industry, with singleplayer "core" experiences suffering the most.Click here to read more...
Earlier this week David Braben, boss of Frontier and the man behind Kinectimals suggested that reviewers should be subject to a system similar to Metacritic to inform the public if the reviewer’s opinions can be trusted, arguing that most reviewers are looking at certain games with a “core-gamer” perspective.
A problem starts to occur when the audiences’ tastes differ significantly from the reviewer’s – or developer’s – own tastes," he adds. "This is becoming more of an issue as our industry matures to include a great many people outside this group – particularly so if the group targeted is not just this ‘core’."
Braben noted that this kind of thinking on the reviewer's behalf is fine if his audience matches their work, "but for a review on TV, on a website for kids and adults or in the mainstream media, it does not.
He even suggested that some reviewers wait to see what other people say before writing up their views, and that the reviews that go up immediately after a games release are usually spot on. While he did go on to state that reviewers have a hard job with “little glory” and that constantly good reviewers should be rewarded in some way, his words caused something of an outcry. However, unfortunately for Mr Braben, Metacritic co-founder Marc Doyle has rejected such an idea, and (armed with what some may call "common sense") stated that the audience is perfectly capable of deciding for themselves if a reviewer’s opinion resonates for them and deserves to be followed.
A critic's review and his or her score is an opinion - it's not right or wrong. We can judge the credibility of a critic based on the quality of his or her analysis, the depth of his or her experience in gaming, and a host of other criteria. We do exactly that when selecting critics at Metacritic.
He also rejected Braben's statement that the first to publish are usually right in their views, arguing that reviewers that are given more time to go through a game give a more well-reasoned article in the process. [Sprong] [Eurogamer]
Do you have an opinion on the subject? Perhaps you agree with Mr Braben’s idea? Tell us what you think in the comments!
The 14th Annual Interactive Achievement Awards, run by the Academy of Interactive Arts and Science, took place in Las Vegas last night with the usual pomp & circumstance that follows such ceremonies, and those that watched the event were treated to an opening video featuring Duke Nukem and Borderlands’ own Claptrap up to his usual hijinks. On the awards front, Red Dead Redemption went away with five gongs to its name, although it didn’t manage to win the top honour of Game of the Year which went to Bioware’s Mass Effect 2, which walked away with an additional two awards.
Other winners included Heavy Rain, StarCraft 2, Limbo, and even Angry Birds HD catapulted its way to an award. You can get a full list of the winners and runners up at the official website located here.
What do you think about the winners and losers from last night’s event? Do you agree or disagree with the results? Sound off in the comments!
We are just one month away from the release of Kaos Studios’ FPS Homefront, in which you’ll be fighting to liberate an occupied America from some very angry North Koreans. In preparation Kaos Studios have released another trailer titled “The Resistance” which highlights some of the arenas of battle player will be visiting during the course of the game, as well as showing off some explosive action.
After 13 years of development we only have to wait 13 more weeks until Duke Nukem Forever is finally in our hands, but today news has broken of a “Balls of Steel” Edition of the game which will be available for pre-order. Along with the game there will be an array of extra goodies, including an art book, art cards, some poker chips and dice, a set of cards, a certificate of authenticity to prove you aren’t lying and small statue of the main man himself.
We here at Dealspwn are looking forward to the return of one of gaming’s biggest icons (as you can tell from Matt’s preview here) and although there has not been details of UK-based retailers offering this Edition as of yet we’ll be sure to keep you posted the moment we hear of anything. [VG247]