Twisted Metal and God Of War director David Jaffe has founded a new studio... or should that be consulting supernatural detective firm that makes games in its spare time.Click here to read more...
In a piece reflecting on the development of God of War, creator David Jaffe has admitted that the title lacked some depth when it came to the combat and the gameplay, because he wanted to focus on the "experience" and the "journey".
If he had to do it all over, Jaffe said he'd take more inspiration from the Legend of Zelda series, and have players focus more on being the hero, rather than just sort of watching him.Click here to read more...
David Jaffe has jumped in on the debate surrounding the next generation of games consoles, agreeing with Crytek's Cevat Yerli in predicting that the next round will be the last, and that "they should be".Click here to read more...
David Jaffe isn't exactly a man lacking in opinions. The latest subject of his ire seems to be our industry's incessant concern with next-generation material. Citing inflated budgets and the cyclical nature of it all, the Eat Sleep Play creator, who'll be leaving said company at the end of this month, says he's seen it all before.Click here to read more...
Quantic Dream's David Cage, after stunning GDC with his studio's tech demo 'Kara', has suggested that there aren't enough games developers out there actually making games designed specifically for mature audiences.
"We make games - I keep saying this and this is not a very popular to be honest, but I'm not trying to be popular - I think we make games for kids and teenagers," said Cage. "And I think we totally ignore adults out there."Click here to read more...
With the Playstation Vita looming large on the near horizon, there's only one major topic on our minds this week, and that's Sony's latest handheld. Actually that's a lie, we somehow find time to discuss why Japanese developers shouldn't feel the need to emulate the West, have a massive argument about story in games, and Jon reveals an unsettling amount of love for Mass Effect's Hanar.
PWNCAST | Season 1: Episode 2 - Recorded: Feb 17th, 2012
...and much more!
Parental Advisory: We've tried to keep it as conversational and informal as possible and you should be warned that there may be some few instances of strong language.
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UPDATE: David Jaffe has leapt back on Twitter to clear things up a bit: "I have zero plans to make games like FARMVILLE and ANGRY BIRDS. I never said what I was doing post TM (and I'm still on TM along with ESP for the next months as we launch it and balance it in real time and make sure it's a perfect game and continue to support it). At the same time I will be opening a game studio here in San Diego because I really miss internal game development.
"But if I may clear this up: I was not laid off. I co-own the company. There were a few lay offs and they were very painful to do for all involved. I'm leaving because- again- games are just getting too big to direct from 300 miles away and I miss the day to day of working direct with a team."
David Jaffe, the outspoken (putting it mildly) developer behind the Twisted Metal franchise and original God Of War games, may be quitting triple-A development to pursue casual gaming titles if a report from the Salt Lake City Tribune is to be believed. According to Eat Sleep Play boss Scott Campell, who announced that the company will take a new focus on mobile games, Jaffe is "excited to go into the casual space as well" and has "some projects that he’s excited about," but they'll be following "separate paths."
However, Jaffe was quick to respond by suggesting that he won't necessarily enter the casual arena even if he does leave Eat Sleep Play.
"The rumors of me making casual games post TM - as many of you define them - are highly exaggerated." [Twitter]
'As we define them?' Interesting. We'll keep you posted.
David Jaffe has taken to NEOGAF to inform us that Twisted Metal will, to the best of his knowledge, be delayed until March 1st in Europe. This is apparently due to a number of content cuts that SCEE plan to make, including removing some of the most graphic moments from the deranged cutscenes. We've got the full statement below.Click here to read more...
Twisted Metal is one of our most anticipated titles of 2012, and we can't wait to get stuck into its ultraviolent brand of vehicular combat when it releases on February 17th. Eat Sleep Play's David Jaffe has confirmed that a demo will soon be headed to the PlayStation Network... but in an interesting twist of fate, Twisted Metal will also be receiving a day one patch to fix "a couple of bugs" and some last minute balance issues. Jaffe has frequently spoken out against day one patches, and it's a little embarrassing despite being good news as far as we're concerned.
We've got more details and Jaffe's full "super long, rambly" video blog post after the break.Click here to read more...
We're not sure how Sony will feel about this, but Twisted Metal lead David Jaffe has suggested that players expecting a deep singleplayer experience in the new game - to compare to those such as Skyrim or Arkham City - might be left disappointed, and could be better off simply renting the game.Click here to read more...
After announcing that Twisted Metal would be arriving in the US on Valentine's Day, Sony has confirmed that David Jaffe's anticipated carnage-a-thon will be hitting British shores on February 17th. [via MCV]
Twisted Metal is one of our most anticipated titles of 2012, and we'll keep you updated with the latest.
Head of Eat Sleep Play and Twisted Metal creator David Jaffe has suggested that he'd prefer it if Twisted Metal didn't come with an Online Pass system as, although it would seem like good business, keeping the good faith of its audience - particularly in light of the fact that it's a multiplayer-oriented title - is paramount in his mind.Click here to read more...
You can always rely on Twisted Metal and God Of War creator David Jaffe to deliver a frank and uncompromising opinion about game development, and his most recent blog post has shed new light on his hatred for linear and cinematic games that value style and set pieces over substance. As far as he's concerned, fully interactive gameplay is the most important thing our medium can offer, and he won't return to the God Of War franchise unless it focuses on gameplay over storytelling.
We've got the full story and quotes after the break.Clicky.
Eat Sleep Play has announced that anticipated PS3 vehicular slaughterfest Twisted Metal will be releasing on Valentine's Day 2012 - which is February 14th if you choose not to celebrate the arbitrary exchange of overpriced cards and, you know, everlasting love. Who cares, frankly, because we'll all be playing Twisted Metal anyway.
We've got a special video message from David Jaffe after the break.
David Jaffe has revealed over on the Playstation Blog that Eat Sleep Play's Twisted Metal will miss its previously scheduled October 4th release date and will now be pushed back into early 2012.
'Sony has been – and remains – a super supportive champion and collaborator on this title and all of us at Eat Sleep Play are so grateful that their patience and generosity will allow us the extra time needed to polish our demented baby until it shines,' stated Jaffe.Click here to read more...
Epic Games and Nintendo's Satoru Iwata have been making some worried noises about the rise of gaming apps being a threat to triple-A games development; suggesting that 59p games are "killing" and "drowning" the traditional market. However, Twisted Metal developer David Jaffe has hit back at these assertions by stating that "you can't put a price on fun." We're inclined to agree.Click here to read more...
David Jaffe, he of Twisted Metal and God of War fame, likes to rock the boat and, over the weekend, threw up a lovely little rant on his blog encouraging gamers, journalists and other developers alike to start calling game developers out when it comes to artistic pretension.Click here to see what David Jaffe had to say, and how the games as art debate has been detrimental to core gaming...
To be honest, this one wasn't much of a surprise to anyone. Nonetheless during their panel session at this year's Comic-Con BioWare announced that space combat would indeed be coming to SWTOR.
'Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat,' wrote Community Manager Sean Dahlberg. 'In space combat, you fly your personal ship to various "hot spots" on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars space battles.'
Now I've got to say, generally I dislike MMOs immensely, I'm a relatively solitary player when it comes to RPGs and I was highly sceptical (read 'distraught') when BioWare announced that the follow-up to KOTOR 2 would be taking things online. However, every single thing I see for this game is turning that around. Details are thin on the ground for the space combat at the moment, but you can find screenshots by following the source link. We're psyched...are you? [Shacknews]
More Comic-Con 2010 news for you. David Jaffe, head honcho at Eat, Sleep, Play, has confirmed that frenetic death racing sim Twisted Metal will support split-screen online. There were a number of pieces of unrevealed concept art on show as well, including the post-apocalyptic theme that had been nixed relatively quickly that Jaffe referred to in his blog earlier in the week. Rather amusingly, Jaffe also rubbished rumours of the game supporting 3D or the Playstation Move, news that, according to G4's reporter on the scene, went down pretty well with the crowd who started cheering . It kind of makes you wonder if anyone actually did any market research and it can't be heartening for Sony (or Microsoft for that matter) to hear people celebrating a lack of integration with new technology. [VG247]
As Jon reported earlier in the week, casual games are rapidly becoming big business, with companies like Zynga and Playfish turning over obscene amounts of profit. With Google rumoured to have invested an extravagant amount of cash in Zynga, and considering EA already bought up Playfish for a cool $300 million last year, it's no surprise that some of the other big publishers are looking to get involved.
Disney haven't exactly had the best year, although no-one's really had an excellent last six months if the figures are correct, with Disney Interactive Media continually losing money and in dire need of a big money-maker. Enter Playdom. If sources over at TechCrunch and VentureBeat are to be trusted, Disney's preparing to buy the casual gaming giant for around $600 million. If this does come to fruition, and Disney manage to bring the newly acquired Marvel franchises back in-house, 2011 could look very different for them indeed. [Joystiq]
EA's COO John Schappert, second-in-command to Captain Riccitiello, has fallen in love with the 3DS. Talking in an interview with Industry Gamers a day or two ago, he had this to say on Ninty's new handheld:
'The 3DS is just incredibly cool. The 3DS is magical. You put that in your hand, you look down, and all of a sudden it's in 3D without glasses. That's an amazing experience. I'm a huge fan [...] I think that device is going to sell like hot cakes. I think it's going to do incredibly well, and in typical Nintendo fashion they have re-energized the industry, yet again. I give them nothing but credit and we are excited to be supporting that platform with Madden, FIFA, and The Sims that we announced.'
Is that a sly little dig at Sony's big plans for specs-centric 3D? Probably. Mind you, Schappert did go on to say that he really hoped, as I think we all do, that Sony could manage to breathe some life into the PSP yet.
Rather more amusingly, Schappert couldn't help but fire off a dig or two at publishing rival Activision either, softly lamenting their business practices and clearly delighting in the talent that the Infinity Ward mass-exodus has afforded him:
'... Stories of late [regarding Activision] haven't been very positive. And we couldn't be happier to have Jason [West] and Vince [Zampella] as part of our EA Partners program, or Ted Price of Insomniac.
'I would say we're two very, very different companies. What we try to be is a company that embodies creative development, that fosters the development of games, that treats talent as well as you possibly can, because at the end of the day, that's what our industry is and that's what our company is.
'Without great people we can't have great games, and without great games we don't have much of a company and so it's all about taking care of the people that make the products and treating them as the most precious resource because they truly are. So that's really our philosophy.'
Wow. That's a short memory right there, especially considering that it really wasn't so long ago that EA were considered Gaming Enemy Number One. Yes Larry Probst, I'm looking at you and your reign of terror. But that said, if even John Carmack can forgive EA I think we can too. Your move, Activision. [Eurogamer]
Pundits, analysts and retailers have been predicting a $150 price point for Kinect, Microsoft's upcoming motion capture peripheral. However, Microsoft has remained suspiciously tight-lipped on the subject, prompting many gamers to question exactly why they're dallying. According to a new insider report from 1UP, this may be due to the massive cost of manufacturing the peripheral.
A "highly positioned, trusted source" has purportedly informed the press that Microsoft's delay in announcing the price is due to a massive internal argument over whether to break even or release Kinect at a lower price point. A cheaper price would ensure greater market penetration... but would also force Microsoft to accept a loss with each unit sold. If each unit costs $150 to make, this loss could be fairly substantial- but would explain why $150 has been the benchmark figure thus far.
At present, consider this news to a plausible rumour- though considering the staggering amount of precision optics and audio technology necessary to facilitate professional motion capture, we wouldn't be surprised if Microsoft struggles to break even. [1UP]
We recently mentioned that David Jaffe has been pathologically lying to us about Twisted Metal's dev cycle. Much like a gaming version of St. Peter, Jaffe frequently denied that Twisted Metal was in development or even on the cards- and he's finally explained why his pants have been firmly on fire these last 18 months. Apparently, it's because we deserve a good surprise!
“I was like, ‘Hell yeah! Let’s [make Twisted Metal a surprise announcement].’ But it kind of necessitated being kind of sneaky about it. To me giving fans an actual genuine E3 surprise was more valuable to me than sort of being totally honest when people ask me questions.”- David Jaffe
Okay, fair enough. Let's face it, who wasn't blown away when Jaffe blew the gaffe in style! Considering that the rumour mill was spot on about the 360S, 3DS, Portal 2 and most of the other failed surprises, it was great to have one moment that really made us jump. [Joystiq]
Portal 2 tends to dominate every 'most anticipated games' list- and Gabe Newell's surprise announcement at Sony's E3 presser has only made us hungrier. Luckily, two new gameplay videos have surfaced that explain both the story, setting and a slew of new features that Portal 2 promises to bring to the table. Very, very, very mild spoiler alert.
The first demo video introduces us to a friendly personality sphere who inadvertently releases GLaDOS from her slumber. Apparently, the insane processor will rebuild the testing facility around Chell as she explores the environment, making for a dynamic and unpredictable environment.
The second part of the demo focuses on the new gameplay features that Portal 2 has to offer. The portal gun is a lot more versatile this time around, allowing us to harness the power of tractor beams that can manipulate objects on the other side of portals; the Aerial Faith Plate (basically a glorified springboard); and the Thermal Discouragement Beam that can be reflected to solve puzzles or... thermally discourage your foes.
But don't take my word for it! If a picture is worth a thousand words then these videos put Shakespeare to shame. Whilst snippets of these movies have been available for a couple of days via handcam shots, we love it when a montage comes together with developer commentary!Trailers after the break!
In a rare moment of candour and honesty, Activision Archdemon CEO Bobby Kotick was quizzed by the Wall Street Post... and asked a remarkable question. What would he do if if he could have a single wish granted at the click of his fingers? Place your bets, folks. West and Zempella's heads on a pike? A Scrooge McDuck money vault? A lava pit built directly into the newly gutted Infinity Ward offices?
Well, it turns out that he'd charge us monthly subscriptions to play Call of Duty online... and is deeply annoyed that he didn't think of it sooner.
“I would have Call of Duty be an online subscription service tomorrow. I think we could do a lot more to really satisfy the interests of the customers. I think we could create so many things, and make the game even more fun to play. We haven’t really had a chance to do that yet, so that would be my snap of the fingers.”
When asked whether this was in the pipeline, Kotick replied: "hopefully." Remember, folks: sometimes dreams do come true... [Wall Street Post via NEOGAF]
Let's turn this around. What would you do to the games industry if you could have a single wish granted? Drop us a line in the comments!
Many gamers were amused by the fact that the new Xbox 360S will no longer be able to succumb to the Red Ring of Death... not because the problem has necessarily been rectified, but because the 'ring of light' has literally been removed! However, the 360S still has a way of telling you that something seriously bad is going down- and it's even more sinister than before.
Say hello to the Red Eye of Impending Doom.
The REID lights up when the console senses that it's running too hot- and then it literally shuts itself down after flashing up a warning. Basically, it will give us a few seconds to say a prayer and grab our ankles! One question though... can this auto shutdown occur in the middle of an autosave? This could lead to some serious file corruption without relevant safeguards. [via Kotaku]
We have mixed feelings about captain obvious Michael Pachter here at Dealspwn, but his prediction of a new Twisted Metal game was admittedly a good shout. David Jaffe's unveiling of the new Twisted Metal title was one of the few main "surprises" at this year's E3, and we've finally got a few details about his oft-denied offering.
Jaffe has been staunchly and violently denying that a new TM title was in the pipeline, but according to his Twitter feed, he's actually been working on it for 18 months. That's an awfully long time to be caught with your pants on fire, Dave! The reknowned developer has also stated that the last year and a half have been the most fun he's ever had.
Twisted Metal is clearly going to be very special indeed, though it's far too soon to make any value judgements just yet. Why not check out the recent (and crazy) gameplay trailer and see what you think? [VG247]