Still got a X360 with a Kinect and looking to get a little extra use out of it? Well for £3 you can get hold of this entry in the Fable series from The Game Collection, saving you around the same amount over the next cheapest deal. The Journey manages to make the world of Albion a much more engaging place to visit, but the terrible aiming mechanics (and the certainty it will destroy your arm muscles) hamper the experience. Still, for under £3 it could be a good reason to return to the Fable franchise, or dust off that Kinect sensor. Thanks to oUkTuRkEyIII @ HUKD!
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Fable: The Journey didn't exactly set the world on fire at release, but if you fancy dusting off your Kinect for the bargain price of £3.85, you could do a lot worse. Saving you a few quid over the next best offer, this makes for a nice little early stocking filler for anyone wanting a bit of motion-controlled spell-casting.
Thanks to oUkTuRkEyIII at HotUkDeals.
Mmm...the most immersive Albion has ever been. That's not actually a joke, Fable: The Journey manages to flesh out Lionhead's patchy parody of world and make it seem lived-in. It's just a shame it knackers your arms so much, and the aiming leaves much to be desired.
Still, it's a damn good price if you've had your eye on it.
Thanks to Syzable at HotUkDeals.
There's nothing quite like all-round critical disappointment to drive down the price of a new game. Chances are though, someone close to you thinks they know best and still wants this for Christmas, so you might as well save £8 on the other stores. To be fair, this Kinect-only game is far from a disaster and can be enjoyed in small bursts as to not knacker yourself out. This version comes with the Gauntlets of Blade DLC too, which should make your journey that little bit easier.
Thanks to Edward_Nigma at HotUkDeals.
Can we please finally admit that Kinect is only really good for party games, fitness buffs, and small children? Could Microsoft please stop throwing money at that damn camera and maybe invest instead in some developers and acquiring something approaching a stable of talent? Pretty please with sugar on top?
Fable: The Journey came out this week, and largely flopped. Admittedly, it only had a day or two to make an impact, but even so, it's still a rather disappointing drop. Of course, it's entirely possible that no one outside of the vocal minority of core gamers online actually knows it even exists, and they're hardly the target demographic, are they?
The fact is that this was supposed to be the game to change an awful lot. Maybe. Microsoft had been shoving Kinect into every dark corner of the Xbox 360 that they could find, and yet still it was seen as a novelty at best, and a broken indictment of everything that is wrong with the industry at worst. But Fable: The Journey was supposed to change that. Every single time a title that focused on motion control emerged on the Xbox 360, it was met with a caveat. "It's pretty good...for a Kinect game," reviewers would say, the implication being that the bar was set so very low for the hilariously inaccurate and volatile camera that any release which encouraged laughter rather than intensive swearing could be deemed a success...for Kinect.Click here to read more...
We tried to talk about some other news this week, but really Chris Roberts' return was the only thing dominating our minds. If you haven't watched the trailer for Squadron 42, do it now! Frankly, even if you haven't, watch it again! We chat about our love of space sims, discuss the extensive opportunities presented by Star Citizen's ambitious concept, and dream of freelancing across the stars.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.
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Not the killer app the Kinect needed (surprise) but if you want to try it out for yourself this is a good deal seeing as the game's only just come out. This comes with the Gauntlets of Blade DLC that give one of your spells a permanent upgrade. This Kinect-only title teases us with a gorgeous world, but we're never really free to look around. Jon was impressed by how the game made you feel like a citizen of Albion but found the game often painful to play. A shame, but not a surprise.
Thanks to davey_w1988 at HotUkDeals.
Platforms: Xbox 360 (Kinect)
Developers: Lionhead Studios
Publishers: Microsoft Studios
When was the last time you stopped to admire the scenery? In an effort to constantly stimulate us on a second-by-second basis, most games don't give us the chance to sit back, take stock and simply enjoy being in an entirely different world. At its best, Fable: The Journey does exactly that.
As a young travelling lad free to roam the roads of Albion, you'll trek across the colourful wilds of Lionhead's world in a quest to save it from a devastating magical corruption. You'll steer your cart, ably pulled by your beloved horse Seren, using Kinect integration to tug on her reins; viewing the roads and sweeping backdrops from behind the eyes of one of the awestruck protagonist. Like the best road trips, you'll also make several stops to take in the sights, meet some zany characters and (unlike most successful road trips) engage in some first-person combat. Though incredibly linear and bound to unbreakable rails, Fable: The Journey frequently threatens to do something rather magical.
It's an intimate and immersive new perspective from which experience the parody world of Albion, which has been fleshed out like never before. Characters, from new faces to Zoe Wanamaker's Theresa, have been voiced brilliantly and offer some effective jokes along with profound, rarely obtrusive exposition. Gorgeous Unreal-powered visuals bring Albion's varied environments to life, granting us a sense of scale and majesty through epic viewpoints and vistas. For the first time, we have a glimpse of what it's really like to live in Fable's universe, to be a citizen rather than a player character, and Albion finally feels like a world worth living in. Worth caring about. Worth saving.
Sadly, Fable: The Journey ends up flogging a dead horse when tries to be a videogame rather than an open-top bus ride. Then your arms fall off.Click here to read more...
Despite initial reservations, it turns out this may well be worth dusting off the Kinect. Matt recently got to try out the game and found it to be a surprisingly immersive experience. Steering your horse and casting spells with your own hands via motion-control are examples of how the game draws you into Fable's world. We're hoping Lionhead Studios can pull this off as we're dying for a decent non-dancing Kinect game. Fable: The Journey is released October 12th.
Thanks to CovertRecon at HotUkDeals.
Platforms: Xbox 360 (Kinect)
Developers: Lionhead Studios
Publishers: Microsoft Studios
There's always a caveat that comes when describing a promising Xbox 360 title that centres around motion control, one that comes with a seemingly contradictory three-word buzz phrase: good Kinect game. It's the Kinect part that changes the perception, we can all at least recognise some core qualities of a generally good game,, but it's implied that what constitutes a good Kinect game might require at least a certain amount of patience, forgiveness, and a specific mindset indeed.
So it is that to call a game a "good Kinect game" might be to damn it with faint praise, lauding its qualities on the one hand, and quietly laughing at anyone who'll spend full price on it.
Kinect still irritates me enormously, though much of that is down to the fact that I'm physically a bit too tall for it at times, you can't play anything energetic on it in a flat that's not on the ground floor for fear of being shot by your neighbours (justifiably, I might add), and few of its experiences linger once you've abandoned your console. Only Child of Eden came close.
But Fable: The Journey draws you in, utilising Microsoft's gimmick to its fullest advantage, and delivering an incredibly immersive experience that, perhaps for the first time ever, makes Albion seem like a lived in world rather than a stopping point for quirky characters, amusing cameos from established actors, and pantomime humour. For all of its comic brilliance, Albion never quite came together as a whole, and your attachment to it as a character was tenuous at best. You could affect events, sure, but I found I never really cared. But not any more.Click here to read more...
Peter Molyneux has offered up his thoughts on the reasons why Kinect forerunners Milo and Kate never eventually saw the light of day.
In Molyneux's mind, the problem wasn't the ambition or the technology, but simply that the industry wasn't ready for "something as emotionally connecting" as an experience that Milo offered.Click here to read more...
Lionhead's mysterious countdown is set to terminate in a matter of hours... but has been completely declawed by a couple of premature Xbox Live Marketplace listings. Microsoft has accidentally outed Fable Heroes: a cartoony cooperative brawler for Xbox Live Arcade complete with a mine cart minigame.
Just to add insult to injury, Microsoft also unwittingly leaked a firm release date for Kinect spin-off Fable: The Journey. We've got the full - and thoroughly bizarre - details below along with some screenshots.Click here to read more...
We all love to look forward to the coming year with hearts full of hope and reckless schoolboy optimism. And with good reason. We've certainly got a lot to look forward to in 2012, and though we say this every year, the games lineup really does look absolutely spectacular.
However, balance is the key. While we're salivating with lust just thinking about some of 2012's killer titles, we're also more than a little concerned about how some of them are shaping up. Worried, even. Some of these games are looking incredibly shaky or have a mountain to climb in terms of living up to expectations... and though we genuinely hope that we're proven wrong, we just can't shake off some persistent nagging doubts. Join us, if you will, for an unfettered and uncharacteristic celebration of cynicism and paranoia as we round up 2012's most potentially disappointing games.Click here to embark on our cynical voyage through 2012 >>
Dear, oh dear, oh dear. As if we weren't worried enough, Peter Molyneux has now confirmed you will be swinging no axes, swords or hammers in Fable The Journey, as Lionhead's upcoming action-adventurer does not feature melee combat. Why? Well, because according to Molyneux, we're "encoded" to expect certain reactions to our actions in games, and seeing as how Kinect cannot register recoil or the like - simulated in controller's by vibrations - he's opted to remove all guns and swords from the game.Click here to read more...
Peter Molyneux really wants you to like Fable: The Journey. It's not on-the-rails, he insists; a better showing is on the cards at Gamescom, he promises; but it is ditching the series' jet-black humor, he concedes. But he appears typically confident in his studio's latest Albion offering, claiming it will "compel" potential buyers to pick up a Kinect sensor.Click here for more
As if Lionhead didn't have it difficult enough convincing Fable fans that upcoming Kinect spin-off, The Journey, was a fully fledged Albion offering, they've now come out and admitted the team is ditching the series' famed humor in favor or a lighter, more family-friendly brand of comedy. Speaking at the Develop Conference, lead artist Tak Saito revealed the news and explained why the team opted to work on Unreal Engine 3 rather than Lionhead's in-house tech.Click here to read more...
I was initially very disappointed with Fable The Journey, until Peter Molyneux came out in defense of his studio's first Kinect title, refuting claims of it being simply an on-the-rails shooter. Yes, I'm falling for his hyperbole all over again! That said, even Molyneux himself has admitted their showing at Microsoft's E3 2011 conference wasn't great due to time concerns. However, he promises that come Gamescom in August, Lionhead will have a much better build to show off to the assembled press.Click here for more
Ever since its unveiling, Peter Molyneux - the outspoken creator of Syndicate, Black and White and Fable among others - has been a staunch supporter of Microsoft's controller-free peripheral, Kinect. He and the chaps at Lionhead fought desperately to squeeze Kinect support into last year's Fable 3, although ultimately had to settle for a spin-off title, The Journey, which can only be controlled via Kinect tracking your arm and hand movements. However, in an interview Gaming Union, Molyneux expressed some misgivings with Microsoft's record-breaking device.Click here for more on Kinect and Fable The Journey
We'll hold our opinions on Fable The Journey until Matt or Jon get their literal hands on it; but so far, we're less than impressed. Neither is Peter Molyneux, apparently, but not with the game itself, but the allotted time Microsoft granted the team at Lionhead to showcase a short demo at their E3 2011 conference on Monday.Click here for more