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Weekly Dealspwn.com Roundup 6th - 18th October 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
Features, Game reviews, News, Weekly Roundup

Weekly Dealspwn.com Roundup 6th - 18th October 2015

It's weekly roundup time, folks. Here are your links to the biggest news stories, features and reviews from everything at Dealspwn over the last seven days. Larger articles include reviews for Uncharted: The Nathan Drake Collection, WRC 5 and a preview for Star Wars: Battlefront.

Click here to read more...

Weekly Dealspwn.com Roundup 5th - 11th October 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
Features, Game reviews, News, Weekly Roundup

Weekly Dealspwn.com Roundup 5th - 11th October 2015

It's weekly roundup time, folks. Here are your links to the biggest news stories, features and reviews from everything at Dealspwn over the last seven days. I'd added the previous week's features and reviews too as I was away for the roundup last week.

Click here to read more...

Weekly Dealspwn.com Roundup 21st - 27th September 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
Features, Game reviews, News, Weekly Roundup

Weekly Dealspwn.com Roundup 21st - 27th September 2015

It's weekly roundup time, folks. Here are your links to the biggest news stories, features and reviews from everything at Dealspwn over the last seven days.

Click here to read more...

Weekly Dealspwn.com Roundup 14th - 20th September 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
Features, Game reviews, News, Weekly Roundup

Weekly Dealspwn.com Roundup 14th - 20th September 2015

It's weekly roundup time, folks. Here are your links to the biggest news stories, features and reviews from everything at Dealspwn over the last seven days. There was plenty to get excited about at Tokyo Game show 2015 this week and we've got an extensive roundup and links to those tasty new trailers. In our reviews you'll find verdicts on Forza Motorsport 6 and Colebrook Bosson Saunders Flo Monitor Arm Mount.

Click here to read more...

Weekly Dealspwn.com Roundup 7th-13th September 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
Features, Game reviews, News, Weekly Roundup

Weekly Dealspwn.com Roundup 7th-13th September 2015

It's weekly roundup time, folks. You'll find links to the biggest news stories, features and reviews below from everything at Dealspwn over the last seven days. It's been a quiet week in the news, which is probably a good thing as we've been very busy bringing you reviews for Metal Gear Solid V: The Phantom Pain, Mad Max and Until Dawn.

Click here to read more...

Weekly Dealspwn.com Roundup 24th-30th August 2015

Author:
Brendan Griffiths
Category:
Features
Tags:
Features, Game reviews, News, Weekly Roundup

Weekly Dealspwn.com Roundup 24th-30th August 2015

It's weekly roundup time, folks. You'll find links to the biggest news stories and articles below from everything at Dealspwn over the last seven days.

Click here to read more...

Beyond The Screen: Microsoft’s HoloLens is the game changer for video games

Author:
Carl Phillips
Category:
Features
Tags:
AR, Augmented Reality, Features, HoloLens, Microsoft, Unity, VR

Beyond The Screen: Microsoft’s HoloLens is the game changer for video games

VR headsets, or more specifically the Oculus Rift, have really kickstarted (pun intended) the imaginations of developers. All of a sudden, the VR dream that was laughed off as too geeky and incredibly 80’s is now seen as a real next step for immersion in not just games, but exploring virtual spaces. You only have to look at the reactions from our former editorial overlord Matt, and my fellow writers Jonathan and Brendan to see how impressive an experience it can be.

The thing is, while I think it is absolutely a step in the right direction I have always considered Augmented Reality to be the future, and it’s why Microsoft’s HoloLens has had me intrigued since its announcement. This is because, as gamers, we have been trapped behind those screens for so long, our TV’s and monitors being windows to virtual worlds that we can only peer through. VR headsets have changed that, but while it is absolutely impressive to have your view changed, in my mind it is like poking your head through a hole in the ceiling – you can look, but without a larger hole (or, more specifically, specialist equipment) you can’t do anything but look around.

With AR though, you’re bringing the virtual world to yours in a way you deem appropriate, and that’s why the HoloLens could change everything.

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Brendan's Bloodborne Hangover - A Dark Souls virgin's first night in Yharnam

Author:
Brendan Griffiths
Category:
Features
Tags:
Action RPGs, Bloodborne, Features, Opinion piece, PS4 games, Survival Horror Games

Brendan's Bloodborne Hangover - A Dark Souls virgin's first night in Yharnam

As far as Dark Souls goes, you'll struggle to find anyone at Dealspwn that dislikes it more. But here I am, working my way through Bloodborne. From Software's latest title is essentially a spiritual successor to the incredibly tough Souls series. These are the joys of being the only full timer with a PS4 (until Jon bought one today!).

But screw it, I almost enjoyed the Alpha and Beta versions I played in recent months. So perhaps the tides were turning and I was going to start warming to the infamous brand of hardcore gaming that has built up such a large following since the early days of Demon's Souls. Incidentally, that game was the last one I played.

There are plenty of reviews and reports from seasoned players, but we thought we'd provide a perspective from a relative newcomer, as we imagine there are a few of you out there that didn't fancy (or flat out disliked) the Souls series, but are keen to see what all the fuss is over the PS4's biggest exclusive yet. So here I am, recovering the day after the oh so bloody night before. Here's how I earned my Bloodborne Hangover.

Brendan's Bloodborne Hangover - A Dark Souls virgin's first night in Yharnam

The first thing you'll do in Bloodborne is create a character. I didn't spend much time on this, as I figured I'd be covering them up with as much armour as possible the first chance I got. When selecting body build, I went for the slimmest option as it doesn't affect any stats. I figured the less of me there was to hit the better.

Click here to read more...

Down, but not out yet – Can WildStar turn it around for 2015?

Author:
Carl Phillips
Category:
Features
Tags:
Carbine Studios, Features, MMORPGs, NCsoft, PC games, WildStar

Down, but not out yet – Can WildStar turn it around for 2015?

Man, that’s a title I didn’t think I’d be writing six months ago. Despite my positive assessment of WildStar and the entertainment it gave me in its first few months, the momentum dissipated by the end of the year. While the latest content drop helped to keep the existing fanbase content for a spell, the problem was that it wasn’t enticing those who had tried the game and left, or those who had yet to even pick up a copy. As this was happening, old behemoths were proving they were still relevant with new expansions, a suckerpunch to what was meant to be a new home for disillusioned former WoW players. Meanwhile, titles like The Secret World and especially Guild Wars 2 were demonstrating how to do an ongoing storyline with style, putting the much-touted World Story instance to shame.

It was heart-breaking to see it happen, but it was ultimately understandable. Something needed to change, and fast. So with that said, this afternoon Product Director Mike Donatelli issued a statement over on the official website detailing the battleplan for WildStar. The summary of it was that Carbine Studios know "there are important areas where we can, and must, do better in 2015 — and we are.” As such, it seems to be a good time to take look at what Carbine have in store with both the announced and unannounced content and features, reflect on the issues from the last few months, and see if WildStar can restore some of that lost excitement from last summer's launch.

Down, but not out yet – Can WildStar turn it around for 2015?

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The Sunday Seven: Most Wanted Franchise Comebacks

Author:
Brendan Griffiths
Category:
Features
Tags:
Features, Most Wanted Series Comebacks, Retro games, The Sunday Seven

The Sunday Seven:  Most Wanted Franchise Comebacks

Maybe it’s seeing Stallone and Arnie back in the cinemas recently that has me feeling nostalgic and hankering for the good old days. I even had a good root through some of my older games that I’d packed into the attic. Or perhaps I can’t blame it on the return of the aging action stars, it’s more likely to be the amount of kickstarter campaigns for retro game reboots, studio closures, stagnating sequels and brand retirements that made me think about what games from years gone by could lift gaming out of this over-familiar slump in which it finds itself.

The Sunday Seven:  Most Wanted Franchise Comebacks

Onimusha

Seriously, how bloody awesome was Onimusha!? The Feudal Japan based hack ‘em up titles were one of the most respected series on the PS2. The third game even managed to have a storyline that involved modern day Paris and still be brilliant, in no small thanks to a chain-blade wielding John Reno.

It may have relied on many pre-rendered backgrounds, but they were frequently jaw-droppingly gorgeous on the PS2, just imagine what they could do with today’s or even the next-gen’s technical grunt. Capcom have flogged the Resi series to an embarrassing death and there’s only so much they can do with Street Fighter.

A lack of enthusiasm for the setting can’t be blamed for the series’ disappearance. Just think how many Dynasty Warriors games have been released this generation. Actually, don’t, it’ll make you sad. Well Capcom, if you’re not going to bother with this, at least think about bringing back Okami or Dino Crisis.

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The Sunday Seven: Gaming New Year Resolutions

Author:
Brendan Griffiths
Category:
Features
Tags:
Features, Gaming New Year Resolutions, PC games, PS3 games, The Sunday Seven, Wii U games, Xbox 360 games

The Sunday Seven: Gaming New Year Resolutions

Seeing as the apocalypse couldn’t quite be arsed turning up, it looks like we better shape up and carry on with the tradition of making up New Year’s Resolutions that we have no intention of keeping. Or maybe not. While eating five fruit and veg a day and swearing less is a distant and obscene pipe dream, there’s plenty of room to improve our gaming time with some healthy steps to enjoying our favourite past-time to its maximum potential.

The Sunday Seven: Gaming New Year Resolutions

1. Finish More Games

Blame the Christmas schedule or our distraction for newer shinier things, but it’s high time we finished the games we started. Especially the ones we were enjoying! Shorter games like Black Ops II and Uncharted: Golden Abyss were probably finished by most. But longer efforts like Assassin’s creed III or Borderlands 2 are typical of the sort of titles that may get distractedly abandoned around the 60% mark. Finish these games before buying new ones and not only will you avoid having to restart because you’ve forgotten the controls and the story, your next game will probably be cheaper too.

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Transformers Universe Preview | MMOptimus Prime

Author:
Tom Silkstone
Category:
Features
Tags:
Features, Hasbro, Jagex Games Studio, Mac games, MCM Expo London Comic Con 2012, PC games

Transformers Universe Preview | MMOptimus Prime

I've said this before and I'll say it again, MMOs really aren't my cup of tea, but I've got to admit that I'm more than a little bit interested when it comes to Transformers Universe, although I'm still a tad wary considering the last few games and movies have been decidedly average or just plain awful. However, things look like they're shaping up nicely when it comes to this one and I'd certainly like to see more after hearing a few details at a sit down with Project Lead, Kris Jones, Principal Writer, Kelly Vero, and Community Manager, Eddy Dew.

Jagex definitely have a history when it comes to MMOs seeing as they've been running RuneScape for approximately 10 years now and their aim with this one is to provide the best possible experience to fans of the franchise in conjunction with their partners Hasbro. Transformers Universe will be a free to play, browser based game and the developers are hoping to get millions of people playing, who'll be able to enjoy the experience provided for over a decade, well that's the plan anyway.

Click here to read more!

Why We Love . . . The Blue Shell

Author:
Tom Silkstone
Category:
Features
Tags:
Features, Mario Kart, Racing Games, Why We Love

Why We Love . . . The Blue Shell

Blue shells are capable of dragging up both the light and dark side of human emotions in gamers, on the one hand they can produce a feeling of joy that makes an evil smile slowly cross your face as you send them on their way to take out the player who's leading the race, which can be particularly satisfying when that player's one of your friends who fancies themselves as a bit of a Mario Kart legend. On the other hand when you're in the lead and you've broken away from the rest of the pack whilst heading towards almost certain victory, the sound of a blue shell rushing towards you can cause you to take some drastic action whilst screaming a long list of profanities at the screen, which in the majority of cases is utterly futile.

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The Darkness II Demo Impressions | Pretty Goodfellas

Author:
Josh Clark
Category:
Features
Tags:
Demo, Digital Extremes, Features, Impressions, Mike Patton, The Darkness II
Discuss:
The Darkness 2 | Playstation 3 | Xbox 360

The Darkness II Demo Impressions | Pretty Goodfellas

It took only twenty minutes to make my way through everything The Darkness II's demo had to offer, and in that twenty minutes I saw more evisceration and 'things that make me squeal “ouch”' than I have in any other game this generation. Hyperbolic as that may sound, Digital Extremes make very clear from the get-go that their take on Top Cow's supernatural noir isn't about to pull any punches, and it certainly ISN'T for kids.

Daily Mail readers look away now...

Why We Love . . .The Mako

Author:
Tom Silkstone
Category:
Features
Tags:
Action Games, BioWare, Features, Mass Effect, PC games, PS3 games, Why We Love, Xbox 360 games
Discuss:
Mass Effect

Why We Love . . .The Mako

The topic of this week's Why We Love may well be a divisive one, so let me start off by saying it's not how the Mako was used that I love because lets face it the planetary exploration in Mass Effect was incredibly repetitive, but that doesn't stop the Mako from being a video games vehicle that I love. I realised this whilst playing through Mass Effect yet again at the end of last year as a 'bad' version of Commander Shepard, and when I dragged my new character into Mass Effect 2 I couldn't help but sit back and feel slightly disappointed that I no longer had the little tank at my disposal, yes you get to pilot the Hammerhead but it's just not the same.

Click here if you want to read more!

Why We Love . . . The Three Leaf Clover Mission In GTA IV

Author:
Tom Silkstone
Category:
Features
Tags:
Action Games, Features, GTA IV, Why We Love

Why We Love . . . The Three Leaf Clover Mission In GTA IV

Forget why we love, this is why I love the Three Leaf Clover Mission in GTA IV! I think this is without a doubt the best mission in any video game that I've ever played, but then again I'm completely obsessed with movies and I loved this almost flawless homage to Michael Mann's Heat. By the time you get to this mission, you've already started to rise through the ranks of the criminal underworld in Liberty City and you're starting to get a bit cocky, so when you hear you're on your way to a pretty big heist you can't help but think, "I've got plenty of guns, some guys to back me up, and there's probably a pretty quick getaway vehicle nearby, so how hard can this be?"

Click here to relive this action masterpiece!

Why We Love . . . Playing As A Mage In Skyrim!

Author:
Tom Silkstone
Category:
Features
Tags:
Features, PC games, PS3 games, The Elder Scrolls V: Skyrim, Xbox 360 games

Why We Love . . . Playing As A Mage In Skyrim!

OK, so the inevitable has happened, we're all obsessed with Skyrim, well at least that seems to be the case amongst the Dealspwn team and the majority of my friends, and rightly so because it's very close to being a perfect game. Now whilst I'm a huge Elder Scrolls fan and Oblivion used to be my favourite game ever, it did have one or two little problems, particularly in the magic department, which annoyed me seeing as I like to play as a mage. Luckily Bethesda appear to have taken note of this because the creases have largely been ironed out in Skyrim and you really feel like a force to be reckoned with as you toss spells around that can send even the sturdiest of enemies flying across the map.

Click here to read more.

Origin's Online Battlefield | A New Challenger Appears!

Author:
Josh Clark
Category:
Features
Tags:
Battlefield 3, Digital Distribution, EA, Features, Origin, Steam, Valve

Origin's Online Battlefield | A New Challenger Appears!'Surprised' is probably the term I'd use to describe my reaction upon hearing that EA's Battlefield 3 would not be making its way to Steam. In hindsight, I really shouldn't have been, given that it's an almost identical strategy to the one Valve adopted when pushing their own digital distribution service, with the release of Half Life 2 back in 2004. Battlefield 3 will now be available direct from EA themselves, thanks to their new online service 'Origin'.

EA then, seem to be making an aggressive step into dangerous territory, replacing the EA Store with a shiny new downloadable gaming application in an effort to topple Valve's online monopoly. But what does this mean for consumers? And can Origin really give Steam a run for its massive piles of money?

Click to find out why I'm backing EA...

Downloadable Discontent | Why DLC Isn't Living Up To Its Promises

Author:
Josh Clark
Category:
Features
Tags:
Activision, Call of Duty Elite, DLC, EA, Features, Mass Effect, Need for Speed Autolog, Pricey, Rubbish Arena DLC
Discuss:
Mass Effect

Game-Buzz

Between regular game patches, the rise of online multiplayer gaming, and a focus on digital downloads, current generation consoles practically demand a working Internet connection.  That being the case, publishers have spotted an opportunity to offer additional game content, for a price of course, to those eager to squeeze a little extra playtime from their most beloved titles.  But following the recent announcement that Battlefield 3 will launch with the 'Back to Karkand' expansion pack, a wave of discontent spread amongst fans, stretching as far as our very own comment thread.  Why aren't developers providing us with the content we deserve, and is it time for us to start calling the shots?

How the future of DLC is changing, and how much it's costing us >>

A History of Violence | Is Gaming Obsessed With Gore?

Author:
Josh Clark
Category:
Features
Tags:
Ancel, Controversy, Features, GTA, Modern Warfare, Violence

Blood_Spatter

Back in 1997, a small British-based developer named DMA Design created Grand Theft Auto, and in doing so kick-started a golden age in sandbox gaming. It also drew a hell of a lot of attention from tabloid newspapers at the time, thanks mostly to its controversial ability to let players mow down pedestrians in carjacked vehicles. It wasn't the first of its kind to do so, with the bloodthirsty Carmageddon pulling off a similar feat some months earlier.

By the time Grand Theft Auto 3 hit store shelves in 2001, DMA (now working under their new 'Rockstar' monicker) knew exactly what to expect from the world's journalists, and had included everything from drug deals to prostitution in an effort to ramp up the controversy factor. It was a watershed moment, not just in terms of gameplay, but also that of media reaction to violence in video games.

How did this ultraviolence and the reaction to it shape the future of video games?