The latest Steam Weekend deal is providing a 33% reduction on Frontier Development's colossal open-galaxy space-sim. It's the lowest price the PC version has been as well, making it an ideal time for those who wanted to wait and see if Elite's revival would pan out, which it absolutely has. With the ability to play alone, with a global economy, or join other players for an MMO-like experience, Elite Dangerous has gone from strength to strength since its official launch in April. Perfect for those who are still waiting for a certain other space-sim to arrive. Thanks to dissposablehero @ HUKD!
If you're looking to make even more of a saving, be sure to keep an eye over on CDkeys for some cheap Steam Gift cards.
Space sims are almost extinct on consoles, but in a surprise move, Dave Braben has announced that Elite Dangerous will be coming to Xbox One as a full-fat, no-compromise, feature-complete version.
The new console edition will arrive this year, sharing the same updating galaxy state as the PC and Mac original, while providing an "authentic gameplay experience."Click here to read more...
Elite: Dangerous is out in a month. And it was announced over the weekend that it won't have an offline mode.
Understandably, a fair few people have not taken this news too well.
The ideal way of playing Elite: Dangerous, as outlined in the original Kickstarter pitch, was always intended to encourage online connectivity, with Frontier realising right from the start that the only real way to create the vast, expansive vision they had for the game was to create a "living, breathing galaxy" that could be added to long after release:
The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
Originally, that was that. However, an update to the pitch back in December 2012 saw Frontier reassure backers that there'd also be a dedicated offline mode. It wouldn't have the dynamic perks of the connected galaxy, but players wouldn't need to go online. "It will be possible to have a single player game without connecting to the galaxy server," Frontier wrote. "You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate)."
Noting the date is important. Elite: Dangerous was officially crowd-funded on January 3rd, 2013.Click here to read more...
I haven't used a flight stick in years, but there's something incredibly soothing about running my fingers over the firm grip of my new Thrustmaster and jumping headfirst into the Elite: Dangerous beta. There are more button inputs than actual buttons on the Hotas X (and it's not exactly short on those), but Elite is a fiddly game that takes a bit of setting up when you first jump in.
Miy first foray into the vast expanses of space took an abrupt turn for the worst when I confused a Federation police ship for the pirate target I was hunting down, and was promptly blown out of the inky black sky, at which point I thought I'd better take on a few of the combat scenario missions to chip away the years of rust, and get up to speed with the nuances of hurling a Sidewinder around the place.
Click here to read more...
My flight stick still hasn't arrived. Amazon Prime is a filthy lie. I'm currently sobbing into the fluffy mane of a rather disgruntled Dealspwny because playing Elite: Dangerous with a keyboard and mouse is an utter arse, and because the last attempt at a Let's Play feature for the now-in-beta game had hardly any space truckin' and mainly featured me describing increasingly elaborate and disturbing ways I was going to "equalise" my inferior control setup.
Bottom line: we'll have to wait a bit longer before I can legitimately work Deep Purple into a video.
Even when my flight stick does turn up, I'm going to have to come to terms with the fact that I just can't hold a candle to this YouTuber axiumone, who's gone and turned five 24-inch monitors on their sides, fed them in an absurd monster rig, and is currently playing space sims in a fashion I can only dream of... and enviously drool over on YouTube:
You need a beast to run all of this and, well, you can check out the specs of his setup here. Just don't look too hard at the price tags. I crave that terabyte SSD.
David Braben has explained how they made the latest trailer for Elite: Dangerous, which depicted a team of mercenary pilots assisting in a capital ship battle. Apparently it was made in-engine, though features a few post-production 'spot effects' that won't make it into the final game such as the lens flare and Battlestar Galactica-esque zooming. Worth a watch if you're partial to your space sims (and aren't too busy in Star Citizen's Hangar Module - for the record I backed Dangerous first).
You can watch the original trailer here.Click here to read more...
Elite: Dangerous has received a new conceptual trailer showing off what a pitched battle might look like, and how the freeform mission system will let us pick our battles. It's pulse-pounding, essential viewing for Sci-Fi fans, but whether the project will look or play as brilliantly as the CGI remains to be seen. After all, it's primarily designed as a mood piece for potential soundtrack composers.
Best known as 'the Kickstarted space sim that isn't Star Citizen,' Elite: Dangerous promises to let us explore the galaxy for fun and profit, in development by original series creator David Braben.
All eyes may be on Star Citizen at the moment, but Frontier Developments are still hard at work designing Kickstarted space sim Elite: Dangerous. The ambitious project has finally received some in-production screenshots, which look reassuringly impressive.
Elite: Dangerous is slated to release next year on PC, and we'll be following its progress as the project develops.Click here to read more...
We were a little concerned the pledges would slow down over the end of December, but David Braben and the rest of Frontier Developments are now safely over the finish line with time to spare. As of this morning, upcoming space sim Elite: Dangerous passed its crowdfunding target of £1,250,000 on Kickstarter, guaranteeing its development for an intended 2014 release. With around 38 hours left on the clock, the aim now for Braben and his team is to break a few stretch goals to add more content to the game.Click here to read more...
Elite: Dangerous has managed to raise over £820,000 in Kickstarter pledges so far, with fifteen days left to secure the rest of the £1.25 million. Frontier Developments have opened direct PayPal funding for those having trouble with their cards on Kickstarter UK, and issued a brand new teaser trailer alongside a (slightly desperate) statement to backers.Click here to watch the new Elite: Dangerous trailer >>
Frontier Developments are starting to get the hang of this whole Kickstarter business, in that they're ramping up the quantity and quality of the in-progress footage. This latest trailer shows live gameplay as players scurry to defend a convoy from attack
At the time of writing, just over half of the £1,250,000 target has been reached with 22/60 days remaining. Braben will need to step things up considerably over the run-up to Christmas, during which a lull in Kickstarter visitors will likely take place.Click here to read more...
David Braben and the good folks at Frontier have released the first developer diary for upcoming space sim Elite: Dangerous. Braben chats about multiplayer features in this initial video, describing a number of the game's core pillars as two ships twirl and dance through an asteroid field.
The gameplay footage is still very early, there's no HUD or cockpit view yet, but it's still a rather soothing way to start a new week, and a reminder that Elite: Dangerous' Kickstarter campaign is still ongoing.Watch the video after the jump >>
All of the juicy news came in late this week. First there was the Game Informer GTA V reveal, which we discuss extensively. The Silicon Knights' lawsuit against Epic finally received a ruling, and it backfired upon Denis Dyack spectacularly. We recorded and uploaded just before the reports came in about the final, doubled fee levelled at SK, but you can read all about that here.
Elsewhere, we touch upon Medal of Honor: Warfighter's continuing bad press, and take a peek at Braben's Elite: Dangerous, and ask if it can stand up to the impressive pitch from Chris Roberts and Star Citizen, and if it even needs to.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.
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David Braben recently launched a Kickstarter campaign for Elite: Dangerous, a full sequel to the legendary space sim. However, the lack of any assets or video made it a bit of a hard sell for many potential backers. To put things mildly.
Thankfully, Frontier Developments have seen fit to rectify this slow start with a new video (presented by Braben himself) and several pieces of concept art. The team plans to raise $1,250,000 over the next two months - so now it's time to start getting excited.
Most of the concept art is included in the video, and you can see the rest on the Kickstarter UK page.
We knew that Kinectimals couldn't satisfy David Braben forever, and the legendary designer has finally given us what we all really wanted: a sequel to Elite. Entitled Elite: Dangerous, the new project promises to let us "take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy."
If it raises £1,250,000 before January 5th, that is.Click here to read more...