PS4 owners can get themselves a copy of Devil May Cry: Definitive Edition for just £16.99 delivered at base.com. Xbox One owners will have to fork out the extra 25p if they want to grab a copy from Gameseek for just £17.24 delivered.
Devil May Cry: Definitive Edition includes all of the stylish action gameplay from the original release, all previously released downloadable content (including the Vergil’s Downfall campaign), plus brand new modes and additional content, making this the ultimate offering for Devil May Cry fans.
Thanks to AnimeDude92 and nunn at HUKD for the heads up.
Capcom and Ninja Theory have apparently learned some "elaborate" technical lessons from Dragon's Dogma, allowing them to make the upcoming Devil May Cry reboot feel like it runs at 60 frames per second... even though it won't.Click here to read more...
There's a new trailer out for DmC, and it features some acrobatic combos, plenty of demon slaying, and copious amounts of heavy metal. Turn everything up to 11 and bask in some very familiar-seeming action.
Is the art-style still something of a barrier? Still pissed that emo tried to kill the metal? Or are you itching to get to grips with the flashy combat?Check out the video after the jump...
Capcom's Chairman and CEO, Kenzo Tsujimoto, has told investors that the company plans to "reduce the time needed to develop major titles from the usual three to four years to only two and a half years," during a briefing call reflecting on the previous fiscal year.Click here to read more...
The latest DmC trailer from Capcom and Ninja Theory has a god-fearing newsreader describe youthful upstart Dante as a "terrorist" and a "known sexual deviant", before the semi-naked demon slayer crawls out of bed and starts handing out cans of smackdown to some foes around what looks like Coney Island.
There's still a little bit of the petulant American teen about him in this trailer, but the action sure looks familiar, and we rather think that's a good thing. Still no word on a release date, mind.Click here to read more...
We'd just quite like for DmC to come out now, if only to stem the swathe of drama that's surrounded it since announcement - from forum rage to death threats, even series creator Hideki Kamiya waded in with some backlash. Ninja Theory are putting it down to cultural differences, reiterating that it's not as if they're systematically removing aspects of the series, but rather developing a game with a slightly new flavour.Click here to read more...
It would appear that Ninja Theory are looking for a little assistance in making sure that their aesthetically striking, narrative-driven revamp of the Devil May Cry series fits in with the series' legacy. To do this, it's been reported that the studio are inviting some prominent members of the Devil May Cry hardcore gaming community to go and playtest the game.Click here to read more...
Capcom recently surprised us with the reveal of Dragon's Dogma: an open-world fantasy action RPG from the team behind Devil May Cry IV. Hideaki Itsuno and Hiroyuki Kobayashi pledge to merge the typically beardy fantasy world of dragons and dungeons with technical, stylised combat... and even though it's still early days for the fledgling franchise, Dragon's Dogma is already an absolute blast at this early stage. In addition to the Gryphon's Flight boss fight already demoed at their Captivate event, Capcom brought along a brand new level to show off the squad interaction and close quarters fighting in action.
Let's start with a brief recap in case you're unfamiliar with the premise. Dragon's Dogma allows players to choose from a selection of character classes and descend into a sprawling open world in pursuit of massive monsters, nuanced combat and high adventure. An armoured warrior, knife-wielding 'Strider' and a spellcaster provide markedly different fighting styles and opportunities, and the new E3 demo casts players as a durable fighter leading a team of AI 'Pawns' through a tight dungeon (typical of countless interior environments scattered throughout the game world). These followers can be freely recruited from the randomly-generated NPCs milling around the enormous game world, and level up along with you whilst augmenting your own abilities. They can also provide serious backup in battle... but more on that later.
Click here to continue reading our Dragon's Dogma hands-on preview >>
Ninja Theory's planned reboot of the Devil May Cry franchise caused a media storm when it was announced last September, but not entirely for the right reasons. Series fans were vocally dismayed by youthful Dante's new (old?) look, and many wondered whether Ninja Theory has what it takes to deliver an experience that does the original games justice. To allay our fears, a Capcom staffer has spoken out to state that they're aiming for the "perfect" Devil May Cry... as well as the best game in the series to date.Click here for more Devil May Cry details...
Screen Gems, who also partnered with Capcom to finance the four financially successful Resident Evil films, have now purchased the rights to the Devil May Cry, with screenwriter Kyle Ward - who also penned the Kane and Lynch script - already scribbling Dante's adventures into film form as we speak. Ward has only one credit to his name, with Fiasco Heights due for release this year, and no director or actors have been mentioned as yet.But we have got some tasty info on what the film might be about. Come on in and find out!
While the initial shock of last month’s announcement of Ninja Theory’s reboot for Devil May Cry has now passed, it appears the topic is still in full flow and won’t subside with arguments on both sides over Dante’s makeover continuing to be voiced. Even series creator Hideki Kamiya recently weighed in on the subject. In response, Ninja Theory have confessed that they were told by Capcom to “go crazy” with the redesign in hopes of injecting something new into the franchise.
“I think with Devil May Cry, [the deal] was a great opportunity. It is a beloved franchise and for us it was a very good fit – it’s all about the things we love; high energy fighting and cool cinematic.” “It was also a project that wasn’t an original IP, which we’ve never tackled before. This deal was of course a no-brainer for us.” – Ninja Theory chief Nina Kristensen
With Enslaved released tomorrow there’s no doubt that more focus will be put on the reboot in the near future, whether you’re a fan of Dante’s new look or not. [VG247]
Formaly a Japan-exclusive title, Super Mario All-Stars is a collection of the classic Mario games for the Wii that not only contains SMB 1, 2, 3 and the Lost Levels but comes with artwork and a soundtrack CD filled with music from the start of the franchise right up to the modern releases. However today Ninty have confirmed it will be arriving in the UK on 3 December, right in time for Christmas. Something tells me households up and down the country are going to be filled with the retro noise of collecting gold coins this December. [Official Nintendo Magazine]
Fans who were eagerly waiting for Epic’s next entry in the Gears series were dealt a blow recently with Gears of War 3 being pushed back from a rather specific April 2011 to a rather vague Holiday 2011. Fear not though, Microsoft has today announced multiplayer beta will take place before the release. At least you won't be waiting too long before you get to rev up the chainsaws on your lancer once more. However the interesting part of the news wasn’t necessarily the beta announcement; the multiplayer will be “featuring dedicated servers.” That’s right folks, we can finally look forward to less lag when curb-stomping your opponent. While no dates have been announced we’ll be sure to keep you posted. [Joystiq]
It would seem that the technical details regarding the hardware inside Nintendo's upcoming portable wonderbox - the 3DS - have been reportedly leaked. An anonymous array of specifications, landing on the doorsteps of IGN, reveals that the machine will be sporting two ARM11 CPUs, one 133Mhz GPU, 4MBs of VRAM, 64MBs of RAM and 1.5GBs of flash storage, which is a massive step up from the DSi's 256MB. With that amount of storage room, we might even see an overhaul of Ninty's online service and a renewed emphasis on downloadable content and support.
More impressive, though, is what this report might mean for the system's graphical potential. Previous details had suggested a level of power equivalent to that of the Wii but, if this new information is to be believed, IGN's report more closely likens the graphical processing capabilities to that of a low-resolution Xbox 360.
We managed to get hands on with the 3DS a month or two back and we're highly impressed with the system's potential. Working off of the back of the DS and DSi's enormous successes, the 3DS always had some big shoes to fill but, on the evidence of this report, it looks like it's certainly got the potential to pack a punch in the next generation portable market. With the PSP2 reportedly showcasing some impressive power too, though, it'll almost certainly come down to the games. Let's hope Sony can bring their A game to this particular battle. [GamesIndustry.biz]
Apparently, the new Devil May Cry aims to bring back the cool. Confirmed last week, along with a bit of a stylised revamp, Dante's new dark-haired, moodier look took a few people by surprise. Actually, that's putting it a bit mildly. Lots of fans immediately began angrily berating the design decision, including original creator Hideki Kamiya.
But Ninja Theory's lead creative Tameem Antoniades is of the opinion that the series is out of touch and out of date and needs to change with the times:
It’s about Dante being cool and making you feel cool when you’re playing it, and so the combat and the style system and everything is integral to that [...] But, you know, what was cool  years ago [...] isn’t cool any more.
If Dante, dressed as he was, walked into any bar outside of Tokyo, he’d get laughed out. What Devil May Cry did when it launched was it brought everything that was great about action cinema like the fashion, music – it was like a cultural melting pot – and I feel like now, for Devil May Cry to have that same impact, it needs to draw on new things.
New music, new ways of cinematography, new fashion.
Antoniades didn't stop there either, hitting back at Kamiya's criticism with a remark regarding the latter's most recent game Bayonetta:
I love [Bayonetta]. I think it’s awesome. It’s taken everything – it’s just gone to a total extreme.
But in terms of, ‘Do I think it’s cool?’ No, not at all. I think it’s caricatured and over-the-top and very ‘Japanesey,’ and for that absurd style it does that really well, but that’s not what I want.
On the one hand, Antoniades has a point and, let's face it, the sales figures for Bayonetta speak for themselves - a game with an exquisite combat interface yet hampered by polarising design choices. But on the other, it could be argued that DMC's refusal to move with trends helped to cultivate its own look, feel and personality. What do you think? We'd love to hear your thoughts on the new DMC gme, stick 'em in the box below! [VG247]
A few weeks back, Felix explained exactly why he thought Inception would make for a cracking game and, according to a report in Variety, it seems his dream might be realised. Speaking at a press conference for the movie's release in Rome, Nolan suggested that the difference in medium offered up attractive prospects for exploring much of the ideas in the film, of which there are many:
What we are looking at doing is developing a videogame based on the world of the film, which has all kinds of ideas that you can't fit into a feature film.
That's something we've been talking about and are looking at doing long term, in a couple of years.
Frankly, I could not be more excited about this, provided that Nolan himself is involved as much as possible. We're not talking rushed movie spin-off here, but rather one of Hollywood's most interesting and thought-provoking directors has highlighted gaming as a medium that can do things film can't. Stick that in your pipe and smoke it Mike Newell!
If this is given the time and money it deserves, it could be utterly fantastic, not to mention a crossover of some cultural significance. [1UP]
Our regulars may remember that we caught wind on a secret parallel project that Ninja Theory were running in parallel with Enslaved. Subsequent rumours appeared to suggest that this project might be none other than the next Devil May Cry... and Capcom have just announced that this is right on the money.
Entitled simply DMC, this new stylish hack & slash promises to deliver a little backstory to set up Dante's larger-than-life character. Here's what we know, fresh from the press release.
“Set against a contemporary backdrop, DmC will depict a duplicitous world where nothing is ever as it seems and the line between good and evil is constantly blurred. Spurred into action by the promises of a trusted relation, Dante bursts into this world intent on revenge at any cost.”
It's far too soon to talk release dates, but naturally DMC has been confirmed for both Xbox 360 and PS3. We'll keep you updated by the wire.
Yet Another rumour has been confirmed courtesy of the Tokyo Game Show! We've been howling about the possibility of a PS3 HD revision of Team ICO's classic titles for months now... and finally, the poorly kept secret has been let out of the bag.
“We can confirm that we will be releasing an HD version of ICO and Shadow of the Colossus. More information will follow during the Media Briefing at TGS tomorrow ”- SCEJ Rep to VG247
It's about damn time... and we'll be bringing you the details tomorrow. [Thanks, VG247]
Famitsu magazine has spilt the beans on the crossover project from the (worrying) minds of Suda 51 and Shinji Mikami. We promised you that we'd deliver the details as soon as we heard anything... so here goes.
It's entitled Shadow of the DAMNED; and will feature motorbikes, demonslaying and a hellacious romp through the underworld. We'll know more after the EA presser later on today- but at least you're now ahead of the curve! Shadow of the DAMNED apparently has a Summer 2011 release date, and we'll keep you informed after EA reveals the full details. [via 1UP]
Xbox 360 owners have been able to get their teeth into an early taste of Dead Rising 2 with the exclusive Case 0 prologue... but Capcom has now announced that their upcoming survival horror sequel will also have an exclusive epilogue to round things off.
Due to our incessant begging for some closure for Frank West (the beloved protagonist of the original Dead Rising), the intrepid photographer will be back in the imaginatively-titled Case: West. I guess there's a case to be made that this is slightly spoileriffic... but hey, we're just glad to see Frank back.
In the latest episode of Shack News' Shack's Weekend Confirmed Podcast, presenter Garnett Lee revealed that Capcom's set to deliver a devastating surprise announcement at E3.
“Boy, [Capcom's] E3 bombshell puts that to test. I’m not going to spill it because I don’t want to make anyone mad, but boy their E3 bombshell puts that to test.”
The "Bombshell" is apparently in development from a Western developer, which means that it has to be a sequel to an existing franchise (in accordance with their new strategy)...and we've got an idea of what that franchise might be. Our regulars may remember that we got wind of a secret project in development from Ninja Theory (in parallel with Enslaved). Could this be the next installment of the Devil May Cry series? Maybe. Ninja Theory haven't refuted the suggestion, stating that we'll have to wait for Capcom's embargo to lift before we get a definitive answer. It's also possible that a Natal-enabled revamp of an existing series may be in the works.
We'll keep you posted, but E3 can't come soon enough! [Shack News]
The Zelda series is a reliable mainstay of Nintendo's gaming repertoire. Whilst each iteration is basically identical (with the odd refreshing change of pace every now and again), the consistent quality of the tried-and-tested game experience makes for a nice comfortable ride every time around. However, in a recent interview with German magazine Gaming Media, Shigeru Miyamoto has revealed that development of the next Zelda title will be taking a very different tack.
Traditionally (stated Miyamoto), Nintendo starts development by creating a CG demo movie and subsequently expands upon the ideas and visual style contained therein. However, this time around the game mechanics are being revamped and reworked from the get-go; with the game's art style and engine developed at a later stage to incorporate their . It's likely that this 'radical' (well, radical for Nintendo, anyway- since this is the way almost every other studio handles it) development regime will result in a that plays very differently to its predecessors. We can expect to see an early alpha version at E3, though Miyamoto freely admits that it will only represent three months work.
This ties in with the mysterious comments made by Eiji Aonuma several months ago.
It is something we used to talk about with Mr. Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long-time Zelda fans a fresh surprise... So we have been trying something new in terms of the structure of the Wii version of the new Zelda game."-Eiji Aonuma, Producer
It's unlike Activision to cancel a Call of Duty title (since they'll generally sell like hot cakes), but apparently that's exactly what's happened. Superannuation has discovered a number of screenshots for Call of Duty: Devil's Brigade, a previously unannounced CoD title from Underground Games. Environmental Artist Leonid Korostyshevskiy has published a number of screenies on his online portfolio, indicating that Devils Brigade would've been set in World War II Europe. Why not check out his blog and see what might've been?