Devil's Third releases for Wii U on the 28th August this year, it's a 3rd person over-the-top ninja style, melee combat action shooter. Seems to be a bit of everything in there.
From the creative mind of legendary designer Tomonobu Itagaki comes Devil's Third, an over-the-top, third-person action shooter that combines modern military weaponry with ninja-style swordplay and melee combat. It has a unique vision for a deep and challenging online mode that blends clan-based action, resource management and strategy.Click here to read more...
To say that Tomonobu Itagaki's Devil's Third has suffered from a convoluted development cycle is a bit of an understatement. The project has changed publishers several times, with little or no new info seeping through the cracks since its 2010 reveal (beyond THQ dropping it before they collapsed), but the auteur behind Dead Or Alive has confirmed that his outrageous action game is still very much alive.Click here to read more...
Valhalla Studios have released a statement stating their intention to bring Devil's Third - which was dropped by THQ, and the rights returned to Itagaki and Valhalla - to digital platforms, announcing that the company will be looking beyond the games industry as well to create a "blockbuster franchise".Click here to read more...
THQ have confirmed that the rights to Devil's Third, which they dropped a couple of weeks back, have been returned to creator Tomonobu Itagaki and his development company, Valhalla Studios.Click here to read more...
THQ CEO Brian Farrell has confirmed that the publisher will be dropping Tomonobu Itagaki's Devil's Third, due to an apparent lack of "profitability"
"The profitability profile for Devil's Third no longer met our internal threshold and we are currently in discussions with third parties regarding the future of this title," Farrell said.Click here to read more...
Remember Devil's Third? We previewed Tomonobu Itagaki's latest game since splitting from Tecmo way back last Summer, and since then only a single trailer has been released. To his credit, Itagaki did admit the game was at the 10% mark, as his new studio Valhalla and publishers THQ worked hard to beat the project into shape. However, at the Tokyo Game Show this past week, Itagaki has been shedding more light on Devil's Third to select Japanese magazines, kindly translated by the ever-dependable Andriasang.Click here to read more...
Tomonobu Itagaki's Valhalla Studios - who emerged from the ashes of the his legal dispute with former employees, Tecmo and Team Ninja - have announced a partnership with relatively unknown Japanese developers, Score Studios, to assist in development on Devil's Third. I did a bit of digging and discovered Score Studios are a Japanese-based developer who, until now, had only specialized in casual browser games.So what does this mean for Devil's Third?
Independent developers come in all shapes and sizes; from giants like Valve, Gearbox and Epic to small boutique developers like Mommy's Best Games. However, Activision CEO Bobby Kotick has decided to lump them all together and soundly take the piss... at least vicariously. When asked about their partnership with Bungie at a recent Comms and Entertainment conference, Kotick calmly responded that they represent the only decent Independent developer out there.
"They're probably the last remaining high quality independent developer. It's very hard to [pauses]... that has sort of has institutional skills and capabilities. And they're a real company."
Halo Reach is currently topping the UK charts and there's no doubt that Bungie are an excellent studio with one of the best community support elements in the business. However, I'm not going to patronise you by pointing out everything that's wrong with the above comment. Discuss.
Kotick went on to state that Activision's "CRM" (Customer Relationship Management) services were key in swinging Bungie's decision... but by threatening to sell cutscenes to gamers less than a week ago, I'm not sure that the current state of our "relationship" is entirely rosy at the moment. A little more trust wouldn't go amiss. [CVG]
Valhalla Entertainment is currently working on Devil's Third, a bloodthirsty and brutal brawler that's set to release in 2012. It's still a while away and is slated for both PS3 and Xbox 360, but Valhalla founder Tomonobu Itagaki has stated that it's being developed with mysterious currently unknown hardware in mind.
“We’re developing [Devil's Third] so that it can be brought to as yet unknown hardware as well. Specifically, the various areas of technology are scalable.”
This, in itself, is a laudable piece of future-proofing insurance that guarantees Devil's Third ought to look good two years down the line. However, you might be surprised by the choice of hardware that Itagaki's dreaming about. Since the Xbox 360 and PS3 are ostensibly still well within their projected lifespans, you might expect that this "unknown hardware" refers to the 3DS or PSP2... but Itagaki's talking about the next iteration of the Ninendo Wii.
"I can’t say this easily because I don’t have any information, it’s possible that Nintendo could release a higher end console."
So, is this an out of context quip or a prophetic vision of things to come? Well, Metroid creator Yoshio Yakamoto reckons that the next Ninty console will "leave our mouths open"... so there might well be something to it. [Andriasang via VG247]
One of the smaller announcements of this year's Tokyo Game Show was that D3 Publisher will be releasing another Earth Defence Force title. Insect Armageddon promises to continue the proud tradition of insane cheesy arcade thrills at a bargain price, but unfortunately assets have been very thin on the ground. Thankfully D3 have now released a teaser trailer that nicely sets the B Movie-esque tone. The bugs are back, baby.
ABSOLUTELY NOT SUITABLE FOR ARACHNOPHOBES. Seriously.
EDF2017 is an exceptional budget game that more than deserves a second look. It may be ugly and broken; but it delivers 50 levels, hundreds of weapons and ludicrously fun arcade gameplay. Unfortunately Sandlot Games won't be at the helm this time around... and considering that Vicious Cycle Software has taken the reigns, we're a little worried about how it might potentially turn out.
Say what you want about Kazunori Yamauchi, but he isn't a man to be rushed. Known throughout the industry for his exacting standards, he's simply not willing to release a game that doesn't live up to his expectations. Gran Turismo 5 has been in development since 2004 (and was revealed in 2006)-and Yamauchi has been taunting us with 90% completion confirmation and a truly outrageous Signiture Edition... and even a November release date!
The latest news? GT5 still isn't finished, and the team will be working right up to the deadline in order to ensure that it delivers a truly bleeding-edge driving experience.
“GT5 is getting to where it will be finished shortly."- Kazunori Yamauchi via twitter
Come on now, you big tease. Call it a day and let us play the damn thing! Besides, we all know that there'll be plenty of DLC to add in anything he's forgotten down the line.
Tomonobu Itagaki, the unfailingly modest creator of the Dead or Alive series and the upcoming Devil's Third, is currently despairing about the state of the Japanese gaming industry. In an interview with EDGE magazine, Itagaki was asked if the Japanese gaming industry was dying... and he couldn't agree more.
I agree. Japan failed to import capitalism, or rather, it failed to understand the lessons of capitalism, of the free market economy. What I’m talking about isn’t just limited to the games industry...Didn’t I say I was one of the top three most knowledgeable in the industry?
Modest as always... but these are just words. Anyone can pundit on the state of the games industry, but Itagaki plans to do something about it. Namely, by considering running for public office.
There have been some offers for me to become a political candidate in Japan, and we do need a strong leader.
We wish him the best of luck... and assume that he'll be a strong candidate for Prime Minster of Boob Physics. [EDGE]
The Australian boxart for the 4Gb Xbox 360 'S' and Kinect bundle accidentally outed the existence of a hefty 250 gig option yesterday. Following up on this story, a helpful rep at today's Kinect's demonstrations personally confirmed that the 250GB bundle is indeed a real thing.
This bundle will contain the 360S console, Kinect sensor, Kinect Adventures, cables and a 250 gig hard drive stuffed with demos and trials.
Speaking of Kinect, stay tuned for our impressions and some truly embarrassing videos of us flopping around like podgy beached whales!
We love the Indie scene here at Dealspwn. As well as our weekly Xbox Live Indie roundups, we do our best to shine the spotlight on the best of British talent... but it seems that what the Indie scene delivers in terms of pure creativity, it lacks in cold hard cash.
A recent survey of 78 UK-based companies indicates that British Indie developers earn up to five times less than publisher-managed/ first party studios. Considering that the £3,130,600 figure for self-owned developers stacks up against a whopping £15,500,000 for publisher-supported companies, this disparity is absolutely enormous.
Bizarrely, our homegrown companies actually rely on stateside investment and sales for the majority of their income. Whilst 88% of their workforce are British, 72% of of the surveyed companies named America as one of their most vital markets... compared to a meagre 44% including the UK in the list. [Gamesindustry]
Is this surprising? Not really. Big publishers have the contacts, clout and PR infrastructure to push and publicise their games a lot more vigorously- and it's hardly surprising that many companies are jumping onto the first party bandwagon at the first opportunity (Media Molecule, anyone). They'd be mad not to. The moral, if there is one, is that we need to take every opportunity to support our homegrown Indie talent and help them retain their creative freedom- and we'll be doing our best to keep you up to date with the latest.
Do you regularly support our British Indie talent? Feel that both consumers and us journalists should be doing more to support them... or that Microsoft and Sony should be working overtime to acquire some more first party devs? Have your say in the comments!
Devil's Third is the first game to emerge from Valhalla Studios, spearheaded by the perpetually leather-bound and bespectacled Tomonobu Itagaki, famed developer of the likes of Dead or Alive, Ninja Gaiden and... ahem, Dead or Alive: Extreme Beach Volleyball. Since vacating Tecmo a year ago, in the wake of legal controversy and corporate upheaval, Itagaki's departure prompted a mass exodus from his former stable, Team Ninja, who now comprise the majority of Valhalla Studios. Devil's Third, for fans of Ninja Gaiden or Itagaki's bloated ego, is a game to keep your eye on, lest it be sliced in half.
Set in the near future, Devil's Third's plot is loosely based on the Kessler Syndrome, which theorises orbital debris, like decommissioned satellites and space wreckage, might collide and result in space-travel being far too dangerous to execute. If you're shuffling in your seat, expecting a tense, narrative-driven experience where orbital drones carve the debris with fine lasers, fret not. Devil's Third is an action game, and recently released concept art suggests a global catastrophe, either of man-made or natural origins, reducing American, Asian and European empires to smoldering rubble.
It's here where we lose the plot. Literally. Little else is known about Devil's Third's story, and Valhalla and publishing partner THQ seem intent on shrouding the title in mystery until the time is right. What we can expect, I imagine, is Itagaki's trademark blend of silent, steely-eyed protagonists aided by well-endowed female companions dressed in not entirely functional attire, with plenty of swords, guns and severed arms spewing blood for good measure.Read the rest of Felix's preview here...
After leaving Techmo and founding Valhalla Games, Ninja Gaiden and DoA creator Tomonobu Itagaki has found another major paying gig... with THQ. See, we told you that they had something in the works! He's finally unveiled his latest title: Devil's Third: a gory third-person slasher/shooter with more bloody dismemberment than you can shake a severed arm at. It's looking slick, stylish and fluid... with bodily fluid liberally splashing all over the shop. Devil's Third will be released for the PS3 and Xbox 360.
This will also be great news for THQ, who have been forced to completely rebuild their developer stable and corporate ladder these last few months. Netting a major player like Itagaki will be a huge boost for their lineup.
Here's a trailer for your trouble. [Joystiq]
Marvel fans rejoice! Fan favourite Deadpool has been revealed as one of the new combatants to to star in Capcom's upcoming brawler Marvel vs Capcom 3. The 'merc with the mouth' tends to be aware of the fact that he's a fictional character- and we can't wait to see if his ability to break the fourth wall will factor into the gameplay. His katanas, guns and grenades certainly will, I'm sure.
But that's not all. Dante, the badass star of the Devil May Cry series, will also be making an appearance. His speed, skill and brutal swordplay should blend beautifully into the mix.
These two heroes were unveiled in an extended E3 trailer- why not check it out at GameTrailers?
Want to be a part of the Crysis 2 beta? Crytek are currently revamping their website... and once they're done, you'll be able to register for the beta tomorrow at roughly 11:00 GMT. It'll be three in the morning for the Americans, so consider yourselves lucky!
Guerrilla Games has released an E3 trailer for Killzone 3... and awesome doesn't quite cover it. It's refreshing to see a trailer that isn't full of CGI cutscene and renders (here's looking at you, Gears of War 3)- and frankly, there's a lot to see here.
First up, yes, we've gotten our first look at how the jetpack handles in combat situations. Two machineguns seem to make light work of Helghast infantry, and it also appears to be fairly maneuverable compared to most previous FPS efforts (Duke Nukem 3D was the first, if I recall). Contrasting with Halo Reach's offering, Killzone's jetpack appears to be a full-blown vehicle rather than an alternate method of locomotion.
Secondly, arctic conditions? Yes please. Most of us were bored stiff by grey wartorn cityscapes halfway through the original PS2 title, so it seems that Guerrilla are delivering on their promise of "diverse locales."
You know what? Just watch the hell (ghast) out of it. Let us know what you think in the comments! [GT]