We can finally put those awful memories of Driver 3 behind us with this thankfully glitch-free rubber burning city spinner. The story is a bit mental, as you can mind-jack other drivers by soaring above the city and zooming into the driver of citizen cars to help you catch criminals or fix races. Tanner has some amusing lines to poke fun at the absurdity of the story and the car handling is spot-on with the muscle cars being a particular joy. Some of the forced busy work between story missions can grate later on, but at £2.49, this is a bargain.
Thanks to Dimitrie27 at HotUkDeals.
We can finally put those awful memories of Driver 3 behind us as the series returns to form. All the action takes place behind the wheel this time as there are no on-foot sections. Instead there's a strange new mechanic where Tanner is able to mind-jack other cars by leaving his body, soaring above the city and zooming down to possess citizen drivers to smash into whoever he's chasing or just cause carnage in general. It's all explained in the story, and yes, it's a bit bollocks. But the script is amusing enough to laugh at itself and the car handling is spot on. Plus your default car is a Dodge Challenger. Sold.
Ubisoft has launched a Gamescom sale on their online store: offering a single game for £1 on each day of the show.
Today, you'll be able to get H.A.W.X. 2's deluxe edition for £1. Here are the rest of the offers, all of which are only valid for a single 24 hour period.
Note that you'll have to register and play them via the newly-refurbished Uplay client, which isn't exactly in our good books. Still, there's no arguing with that price.
It would be easy to think that there was never any doubt as to which game would take home the trophy, but that wouldn't be doing Bethesda's phenomenal achievement justice. This year saw Valve release a full-length sequel to Portal, Epic bring Marcus Fenix and co's story to a close, and Adam Jensen fail to ask for things. None of these were quite able to inspire the same sense of awe and appreciation I experienced while wandering the land of Skyrim. The world Bethesda have created is believable, and full to bursting with sidequests and dungeons ready to devour any time you may once have dared label 'spare'. Expansive vistas, epic dragon vs mammoth battles, and the ability to literally talk an opponent to death are just some of the reasons that Bethesda have managed not just to better Oblivion, but in my opinion better any other game released this year.Click here to read more...
Driver San Francisco fans rejoice, as Ubisoft has today announced plans to release the first batch of post-release content absolutely free. 12 new routes will be accessible in online modes on September 15th. Then, for the next ten weeks, 10 all new routes will be available to download every week. Again, for absolutely free. Furthermore, Ubisoft has revealed the new game-to-web service Driver Club, which is available right now providing you have a Uplay account.Click here for more on Driver Club
Whoops. After Driver: San Francisco's Uplay Passport (an online pass by any other name) caused a huge amount of controversy on the build up to release, numerous players have reported that their bundled codes simply don't work. Ubisoft has now confirmed that this is down to a massive printing error... and in a stroke of what can only be described as wonderful generosity and feverish desperation, they've opted to offer a free Uplay passport to all players. For the time being.
Here are the details direct from Ubisoft themselves:
There are two ways to access [Driver: San Francisco's] online features:
1. Select Start My 2-Day Free Trial, which will not expire, OR
2. Select Purchase Uplay Passport, which will be provided at no charge.
Either option will unlock the 11 multiplayer modes and the Film Director feature on console titles with Uplay Passport.
We'll keep you posted about whether Ubisoft decide to reinstate the Uplay passport payment after another print run, but for now, it's awesome news. However, I daresay that many gamers will feel cheated out of a few quid after buying a new copy specifically for the multiplayer functionality.
Ubisoft's Driver: San Francisco proves the UK games industry is still capable of delivering big-budget, top-tier titles. That's according to TIGA CEO, Dr Richard Wilson. TIGA, the trade association representing the UK games industry, believe that that Ubisoft Reflections-developed Driver: San Francisco's success proves the UK still has a "highly talented and qualified games development workforce", but cast doubt on the future of such titles considering the UK Governments lack of support for the industry. We spoke to Dr Wilson regarding government support and what changes TIGA would like to see in the future.Click here for more
Isn't it nice when Zumba Fitness isn't ruling the charts and providing us here at Dealspwn with sub-header headaches. How many Zumba jokes can we be expected to make? Deus Ex: Human Revolution hold on to the top spot despite competition from new entry Driver San Francisco; made even more impressive when the former suffered a drop in sales from last week by half!
Zumba Fitness, despite its fall from grace - I kid - simply won't shift from the top five, shunted from second to third by Driver SF. It's nudged Rugby World Cup 2011 down to fourth, with the domino toppling in full effect as LEGO Pirates of the Carribean is pushed down from fourth to fifth.
New release Madden NFL 12 makes it in at sixth, proving the UK does quite like American football. I was wrong, then. Call of Duty Black Ops tumbles two places to seventh, while Cars 2, FIFA 11 and The Sims 3 made up the rest of the charts.Click here for the all-format UK Top 10
If you were hoping to be booting up Driver San Francisco on your specced-up rig this month, I'm afraid we have some bad news. Ubisoft have opted to push the release date for Driver San Francisco on the PC back by a month, to September 30th. Console versions are unaffected, leaving PC owners to watch on from the sidelines for over four weeks before they can begin astrally-projecting themselves from car to car.Click here for more
When you think of an open-world game where you hijack vehicles with very little consequence, Grand Theft Auto comes to mind, right? What about an open-world game where you hijack vehicles via coma-induced astral projection? Driver San Francisco. Right? Well, despite their obvious similarities, Ubisoft is keen to emphasize the differences between the two, drawing a clear line between the pair as they attempt to "distance" themselves from 2K's mega-hit.Click here for more on Driver San Francisco
In an effort to discourage pre-owned sales, Ubisoft will be introducing the Uplay Passport when Driver San Francisco hits store shelves at the end of next month. The pass will only be included in new copies of the game, meaning if the game is traded in, the exclusive pass won't translate over to a second owner, who in order to access the online component will be forced to purchase a separate Uplay Pass via Xbox LIVE or Playstation Network.Click here for more
I used to love tearing around the streets whilst avoiding the police in the Driver games when I was younger, so I'm very excited about this one coming out in September and I might just have to put in a pre-order with The Game Collection myself, because £28.99 for a copy on the PS3 or the Xbox 360 isn't bad at all, especially considering you'll be saving almost £6 on the next best offer coming in from Simply Games. Thanks to Nathan94 @ HUKD.
Driver: San Francisco is a big bet for Ubisoft, who're being more than a little bit bold with their reinvention of the series, nay, even the genre itself. Allowing players to possess any automobile they can see opens the game up to variety of wacky, anarchic experiences. But don't forget; Driver: San Francisco has a story, too, and Ubisoft is intent on reminding you of this, dropping a new trailer onto the web.Click here for more
It's not often you see a develop boasting of its newest racer's sheer amount of dialogue, but Ubisoft Reflection is doing just that, proclaiming the supposed fact that Driver: San Francisco features more lines of dialogue than even Bioware's chatty space-opera, Mass Effect 2. In the latest Driver title, series stalwart, John Tanner, has fallen into an untimely coma. As such, the game itself is his fantasy. John can leap from vehicle to passing vehicle at whim, opening the game up to a dazzling - and potentially confusing - array of chase or escape options.
But why does that mean Ubisoft is recording hundreds of hours worth of dialogue? Well, when Tanner decides to jump into a passing Sedan with a soccer mom on her way to pick up the kids, he'll be privy to the conversation she's having. "There are hundreds of characters in the game, that we've recorded," explains Ubisoft Reflection, "they all have their lives and their stories". It's an interesting feature to champion, seemingly irrelevant to the core driving feature, but it'll no doubt give Driver: San Francisco some much-needed personality and a voice, if you will. [OXM]
There are quite a few games we've seen that seem to be 'getting back in touch with their roots' – Need For Speed: Hot Pursuit, Mortal Kombat, absolutely anything by Nintendo – and here comes another one. Driver is coming back, and it's getting properly nostalgic too. There'll be none of this getting out of cars guff – well not in any tangible sense of thins anyway – this one's going to be all about high speed car chases and reckless endangerment in amongst the movie driving haven that is San Francisco.
Jack Tanner is back, as is his nemesis Mr. Jericho, for a game that's stripped back the diversions of poor Atari's effort to deliver an experience that's truly dynamic, aggressive and balls-out fun. That's the idea anyway. It's already running at 60FPS, although as this was an early build it was pretty ugly throughout, but hopefully that'll get polished before the end.
As the demo started, Tanner jumped into a car and started trying to run down his adversary, using the long tail-light blur as a useful device for keeping close and staying on his six. Weaving in and out of traffic, sending pedestrians running and boxes and binbags flying was all well and good but we could see it getting old pretty quick. I had to stifle a yawn. It was only 11 am.
But then they surprised us with a new gameplay mechanic called Shifting.
Much like an Agent in the Matrix (why the hell hasn't there been a game from their perspective?!), tanner can actually shift from car to car at the push of a button. With over 120 licensed, fully damageable cars in the game (including the DMC DeLorean), it would seem that the four wheeled world is his oyster. Spot a car within range and Tanner will defy the laws of physics and teleport himself behind the wheel of the new vehicle. How? Why? We don't care. It adds so much to the game.
Click here to read the rest of Matt's article...