Includes: Orcs Must Die! 2, Orcs Must Die! 2 Are We There Yeti? Booster Pack, Orcs Must Die! 2 Family Ties Booster Pack, Orcs Must Die! 2 Fire and Water DLC, Orcs Must Die! 2 Soundtrack.
Platforms: XBLA (Reviewed) | PC
Developer: Robot Entertainment
If Ronseal ever made a game, it would probably look like this. The striking title of this genre mashup from Robot Entertainment serves both as an imperative and indeed the entire theme of the game. You'll be doing exactly what it says on the tin, culling the monstrous blighters in their thousands.
But first, a spot of backstory. Thankfully I don't really have to go into detail here as Robot have lovingly put together a helpful free comic that you can scroll through here which explains all about Rifts, the Order, Orcs and why you really do need to make sure that they die. Essentially, Rifts are the source of all magic, interconnecting portals that bridge magical plains, and you - once your grizzled mentor has accidentally kicked the bucket - are charged with making sure that the hordes of Orcs besieging the fortresses built to protect these Rifts, never get anywhere near them.
So far, so good. Tower defence is hardly a barren genre, far from it. But the difference here is that you're not just marshalling against an onslaught, you're down in the trenches taking the fight to the enemy, backed up by a dazzling array of traps - both mechanical and magical - to help you in your task. Of course, not all of them are available to begin with. At the start you have a fairly paltry choice of weapons and traps - a crossbow, a bladestaff, a spike trap and a tar pit - but they are effective nonetheless. Moreover, it's not long before you're scything your way through levels, racking up the points and the handy skull rating.Click here to read more...
Robot Entertainment have announced the release dates for their upcoming strategic action fest Orcs Must Die!, with the game slated and dated for next month. The game will launch on XBLA on October 5th, with a Steam release the week after on October 12th.
'The slaying hour is nigh upon us,' said Patrick Hudson, CEO of Robot Entertainment. 'We can no longer restrain the enemy at the gate. We will soon turn the rift defense over to Xbox and PC gamers to beat back the mob and save the Order!'
It wasn't Gears 3, which showed up to the Play Day with Horde and Beast modes for some multiplayer action, that impressed the most at Microsoft's introduction to Gamescom. Nor was it Halo CE: Anniversary Edition, with its Reach-rendered matchmaking modes. Forza 4 attracted the largest gaggle of gurning games journalists, but for us it was the half hour we spent chatting to Robot Entertainment and spending some time with their simple, yet satisfying XBLA action-defence title Orcs Must Die that proved the highlight of the afternoon.
Toy Soldiers proved that you can make defence games better by sticking the player into the action as well, making them an active part of keeping bad things - in this case, slobbering, slavering orcs - from one's door. But Orcs Must Die takes this to new levels. It might be your fortress under attack from ravening hordes of pimply, viridian uglies, but you're tasked with taking the aggressors out. Completely. With impunity.
To that end as the game unfolds on any of the 25 levels, your main objective is to kill orcs. All of them. Their main objective is to get from the gateway to portal rifts that you have to protect. Too many orcs reach the rift and it's game over. It's a simple premise, a fairly classic defence standard at that, and as you progress from starting out with one gateway and one rift, gradually those numbers increase as the game becomes more and more difficult. and you're not just an armchair architect general this time, with a bird's eye view of the action. No, this time you're on the floor, on your own, protecting your halls with your own body.Click here to read more...