Ahem. Even if you don't get the reference, it's worth noting that a number of good Capcom games have been given the Gold-Exclusive deal treatment this week including Marvel vs Capcom 2, Mega Man 10, Final Fight: Double Impact and Super Street Fighter II Turbo. Bionic Commando Rearmed is also down in price, and it's actually much better than anyone expected (and it's not the sequel, thanks DJTrouserPlank).
For my money, the best value probably comes from Final Fight: Double Impact. I praised its hefty amount of content in last year's micro review... though to be honest, I actually prefer Magic Sword to Final Fight. Horses for courses I suppose.
As always, click the links to visit the marketplace and grab the deals/ queue up the demos. Gold Members will need to sign in.
Recent leaked pics indicate that classic Dreamcast hits Crazy Taxi and Sonic Adventure may well be headed to XBLA in the near future- but the latest update is that Jet Set Radio may also be hitting the online marketplace in the near future. A french gamer has taken a screengrab of a JSR demo appearing in his 'Recent Games' tab, though SEGA have yet to confirm or deny this as yet.
SEGA had an extremely strong working relationship with Microsoft back in the last generation, and many displaced SEGA franchises found a new home on the original Xbox (including Panzer Dragoon and the splendid Jet Set Radio Future). As a rabid SEGA fanboy, I'm having trouble containing my excitement- with any luck a new generation of gamers will be able to enjoy the cell-shaded rollerblading masterpiece.
Having said that, this is still just a rumour. Watch this space! [Spirit Pixel FR]
What classic franchises would you like to see on XBLA (and PSN)? Drop us a line in the comments!
Microsoft removed Live support for original Xbox games 10 days ago- but a small group of diehard fans have refused to quit and and are still playing online! According to a post on the Bungie forums, twenty players simply didn't log out on the 15th and have been playing ever since.
Unfortunately, overheating issues are slowly whittling down their numbers. We wish these brave Spartans the best of luck in their final stand. [Bungie]
We recently reported that the PS3 version of Final Fight: Double Impact contained hidden Ubisoft-style DRM, requiring players to maintain a constant internet connection in order to play. Capcom have now apologised for withholding the information on release.
"Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store. Unfortunately when populating this content this detail was overlooked."
Apparently the inclusion of this DRM was to curtail "PSN Sharing," whereby multiple accounts could share the same game.
Mad Catz have produced a number of third-party Guitar Hero and Rock Band peripherals, but they're now going to be producing the official Rock Band peripherals after signing a multi-year deal with Harmonix. With any luck, they'll be able to improve on the fairly flimsy Rock Band guitars... and include their epic Fender replica peripherals with Rock Band 3.
The agreement grants Mad Catz the rights to create Rock Band controllers "for all future iterations of the franchise - including the forthcoming Rock Band 3." [Gamesindustry.biz]
According to a report by PSU, Sony will be rolling out a new improved graphics chip in future PS3s. This new RSX chip will be smaller, more efficient and cheaper to produce than the current model- meaning that it's better for the environment, lessens the possibility of the dreaded YLOD and will reduce Sony's loss from each PS3 sale. [PSU via VG247]
The unpaid MW2 royalties are a key issue in the ongoing Activision vs Wempella lawsuit, and Activision Community Editor Dan Amrich has spoken out in a Facebook Kotick Hate group (oh, the irony) in order to clear up any confusion.
"Vince and Jason had very large bonuses; those bonuses are being redistributed to everybody else, to the people who did not allegedly attempt to steal company secrets. Activision is not pocketing that bonus money; it's still going to the people who work at IW. But you have to work at IW to get it, see? :) I don't want to see talented people screwed out of a paycheck any more than you do."
On the one hand, Activision might hold the legal high ground on this issue. After all, they could argue that bonuses can only be divvied out to current Infinity Ward employees (although I honestly haven't heard of another industry in which bonuses for completed work aren't awarded even in case of relocation/dismissal). As for the moral high ground, however, it's absolutely ridiculous that they've been withholding the MW2 royalties as a threat against leaving the company.
Having said that, it's a threat that doesn't actually seem to be working. Amrich acknowledges that other IW staffers may well up sticks in the near future- possibly to defect to Respawn Studios.
"More people will probably go too, looking for new situations. Maybe they will join Respawn, maybe not."
Oh dear. It appears that the PS3 version of Final Fight: Double Impact (reviewed here) requires a constant internet connection to play, and simply refuses to load offline. Expect the usual Ubisoft-esque public backlash, though the XBLA version is apparently unaffected. [VG247]
However, here's some good news for PS3 gamers: the Uncharted 2 title update and Siege Expansion has launched today! The update has corrected a few glitches and balance issues, and the new Siege Pack delivers a bunch of new maps, skins, game modes and trophies. There's also a double cash weekend coming up. Uncharted 2's multiplayer was a surprise online hit, and this new expansion seems to broaden the experience even further. [PS Blog]
Bungie has brought us a veritable smorgasbord of Halo Reach news courtesy of their devblog, press releases and a new vidoc today. It's time for a roundup!
"My expectation is it could be upwards of 3 million people. I think that's a fairly conservative estimate. Certainly there will never be a console beta of this magnitude."- Bungie's Brian Jarrard [Seattle Times]
In other Halo news, Bungie have acknowledged that the downloadable Games on Demand version of Halo 3 has much longer load times than the original. To be honest, you'd be much better off buying a cheap physical copy that you can trade in at a later stage. Maybe you should use some sort of... deals website? Just a thought.
This week, Microsoft have knocked 200 points off of Crash Course: the DLC pack that bolts a new campaign level, achievements and multiplayer streamlining onto Valve's Left 4 Dead. Whilst this expansion is free on the PC, this still represents a significant saving for interested Xbox Live Gold Members.
Whilst the world is currently focused on Left 4 Dead 2, the original still stands proud as a moodier and less OTT horror experience. The Crash Course pack inserts a short yet extremely focused campaign level between No Mercy and Death Toll that explains how the awesome foursome managed to travel between them. Whilst it's nowhere near as long as the rest of the levels, this Crash Course mission makes up for it by being incredibly intense.
There isn't a single wasted moment between enormous hordes and tense witch-hunts, and the finale is probably the most ridiculous in the game. A few matchmaking improvements also chunter along behind the scenes and 10 extra achievements sweeten the pot for gamerscore hunters. If you're already getting stuck into L4D2 then there isn't much point dropping the points, but fans of the original will find a lot to like here.
Platforms: PSN, XBLA (reviewed)
Final Fight: Double Impact includes the full versions of coin-op classics Final Fight and Magic Sword, and gives both games a subtle HD makeover. The graphics still aren't much to look at (and exhibit occasional tearing issues), but they hold up well enough. The soundtrack has been given a full revamp, however, with some seriously impressive remixes of the original bleeps and bloops. An attractive arcade cabinet-style presentation (complete with a convex screen effect) serves to remind the player that they're in the presence of serious arcade royalty. But how have these two games held up after all these years? Let's find out.
Click here to check out the Micro Review!