Developer: Eat Sleep Play
Publisher: Sony Computer Entertainment
There's always the danger, with games that have spent a little bit too long in development, that one of a few things may have happened. Perhaps the world has moved on just that little bit too much by the time you finally release your game. Perhaps the extra time has served only to complicate and obfuscate what was originally a fairly simple missions statement.
Sadly, both appear to be true of Twisted Metal. The first hour or so is likely to be met with a blue cloud of steaming profanity as you attempt to make head or tail of the control system. Destruction derbies, all but dead in 2012, were once relatively simple, arcade affairs. Aside from the basics, Twisted Metal has a fiddly interface that would give mech-fans a headache.
It's not that the options that are open to you - mines, adhesive grenades, rockets, shields, several boost variants, not to mention a little evasive hop - aren't impressive. It's just that in the heat of the moment, everything happens rather too fast to be able to take much advantage of anything. By hour twenty you'll have gotten the hang of things, and things become much, much better once you finally scale that steep difficulty incline, but that's not really the point. Bizarrely, for a game of this type, Twisted Metal almost goes out of its way to punish the newcomer.
Not that this is particularly new for the series. In fact, you really won't find much that's new to the series with this one.Click here to read more...
David Jaffe isn't exactly a man lacking in opinions. The latest subject of his ire seems to be our industry's incessant concern with next-generation material. Citing inflated budgets and the cyclical nature of it all, the Eat Sleep Play creator, who'll be leaving said company at the end of this month, says he's seen it all before.Click here to read more...
UPDATE: David Jaffe has leapt back on Twitter to clear things up a bit: "I have zero plans to make games like FARMVILLE and ANGRY BIRDS. I never said what I was doing post TM (and I'm still on TM along with ESP for the next months as we launch it and balance it in real time and make sure it's a perfect game and continue to support it). At the same time I will be opening a game studio here in San Diego because I really miss internal game development.
"But if I may clear this up: I was not laid off. I co-own the company. There were a few lay offs and they were very painful to do for all involved. I'm leaving because- again- games are just getting too big to direct from 300 miles away and I miss the day to day of working direct with a team."
David Jaffe, the outspoken (putting it mildly) developer behind the Twisted Metal franchise and original God Of War games, may be quitting triple-A development to pursue casual gaming titles if a report from the Salt Lake City Tribune is to be believed. According to Eat Sleep Play boss Scott Campell, who announced that the company will take a new focus on mobile games, Jaffe is "excited to go into the casual space as well" and has "some projects that he’s excited about," but they'll be following "separate paths."
However, Jaffe was quick to respond by suggesting that he won't necessarily enter the casual arena even if he does leave Eat Sleep Play.
"The rumors of me making casual games post TM - as many of you define them - are highly exaggerated." [Twitter]
'As we define them?' Interesting. We'll keep you posted.
David Jaffe has taken to NEOGAF to inform us that Twisted Metal will, to the best of his knowledge, be delayed until March 1st in Europe. This is apparently due to a number of content cuts that SCEE plan to make, including removing some of the most graphic moments from the deranged cutscenes. We've got the full statement below.Click here to read more...
Twisted Metal is one of our most anticipated titles of 2012, and we can't wait to get stuck into its ultraviolent brand of vehicular combat when it releases on February 17th. Eat Sleep Play's David Jaffe has confirmed that a demo will soon be headed to the PlayStation Network... but in an interesting twist of fate, Twisted Metal will also be receiving a day one patch to fix "a couple of bugs" and some last minute balance issues. Jaffe has frequently spoken out against day one patches, and it's a little embarrassing despite being good news as far as we're concerned.
We've got more details and Jaffe's full "super long, rambly" video blog post after the break.Click here to read more...
We're not sure how Sony will feel about this, but Twisted Metal lead David Jaffe has suggested that players expecting a deep singleplayer experience in the new game - to compare to those such as Skyrim or Arkham City - might be left disappointed, and could be better off simply renting the game.Click here to read more...
After announcing that Twisted Metal would be arriving in the US on Valentine's Day, Sony has confirmed that David Jaffe's anticipated carnage-a-thon will be hitting British shores on February 17th. [via MCV]
Twisted Metal is one of our most anticipated titles of 2012, and we'll keep you updated with the latest.
Eat Sleep Play has announced that anticipated PS3 vehicular slaughterfest Twisted Metal will be releasing on Valentine's Day 2012 - which is February 14th if you choose not to celebrate the arbitrary exchange of overpriced cards and, you know, everlasting love. Who cares, frankly, because we'll all be playing Twisted Metal anyway.
We've got a special video message from David Jaffe after the break.
After announcing that Twisted Metal would sadly miss its 2011 launch window, outspoken Eat Sleep Play developer David Jaffe has further detailed exactly why they've decided to push it back. Apparently he's determined to offer true value for money... "because 60 bucks is a S**TE TON to ask" from us if a title is nothing less than exceptional. There are a host of smaller niggles and balance issues that need fixing as well - so we've rounded the details after the break.Click here for the full story!
David Jaffe has revealed over on the Playstation Blog that Eat Sleep Play's Twisted Metal will miss its previously scheduled October 4th release date and will now be pushed back into early 2012.
'Sony has been – and remains – a super supportive champion and collaborator on this title and all of us at Eat Sleep Play are so grateful that their patience and generosity will allow us the extra time needed to polish our demented baby until it shines,' stated Jaffe.Click here to read more...