We've used the words "epic" and "Mass Effect 3 trailer" in the same sentence quite a few times over the last year. But with Shepard's last battle now less than a week from release, EA has released what could be the definitive video. There's plenty of in-engine footage, massive explosions, Reapers galore, heroic posturing and Garrus being a total legend. As per usual.
Get it after the jump, and prepare yourself for next Friday.Click here to read more...
Despite a lackluster - to say the least - reception and being embroiled in a bitter lawsuit with Epic over the handling of the Unreal Engine 3, Silicon Knights still hopes to complete the Too Human trilogy, although they admit not much more can be said on the matter. The epic cyberpunk retelling of Norse mythology was originally planned as a staggered three-part release, with Microsoft so enthused in Silicon Knight's work they forked over fifty million for the exclusive rights.
However, the final product - after over ten years of development, numerous platform-switches and the aforementioned Unreal Engine fiasco - ended up in the first Too Human title failing to excite critics or consumers enough to warrant a sequel. Or so it would seem. Silicon Knights had been very vocal in admitting work on the sequel had already begun before the first game was released. And Dyack has told Industry Gamers, "We intend to finish the trilogy, but no comment beyond that". Their lawsuit with Epic is still ongoing, and until it reaches a conclusion I doubt we'll be hearing much from Silicon Knights on Baldur's return to Asgard. [Industry Gamers]
With all of the rumour mills spitting out endless mutterings regarding whatever Nintendo are planning, not to mention a number of industry luminaries having practically come out and begged for a generational jump in the past month, Josh Clark asks if we really need another generation of consoles right now.
As dedicated gamers, there are few things more exciting to us than getting our calloused fingers on a shiny new console. Scrabbling at cardboard flaps, throwing styrofoam packaging over our shoulders, discarding hefty instruction manuals just to get to that block of plastic and solder at the bottom is one of life's finest pleasures. And it seems that leading game developer DICE share in that sense of giddy anticipation, urging hardware manufacturers to usher in the next generation of home consoles. As Matt reported earlier this month, DICE's Patrick Bach has stated that Battlefield 3 would scale onto a next-gen console, pushing current PC technology as it does to the very limit of what it can do. But are we as gamers really ready to dig deep into our pockets and shell out for another console?
Bach's statement was made with the best intentions, of that I have no doubt; DICE have developed a product they are excited about, and want gamers to experience it in its best possible state, but the truth is that Battlefield 3 will be released on current generation consoles, to the detriment of nothing but cosmetic value. So the sound of that rocket-propelled grenade screaming overhead might not be as crisp as it would be on Microsoft's next machine. So the bloom effects might not be as ambient as Sony's Playstation 4 could make them. What will undoubtedly remain in tact are the asssuredly chunky controls, the excellent set-pieces, and the game-changing multiplayer DICE are famed for. And really, what more do we need?
Is it all about graphics? Read the rest of Josh's article for more...
Bulletstorm was always going to be a hard sell. It has no established fanbase, the humor is incredible divisive and the FPS genre is extremely competitive. I, on the other hand, loved the game, and honestly believe it's the biggest step forward in the genre since Halo: Combat Evolved. I seem to be in the minority, however, as according to Doug Creutz, an analyst for Cowan and Company, Bulletstorm's figures in the US have been "disappointing".
How disappointing, you ask? Click here to find out
As reported earlier this week, Call Of Duty: Black Ops is causing no end of headaches for both PS3 users and Treyarch alike. Irate players have been reporting choppy and glitchy performance for months, and a major UK consumer watchdog is now targeting the FPS for possible legal action. Gamer's Voice plans to meet Activision head on with the "might of government agencies" and a full government investigation!
As a result of their inaction we will test the might of government agencies against Activision. We can only hope this brings about some litigious action. These agencies do exist to protect our rights as consumers, let us see if they can fullfill their remit on this pressing issue. - Chris O’Regan, Gamers’ Voice head of industry relations
This ties in nicely with the UK Trading Standards Authority's latest announcement that buggy games deserve a no-questions-asked refund at retail. If it ain't fit for task, get your money back! [IncGamers]
A recent video from an American College TV network has unwittingly revealed a few new details about Gears Of War 3. As well as new footage of the game in action (which seems to play with a greater degree of fluidity since my last hands-on encounter), we can also glimpse a new map entitled Azura as well as a choice between a rifle and shotgun. There's also a nice shot of Marcus' new armour around the 0:46 mark. [UNCTV]
Love them or hate them, there's no denying that achievement and trophy hunting has become a core part of the gaming experience on next-gen consoles. Nintendo, however, have staunchly remained on the fence- and in an interview with Kotaku, Ninty's Bill Trinen stated that they were unlikely to jump on the bandwagon in the future.
When they create their games, [Nintendo's designers] don't tell you how to play their game in order to achieve some kind of mythical reward.
Basically, the way the games are designed is they're designed for you to explore the game yourself and have this sense of discovery. To that end, I think that when you look specifically at [Nintendo titles], there are things you can do in the game that will result in some sort of reward or unexpected surprise. In my mind, that really encourages the sense of exploration rather than the sense of 'If I do that, I'm going to get some sort of artificial point or score that's going to make me feel better that I got this.' And that, to me, is I think more compelling.
Amen to that. However, Nintendo haven't decried the concept outright; rather, they're planning to implement challenges as game-appropriate incentives rather than an overarching and ubiquitous addiction. [Kotaku]
Where do you stand in the achievements debate? Are you a slavering scorewhore... or are trophies ruining our industry? Have your say in the comments!
After announcing a heartbreaking five month delay, Epic brought Gears of War 3's Beast Mode along to the Eurogamer Expo... but more about that later. After quitting back to the main menu, I was delighted to discover that they'd left a pre-alpha campaign level completely unguarded... and without a rep in sight to tell me 'no', I figured I'd give it a whirl. Here we go, folks!
The mission started, as you'd expect, in vulgar and spectacular fashion. Marcus Fenix, Dom and a female squad member were embroiled in a desperate firefight against a squad of Locust backed up by a Grinder and a heavily armoured grenadier. After a fiendish enemy beat a hapless Gear to death with his own severed arm, it was game on. Plenty of handy walls littered the forest arena, and the cover mechanics have clearly been tweaked and sharpened yet further since Gears 2. Even on the normal cover mode, Marcus smoothly snapped into cover at the end of a roadie run without any hint of gliding, glitching or split-second delay.
Rather than starting out with a standard Lancer, Marcus was armed with a Pendulum Wars-era firearm (*not* a new Locust assault rifle as I initially assumed, thanks to reader Evaaaaaaan). While inaccurate, this weapon was tipped with a wicked knife blade that made short and simple work of any enemies that strayed too close. The lack of a defenceless 'rev up' time meant that it was an accessible close-range firearm... but the corpse of an unfortunate comrade soon yielded my beloved chainsaw-equipped Lancer. It still delivers the same monstrous mid-range domination, but the spread now markedly increases while moving (even while holding the left trigger to aim precisely). This will help to even out its importance in multiplayer, as you'll now need to hunker down to utilise the weapon effectively.
The Grinder and Grenadier were extremely resistant to bullets and even headshots, but a few well-placed grenades and a gratuitous chainsaw execution soon put paid to them. Continuing through the clearing, however, everything changed. The Lambent had arrived.
Read on for tentacle dismemberment and Lambent Berzerkers!