Life is Strange's five part episodic series began life back in January and the last episode was released nearly three months ago. It's safe to say the release schedule has been a mess. Even the originally-planned six-week gap between episodes should have been flagged as a narrative momentum killer.
Such is life when reviewing and playing episodic content these days. If you're smart though, you'll have stayed away until today. Now the final episode is out, you're free to play through the whole story at your own pace. And to get right to it: you really should.
With so many questions left unanswered, Episode 5 has a lot of work to do. Without going into any spoilers, I can tell you that events of the 'dark room' narrative are satisfactorily tackled. Thankfully, that damn storm that's been lingering unexplained throughout finally gets some attention in the plot. Whether you'll accept the reasoning behind it may prove divisive between players.
DONTNOD and Square Enix have released a very short teaser trailer for the finale for Life Is Strange that's short, dark, and gets right to the point. Warning us that the storm is almost here, and showing us that Max's day is about to get a hell of a lot worse (which is kind of impressive considering how Episode 4 ended) it reminds us that the conclusion arrives in just 13 days.Click here to read more...
Remember Life is Strange? That very promising episodic adventure game? Well, we finally have a release date for Episode 5, the final part in the first season.
The previous episode released at the end of July, and the gaps between episodes continues to grow as the finale won't be ready until October 20th. That's an absurd 12 week difference. Dontnod originally intended to release episodes every six weeks, but the second half of it has fallen way behind schedule.Click here to read more...
Here's a fantastic opportunity to catch up with DONTNOD's super adventure series, with it being the cheapest price around for the season pass. Giving you access to all five episode - four of which have already been released - it means that you'll be ready for the season finale when it arrives in the near future. You can get up to speed by reading Brendan's reviews below, but I for one have really enjoyed the My So-Called Life / Donnie Darko mix that the series has presented so far, even with the excessive use of the word 'hella'. *shudders*
Life is Strange is becoming known for killer WTF endings to each episodes, making that damn six week gap between episodes absolutely excruciating. Don't worry I'm keeping up the habit of not giving away any past plot events for those of you waiting for the season to wrap up before diving in, Netflix-style.
The opening section of Episode 4 is a radical departure for the story given the ending of the last entry. Max's whole reality is seen from a new point of view. There are new entries in her SMS log, a new group of friends and her relationship with Chloe has transformed.
Expect to sit back and listen to a lot of dialogue for the first hour in a scene that goes on a bit too long without much meaningful player interaction. Don't worry though, the narrative sucker punches you without warning before you get too impatient.Click here to read more...
Could this be the episode that sees the promising series finally stop treading water? After Episode 3's ending, we'd certainly expect so. The new trailer looks like the search for Rachel Amber and the foreseen storm are going to feature heavily in the next part of Max's adventure.
In other news, the series has already reached one million sales. Here's to hoping Dontnod won't make us wait another six weeks for the final episode.Click here to see the new trailer.
I expected the dramatic conclusion to Episode 2 to be the catalyst that would drive the series' pace forward with a much needed boost. More so with questions about the events at Arcadia Bay's school and the strange events around town being no closer to getting answered.
The first part of Episode 3 starts with Max and Chloe breaking into the school Principal's office. To get through the locked door, you have to sneak through the school at night to find a few items. It feels a bit by the numbers really, with only bonus photo maintaining my interest.
Later in this segment, you'll need to evade the security guard to make your escape, which given the fact you can rewind time, isn't exactly difficult. From here the pace again drops dramatically as you hang out with Chloe the day after and talk to her mum, filling in little details that are eventually important, so try to pay attention.Click here to read more...
Episode 3 of Dontnods rather excellent Life is Strange launches tomorrow and we have a new trailer for you. I was hoping the next episode would inject a little extra pace and it looks like I won't be disappointed as Max and Chloe seem to be entering a storm of events in this mid-season episode. Episode 3 is set to land on PS4, PS3, Xbox One, Xbox 360 and PC.
You really should dive into Dontnod's new series, as it's shaping up nicely so far. Be sure to check out my spoiler-free reviews of Episode 1 and Episode 2. To see the game in action, take a look at Carl's new Backseat Gamer series as he and Becky play the game together (Part 1 and Part 2).
That was close, we'd almost forgotten Life is Strange existed as there's such a gap between episodes. Episode 3 is set to land on May 19th on PS4, PS3, Xbox One, Xbox 360 and PC.
This middle episode could find the season gather some much needed pace, which shouldn't be hard after the previous episode's incredible ending, which I can't talk about at all really. As the picture above shows though, it'll feature Chloe and Max breaking into the very shifty Principal Wells' office.Click here to read more...
Seven weeks is far too long to wait between episodes. Episode 1 was a fantastic opener, but the initial six-week wait between episodes became seven after a small delay. Considering Capcom recently released four episodes in four weeks for their episodic Resident Evil: Revelations 2, it would seem to make much more sense to follow their model by finishing development of a game and then releasing it, rather than frantically trying to meet deadlines every six weeks.
More to the point, with story-heavy content like this, it can be difficult to remember just what the hell is going on. The major events stuck in my head easily enough, but some of the interactions with smaller characters were much harder to recall. That said, checking Max's diary and her character bios was a big help, and for the most part, I felt like I was up to speed enough without needing to replay the first episode. Naturally, if you're holding off until every episode is out, you're not going to have a problem.
As we learned in Episode 1, Max has discovered that she can rewind time, giving the player an enormously satisfying skill of rewinding conversations, testing out multiple dialogue trees and carefully choosing what to say to people. Actions can be rewound too, which is something this episode plays with more as Max shares her skills with Chloe (the girl with the striking blue hair).Click here to read more...
Reviewing a game always comes with some degree of time pressure. We can pretend it doesn't, but it does. Even with no official deadline, it’s sometimes hard to just play a game at your own pace. Bit bored? Tough. Stuck on a boss? No time for a breather - and so on.
I didn’t review Remember Me when it originally came out in 2013, but the game has been sat in my PlayStation+ collection for a while now and I finally got around to playing it over the last few weeks. Some days I’d play for twenty minutes, others it would effortlessly pull me in for hours.
So, I thought: just because the promos, reviews and walkthroughs have been and gone, doesn’t mean we should just forget about games. At Dealspwn we specialise in bringing you cheap game deals of titles both old and new. So we’re going to start talking about our experiences with games after distancing ourselves from the pressure of reviews or the hype train that can derail the experience of a new game we’re playing when compared to the one we were promised.Click here to read more...
Developers: DONTNOD Entertainment
I want to love Remember Me so very much. DONTNOD's imaginative action title has some moments of real wonder. There's a moment early on when you're climbing up the side of a building and Neo-Paris unfolds before your eyes, a gaudy city of cyberpunk metal and neon wrapped around a famous urban landscape that's enormously familiar.
It's the perfect antidote to an industry that constantly settles for the bland blocks of New York, and it's just the start.
Here's the elevator pitch for Remember Me from my perspective: Borrowing from a sci-fi literary legacy laid out by the likes of Philip K. Dick, William Gibson, and Neal Stephenson, DONTNOD have fashioned a game set in futuristic world where memories are commodities to be bought and sold -- a world where you can relive the finest moments of your life (or indeed someone else's) and yet, like all drugs, run the risk of overdosing should you overload your brain. Into this world steps Nilin, an imprisoned amnesiac who finds herself befriended by a seeming stranger who helps her rediscover who she once was: a memory hunter who hunted people down, and hacked their minds for memories as one might a computer.
Sounds great, right? It's such a good premise, it's a wonderful IP, and Neo-Paris is positively screaming out to be explored. But you don't get to, the story dissolves into flat characters, awful soliloquies, and the game's fundamental premises is lost in a sea of clunky combat and poor platform puzzling.Click here to read more...
Remember Me's launch trailer gives us a look at the breathtaking city of Neo-Paris, which early reports and reviews have been praising without reservation. Whether the action gameplay holds up, however, is perhaps another matter entirely. Either way, we'll find out whether Remember Me delivers on Friday when it releases in the UK on PC, PS3 and Xbox 360.Click here to read more...
Remember Me's creative director has starred in a Capcom-Unity video interview, offering an intriguing insight into protagonist Nilin's struggle to survive. Not just against the dangerous memory-altering corporations that dominate Neo-Paris, but also numerous publishers who refused to entertain the notion of a female lead character. It's also a handy recap just in case you need your memory refreshed (heh).
Remember Me out on June 7th for PS3 and Xbox 360, though Carl hopes that the mechanics have been fine-tuned in our Remember Me hands-on preview.Click here to read more...
A new trailer for Dontnod Entertainment's Remember Me acts as a perfect way to mug up on the premise and setting, introducing us to Neo-Paris and its evil corporations that turn memories into commodities. It's out on June 7th for PS3 and Xbox 360, though Carl feels that the mechanics could use some fine tuning in our Remember Me hands-on preview.Click here to read more...
Capcom have unveiled a new video for Remember Me that sees reative director Jean-Maxime Moris discussing how central protagonist Nilin can manipulate the emories of others to suit her advantage.
The game releases on PC, PS3 and Xbox 360 over here on June 7th, hitting the US on June 4th.
Developer: DONTNOD Entertainment
At this year’s Gadget Show Live there really wasn’t much in the way of new games on the show floor, especially in the way of upcoming titles, but with the exception of the upcoming Star Trek movie tie-in (which you can read about here) there was only one unreleased game I had yet to get hands-on with… and that was DONTNOD’s sci-fi memory manipulation action title Remember Me. Having managed to intrigue us with its official unveiling last year, it has remained on our radars thanks to the steady flow of trailers (and topical character discussion) since then.
So, we naturally jumped at the chance to get hands on with the game while we were perusing the show floor. Unfortunately, we didn’t get to see any gameplay that had us remixing memories, with the demo instead highlighting the platforming, exploration, and combat mechanics. The level on show saw us controlling main character Nilin as she made her way through the slums of Neo-Paris, an incredibly dirty yet rather vibrant locale that had makeshift market stalls and flying advertisement bots insisting on gaining my attention. Along with a rather downtrodden populous, the city is also host to some faceless enemy creatures that seemed to suck the memories out of people (or at least that’s what I gathered during my time playing.) Upon gaining control, I began my trek across the bowels of the metropolis.
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