I'm currently using every fiber of my being to not quote Adam Jenson here, because if there was ever a time to do so, it's right now.
This afternoon Eidos Montreal announced that Deus Ex: Mankind Divided has been hit by a six-month delay, and will now release on August 23rd 2016. In an statement posted on the official Deus Ex website, studio head David Anfossi apologised to fans whilst explaining that it was necessary to ensure the game met the expectations of both the community and its creators.Click here to read more...
While we previously knew that Deus Ex: Mankind Divided was to be released in 2016, we now have a confirmed release date of February 23rd (the same day as Mirror's Edge: Catalyst, interestingly enough.) As well as detailing the Collector's Edition that will be available, Square Enix have also announced an "Augment Your Pre-order" program to incentivise gamers into securing their copy early.Click here to read more...
We told you that Square Enix' idiotic #cantkillprogress Twitch reveal campaign was a waste of time and we've been proven right, as Deus Ex: Mankind Divided eventually leaked out anyway.
Still, what a leak it is.
Deus Ex: Mankind Divided promises to expand and improve on the series' storytelling, player agency, stealth, combat, bosses and AI on PC, PS4 and Xbox One. We totally asked for this.
Screenshots and details after the jump.Click here to read more...
It's safe to say that Thief has bombed. Despite only releasing a month ago, Eidos Montreal's reboot received a less-than-savoury reception from many critics (though many didn't tinker with the difficulty settings to find a level that suits them - Matt likes it) and is now available to buy for £7 with change. Cheap as chips - indeed, it's a steal.
Superb puns aside, which definitely aren't getting old, this is actually excellent value. Thanks to Jas10 @ HUKD!
Deus Ex: Human Revolution is fantastic, and the director's cut ironed out some of its more annoying wrinkles. It's certainly not too shabby for a fiver, which is The Game Collection's current asking price and a £10 saving. Thanks to oUkTuRkEyIII @ HUKD!
It's daylight robbery! It's a steal! It's... other larceny-related puns!
Thief isn't exactly a return to form (reviews range from half-decent to utterly atrocious - Matt likes it), so its price has been tumbling over the last month. Nine Quid seems to be about right, especially since it's a quid cheaper than our last deal and let me copy/paste the same body text. Except that bit. And that bit. And that bit. Oh lorks, I'm going to be here a while.
And that bit. Thanks to theg @ HUKD!
It's daylight robbery! It's a steal! It's... other larceny-related puns!
Thief isn't exactly a return to form (reviews range from half-decent to utterly atrocious - Matt likes it), so its price has been tumbling over the last month. A tenner seems to be about right. Thanks to socialjeebus @ HUKD!
We're back with another little video taking a closer look at some of the shadowy mechanics in Thief. In this video we attempt to go through one of the side missions that sees us sneaking into a pawnbroker's home to retrieve a rather odd item.
Our client is an inventor of sorts, fixated upon finishing an automaton that he's been working on for years. Only problem is that someone stole the mechanoid's voicebox and flogged it for a quick buck. Now Garrett has to get it back.
Our verdict on the game is now live, and here's what we said in our Thief review:
It's the fourth-best game to bear the Thief name, but it doesn't trample on Garrett's legacy as some might have predicted. The story is utter balls and the game as a whole isn't as cohesive as it could be, but when Thief remembers its name and has you working out the best way of breaking into a place and picking it clean, it does a damn fine job.
We've popped the video review after the jump along with today's Dealspwn Playthrough, and as always if you have any questions or comments do pop them in the box below, and let us know if there's anything else you'd like to see from the game ahead of it's UK launch on Friday.Click here to read more...
Sneaking about The City -- creeping from shadowy corners to rain-soaked rooftops, gliding about this Victorian-esque urban warren in the periphery of the guards' vision, always just out of sight -- is a wonderful thing. I'd turned off pretty much every modern concession to the expansive approach to stealth gaming gimmickry that I could find, and wiped my HUD clean of maps and modules to aid the process of immersion. I love first-person games that don't limit themselves to shooty-shooty-bang-bang action, gifting players the chance to more fully explore virtual landscape with out the barrier of staring constantly at the protagonist's arse (it's why I fell in love with Thief: The Dark Project in the first place, sixteen years ago), and the fact that Eidos Montreal's reboot allows me to do that if wonderful.
Waypoints were the first to go, encouraging me to explore further, to use the sights and sounds of The City to aid my navigation, to read letters and documents more carefully and to more fully absorb the information the game was giving me. Turning off so many of these features led me to realise just how lazy a gamer I have become, and how much I seem to rely on map icons to tell me where the interesting things are rather than discovering them for myself.
But then I spent half an hour trying to look for the route from one area of town to another, finding rooftops inaccessible, windows and gates firmly shut, and no visible way through. Then I remembered that Thief's City is broken up into depressingly small hubs separated by incessant QTE-powered bridges, even when it comes to the PS4 and Xbox One versions. So I stood in front of a nondescript bunch of barrels and beams and hammered the Square button for half a minute.
Herein lies the uneasy relationship at the heart of Thief: a worthy game, a good game in parts, undone by restrictive design and what seems, rather too often, to be a case of running out of time.Click here to read more...
The best thing about Eidos Montreal's Thief reboot hits you before the very first loading screen (I thought the new generation was supposed to get rid of those?!) and might well waylay you for a good quarter of an hour before you even start jumping into Garrett's new-but-familiar boots.
I never thought I'd say this, but the best thing about Thief is its array of difficulty settings.
Allow me to explain. In case you've not been around these parts much over the years, we tend to bang on about three things repeatedly here at Dealspwn:
It's that last one that really counts here, and Thief basically puts out a banquet of options that prove essential to look over before you start playing. There are three regular difficulty templates, of course, but maybe you'd rather play a more traditional Thief game in the mould of this shiny reboot's predecessors. Perhaps you want to sweep all of the visual feedback clutter off of HUD. Manual game saves? Nope, we're getting rid of that. Mission failure as soon as an alert is raised? Yes, let's slap that on there. And let's get that obnoxious waypoint marker out of here too.
Stealth has always been a slightly niche genre, but back when making games didn't seem to cost the GDP of a small nation, critical acclaim occasionally also led to some semblance of commercial success too. It's much harder for stealth games to do well these days, particularly those with a big name and a bigger budget -- that's the line we're fed, and it's the excuse used to peddle a more expansive brand of action-stealth. But what that usually means is toeing the line between two distinct styles of play and rarely satisfying fans of either.
It also often means making things much easier for the player.Click here to read more...
Today's Dealspwn Playthrough sees us taking a closer look at Thief's customisation options, and explaining how Eidos Montreal have tried to appeal to both stealth newcomers and the hardcore crowd who remember how things used to be sixteen years ago when Garrett first graced our screen.
It's a new Thief game, with a new Garrett; but how does Eidos Montreal's stealth 'em up actually play? Well we've gone and recorded the first quarter of an hour of the new game to give you an idea of what to expect.
In case you missed it, I've also popped my interview with lead level designer Daniel Windfeld Schmidt and game director Nicolas Cantin in below the Opening Scenes embed for good measure, and you can hear them chat about the pressures of rebooting a beloved franchise, and how the team at Eidos Montreal have done their very best to try and balance the game for all-comers.
Having started the game over several times under several different conditions to see how the plethora of difficulty settings changes things, the rather exhaustive review will likely be arriving tomorrow for the US launch rather than today. However, there's a vid coming regarding those customisation settings, and a few early thoughts on the game too, so do make sure you're subscribed to us on YouTube and do stay tuned to the site!Click here to read more...
Eidos Montreal are no strangers to rebooting beloved IPs. They did a cracking job on Deus Ex: Human Revolution, and now they've turned their attention to the master pilferer Garrett with Thief.
But stealth games are in an odd place right now. There seems to be an attitude of inclusivity that, whilst not a bad thing in and of itself, has rendered a number of games jacks of action and clandestine gameplay, but masters of neither. So it is that we've had serviceable titles such as Hitman: Absolution that have tried to walk the tightrope between two caps, but ultimately wound up disappointing both parties.
Having one's clandestine cake and stealthily eating it too has proven difficult.
Thief looks like it might change all of that. Yes, it has a glowing, sixth-sense overlay at the push of a button, but the game's apparently been balanced without it, and everything is open to customisation. Eidos' approach to solving the issue appears to have been to make the game that they wanted to make, and then let the player tweak every last aspect the want to make the game as crushingly, deliciously hardcore as they would like. You know where we stand on this: choice is always welcome.
Our review is on the way, so we'll be able to judge this for ourselves come Monday, but I recently sat down with lead level designer Daniel Windfeld Schmidt and game director Nicolas Cantin to chat about how the studio went about delivering a modern reboot of this shadowy classic series, and how the dev team hope to please fans and newcomers alike.Hit the jump to check out our recent Thief interview >>
Thief (Bank Heist Edition) | SimplyCDKeys | £14.99
Voucher Code: 5OFFTHIEF
If you're in the market for Eidos Montreal's Thief reboot, SimplyCDKeys' latest deal is a bit of a... wait for it... steal. Geddit? Because the game's about... well... oh never mind.
Regardless, using the 5OFFTHIEF voucher code brings Thief's Bank Heist edition down to a paltry £14.99, one of the cheapest prices we've ever seen while also including the extra DLC mission. Many thanks to BattleMoose87 @ HUKD!
Deus Ex: Human Revolution's director's cut is now selling for peanuts from Get Games, who are charging a paltry £3.24 for the updated version of the excellent 2011 original. Adam Jensen's adventure has been augmented with all the story DLC, some graphical tweaks, improvements to boss fights, several hours of commentary and more - which is surely a steal at this price. However, be aware that some players have reported performance issues on PC. Thanks to flabble @ HUKD!
If you can't wait to get stuck into Eidos Montreal's trans-generation Thief reboot, you might want to check out a new animated mini-series that helps to flesh out the backstory and lore. The first episode, narrated from the perspective of Garrett's pal Basso, introduces us to the seedy underbelly of the decaying metropolis and the hope that a master thief might be able to "steal back its life."
We'll find out whether Thief can steal our lives in February 2014.
So, that's every single Deus Ex game, including the recently released Director's Cut of Human Revolution, for £6. Hot. Damn. Thanks to O0mix0O @ HUKD!
Eidos Montreal have announced that Thief will no longer feature an experience-based character progression system, since fans pointed out that it was actively rewarding killing rather than... well, thievery.Click here to read more...
Eidos Montreal's Thief reboot received a gameplay trailer today, which manages to show off some pickpocketing, sneaking, thievery and escapes despite the predictably fast cuts. Garrett also talks over the whole thing, just to warn you.
The trailer both hits and misses for many series fans, with certain cinematic set pieces, Garrett's character model and his apparent melee combat skill proving to be somewhat divisive. That said, the potential for emergent gameplay and adrenaline-soaked stealth thrills looks very promising indeed. What do you make of it?