As the title pretty much sums, up, Yager Development have been dropped as the developers of Dead Island 2 after three years making the game. In a statement released to the press, publisher Deep Silver stated that despite the decision they were "dedicated to delivering the sequel that Dead Island fans deserve." Here's the statement in full:
"With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve. After careful consideration, today we announce the decision to part ways with development partner Yager. We will continue working towards bringing our vision of Dead Island 2 to life, and we will share further information at a later stage."
We were somewhat optimistic for Dead Island 2, especially considering how their previous game, Spec Ops: The Line, was universally praised for its storytelling, in addition to the less serious tone Dead Island 2 was going with compared to its predecessor. The game was originally scheduled to be released at in Spring of this year, but was pushed back to 2016 when it missed that window altogether. Right now we have no idea what ultimately caused the decision, but I for one think it was a shame after enjoying it at last year's Gamescom. If you fancy taking a look at what could have been, you can check out our Dead Island 2 hands-on impressions, and watch our video interview with the developers at Yager (if only for Toby the Dealspwny's appearance, which is just amazing.)
Hang on. What?
It turns out that Deep Silver are auctioning off a shipping container used in a recent Escape Dead Island promotional campaign, with all proceeds going to Special Effect, the charity that strives to improve the lives of less-abled people with videogame technology. Opening bids start at £500.
Seeing as it's equipped with an armoured door, you could use it as your emergency zombie apocalypse bunker, or else use it to ship stuff.
Remasters and reduxes are all the rage right now. It's an easy way to make a quick buck, after all, and recycle some of the best experiences of last-gen, keeping the cash coming in and hopefully picking up one or two newcomers along the way. There'll always be questions as to the deserving nature of these revamped games, particularly when it comes to titles barely a generation old, but there's something to be said for 4A Games' Metro double header getting the current-gen treatment.
Metro 2033 once used to be the benchmark for graphics card tests, and the original version still holds up pretty well on PC, but the Redux version really is a step up, with 4A porting 2033 over into Last Light's engine. The visual tweaks and upgrades are all as you'd expect: textures have been overhauled and remodelled, there's a deeper colour palette, and noticeably improved lighting -- all of which makes for a game that's somehow even more atmospheric than when it came around the first time. Better yet, 4A have redone a number of the cutscenes in 2033 to keep players in first-person mode, minimising immersion-breaking occurrences.
PC gamers might not necessarily find these upgrades particularly worthwhile, but on PS4, the games really do feel new-gen, particularly Last Light which is now far closer to its PC sibling and has some absolutely dazzling lighting effects to behold. The visual detail across both games is now realised fantastically on consoles, and the improved clothing physics, improved facial constructions and character animations in 2033, really make for a seamless experience. The console versions still can't quite boast the particle effects of the PC equivalent, but it's a marked step up.Click here to read more...
After getting hands-on with the Alpha build and seeing how the gameplay had changed, Carl sat down with game director Bernd Diemer and producer Jan Eric Lauble to chat about Dead Island 2. Topics include how the seemless multiplayer will work, why the team went with a less serious approach compared to its predecessor, and what sort of weapon combinations we can expect to find in the open world zombie slaying title.
Then Toby the Dealspwny appears and hijacks the interview. Just because he could.
Be sure to check out our hands-on impressions for Dead Island 2 from this year's Gamescom.
I really wanted to like the first Dead Island. I really did. It hit all the right boxes in terms on concept – 4-player co-op with a huge world to explore, customisable weapons to find and upgrade, varied enemies to kill – but it was all undone by a hugely inconsistent tone and some of the worst voice acting in recent years. As such I didn’t get very far into the game despite multiple tries to play through it, and I made sure to give Riptide a wide birth as well.
So it came as a welcome surprise when the Dead Island 2 announcement trailer caught my attention with a new, less serious tone that looked to inject some fun into the series. “This is exactly what happened last time, Carl, and the game didn’t live up to the hype,” I told myself, but after getting hands on with the game at this year’s Gamescom I’m far more optimistic that the handover of development from Techland to Yager Development (makers of the criminally underrated Spec Ops: The Line… if we ignore that multiplayer) will make it a win-win situation for both Deep Silver and consumers.Click here to read more...
Is nothing Sacre...
Nope, can't do it. This is no laughing matter. Deep Silver have dredged up the bones and bits of the Sacred IP, chucked most of them out, and used the remaining pieces to assemble a game bereft of any particularly worthwhile. Sacred 3 bears the Sacred name, but it's something of a shell of a game rather than the open-world, loot-stuffed romp to which fans might be accustomed.
Gone are the expansive environments of previous, "proper" Sacred games. Indeed, Sacred 3 has more in common with Sacred Citadel than its numbered predecessor. Except it's not a side-scrolling beat 'em up designed for couch co-op -- it looks like a top-down, Sacred-esque RPG.
But it isn't.Click here to read more...
Deep Silver, or more accurately Deep Silver's parent company Koch Media, has made a couple of canny purchases from financially-floundering Crytek. Specifically, the German media outfit has snaffled up the Homefront IP, upcoming sequel Homefront: Revolution as well as its developers Crytek UK... who were previously better known as Free Radical back in the day.
If that's ringing a bell, you probably played a little series known as Timesplitters back in the day.Click here to read more...
Crytek parted with a lot of money to grab Homefront in the THQ post-mortem auction, and clearly want to get some serious bang for their buck. Homefront: The Revolution seems set to be a bigger and more impressive game than the divisive original in practically every way, granting players an open-world city to rampage through with three friends. You'll fight the occupying North Korean forces with everything you can, from futuristic vehicles to improvised jury-rigged weapons.
Better yet, it's only coming to PC, PS4 and Xbox One, meaning that Crytek should be able to go all-out on the graphical side of things too.Click here to read more...
For the next two weeks, Humble Bundle are going to be running a new bundle every single day, changing hands at 19:00 GMT. Their debut offering is a tasty collection of Deep Silver titles for a paltry sum.
Pay what you want for Sacred 2 Gold, Risen 2, Saints Row 2 and Saints Row: The Third. Beat the average (currently less than £4) for Sacred Citadel, Risen 1, Metro 2033, Dead Island GOTY Edition and the Saints Row: The Third Full DLC Package.
You could also pay extra for Dead Island Riptide, but you shouldn't, because it's naff. Thanks to dealhunter1233 @ HUKD!
I got a massive kick out of Saints Row IV thanks to its focus on giving you ridiculous superpowers, outlandish weapons, and setting you in a homage-toting version of the Matrix. It's a whole bunch of fun, and it's on sale over at the Humble Store for the next seven hours.
Gloriously slick and stylish, Suda51's Killer is Dead is certainly a striking little action title. The Gigolo Missions are desperately awful, but as Jon said in his review, "when all is said and done, though, they're just an embarrassing footnote in an otherwise exceptional experience, and a game that puts Suda51 back on form as master of substance and style."
Now only £8.03 over at GAME, if you're a fan of Grasshopper's early work, make sure you snap this up. It's a steal for well under a tenner.
Great spot by oUkTuRkEyIII.
I have only played X Rebirth for a handful of hours thus far, with the video below chronicling my return to the X universe for the first time in several years. It seems Egosoft have pulled their usual stunt of releasing a buggy, broken mess of a game, apologising profusely, and will no doubt rectify the thing over the course of the next few months.
The X universe has always been the stage for one of the more impenetrable space sim franchises out there. The sheer level of detail and scope and depth that Egosoft have continued to bring to their prized series has kept hardcore fans coming back for more, but has also presented a rather steep and immediate learning curve for those who don't want to spend an hour learning and customising key bindings and sifting through endless reams of charts and information.Click here to read more...
Deep Silver came under a little bit of fire after their CEO revealed his determination to it make the Metro franchise "more accessible for a broader gamer audience", and the company has moved to clarify their position, saying that greater accessibility will not involve dumbing down the game.Click here to read more...
Developer: Grasshopper Manufacture
Publisher: Deep Silver
Killer Is Dead hits our retinas like a neon Picasso wrapped around the business end of a sledgehammer. No-one can accuse Goichi "Suda51" Suda of being anything less than a recklessly imaginative artist, and here he's painted what is quite possibly the most gorgeous ultraviolent brawler on the market. Exquisite cel-shaded visuals gel perfectly with insane themes and bizarre distractions, not limited to chasing a tiger-riding crime boss on a motorcycle and seducing nubile débutantes in 'Gigolo Missions.' While jazz music plays in the background. On the moon.
Sometimes, however, mediocre games can sneak past undercooked mechanics and half-baked ideas behind sensational visuals. I could certainly name one or two. It's all too easy for games to trick us into believing that retinal stimulation is the same as genuine innovation, so we were delighted to discover that we were given nearly a whole month to see past the stunning good looks.
Killer Is Dead is not one of those games. Suda51's latest effort harks back to the likes of Killer7 and No More Heroes, delivering both sensational style and undeniable substance.
Click here to read more...
Deep Silver has plans to continue with the Metro franchise, after they acquired publishing duties from the now-defunct THQ. However, in a phrase that may chill fans to the bone, they also intend to make the experience "more accessible" to reach a "broader gaming audience."
Gulp. Thankfully Metro author Dmitry Glukhovsky will continue to be involved in the creative side of things, while user feedback will play a key role in any future sequels.Click here to read more...
As promised, Deep Silver have finally parted with concrete details about Dead Island: Epidemic - the zombie MOBA (ZOMBA) slated for free release on PC. Apparently the project features three teams of four players, who'll have to battle the zombie hordes as well as each other.Click here to read more...