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Dragon's Dogma

Deep Down Has Nothing To Do With Dragon's Dogma

Author:
Matt Gardner
Category:
News
Tags:
Capcom, Deep Down, Dragon's Dogma

In spite of a number of similarities -- dungeon crawling, large beasties, swords-and-sandals combat -- it would seem the Panta Rhei demo that Capcom demonstrated at Sony's Playstation reveal back in February, for a game then titled Deep Down, has nothing to do do with Dragon's Dogma as previously suspected.

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Dragon's Dogma: Dark Arisen | £13.62 (360) | £13.99 (PS3) | Amazon

Author:
Brendan Griffiths
Category:
Deals
Tags:
Action RPG, Dragon's Dogma, Dragon's Dogma: Dark Arisen, PS3 games, Xbox 360 games

Dragon's Dogma: Dark Arisen | £13.62 (360) | £13.99 (PS3) | Amazon

Dark Arisen is the name given to the huge expansion pack for Dragon's Dogma, but this disc also includes the full original game. While not released until April 26th, the RRP is £19.99 so it's unlikely you'll find a better pre-order price. The original game is currently selling for around £16, so I'd hang on for this version if you've had the game on your radar for a while. Click here to read about what's new for the Dark Arisen side of the package.

Thanks to grizzl33 and 8190085 at HotUkDeals.

Dragon's Dogma: Dark Arisen Heading West In April

Author:
Jonathan Lester
Category:
News
Tags:
Capcom, Dragon's Dogma, Dragon's Dogma: Dark Arisen, PS3 games, RPG, Xbox 360 games

Dragon's Dogma: Dark Arisen Heading West In April

Releasing As £19.99 Retail Edition, Including Original Game

After being confirmed for an imminent Japanese release, Dragon's Dogma's Dark Arisen expansion has been given a solid European release date.

However, it's so huge that it will release as an all-new special edition that includes the original game - not as DLC. At least existing Dragon's Dogma owners will get some in-game bonuses for the extra expense.

Click here to read more...

Dragon's Dogma: Dark Arisen Gets Japanese Release Date

Author:
Matt Gardner
Category:
News
Tags:
Action Games, Capcom, Dragon's Dogma, Dragon's Dogma: Dark Arisen, RPGs

Dragon's Dogma: Dark Arisen Gets Japanese Release Date

Capcom have announced a Japanese release date for the HUGE expansion - Dark Arisen - that will  be arriving this Spring for Dragon's Dogma.

Click here to read more...

The Underdogs Of 2012 | Top Ten Games You Didn't Buy

Author:
Jonathan Lester
Category:
Features
Tags:
Derrick The Deathfin, Dragon's Dogma, Game of the Year 2012, GOTY 2012, Hybrid, The Secret World, Underdogs, Vessel

The Underdogs Of 2012 | Top Ten Games You Didn't Buy

2012 has brought us some massive games and shattered sales records with merry abandon, but the fact is that plenty of deserving titles managed to slip under our gaming radar into pitiful ignominy. It's time that we championed the underdogs: the games you probably didn't buy - or even notice - throughout the last twelve months.

Before we begin, you need to understand that this list is not an objective measure of raw quality. Instead, we passed these games though a hungover discussion on New Year's Day totally amazing top-secret algorithm that also takes sales figures and how little a splash they made in the mainstream gaming consciousness into account.

10: Hybrid

The Underdogs Of 2012 | Top Ten Games You Didn't Buy

Confused art direction aside, 5th Cell's multiplayer shooter had a lot going for it. Jetpacks. Boomsticks. A persistent war fought through multiple seasons. What's not to like?

Sadly, Hybrid spectacularly failed to light up the Summer Of Arcade... perhaps because it came out scant weeks before Counter-Strike: GO. Whoops.

9: Dragon's Dogma

The Underdogs Of 2012 | Top Ten Games You Didn't Buy

Dragon's Dogma gave us everything we've been missing from JRPGs: meaningful customisation that lets us truly become the main character. Then it added responsive combat mechanics, the deep Pawn NPC system and mythical creatures to stab up like nobody's business.

It charted well enough in Japan to warrant a sequel, but we feel that Dragon's Dogma deserved more recognition and sales over here.

Click here to read more...

Game of the Year Awards 2012 | Best RPG

Author:
Matt Gardner
Category:
Features
Tags:
Best RPG 2012, Borderlands 2, Dragon's Dogma, Final Fantasy XIII-2, Game of the Year 2012, GOTY 2012, Kingdoms of Amalur: Reckoning, Mass Effect 3, Torchlight II

Game of the Year Awards 2012 | Best RPG

It didn't matter if you were a Western RPG fan, or a connoisseur of JRPGs; whether you were in it for the story, the combat, the epic loot, or all of the above, there was an RPG for you this year. Many of them were hybrids, many had taken on elements from other genres in a bid to grow and expand, many of them were franchised entities, building on games that had come before in evolutionary manner. Projects went abandoned, revision left untouched, there were timesinks aplenty - too many worlds to save, characters to get to know, destinies to fulfil, and legacies to forge.

And loot. So much awesome loot.

NB. Click on the thumbnails for price comparisons and the game's title for the relevant review where available.

Title

Description

Game of the Year Awards 2012 | Best RPG

Borderlands 2

We described Borderlands 2 as "the best co-op shooter of its generation" and it still holds true to that accolade. Outstanding AI, superlative scripting, one of this generation's finest villains in Handsome Jack, persistent RPG mechanics and upgrades, and more loot than we knew what to do with, Borderlands 2 was a huge step up from its predecessor. Not that Borderlands 1 wasn't great, it's just that its bigger, badder, bolder brother was so very pleasing.

Game of the Year Awards 2012 | Best RPG

Dragon's Dogma

It was broken in places, and Gransys was one of the more forgettable worlds we've seen from an RPG, but Dragon's Dogma was one hell of an endearing game. Breathtaking combat, an innovative Pawn mechanic, and deep customisation options made it a firm favourite in spite of its flaws. Plus, the opportunity to take down a hole bunch of mythical beasts made it all the sweeter. Refreshingly mature.

Game of the Year Awards 2012 | Best RPG

Final Fantasy XIII-2

Square delivered a game that built upon, and corrected a number of the mistakes of, its predecessor, whilst sacrificing none of what made FFXIII an attractive proposition in the first place. This was a game that made few concessions to genre unbelievers, preferring to reward the faithful with some fine examples of fan service. It wasn't perfect, and it doesn't quite stand on its own two feet, but rather made a bid to be the game that FFXIII should have been...and it largely succeeded.

Game of the Year Awards 2012 | Best RPG

Kingdoms of Amalur: Reckoning

Big Huge Games made a big huge game, and one that was good for hundreds of hours of addictive questing. The brilliant combat and compelling skill system deserved stronger characters and a more imaginative, less insipid setting, but Kingdoms Of Amalur: Reckoning absolutely nailed the 'Playing Game' aspect of RPGs. With gameplay this good, we were willing to forgive the compromise in the 'Role' department.

Game of the Year Awards 2012 | Best RPG

Mass Effect 3

The third and final entry in the Mass Effect trilogy was a stunning achievement. The combat systems were better than ever, the multiplayer hugely enjoyable, and there was a sense of scale and heightened emotion that drove everything. But it was the excellent pacing and wonderful writing that rung out, providing us with some of the most memorable moments in videogaming. It's just a shame that BioWare rushed and ruined the ending. The journey was sublime; the destination found utterly wanting.

Game of the Year Awards 2012 | Best RPG

The Last Story

If last year's JRPG spectacular - Xenoblade Chronicles - gave us forward-thinking genre pinnacle for our times, this year's The Last Story sought to create the definitive traditional JRPG. Sakaguchi's opus was beautiful, and gave the Wii a fittingly epic swansong.

Game of the Year Awards 2012 | Best RPG

Torchlight II

Runic Games may have less than 40 developers on staff, but they delivered what was perhaps the best loot grinder since Diablo II. Practically perfect in every way, it shamed Blizzard's third effort in the aforementioned franchise through comprehensive content and exquisite execution.

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Game of the Year Awards 2012 | Best New IP

Author:
Matt Gardner
Category:
Features
Tags:
Best New IP 2012, Binary Domain, Dishonored, Dragon's Dogma, Endless Space, FTL: Faster Than Light, Game of the Year 2012, GOTY 2012, Journey, Sleeping Dogs, The Secret World, Vessel

Game of the Year Awards 2012 | Best New IP

We saw a number of franchises return this year, some older than others, with many taking risks to refresh and revitalise their good names. With the middle ground dissipating, and the current console cycle slowly entering its twilight years, it might have perhaps been understandable to worry a little over new IPs. Thankfully, once again, an indie sector blessed with even more ways of getting games in front of an audience delivered wholeheartedly.

And they weren't the only ones.

NB. Click on the thumbnails for price comparisons and the game's title for the relevant review where available.

Title

Description

Game of the Year Awards 2012 | Best New IP

Binary Domain

Like the very best mad scientists, Binary Domain proved incredibly entertaining, stuffed with smart ideas, and occasionally got things wrong. But the very fact that it tried to innovate in such a relatively lazy genre was worthy of applause. Boasting some incredible boss battles, slick gunplay, and a cracking story, Binary Domain threw off any Gears-clone tag it might have attracted and became a barnstorming title that married the best East and West had to offer.

Game of the Year Awards 2012 | Best New IP

Dishonored

Dishonored did better than simply revive the stealth genre, it made us wonder why the hell it went away in the first place. Arkane delivered a blank canvas in Corvo Attano, with a commendably mature approach to player freedom that asked much of you, and delivered ultimate gameplay satisfaction in return. In Dunwall, we had one of the finest video game worlds of this generation. Nothing short of astonishing.

Game of the Year Awards 2012 | Best New IP

Dragon's Dogma

It was broken in places, and Gransys was one of the more forgettable worlds we've seen from an RPG, but Dragon's Dogma was one hell of an endearing game. Breathtaking combat, an innovative Pawn mechanic, and deep customisation options made it a firm favourite in spite of its flaws. Plus, the opportunity to take down a hole bunch of mythical beasts made it all the sweeter. Refreshingly mature.

Game of the Year Awards 2012 | Best New IP

Endless Space

A sensational 4X title, Endless Space was absolutely epic in scope, but packed with dense, enjoyable features and boasted an intuitive, palatable GUI. Its infinitely customisable sandbox gave us plenty of toys and things to occupy your time, providing profound choice and variety at every gameplay level. As Douglas Adams said: "you just won't believe how vastly, hugely, mind-bogglingly big it is."

Game of the Year Awards 2012 | Best New IP

FTL: Faster Than Light

A bona fide Kickstarter success, FTL allowed us to take control of our own ship and live out our fantasies of become Captain Kirk/Picard/Reynolds/Hunt. In fact, the mod tools meant you could pilot the Enterprise, or Serenity if you really wanted. A little repetitive, and frequently punishing, FTL was nonetheless genuinely thrilling, hugely rewarding, and deeply satisfying.

Game of the Year Awards 2012 | Best New IP

Journey

Gloriously life-affirming, utterly transcendental, Journey was one of those few games that not only provided a thoroughly unique experience, but also deeply personal one too. It didn't matter whether or not you considered it art, or even if you defined it as a "game", one thing was for sure: it was absolutely unmissable.

Game of the Year Awards 2012 | Best New IP

Sleeping Dogs

Sleeping Dogs was this year's little-big game that could. Dropped by Activision whilst it was still True Crime: Hong Kong, Square Enix snapped it up after a year in the wilderness and dropped it over the summer. Wei Shen's adventures provided the perfect antidote to the traditional sunny lull. Perfectly sized, utterly OTT, United Front Games refused to take themselves too seriously, instead providing an immaculately balanced open world game, stuffed with things to do, and supported with a near endless stream of cracking DLC.

Game of the Year Awards 2012 | Best New IP

The Secret World

Funcom's loyalty to an archaic subscription model might have proven unwise, but that shouldn't take away from the fact that The Secret World was an outstanding game. Smart scripting, hugely imaginative world-building, cracking combat, and compelling content made TSW an attractive prospect...until you factored in the system requirements and the monthly payments, and a little game called Guild Wars 2.

Game of the Year Awards 2012 | Best New IP

Vessel

Vessel was a truly superior puzzler and one of 2012's biggest indie hitters. Boasting quality, quantity, innovation, and impressive competence abound, as StrangeLoop provided one of the finest puzzlers we've seen since the original Portal emerged from Valve's vaults.

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Game of the Year 2012 | Staff Highlights – Chris Hyde

Author:
Chris Hyde
Category:
Features
Tags:
Dishonored, Dragon's Dogma, Game of the Year 2012, GOTY 2012, LittleBigPlanet Karting, Staff Picks 2012, The Elder Scrolls V: Skyrim, Wii U, Zelda

Game of the Year 2012 | Staff Highlights – Chris Hyde

Our newest recruit Chris takes a look back over a long year that saw the second year in a row won for him by Bethesda, a surprisingly muted launch for the Wii U, a flawed gem in Capcom's Dragon's Dogma, and a glorious Platinum in Skyrim at last!

Game of the Year | Dishonored

Game of the Year 2012 | Staff Highlights – Chris Hyde

For me, Bethesda pulled it out the bag again this year with their stealth, magic, assassin, first-person, action game. The first thing that really works for this game is that its so easy to get absorbed into it. With the first-person perspective, and the “choice” system of how to complete missions that makes a difference, it really does take you in and feel as though your really are Corvo Attano pacing through the streets of Dunwall. It makes you think about how you should continue, and not in a forceful way, like a game like Dark Souls, but in a personal way of how you want to play the game, and how you want it to pan out. And there’s so much fun to be had on further playthroughs to discover where different decisions could have led.

And the way in which you can make those decisions also made this a great game. A combination of weaponry and various powers at Corvo’s disposal provide you with plenty of options to tackle each enemy and situation. I also found the AI to be a step up from most games, where a quick hide in a corner might be enough, but Dishonored is less forgiving of rash movements – in a good and thought-provoking way. To top it off the visual style of the game is also very good and the landscape of Dunwall oozes character, creating an overall gaming experience that for me was the best this year.

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Dragon's Dogma: Dark Arisen Revealed By Capcom

Author:
Jonathan Lester
Category:
News
Tags:
Capcom, Dragon's Dogma, Dragon's Dogma: Dark Arisen, Expansion Pack

Dragon's Dogma: Dark Arisen Revealed By Capcom

Hard Mode Patch Flying Into Free

Dragon's Dogma, the severely addictive open-world RPG from Devil May Cry's producers, will be receiving a "major expansion" entitled Dark Arisen. Details are thin on the ground, but they've confirmed that you'll be able to transfer your save data into it, suggesting a standalone storyline.

A Speedrun and Hard difficulty mode will be patched in soon via free updates.

Check out the teaser trailer after the break. I'm in the current again. I feel the blood in my veins.

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Dragon Dogma Sparks Capcom Revival

Author:
Matt Gardner
Category:
News
Tags:
Capcom, Dragon's Dogma, Money, Moolah, Profits, Wonga

Dragon Dogma Sparks Capcom Revival

YESSSSSS!!! Dragon's Dogma has passed one million sales, and Capcom's profits are up by almost 300%, with the publisher noting that they've seen something of a "recovery trend" in the market.

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Toyama Wants To Make Gravity Rush Sequel

Author:
Matt Gardner
Category:
News
Tags:
Capcom, Dragon's Dogma, Final Fantasy XIV, Golden Saucer, Gravity Rush, Ryu ga Gotoku Studio, Sega, Sony Computer Entertainment, Square Enix

Toyama Wants To Make Gravity Rush Sequel

There have been some rather interesting little tidbits in this week's Famitsu, with a number of leading Japanese creative types such as SCE's Keiichiro Toyama and Capcom's Hideaki Itsuno stating that they'd love to make sequels to their respective games.

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Top Ten Games So Far In 2012

Author:
Matt Gardner
Category:
Features
Tags:
Crusader Kings II, Dragon's Dogma, Draw Something, Fez, Gravity Rush, Journey, Kid Icarus, Mass Effect 3, Top Ten, Top Ten Games So Far In 2012, Top Ten Tuesdays, Vessel, Waking Mars

Halfway through 2012, now that the E3 backlog has been shifted, it's time to take stock of the past six months. We've had games aplenty and, although it seems everyone's saving nearly all of their big guns for the winter gridlock, the first half of the year has seen some fantastic games. Here are our highlights from 2012 thus far...

Honourable Mentions

Diablo III - It finally arrived, and is awesome. Apart from the DRM. And the lack of a proper end-game. And the fact that it was built around an auction house. And the fact that it wasn't properly stocked. And the persistent connection issues.

But that aside, Diablo III is absolutely brilliant.

Top Ten Games So Far In 2012

Sine Mora - The alliance between Digital Reality and Grasshopper Manufacture yielded an absolute cracker early this year with a steampunk SHMUP that managed to breathe some new life into a classic genre.

Total War: Shogun 2 – Fall of the Samurai - In an age of on-disc, day one DLC, in an age of publishers demanding that every last drop of gameplay is as fully monetised as it possibly can be, it's refreshing to find a company that still releases expansion packs as they used to be. There was so much brilliant content to this that frankly Creative Assembly could have released it at full price.

10. Waking Mars

Top Ten Games So Far In 2012

Sifting painfully through the endless swathes of poorly organised titles in the app stores for something of real quality can be frustrating. But every so often you come across a game like Waking Mars. A scientifically-minded platform-puzzler built around giving and creating life to the red planet rather than taking it away, Tiger Style's game proved to be a perfect synthesis of aesthetics and execution, delivering a strikingly complete and joyously satisfying experience.

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Capcom: "New Play Elements" Headed To Dragon's Dogma

Author:
Jonathan Lester
Category:
News
Tags:
Capcom, Dragon's Dogma
Discuss:
Dragon's Dogma

Capcom: "New Play Elements" Headed To Dragon's Dogma

Capcom is still working on more post-launch content for Dragon's Dogma, their frustrating yet incredibly rewarding open-world RPG.

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Resident Evil 6 Demo Out Now On Xbox Live...

Author:
Jonathan Lester
Category:
News
Tags:
Capcom, Dragon's Dogma, Resident Evil 6, Xbox 360

Resident Evil 6 Demo Out Now On Xbox Live...

... If You Bought Dragon's Dogma

A demo for Resident Evil 6 is now available on Xbox Live, but there's a catch. Only players who bought Dragon's Dogma can access it.

To do so, you'll need to redeem the code printed on the back of the Dragon's Dogma manual (either via Xbox.com or the blade menu) - and then start up Dragon's Dogma to play it. More details can be found over on the European Capcom Blog.

If you haven't bought Dragon's Dogma, there are probably better reasons to get involved than the Resi 6 demo. Despite some nagging camera problems and voice acting foibles, it's an extremely capable action-RPG and well worth checking out if you're a fan of hardcore open-world gaming. And stabbing Griffins in the face.

Dragon's Dogma To Become Major Franchise

Author:
Jonathan Lester
Category:
News
Tags:
Capcom, Dragon's Dogma, RPG
Discuss:
Dragon's Dogma

Dragon's Dogma To Become Major Franchise

Dragon's Dogma has shipped over a million copies worldwide, according to Capcom's latest figures. Better yet, the frustrating yet brilliant action-RPG will be developed into a major franchise, spawning multiple sequels.

The wind is pushing me into the current again. I feel the blood in my veins. Cue the air guitar.

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PWNCAST | Season 1: Episode 18 – Nostalgia Trip

Author:
Matt Gardner
Category:
Features
Tags:
Amiga, B'z, Doom, Dragon's Dogma, Game Boy, Into Free -Dangan-, N64, NES, Nostalgia, PC, Podcast, PWNCAST, Quake, Retro, SEGA Mega Drive, Sid Meier's Civilization, SNES, Wolfenstein, ZX Spectrum

PWNCAST | Season 1: Episode 18 – Nostalgia Trip

In this week's PWNCAST, at ODB's suggestion, we take a look back at the games and consoles that we loved when we were younger. We chat about the titles that got us into gaming in the first place, and take pride of place in our fond memories of days gone by and simpler times.

That's all after we talk about Dragon's Dogma, Carl waxes lyrical about his new PC rig and the latest MMO beta weekends, and we look at Nintendo's rather exciting post-E3 presentation.

PWNCAST | Season 1: Episode 18, Recorded: June 22nd, 2012

Music| B'z: Into Free -Dangan- (BUY IT HERE!!!)

Some of the things that get covered this week:

  • Dragon's Dogma
  • Why more awesome action RPGs need a kickass J-Rock soundtrack
  • Guild Wars 2/The Secret World beta weekends
  • Nintendo Direct: Namco Smash Bros., 3DS XL
  • Our first games
  • The halcyon days of the Spectrum and Amiga
  • Fondest early gaming memories
  • Our first FPS games
  • Favourite games of all time

...and much, much more.

This week in particular, we'd like you to get involved. Let us know what your favourite games of all time are, the games that had the biggest impact on you, and pop a nostalgic anecdote or two in the comments below.

We'll maybe even hand out a prize for our favourite.

Finally, do please keep writing in to [email protected] with requests, feedback, and topics you'd like to hear discussed. We've already had one or two (a tip of the cap to ODB for this week's topic), and we'd love to hear more.

Also, buy the Dragon's Dogma theme. Seriously.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be quite a few instances of strong language.

Click below to play the file, or right click on the banner at the top, and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 1: Episode 18 – Nostalgia Trip PWNCAST | Season 1: Episode 18 – Nostalgia TripPWNCAST | Season 1: Episode 18 – Nostalgia TripPWNCAST | Season 1: Episode 18 – Nostalgia TripPWNCAST | Season 1: Episode 18 – Nostalgia Trip

Dragon's Dogma Review | Stealing My Heart

Author:
Matt Gardner
Category:
Reviews
Tags:
Action RPGs, Capcom, Dragon's Dogma, Open world, RPGs

Dragon's Dogma Review | Stealing My Heart

Platforms: PS3 | Xbox 360 (reviewed)
Developer: Capcom
Publisher: Capcom

I'm going to put it out there right now. I'm not a Dark Souls fan at all. Whilst I can marvel at its stunning vistas, recognise From Software's talent in crafting a fantasy epic that feels truly epic, and acknowledge that perhaps I don't have the patience it requires of me, I also believe that its control system is a steaming pile of poorly worked, time-delayed bollocks. But then again, I'm a gamer who prefers Vanquish to Gears of War, a gamer who believes in intuitive, responsive controls over results I perceive to be as weighty and sluggish.

I say this because I feel that it's important to have that knowledge and context in place when I tell you that in Dragon's Dogma, Capcom have crafted a massive open-world RPG that manages to fulfil the ultimate goal of both challenging you (and punishing you rather punitively when you fall short) and making you feel like the hero that all games like this suggest that you actually are, through a combat system that is fluid, responsive, littered with variety, and fundamentally accessible.

Dragon's Dogma Review | Stealing My Heart

In short, it's a little bit special.

That's not to say that the flaws aren't immediately apparent. Fire the game up and your face will fall as you're greeted by dull, indistinct textures; a washed out colour palette that seems overly dreary; swathes of pop-up, aged character models; vastly repetitive NPC dialogue; and sidekicks that never seem to shut up! Then, in amongst the first few quests that lead you outside the walls of your seaside home town, you'll no doubt stumble across a scenario or two where you begin to wish that the game really had either one, or both, of the following: fast-travel, and more than one save slot.

Click here to find out why Dragon's Dogma is actually a must-buy for action RPG fans...

UK Games Charts | 26th May 2012

Author:
Matt Gardner
Category:
News
Tags:
Dragon's Dogma, Ghost Recon: Future Soldier, Max Payne 3, Retail, Sales, UK Charts

 

UK Games Charts | 26th May 2012

It's finally happened! There's not a FIFA game to be seen in the top three this week! Instead Max Payne drops to second as Ghost Recon: Future Soldier takes the top spot, with fellow newcomers Dragon's Dogma and DiRT Showdown taking third and fourth respectively. Mario Tennis Open, the 3DS outing for the quirky sports series, made its debut at 11.

We'll have review for most of the above this week, starting with DiRT Showdown this afternoon.

Click here to read more...

Capcom "Re-evaluating" DLC Policy

Author:
Matt Gardner
Category:
News
Tags:
Capcom, DLC, Dragon's Dogma, Locked Disc Content, On-Disc DLC, Street Fighter X Tekken

Capcom "Re-evaluating" DLC Policy

Capcom found themselves in a spot of hot water with fans over Street Fighter X Tekken, coming under fire for including locked DLC on the game disc. However, it would appear that the company has taken note of the criticism, stating that it's looking into "re-evaluating" their policies towards additional game content.

Capcom are, of course, the publisher that stated a few weeks ago that there was "no difference between DLC and locked disc content".

Click here to read more...