Been meaning to try out Demon's Souls for a while? Well, you'll want to jump on this £9.99 deal then, which is a few quid cheaper than the next best offer.
Demon's Souls was the one that started it all. All the nasty, abusive, but oh so addictive gameplay which went on to become Dark Souls and of course, Bloodborne. The servers were originally supposed to be turned off years ago, but it's unclear as to how long they were left on. The game's still playable without them, you'll just be missing out on the hints, ghost death replays and invaders.
Thanks to rowan131.
We loved Lone Survivor here on Dealspwn, and creator Jasper Byrne has revealed a few tantalising tidbits for new game that he's working on - a title that, according to Byrne himself, is shaping up to look a little like The Legend of Zelda: The Phantom Hourglass meets Demon's Souls.Click here to read more...
Dark Souls is Demon's Souls "2" in any sense of the number.
After sitting down with a few members of the dev team, executive producer Kei Hirono explained that Dark Souls was a spiritual sequel to Namco Bandai's cult sleeper hit in terms of mechanics and tone... but that it will "double everything." The number of enemies will double. The amount of weapons, armour and items will be multiplied by a factor of two. And, most importantly, so will the difficulty. Hirono freely admits - nay, boasts - that players will die twice as often in Dark Souls as they did in its, but that death is no longer the obstacle to progression it once was.
This is made possible by the new Bonfire checkpoint system that allows players to respawn without penalty after they die. As well as being dotted around the world, a small number of these checkpoints can be collected and tactically deployed before tough battles; removing the need for the laborious backtracking of the original. Searching for extra bonfires will significantly enhance the need for exploration and straying from the beaten track. There's also no Soul Form this time around - which is likely to be a divisive move that will split the fanbase down the middle.
Click here to continue reading our Dark Souls preview >>
I've yet to play Demon's Souls. Namely, because I value my sanity. I've heard of many a gamer crushed under From Software's punishing dungeon crawler, and I don't plan on joining them. That said, if we have a few masochists in the Dealspwn audience today who don't mind throwing the odd controller against the wall in frustration; then you're in luck. As Play are currently offering Demon's Souls for just £13.99, saving you just under a quid.
A couple of quid cheaper than the competition, ShopTo has dropped its price for Demon's Souls by another 10p...aren't they lovely. It was a penny cheaper at Zavvi back in Jan, but they've bumped their listing up to over £17 now. As for the game itself, you'll either adore the punishing difficulty curve and soak up the frustration as you press on for reward, or you'll put a dent in the wall after you hurl the controller at it in a bout of blind rage. Are you hardcore enough? If you are, there's a vastly rewarding game waiting for you. I'd pick it up quickly though, stock across all merchants doesn't exactly seem to be plentiful. Nice one WalnutSoap.
If you're craving for a genuinely challenging videogame experience, then look no further than Demon's Souls. It's quite possibly the most brutal, emotionally-turbulent experience thus far this generation. The price is good now, though. £14.85 at Zavvi. Be warned, however, as don't expect a tip-toeing tutorial or forgiving pacing. Your time spent in Demon's Souls will be rough. However, what the controller-clenching brutality of Demon's Souls' yields is such cathartic relief you wonder why you're content with the likes of Fable 3 and Zelda's inability to truly frighten and thus reward your success.
After months of arguing about processors and costings, the Kinect hardware is now set in stone. However, a new report from Eurogamer suggests that Microsoft is hard at work on the only other variable: the firmware and drivers. Kinect's depth sensor resolution is yoked to a maximum 320x240 by its own firmware- but could theoretically be cranked up to 680x480 with some clever compression and patched software. This would allow Kinect to recognise wrist rotation and finger movement, which would exponentially increase the scope of the game experience that it could offer. All in all, EG's source suggests that the accuracy could approximately quadruple.
This is still a rumour at this stage- but you'd better believe that Microsoft are looking into it. We'll bring you a solid information or retire the rumour as we more details become available. [EG]
This enhanced accuracy probably would have come in useful for Thrixx's upcoming title. They're a veteran erotic games outfit that promised to use Kinect's motion control potential to provide "another exciting interface option for users of the sex simulation software to control the experience in extraordinary new ways"... but fortunately (?), Microsoft has stepped in to block any overtly sexual content reaching the Xbox 360 after a bizarre trailer hit the net earlier this week. Probably for the best, all things considered. [IGN]
Atlus have announced that the Demon's Souls servers will be extended yet again after their niche sleeper hit proved to be immensely popular beyond their wildest projections. Whilst opinions are divided about whether it's a genuinely great time or just a genuine grind, there's no doubt that a serious community has formed to leave notes and traps for other players. Atlus have restated their intent to keep servers active for as long as possible... and will be holding a White Tendency event beginning December 20th.
Infinity Ward's Modern Warfare 2 delivered unprecedented FPS sales... and Treyarch handily stepped up to the plate with Call of Duty: Black Ops. However, EA boss John Riccitiello believes that they- not Activision- are placed to deliver the next great shooter. In an interview with IndustryGamers, the loquacious exec merrily poured scorn on Treyarch, who are widely considered to be the industry's golden boys at present.
[Treyarch] didn't make a 90-rated game; I think it's 86 now. I don't think review scores are the be-all and end-all, but we all know a mid-90 when we see it, but this was mid-80s. I don't think you could anoint them by an executive saying: 'It's so.'
The question, I think, really is: 'What developer is going to put forward the next great FPS that sort of follows [what Infinity Ward did]?' It's wishful thinking, and let's hope for Activision's sake they're right.
I think it's far from proven that the gaming consumer views a product from Treyarch in the same category as a product from what was Infinity Ward.
Later in the interview, Riccitello stated that he'd be surprised if EA wouldn't "take a notch out of Activision" next year; citing the success of Battlefield Bad Company 2 and the recently-released Medal of Honor. [IndustryGamers]
Whoa there, John. We love big words and fighting talk just as much as the next site... but after the over-hyped MoH was loudly and thoroughly lambasted by the community, the onus is on EA to quietly deliver. Actions speak louder than words.
Want to weigh in on this one? Drop us a line in the comments!
Known as one of the meanest games on PS3, with its screw-you attitude to save points and fairness, this is only for the true masochist. The best element of the game has to be the online help as you see ghosts of how other players died and read hints left behind by them too. We'd love to see this included in other games. While classed as an RPG which would generally mean a 30+ hour game for most, a Japanese fella managed to beat the game in under an hour with the mother of all speedruns. For the rest of you mortals though, expect a long hard road to hell.
This year's prestigious Golden Joystick award winners have been announced, with Bioware's Mass Effect 2 and PopCap's Plants vs Zombies receiving two trophies apiece. There weren't too many surprises this year, with the big names snagging most of the major awards. It was odd to see Guitar Hero 5 make the list, mind. Here's the full list for your perusal along with links to our coverage and reviews. Remember that this list lags behind the times somewhat.
Do you agree with the list- or would you have liked to have seen some other lesser known games on there? Have your say- or make your own awards list- in the comments! I'd have loved an Indie Games category, personally.
Despite many pundits predicting that Nintendo would slash Wii prices over the next couple of months, President Satoru Iwata has confirmed that the. However, he as also admitted that the Wii needs a offer a new incentive and unique selling point to attract a new generation of consumers... which he thinks the new Red Wii is currently providing.
Of course, we cannot say [a price cut] will never happen, but we are not thinking of it for the near future.
Those who really wanted [a Wii] would have already bought it, so now we need to reach those who considered it but never got around to buying it. -Satoru Iwata
To be honest, I can see the logic in this decision. The new Mario 25th Anniversary Wii SKU is priced competitively enough to provide an inexpensive 'stocking filler' when compared against the Xbox 360 & Kinect bundle and even the (admittedly valuetastic) PS3 & Move Starter Pack. Analysts (and even THQ) have predicted a Christmas upswing for Nintendo hardware- and we'll keep an eye on the numbers over the holiday season. [Associated Press]
Remember Project Dark? From Software's current project (unveiled at TGS) looked for all the world like a direct sequel to divisive sleeper hit Demon's Souls... but apparently it isn't. Speaking to The Guardian, From Software producer Takeshi Kajii bluntly denied that they're working on a second installment.
At the moment, my answer is "no sequel!"
However, we have been encouraged by all the players, and this title is so well supported, and besides we like this title so much… Well, this is my own feeling, but I think one day we could bring you another Demon's Souls...
Kaiji also confirmed that they had no plans to introduce Playstation Move into Project Dark or Demon's Souls (via patch). If there were to be a sequel, it will apparently require better QA testing to iron out exploits/glitches as well as some improved AI. [Guardian.co.uk]
Depending on who you ask, Demon's Souls is either an incredible breakthrough RPG that delivers a harrowing and undeniably enriching experience... or a miserable little grind that overcompensates for its short length by being obnoxiously difficult. Suffice to say that it's a true marmite title that will either delight or disappoint, but this price is a considerable saving if you want to take the plunge and find out. Why not check out Brendan's full review if you're having trouble making up your mind?
Today's games industry is plagued by many pitfalls and problems, including the global economy, shifting trends and Japan's apparent atrophy. However, when asked by MTV Multiplayer, Mafia II's executive producer Denby Grace has a definitive theory about the biggest current problem with gaming.
"It's a very good question and maybe a little general for a concise answer. An obsession with gay space marines."
So there, apparently. There's no doubt that burly power-armoured soldiers play a major role in many games... but I'm afraid that this trend won't change until we stop buying them. Plus, considering the quality of the Halo, Killzone and Gears of War franchises, I'm not sure it's necessarily a bad thing.
When asked about where he sees gaming going in the next five years, Denby replied:
Bigger, shinier... and hopefully more innovative with better and better writers and narrative in our medium.
Denby Grace went on to make a number of other interesting points in the interview... but it's a little odd to see Mafia II's senior producer blaming other games for being derivative. It's not as if the industry is obsessed with open-world sandbox crime games, after all... [thanks, MTV Multiplayer Blog]
Immigration was one of the key issues of this year's general election, and our current coalition government plans to limit the number of non EU workers that are allowed into the country per year. Since Dealspwn is a games blog, this would usually be out of my juristiction... but British trade association TIGA now claims that this measure will actually hurt our homegrown developers in the long run.
"Our research shows that 39 per cent of developers suffered from skill shortages in 2009,"
"If skilled personnel are not available in the UK then games businesses must be free to recruit them from elsewhere. These arbitrary limits could prevent development studios from completing projects on time, stymie expansion plans and limit the ability of studios to win new contracts."
"This would simply damage the ability of studios to complete their projects on time and impair the quality of game development." - TIGA boss Dr Richard Wilson
TIGA also believes that the proposed immigration cap will force potential investors to pour their money into competing nations. Combined with the Coalition Government's decision to scrap the UK gaming tax breaks, our current leadership isn't exactly making things easier for our gaming industry in these harsh financial climes. [Gamesindustry]
What could the government be doing to make things easy for our British developers. Does our games industry deserve special treatment? Have your say in the comments!
Most of us expected From Software to announce a direct sequel to surprise PS3 sleeper hit Demon's Souls at this year's Tokyo Game Show... but instead, they've revealed that their current upcoming IP is entitled Project Dark. Don't despair just yet, though, because we have a trailer for your eager delectation. Have a look and see if any of it seems familiar (courtesy of Gamespot).
Everything from the art style from the perspective is jarringly reminiscent of Demon's Souls... and it's therefore likely that Project Dark is just a working title. It's referred to as a "project", after all. Regardless of the name, From Software's newest action RPG is headed both to the PS3 and Xbox 360 next year. We'll keep you posted. [via Kotaku]
Developer: From Software
Publisher: Namco Bandai Partners
For many, Demon’s Souls will be like Marmite, with its love it or hate it appeal. That’d be fine except many gamers will be struggling to get the lid of the damn thing. This RPG game’s tutorial gives you a few weak enemies while going over the controls and just as you start to think ‘this isn’t so bad,’ a boss appears and kills you in one hit. Welcome to Demon’s Souls, meatbag.
In this dead Soul form, your health is greatly reduced and you’ll have to defeat a boss to get your body back. To avoid going insane, it’s best not to think of yourself as ‘dead’ in the traditional sense. You’ll be spending most of the game in this state, so just get on with it.
Dying sends you to the Nexus, which is the game’s hub where you upgrade or buy weapons, buy magic skills or upgrade your stats. Although you can only do the later after defeating a boss. From here you select which area you want to travel to. The first castle you arrive at is impressive in scale and detail, but any sense of hope dwindles when a huge red dragon arrives with a mouth full of corpses. That’ll be fun later. Much, much later that is.
This is where the game really starts to show its true nature. You won’t exactly be storming the castle, just slowly shuffling your way forwards one kill at a time. You’ll die again soon (even though you’re already dead) and be returned to the start of the level with all your Demon Souls removed but any items still intact.Click here to see if Demon's Souls lives up to its name of the meanest game on PS3....
June 2010 New Releases
Quite a fun little week to end th month of June. Whether you're up for a combination of the cute and the sinister with Naughty Bear - the only game in existence to lay claim to having something in common with both Winnie the Pooh and Codename 47 - or fancy dipping into the first four years of Harry Potter's Hogwarts life as seen through the eyes of Traveller's Tales, there might well be something here to make you chuckle. Otherwise, UK based PS3 fans can finally get their mitts on Demon's Souls and the robots in disguise make a colourful return.
How to use: Click on the title of the video game if you would like to see the cross platform possibilities. Click on the game cover of the platform of your choice to see the price comparison for that particular game, showing you the cheapest prices from UK online retailers.
NB. Good games take time so be aware some of these dates may well change.
22nd - 30th June 2010:
25th June 2010
25th June 2010
25th June 2010
|LEGO Harry Potter: Years 1-4
25th June 2010
25th June 2010
|Sherlock Holmes and the Mystery of Osborne House
25th June 2010
25th June 2010
|Transformers: War For Cybertron
25th June 2010
Whilst Japan and the US have been able to enjoy the wonders that Demon's Souls has to offer for a couple of months now, we in the UK and indeed the rest of Europe have had to wait patiently for our chance to take part in its epic romp through medieval times. Luckily, this pre-order deal should make the wait for the 25th June a little bit more bearable.
NB. Remember to use the following code to get the game at the advertised price: FTSL15-1
Tesco Entertainment are parting with copies of the game for £29.58, which'll save you over £5 on the next best pre-order deal of £34.95 coming in from Zavvi.
Demon's souls throws gamers into a harsh, unforgiving world, filled with dread, and its up to you to change this by overcoming the cruel enemies that are waiting to pummel you into the ground at every opportunity. The gameplay shadows the feel of the game by pitting you against foes that will almost certainly cause you to lose your life, however its advisable to make sure you survive for two reasons; one, the game actually gets harder the more you die!; and two, you'll lose the cash you've earned along with the experience you've collected prior to dying. Now this might sound like an infuriating combination that'll lead to many a smashed control/LCD screen, but it actually adds to the charm of the game, filling you with pure joy when you finally manage to take down a boss character.
The combat is incredibly varied, allowing you access to different controls depending on whether you wield your weapons with one or two hands. One of the big advantages of a single handed grip is that it frees up your other hand to grasp a shield, which you can use to block and parry your enemies attacks and may leave them open to a critical attack. The enormous range of combat moves is almost impossible to master after a single play-through and will be one of the many reasons that you'll want to replay the game.
As with most RPGs, these a whole host of ways that you can approach the game, for example you can choose to either smash your way through your opponents defences as a fearsome warrior, stand back and blast them with magic from a distance, or combine the two for a devastating variety of bloodshed.
Demon's souls is not only challenging, but also incredibly rewarding, and provides you with an experience that you'll definitely want to go back and revisit.
It's about time. Demon's Souls, From Software's critically-acclaimed PS3 exclusive, has finally been slated for European Release on June 25th. However, it will initially be available only as part of a pricey Special Edition box set (replete with art book, strategy guide and soundtrack CD)- so savvy consumers may still want to take advantage of the PS3's region free compatibility and buy an import copy. Namco Bandai will be dealing with the European distribution.
Demon's Soul's punishing (yet rewarding) difficulty level and suspected niche appeal delayed the title for 8 months; apparently, us Europeans wouldn't consider buying a game without checkpoints, regenerating health and cushy difficulty levels. Luckily, unexpectedly high import sales proved Sony dead wrong. [Gamesindustry.biz]
Any four-year old would be delighted if their father bought them a videogame, but Littlehampton kid Riley Brown ended up getting more than he bargained for. Upon opening the preowned copy of Fight Night Round 4 from Blockbuster, he discovered a small bag of marijuana that'd presumably been left there by the game's previous owner. Whilst Blockbuster has yet to comment on the incident, Riley's Father has explained his panic upon discovering the narcotics to the British press.
"He'd only been playing the game ten minutes when he came down with the bag in his hand and asked, 'Daddy, what's this?'", Andy says. "I checked and realised. I was horrified and took it off him straight away."
"But what if he'd thought it was sweets, and started munching away? It doesn't bear thinking about."
You know what else doesn't bear thinking about? Buying your four year old kid a PEGI 16+ rated game in the first place... but that's a whole different issue. I wonder if a preowned copy of Super Mario Galaxy comes with a free bag of mushrooms? [The Sun]
If you bought something from gamestation.com on April 1st, you probably signed your Immortal Soul over to them. Hidden deep within the terms and conditions was the following diabolical clause...
By placing an order via this web site on the first day of the fourth month of the year 2010 Anno Domini, you agree to grant Us a non transferable option to claim, for now and for ever more, your immortal soul. Should We wish to exercise this option, you agree to surrender your immortal soul.
We reserve the right to serve such notice in 6 (six) foot high letters of fire, however we can accept no liability for any loss or damage caused by such an act.
Classic. Apparently Gamestation was the rightful owner of over 7500 souls, but offered discount vouchers for eagle-eyed consumers who bothered to read the small print (note that the vouchers have now expired). The retailer has now legally renounced their claim to the immortal souls- so don't worry, folks: if you end up going to purgatory, it's your own fault.
Just remember: the devil's in the details. Always read the T&Cs, because the next retailer might not be so generous next time. [Gamestation]
With no UK release anywhere on the horizon, those of us who are hoping to get our paws on a copy of Demon Souls, the highly anticipated new action rpg from Atlus, perhaps ought to consider the option of pre-ordering an American version. True, this means that you will most likely be locked to US servers (so playing against gamers in the US) when using the online facilities but who knows when or even if we'll see it come out this side of the pond?
Luckily Axel Music are currently offering the title to preorder for a bit cheaper than any of the competition and even better will be shipping from the EU so there will no be no need for stressing about it getting tied up in customs for weeks and no extra tax or “handling charges” to worry about.
Axel are also offering the deluxe edition (which comes with 150 page strategy guide in a posh case as well as an artbook and soundtrack according to the site) for £49.82.
Fabled to be one of the most challenging and unforgiving RPG/action games ever, Demon's Souls has received both positive and negative responses to its oh-so-difficult gameplay, with reviewer Paint Yamamoto of Japanese games site Famitsu claiming “"This is a game you learn how to play by losing -- you'll face sudden death frequently. But keep playing... and you'll realize how deep it really is” and awarding it 9/10.
The narrative centres around the Kingdom of Boletaria which has become besieged by a thick fog, which has isolated it from the rest of the world, and overrun by demons
You can choose your character's type from one of ten “classses”, ranging from Barbarian to Priest, Thief to Royal (however you will have the opportunity to shift between classes later in the game) as well as choosing their gender and customising their appearance. There is a variety of weaponry that you can wield, with gameplay adjusting to fit your choice.
Demon's Souls utilises online play in a rather unique and clever way. You will be connected to PSN at all times while playing the game which can be be pretty handy as it gives you access to message, hints and tips which other intrepid players who have gone before you have left. Furthermore the deaths of these brave souls are also represented by a bloodstain with which you can interact to see the players final breaths. This allows you to learn not just from your own mistakes but from those of others too. There is even the option to jump in and out of others' games to either help them or make off with their soul-shaped loot.
Demon's Souls is, by all accounts, a dark game in terms of its story, visuals, sound track and the fact that you will fall down head so often you may lose count, but also a fascinating and deeply rewarding challenge. More one for those who prefer a slow, treacherous, ride to success over instant gratification and non-stop action. If you are willing to put in the time and effort to customise your character and learn from your (probably frequent) mistakes then there is plenty here to reward you.
Thanks to Andy@Xcite from Hotukdeals!