As Jon put it once -- Calling Deus Ex a “Game of the Year” is an understatement of incredible proportions. It’s like calling the Pyramids the ‘rock piles of the week‘.
It’s one of the best games ever made, and Green Man Gaming have dropped it down to £1.24 as they like to do every so often. If you've somehow never played it, make sure you snap it up at this price. It's an utter steal for what is one of the finest gaming experiences ever to be had. Cheers bandwidth bob.
Oh Daikatana, how we've totally not missed you.
It strikes me that an entire gaming generation now exists, the members of which are completely oblivious to the fact that there was a time when developers were rock gods who could invite you to "suck it down".
That's not necessarily a bad thing on second thoughts.
The reason for this nostalgic prattle is that Humble Bundle have teamed up with Square Enix for this fortnight, and you can pay what you want to bag Thief Gold, Mini Ninjas, Daikatana, Hitman: Codename 47, Hitman 2: Silent Assassin and Anachronox. If you beat the average ($7.92 at the time of writing) you'll also unlock Deus Ex: Invisible War, Deus Ex: The Fall, Hitman: Absolution, Battlestations Midway and the Nosgoth Veteran Pack. Those who pay $15 or more will receive all of the above, plus Deus Ex: Human Revolution Director's Cut, Just Cause 2, Lara Croft and the Guardian of Light, Deus Ex: Game of the Year Edition and Kane & Lynch 2: Dog Days.
Do it for Anachronox. Carl will love you forever.
Bank holiday weekends are lovely occasions. Although the Internet never really sleep, most of the news mills grind to a halt over the long weekend, and there's a calm stillness in the air... unless you listen closely, of course. Strain your ears a little and you'll hear the various bleeps and bloops denoting gamers everywhere knocking titles off of their backlogs, sampling those new titles or Steam deal purchases that they've finally gotten around to playing, or diving back into old favourites.
Star Wars Day yesterday allowed for a little reflection on that last point. Since I first saw the original trilogy back when I was nine, that universe has become a place of comfort and escape, through multiple mediums. But as well as watching all six films each and every year, Star Wars has also given me a game that I frequently return to in the shape of Knights of the Old Republic. BioWare's magnificent RPG constantly vies with Grim Fandango for the accolade of my favourite game of all time, and it's down to the story, the characters, the manner in which I, as a player, am invited to have my own adventure in the Star Wars universe, and what an adventure it is.
Just as there are books and films that I make a point of reading and watching at least once every year, so too there are games that warrant the same treatment. Some of them have stories I've simply fallen in love with, there are those that get replayed simply because they're excellent fun and mechanically masterful, and then there are others that perhaps hold some personal significance for me.
It's gotten more difficult over the past few years, of course. To be honest, when you're playing everything that comes through your inbox, it's often hard to find the time to keep these annual traditions alive. But it's those games that have gained some sort of special significance that tend to be the ones we hold onto. Here are a handful of titles that I still manage to make time for, year in and year out without fail.Click here to read more...
There's a whole bunch of savings to be had over on Steam this weekend if you're a Square Enix fan, with up 75% off on digital offerings from series such as Deus Ex, Just Cause, Hitman, and Dungeon Siege.
And if you don't already own Sleeping Dogs, rectify that error immediately!
You can find the full rundown of Squeenix deals after the jump.Click here to read more...
This week on Game Buzz we get stuck into GTA Online and the Battlefield 4 beta, we chat about the recent Half-Life 3 trademark and its interesting timing, we have a natter about Star Citizen and crowdfunding, and Jon sings the Deus Ex theme tune before suggesting the best developer mashup ever.
Apologies for the sound quality on this one, by the way. But do give it a listen, this week's Game Buzz is pretty awesome.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.
NB. Due to recent server migration, we still currently don't have access to the FTP so the YouTube embed is the only source for this week's podcast. We will, however be attempting to rectify this as soon as possible.
Eidos Montreal are planning to expand the Deus Ex universe with a transmedia push over the coming months and years, including "several connected Deus Ex games" on multiple platforms. Starting with, excitingly, a brand new title on PC and next-gen consoles.Click here to read more...
Deus Ex: GOTY Edition | Gamefly | £1.00 (save £3.99)
Voucher Code: GFDJUL20UK
Eidos Montreal have teased something called 'The Fall,' which ties in nicely with some domain registrations for Deus Ex: The Fall made earlier this year.
Could the studio behind Human Revolution be ready to reveal another chapter in the magnificent series?Click here to read more...
Just a quickie: Square Enix has registered three more Deus Ex-related domain, this time for Deus Ex: The Fall. Superannuation reports that DeusExTheFall.com, DeusExTheFall.net and DeusExTheFall.co.uk. are now all in Square's hands, which could mean that a new game is on the way.
Or not. The last time Square Enix filed a Deus Ex trademark, it was for the movie, and every publisher wants a piece of the transmedia pie. This could well be the precursor for a novel, ARG, iOS title, comic or practically anything else (perhaps even a rumoured Wii U port of Human Revolution), so don't hold your breath just yet. More as we hear it.
Square Enix have filed a trademark for the title 'Deus Ex: Human Defiance' in a move that will cover all sorts of media, leading to speculation that they might be working on a new game in the series.Click here to read more...
My first impression upon meeting Warren Spector for the first time is that he'd make a fantastic uncle: the sort of uncle who'd make you presents rather than buy them, and they'd always be thrilling and unique and fun. When we sit down in the cramped confines of a Gamescom business centre booth late on the Friday afternoon of the show there are no signs of the back-to-back interviews he's been doing for the last two and a half days. He's jovial, animated, and keen to discuss Epic Mickey 2.
"You have to remember that Disney approached me to do this game, and they pitched an idea with three killer pillars that still form the core of Epic Mickey today, one of which was Oswald the Lucky Rabbit comes back," he explains. "And I just thought 'Holy cow!', I mean think about this as a foundation for a story, whatever your medium, whether you're making a movie or writing an opera or a novel or making a video game: Older brother, rejected by his father in favour of the younger brother who steals the life that should have been his. Can you say Biblical? Can you say The Human Story? What better basis for a story can you get?!"
His eyes light up as he says, clearly still excited about the prospect for seeing how players deal with the underlying themes and moral quandaries of his game because, as he puts it himself, it's really all about the gamers themselves.
"Estranged brothers, separated at birth, have to reunite and form a family again. If I were making a movie, I would say 'Here's how I forge a family, what do you think?'. In a game, what I say is 'How important are friends and family to you?'. Every choice, every decision you make is going to help you answer that question for yourself. Take what you learn back into the real world, my friend! That's what I kind of like about games. The new game is about the possibility of redemption, but it's not 'Everyone is redeemable, don't you agree?', it's 'Do you think everybody is redeemable, or is there evil so profound that it's beyond redemption?'. Is the Mad Doctor legit? Is he really a hero? You have to figure that out, go. You can wrench emotions out of that, and by forcing the player to make those decisions, you can wrench emotions out of them too. No other medium can do that."Click here to read more...
Junction Point lead and Deus Ex creator has hit back at suggestions that today's games industry offers less variety and innovation than around the turn of the millennium when we were privy to games such as System Shock, Thief, and, of course, Deus Ex itself. The problem, he says, is rather a certain tunnel vision from core gamers, narrow interpretations of what games should be, and a lack of reporting on the wider world of video games outside of mainstream blockbusters.
The whole E3 violence thing probably doesn't help either.Click here to read more...
Warren Spector has once gain reiterated that although it might look like he's changed development focus in the last decade or so since his masterpiece Deus Ex, that he's really following the same processes and design philosophies that he's always done.
Asked what changed for him in between Deux Ex and Epic Mickey in a behind-closed-doors Q&A session with Dealspwn at Gamescom this year, Spector's response was relatively simple: on the one hand he doesn't see it as a huge change at all.Click here to read more...
I want to talk about three buzzwords today, and I'll have to ask for your indulgence as I get slightly angry about the semantics of marketing doublespeak and the damage it's doing to our industry. So many of the press releases we get these days, usually pertaining to shooters or hack and slash titles, come bearing emphatic statements supposedly to do with quality. But a trend has arisen wherein, perhaps in attempt to move away from the somewhat childish connotations associated with the word "game", titles bearing 18-certificates now have to come with a blurb that spells things out. Just in case you weren't aware, folks, these are "mature" games, with "dark" subject matter, told in a "gritty" way.
This is all bollocks, of course, because nine times out of ten, what this actually means (and this is a direct translation) is "We've filled this game with guns, violence, and maybe some boobs, you'll shoot a lot of people in the face, and everyone will speak in a gravely voice and act like The World is at stake."
To be honest, I think the game that first started to really make mme angry about this was Kane & Lynch 2: Dog Days, the insinuation being that a bit of wobbly-cam and buckets of grime would make for an intense, dark, and gritty adventure. Except it didn't. It made for a nausea-inducing standard third-person shooter. There was talk of Inversion featuring a relatively gritty and mature storyline. Of course, it had about as much bearing on the action as an ant might have on a football match. The obvious current talking point is Visceral's take on Army of Two, which is literally described as "intense, mature and grittier" by EA.Click here to read more...
According to Warren Spector, Epic Mickey 2: The Power Of Two will have more in common with Deus Ex than some players might believe.
No, there won't be any cyborgs. Or Dragon's Tooth swords. Or insane AIs. Stop asking!Click here to read more...
Eidos Montreal's general manager, Stéphane D'Astous, has suggested that rebooting an old IP with new "flavour" can lessen the need for new IP.
With D'Astous' studio having released Deus Ex: Human Revolution to critical acclaim last year, and with a Thief revamp on the way, he suggested that a familiar brand - if used in conjunction with innovation and new ideas - can lead to increased sales.Click here to read more...
With the original Deus Ex consistently hovering around the top spots in any site's Best Game Ever list, Human Revolution had much to live up to. However, the designer of the original game, Warren Spector, is certainly one of those people who think Eidos Montreal's title lived up to expectations...even if it did "drive him nuts" at times.Click here to read more...
The Guinness Book Of World Records revealed their choice for the best ever videogame endings last week, which was apparently canvassed from over 13,000 gamers. And we weren't happy about it. Numerous bizarre decisions prove that democracy sometimes doesn't work, so to combat this travesty, we've exhaustively argued, debated and thrashed out a list of our very own.
Gameplay and story are both equally important here, but they pale in comparison to one deciding factor: emotional impact. This can be anything from the exhilaration you'll feel after besting a massive boss or hectic final encounter, the joy of a happy ending, heartbreaking revelations or the satisfaction of seeing plot threads sewn tightly together. We hope you approve - and want to hear from you regardless.
Honourable Mentions (no particular order): Serious Sam: The Second Encounter, Modern Warfare, Golden Axe, Final Fight, Kingdom Hearts II, System Shock 2, Halo: Combat Evolved, Uncharted 2, Silent Hill 2, Conker's Bad Fur Day, Hitman: Blood Money, Black Ops, The Elder Scrolls IV: Oblivion, Marathon Infinity, Heavy Rain, Half Life 2: Episode 2, Braid
Note that this list is full of unavoidable spoilers. You have been warned.Click here to read more...
Green Man Gaming continues their month of deals with a new batch to temp you to part with your money. While Homefront can be bought for a lot cheaper over at The Game Collection, there are some great savings on some of today’s offers. Hightlights from the bunch are Batman’s latest adventure in Arkham City, which comes with a nearly £10 saving, and Renegade Ops, which comes with a saving of £7.50 (but it’s worth noting that this particular offer is only valid to those in the UK.)
While you can pick up Deus Ex GOTY Edition for 97p if you reserve and collect at PC World, those that don’t want to venture out can pick it up for less than a price of a pint and save £3 on the next best offer. There are also savings on Hitman, the Penumbra Collection, and Worms Reloaded. See the full list below.
Developer: Eidos Montreal
Publisher: Square Enix
How can you follow a game like Deus Ex? Invisible War failed to satisfy our expectations despite actually being a capable game in its own right, leaving us to wonder if the original could ever successfully be complemented by a sequel. After all, it's probably the best game ever made. Eidos Montreal, however, made the brave decision to develop a prequel and a stylistic reboot to the series - and as it turns out, the decision has paid off with one of the finest games you'll play this generation.
After security consultant Adam Jensen's company is attacked by a mysterious group of cyborg commandos, the reluctantly augmented hero is catapulted into a dystopian web of conspiracy, corporate espionage, paranoia and the far-reaching implications of human augmentation. Shades of grey and no clear boundary between good and evil define the experience, resulting in a thrilling mature narrative that's packed with revelations and fragile alliances.
Click here to read our comprehensive Deus Ex: Human Revolution Review