PS4 owners can get themselves a copy of Devil May Cry: Definitive Edition for just £16.99 delivered at base.com. Xbox One owners will have to fork out the extra 25p if they want to grab a copy from Gameseek for just £17.24 delivered.
Devil May Cry: Definitive Edition includes all of the stylish action gameplay from the original release, all previously released downloadable content (including the Vergil’s Downfall campaign), plus brand new modes and additional content, making this the ultimate offering for Devil May Cry fans.
Thanks to AnimeDude92 and nunn at HUKD for the heads up.
Capcom and Ninja Theory have apparently learned some "elaborate" technical lessons from Dragon's Dogma, allowing them to make the upcoming Devil May Cry reboot feel like it runs at 60 frames per second... even though it won't.Click here to read more...
Platforms: PS3 | Xbox 360 (previewed)
Developers: Ninja Theory
It's easy to forget that the old guard responsible for our early memories of the Devil May Cry series are of doing other things now. It doesn't take a rocket scientist to make the connection with Bayonetta and see that a large proportion of the talent that work on the first three games wound up at Platinum. Change was fundamentally necessary for this fifth game in the series, and it should be noted that such change has been coming for a while. DMC 4 was more about new kid Nero than Dante, after all.
But the loudest gamers are often the most conservative. Early pictures of Ninja Theory's reboot met with cries of dismay and disappointment. Where was the iconic white-haired quip-master of the previous games, and who was this pencil-thin Shoreditch emo teen in his place? When people write off this industry and its consumers, sometimes we only have ourselves to blame.
But Capcom's fans should perhaps have a little faith. Devil May Cry is a franchise with a long legacy and plenty of fans. You don't mess about with that unless you really have to, and whatever comes out from Ninja Theory will have been rigorously scrutinised by their publishing partners. So let's dive straight in to deal with the most important aspect to the game, and ignore the game's aesthetics and its story or setting: how does Ninja Theory's reboot play?
The answer, as the less hysterical amongst you might have guessed, is that it plays rather like you'd expect a Devil May Cry game to play!Click here to read more...
To step onto the show floor on Press Day at Gamescom is to experience the calm before the storm: the lull that comes ahead of a quarter of a million people over four days. Of course, up in the meeting rooms it was anything but calm, with journalists and suited businessmen scurrying frantically to and fro, desperately trying to remain faithful to a packed schedule of appointments on the first day of the show. We were no different in this regard. Having shared our highlights from the array of press conferences yesterday, here's a brief look at some of the best things we saw from Wednesday.
Eagerly anticipating a behind closed doors action regarding Capcom's official announcement of Remember Me, one could have been forgiven a pang of disappointment at its no-show follow up in Cologne. However, visiting Capcom this morning did bring the opportunity to finally try out DmC and see if it actually warranted the suspicion/scepticism/vitriol/cautious appraisals that its been treated with ever since Ninja Theory relaunched Dante as a swaggering teen with the cheekbones of Eddie Redmayne.
Happily, a spot of hands-on delivered an impression that may hopefully allay the fears of some series fans out there: setting aesthetic opinion aside, the game really does play like in a manner befitting its title.
Ninja Theory have proven that they can do combat – Heavenly Sword was evidence of this. Unfortunately, Enslaved rather indicated that they could also create a game that, for all of its strengths, failed in the action department. A Devil May Cry game needs to be slick, it needs to be responsive, you need to feel both empowered, but constantly alert to the creatures around you – aware of your own substantial ability to deal out damage in a variety of cool and acrobatic ways, but also wary of the dangers that the demonic beasts around you can pose.Click here to read more...
There's a new trailer out for DmC, and it features some acrobatic combos, plenty of demon slaying, and copious amounts of heavy metal. Turn everything up to 11 and bask in some very familiar-seeming action.
Is the art-style still something of a barrier? Still pissed that emo tried to kill the metal? Or are you itching to get to grips with the flashy combat?Check out the video after the jump...
Capcom's Chairman and CEO, Kenzo Tsujimoto, has told investors that the company plans to "reduce the time needed to develop major titles from the usual three to four years to only two and a half years," during a briefing call reflecting on the previous fiscal year.Click here to read more...
The latest DmC trailer from Capcom and Ninja Theory has a god-fearing newsreader describe youthful upstart Dante as a "terrorist" and a "known sexual deviant", before the semi-naked demon slayer crawls out of bed and starts handing out cans of smackdown to some foes around what looks like Coney Island.
There's still a little bit of the petulant American teen about him in this trailer, but the action sure looks familiar, and we rather think that's a good thing. Still no word on a release date, mind.Click here to read more...
We'd just quite like for DmC to come out now, if only to stem the swathe of drama that's surrounded it since announcement - from forum rage to death threats, even series creator Hideki Kamiya waded in with some backlash. Ninja Theory are putting it down to cultural differences, reiterating that it's not as if they're systematically removing aspects of the series, but rather developing a game with a slightly new flavour.Click here to read more...
The latest trailer from Ninja Theory's Devil May Cry reboot shows the youthful and sprightly Dante trying to get the hell out of a city crumbling down all around him. It all looks a bit scripted, but then the series is hardly new to directorial nudges. Either way, it's still not enough for us to start making value judgements. We'll need to get some hands-on time in for that.
DmC launches on PS3 and X360 next year.Check out the latest DMC trailer after the jump...
It would appear that Ninja Theory are looking for a little assistance in making sure that their aesthetically striking, narrative-driven revamp of the Devil May Cry series fits in with the series' legacy. To do this, it's been reported that the studio are inviting some prominent members of the Devil May Cry hardcore gaming community to go and playtest the game.Click here to read more...
This is traditionally the time when publishers and PR firms kick into overdrive, whipping their fanbases into paroxysms of fevered anticipation before E3 kicks off.
Not Capcom, though, who are simply asking their fans to not expect too much of them. DMC may make an appearance, but otherwise, Capcom have basically shrugged their shoulders and wandered off. Full details after the jump.Click here to read more...
It's amazing how defensive fans can get about visual changes to their favourite characters. Sucker Punch fans got all riled up over Cole's inFamous makeover earlier this year, but that's nothing compared to the backlash Ninja Theory has been receiving over the new edgy emo Dante who'll be fronting their DMC prequel. Don't hate on the studio, though, because Capcom exec Christian Svensson has explained that Ninja Theory were forced into the redesign by orders from the top in order to be more outlandish and create greater visibility for the IP. Nice one, Inafune.
The original concepts that came back for Dante were actually extremely close to the Dante everyone knows and loves. The feedback that came back from [Keiji] Inafune and [Hideaki] Itsuno was, ‘No guys, this needs to be completely different, we need you to go much further and be much more creative.
Svensson continued to state that the redesign was actually part of a plan to create a storm of controversy and hence whip up publicity for the title.
To be fair, I think some of the strategy here was to create that discussion and dialogue, and I think it drastically raises the visibility of the title versus if we had just done another Dante. - Christian Svensson
Well, we played right into that one. Let's leave Ninja Theory alone and judge DMC on its own merits. [IGN]
Many pundits and analysts have foretold the death of the peripheral music game as we know it, with Guitar Hero: Warriors of Rock clocking in at a measly 88 thousand sales. Harmonix are about to fly squarely in the face of that trend, however, with a massive lineup of pricey plastic implements. Here's the damage!
Yikes! Don't worry, we'll be keeping our eyes peeled for the best deals once the October 29th release date rolls around. [MCV]
We were impressed by the Windows Phone 7firmware (as well as a solid port of XBLA gem Rocket Riot) at this year's Gamescom, as it successfully blended simple intuitive features with a decent games lineup. Today marks the UK launch of Microsoft's foray into the mobile market... but good luck finding a handset. Both online and high street retailers are still being extremely cagey about selling the new phone, including official UK partner Orange who are only paying lip service to a single HTC platform.
We suspect that there'll be a media storm over the next few days.
A new listing on the Australian Ratings Board has revealed the existence of Marvel Pinball, a Marvel Comics-themed pinball title from Hungarian Developer Zen Studios.
Details are still thin on the ground- in fact, all we know is the name, developer and the fact that it's "multiplatform". However, considering Zen Studio's modus operandi, we can safely assume that it'll debut on PSN and XBLA. We'll tell you more as we hear it.
Our regulars may remember that we caught wind on a secret parallel project that Ninja Theory were running in parallel with Enslaved. Subsequent rumours appeared to suggest that this project might be none other than the next Devil May Cry... and Capcom have just announced that this is right on the money.
Entitled simply DMC, this new stylish hack & slash promises to deliver a little backstory to set up Dante's larger-than-life character. Here's what we know, fresh from the press release.
“Set against a contemporary backdrop, DmC will depict a duplicitous world where nothing is ever as it seems and the line between good and evil is constantly blurred. Spurred into action by the promises of a trusted relation, Dante bursts into this world intent on revenge at any cost.”
It's far too soon to talk release dates, but naturally DMC has been confirmed for both Xbox 360 and PS3. We'll keep you updated by the wire.
Yet Another rumour has been confirmed courtesy of the Tokyo Game Show! We've been howling about the possibility of a PS3 HD revision of Team ICO's classic titles for months now... and finally, the poorly kept secret has been let out of the bag.
“We can confirm that we will be releasing an HD version of ICO and Shadow of the Colossus. More information will follow during the Media Briefing at TGS tomorrow ”- SCEJ Rep to VG247
It's about damn time... and we'll be bringing you the details tomorrow. [Thanks, VG247]
Famitsu magazine has spilt the beans on the crossover project from the (worrying) minds of Suda 51 and Shinji Mikami. We promised you that we'd deliver the details as soon as we heard anything... so here goes.
It's entitled Shadow of the DAMNED; and will feature motorbikes, demonslaying and a hellacious romp through the underworld. We'll know more after the EA presser later on today- but at least you're now ahead of the curve! Shadow of the DAMNED apparently has a Summer 2011 release date, and we'll keep you informed after EA reveals the full details. [via 1UP]
Xbox 360 owners have been able to get their teeth into an early taste of Dead Rising 2 with the exclusive Case 0 prologue... but Capcom has now announced that their upcoming survival horror sequel will also have an exclusive epilogue to round things off.
Due to our incessant begging for some closure for Frank West (the beloved protagonist of the original Dead Rising), the intrepid photographer will be back in the imaginatively-titled Case: West. I guess there's a case to be made that this is slightly spoileriffic... but hey, we're just glad to see Frank back.