If you want a sale doing right, ask Nuuvem. How many Square Enix sales do we actually see every year that never include any Final Fantasy titles? Short answer - pretty much all of them.
Nuuvem currently have a great sale on quite a few Final Fantasy games ranging from £2.37 to only £4.56.Click here to read more...
You can currently save 10% on all purchases made over £5.00 with Base.com on their Rakuten store. Today's voucher code opens up some great opportunities for savings on video games including:
It seems to be an extremely PlayStation 4 focused discount, shop around, let us know what you find. You will need to use code 'BASE10' to knock of the 10% discount.
In Midgar, a city controlled by the mega-conglomerate Shinra Inc., the No. 1 Mako Reactor has been blown up by a rebel group, AVALANCHE.
AVALANCHE was secretly formed to wage a rebellion against Shinra Inc., an organisation which is absorbing Mako energy, destroying the natural resources of the planet. Cloud, a former member of Shinra's elite combat force, SOLDIER, was involved with the bombing of the Mako Reactor.
Can Cloud and AVALANCHE protect the planet from the huge, formidable enemy, Shinra Inc.?
Terraria - £1.74
Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory.Click here to read more...
I reviewed Final Fantasy: Type-0 HD on Monday, and suffice to say that I liked it. Once you accept that it's a PSP game and calibrate your expectations accordingly, it really is a worthwhile use of 30-50 hours.
But unfortunately Type-0 also perfectly illustrates one of the biggest problems facing Final Fantasy at the moment. Jargon is crushing the life out of the franchise's most important aspect, and drowning what really matters in an ocean of total nonsense.
Sadly, Fabula Nova Crystallis has a lot to answer for as the ultimate motherload of pretentious convoluted gibberish. Indeed, its very name is pretentious convoluted gibberish in its purest form!
Click here to read more...
Fancy playing the very first Final Fantasy title? Well, now's your chance as the latest PSN sale combined with today's discount code sees many of the originals going for just £3.60 for a download to your Vita or PSP. Note: the code will only work once, so make sure you're happy with your basket's contents before applying it.
The games may have aged a little harshly over the years, but for £3.60 we think Final Fantasy fans will get a kick out of seeing where it all began. The game was originally called Final Fantasy as it was set to be the company's final game before they went of business. However, it sold exceptionally well and the rest is history as they say.
Thanks to FantasyDeals.
Square Enix currently have a sale on at their store, with all of their soundtrack collections currently dscounted by 20%. Click here to buy >>
There are some really quite rare OSTs to be had, and though the price might eem steep in comparison to regular CDs, many of these are pretty difficult to get hold of elsewhere and fetch a high price on marketplaces.
TheatRhythm is awesome. Although you will get some odd looks if you bust it out on a train and start pulling shapes to all of your favourite Final Fantasy tunes. Trust me.
The sequel expands on the original game massively, with a bunch of new gameplay modes, over 200 songs, and 60 playable characters. Thanks Kei1!
Even the most stalwart old warhorse needs to take a break sometimes. Partly to recuperate and refresh, but also because it can't keep up with being ridden so hard to ridiculous deadlines.
Stuff the analogies; though the world of gaming is full of new ideas and fresh concepts, these great games all too often mutate into stodgy, bloated and rushed franchises that grimly release year on year with diminishing returns, often losing track of what made them great in the first place. We see it happen time and time again, and this year in particular, we reckon that it's high time for some of the industry's biggest franchises to step back, take a break and focus on how best to bring them back once we're good and ready.
If they even need to brought back at all. Seeing as it's been a while since we last ragged on Sonic, let's get this thing rolling.
We love Assassin's Creed here at Dealspwn. The core idea of a three-dimensional assassination sandbox is as brilliant as it ever was, while each game tried its best to present new time periods, characters, gadgets and meta-narratives to keep things fresh.
Unfortunately you can have too much of a good thing. Assassin's Creed did well to remain as good as it was for so long, Assassin's Creed III notwithstanding, but Unity proves that the insane annual release deadlines have finally caught up with us. A technical mess with half-baked mechanics, paradoxically shown up by its own last-gen counterpart.
So it's time to take a break, Ubisoft. Give us two years to start missing Assassin's Creed, then spend the time looking at what made the original games brilliant, and how best to bring the action into a totally new setting that really advances both gameplay, visuals and narrative. Plus, hell, the extra QA probably wouldn't hurt...Click here to read more...
Final Fantasy's soundtrack is a thing of rare beauty, capable of packing out the Royal Albert Hall and venues worldwide thanks to Nobuo Uematsu's legendary anthems. It's a joy to listen to, but even more fun to tap along with, thanks to the excellent rhythm game/JRPG hybrid Theatrhythm that graced 3DS handhelds back in 2012.
Squeenix has now confirmed that its sequel, Curtain Call, is coming to North America and Europe later this year; containing 200 tracks, 60 characters from throughout the franchise and plenty of new modes. Definitely one to watch out for - and we'll keep you posted.
Oh, and it's pronounced 'theatre-rhythm.' Just so you know.
I've been playing a lot of Final Fantasy X/X-2 HD of late, and it's impossible not to do so without remembering a time when Square knew who and what it was as a company, where its strengths lay, and what it was truly best at.
A week or so ago, Jon reported on a few telling quotes from Square Enix president Yosuke Matsuda, as he talked about the company's desire to pursue mass market appeal with their games.
"If you focus too much on the global aspect, you might lose sight of who you're actually making the game for," Matsuda said. "For example, if you look back at 2013, we've had some home console games made for a global audience that struggled."
He pointed to Hitman: Absolution in that regard, before holding up Bravely Default as an example of a game that stuck to its guns and delivered an outstanding JRPG that refused to compromise, and sold well because of it.
But why did Square Enix go down this path in the first place? Why try to fix a problem that wasn't broken to begin with? To take a look at the recent instalments in their flagship series -- Final Fantasy -- is to see a process of paranoid tinkering, desperately trying to make the series more streamlined and action-oriented, to the point where, in Final Fantasy XIII, all you had to do for the first fifteen hours was push "Up" and "A". Now, with Lightning Returns, we have a game that's barely recognisable by the standards that made Final Fantasy a household brand name.Click here to read more...
Developers: Square Enix
Publishers: Square Enix
Despite the recent Tokyo Game Show giving players a chance to explore an open world portion of Lightning Returns: Final Fantasy XIII, visitors to the Eurogamer Expo were stuck indoors in a strictly linear series of combat tutorials. With the combat system being my biggest grievance with the FFXIII series though, this is exactly what I wanted.
So after a cutscene that made little sense without the relevant context, I’m thrown straight into a tutorial. Given that Lightning Returns is making bold steps to move away from the ‘bash X to win’ mentality that has plagued 90% of the battles in the last two games I was certainly keen to get stuck into the lesson.
Lightning fights alone in this game, so forget the notion of parties. Stop! Come back, long-suffering Final Fantasy fan. To give combat the depth of a team you have various Schemata outfits to choose from. If you think of the interchangeable dress-spheres from the divisive FFX-2 on the PS2, you’ll find the concept easy to follow.
Lightning is now able to freely move around the battlefield unleashing attacks and spells without menus. Instead, four abilities are assigned to the controller’s face buttons. Each of these abilities consumes varying amounts of the ATB (Active Time Battle) gauge. Usually, the stronger they are, the more they’ll take.Click here to read more...
Square Enix have reportedly put together an all-star team to oversee the quality of future Final Fantasy games, likely in reaction to the somewhat shaky reception of Final Fantasy XIII. Not to mention a rash of terrible mobile spin-offs.Click here to read more...
With Ni No Kuni releasing this week, we reflect on JRPGs as a genre and discuss their niche appeal here in the West. We chat about our favourites, and try to come up with a top three, as well as discussing how the genre might broaden its appeal outside of Japan.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.
Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.
To celebrate Final Fantasy's 25th anniversary, Square Enix are rolling out a frankly ridiculous Super Box that contains all core 13 games for PS1, PS2, PS3 and PSP, a soundtrack, loads of extras and a code for Final Fantasy XIV: A Realm Reborn. In an attempt to make you incredibly envious, they've released a new unboxing trailer.
The Super Box has only been announecd for Japan, but you'll feel better knowing that it costs about £350 at the current exchange rate. Anyway, you can torture yourself below.Click here to read more...
I'm losing a great deal of my life to Theatrhythm Final Fantasy at the moment. Though it's superficially a straightforward screen-tapping music game, a wealth of dormant gaming memories bubble under the surface, ready to leap out and ambush Final Fantasy fans without warning. I remembered beloved characters new and old, painful life-changing events, close-fought victories and underrated gems from throughout Square's RPG series, brought to vivid life by Uematsu's seminal soundtrack.
Which is why, after playing through The Rebel Army, I started to reflect on Final Fantasy II: one of the most venerable entries in the franchise - and one of the most divisive. Its original 1998 NES release never made it outside of Japan, while American gamers typically confuse it with Final Fantasy V since Square confusingly switched the names around. Having subsequently caught up on the PlayStation, Game Boy Advance, PSP and even iPad, many fans consider it to be one of the weakest links in the chain, citing numerous complaints about tone and mechanics.
While we're all entitled to our opinion, it's easy to ignore just how revolutionary Square's second attempt actually was. Final Fantasy II is one of the most forward-thinking and important RPGs of the NES era, featuring a radical approach to character levelling that's lauded as tremendously progressive in modern games. More importantly, though, it released with one of the most mature storylines to ever grace a videogame: one that deals with the real horror, personal loss, sacrifice and fallout of war. Something that even today's AAA titans frequently fail to accomplish.Click here to read more...
Developer: Indies Zero
Publisher: Square Enix
The Final Fantasy franchise spans a quarter of a century, and much of its legacy is musical. From the original game's warbling 8-Bit arpeggios to the sweeping orchestral fanfares of Final Fantasy XII, each game's story has been accompanied by an original score that stands amongst the all-time greats, cemented both in history and in our memories. Aerith's Theme's appearance in the latest Classic FM countdown acts as testament to just how influential and relevant Final Fantasy is to classical music and videogame scores alike, while orchestral renditions of unforgettable songs pack out venues across the world.
So now the epic OST is the star of its very own game: Theatrhythm Final Fantasy. Indies Zero have sallied forth with a very different kind of rhythm game, one that provides a reunion concert for 25 years of unforgettable music and folds in the addictive persistent progression you can only get from Final Fantasy's RPG systems.
Which basically means that the 3DS has another killer app... if you love Final Fantasy.
Click here to read more...
When is a rhythm game not a rhythm game? When it also has RPG levelling mechanics and a soundtrack drawn from the best moments of one of gaming's most beloved series. Theatrhythm Final Fantasy is a seriously addictive little game that manages to evoke plenty of memories from throughout the Final Fantasy franchise, and you can get it for less than £20 at The Game Collection. Thanks to Rhys135 at HotUKDeals.
This week's PWNCAST is all about story...well almost. First we chat a little bit about the Sony-Gaikai mashup, we discuss the implications of the recent EU court ruling on pre-owned games, and then we dive into a forty minute chinwag about some of favourite gaming plots, the joys of emergent narratives, and how games have evolved as a deep, personal storytelling medium over the years.
This podcast may also featured a van full of Scientologists.
PWNCAST | Season 1: Episode 20, Recorded: July 6th, 2012
Some of the things that get covered this week:
...and much, much more.
Big thanks to Alex for this week's suggested topic. Remember, if there's something you'd like us to discuss on the PWNCAST, or any questions to like to put to the team (Jon takes music requests), do drop us a line at [email protected].
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be quite a few instances of strong language.
Click below to play the file, or right click on the banner at the top, and select 'Save Link As' to download the file onto your hard drive.
Final Fantasy's recklessly oddball rhythm spinoff will be getting a European release on 3DS, Square Enix confirms today. Theatrhythm Final Fantasy is a celebration of the greatest musical moments from the history of the JRPG series, with Electroplankton developer indieszero creating a compelling yet bizarre touchscreen game that encourages players to tap in time to the beat of Final Fantasy's soundtrack. Epic wars will be waged. Beloved characters like Cloud Strife and Lightning will be encountered. And, erm, you'll tap the stylus a lot.
Theatrhythm Final Fantasy is slated for a summer release and is already charting well in Japan. We've got some more features and details after the break.Click here to read more...
Update: As we suspected, tickets sold out very quickly. Well done to those who secured one.
Tickets are now on sale for the 'Distant Worlds' Final Fantasy 25th Anniversary concert at the Royal Albert Hall. The event, which takes place in the distant future of November 2nd, will feature classic Final Fantasy themes from composer Nobuo Uematsu, played by the Royal Philharmonic Concert Orchestra.
Tickets cost between £25 and £135, the latter netting you a super-special VIP ticket that allows you to meet Uematsu himself. Expect this to sell out fairly quickly, and there's already a virtual queue.