With less than two weeks to go until its release, this deal for Far Cry 4 is a mighty tempting offer. Given that Ubisoft seems hell-bent on charging top dollar for this (most digital partners are selling for £50!), snap this one up while you can.
The Limited Edition comes with the Hurk's Redemption missions, which apparently provides an extra hour of gameplay and a harpoon gun. Considering how impressed Jon was with the way Far Cry 4 goes between the relatively-realistic open world sandbox and a spiritual dimension where you have a tiger at your command, we have have every faith that Ubisoft will be able to match the quality of its predecessor. Please note that this deal will require a uPlay account to redeem and play. Thanks to greysquaill @ HUKD for the find!
While the focus is on the console version these days, those wishing to play Call of Duty: Advanced Warfare on PC can take advantage of a fantastic launch deal from SimplyCDKeys. Coming in under the £30 price mark would ensure it is a notable bargain in itself, but the fact it will save you over £10 compared to the next best price makes it all the sweeter.
We’re still working on our review, but the word from elsewhere on the web suggests it’s not only a well-polished instalment, but a highly refreshing take on the franchise. After all, there’s Exo-suit antics in the well-balanced multiplayer modes, and Kevin Spacey being Kevin Spacey in the single player campaign. Which is nice. Remember – this deal requires a Steam account to play the game.
Thanks to the_ghost @ HUKD for the find!
2K announced that Evolve's Big Alpha has been extended through Thursday this week after the delayed launch on PS4. We've been jumping in the game a fair bit over the past few days, and aside from a slew of technical issues (it's an alpha, we rather expect that), there are a number of concerns and question marks that we still feel are hovering over Turtle Rock's asymmetrical shooter.
I just don't get it.
To be clear, I understand the concept well enough. Four hunters working together, using their enhanced mobility, unique class skills and an awesome pet Skag (good girl, Daisy!) to take down a single powerful player-controlled monster. Cool. This would have been a seriously neat idea for a cut-price PC download à la Natural Selection 2, but even after interviewing Denby Grace and playing multiple builds over the last few months, I still don't get exactly how Evolve can ask for £44.99 on PS4 and Xbox One with a straight face.
Most matches tend to follow a familiar template. If playing as the Hunters: follow Daisy around for 15 minutes, run in circles and kill a Reaver or twenty while waiting for the Monster to get to Level 3. Then get eaten and repeat in a set of geometrically and visually similar maps. Indigenous wildlife adds some welcome Left 4 Dead-esque flavour, but all too often matches just get boring and repetitive rather than tense. And that's all there is. That's your lot, unless the Monster player is inexperienced, in which case you quickly track down and kill them with no fun or sport whatsoever. I admit that I'm grossly oversimplifying things, but that really is the size of it.Click here to read more...
Happy COD Day, everybody! Yes, Call of Duty: Advanced Warfare is out, the first wave of reviews are live, and it rather looks as though Sledgehammer Games have breathed some life into the series. Activision are yet to send us our copy, so we're not going to have our review for a few days, but here's the critical lowdown thus far.
Digital Spy – 4/5
“Sledgehammer Games hasn’t reinvented the first-person shooter franchise, but it does give it a shot of adrenaline, making Call of Duty: Advanced Warfare one of the fastest, freshest and most thrilling entries yet.”
Game Informer – 9/10
“Call of Duty: Advanced Warfare’s single-player campaign is a ridiculous summer movie romp with sobering visions of the future of weaponry. Bring popcorn, because the real fun begins with the multiplayer, where the wealth of customization options should have players coming back for game after game.”Click for more Call of Duty: Advanced Warfare reviews >>
The discount code only works for first time customers, but I'm sure most of you have a secondary email address you can link with a new account. Seeing as you'll save over £5 over the next best deal, it's worth the effort for the best price yet for Call of Duty: Advanced Warfare. Be sure to check out our links above for our past coverage of Activision's shooter too.
Thanks to marinogeorge at HotUkDeals.
Jon's been telling us for weeks that we should jump back into Titanfall, largely thanks to the hefty recent content drop and the addition of a PvE horde mode of sorts, and we finally Titan'd up for some Game Night shenanigans.
It might just be the crushing disappointment and hollow feeling that Destiny has left me with, but frankly this was an utter blast. Frontier Defense is a cracking (FREE) addition to the delightfully smooth gameplay package, and it's clear that Respawn have really made a concerted effort over the past few months to make the game sparkle. The lobbies and customisation options have been tweaked in all of the right ways, matchmaking actually seems to work (and the countdown timers have been decreased), and Frontier Defense shakes things up in a great way, throwing Suicide Spectres and Arc Titans into the fray.
I have to say, though, that I really, desperately wish I had an Xbox One after this Game Night. Titanfall plays so incredibly well on PC, but really its a game that lends itself completely to the couch-oriented console experience. Still, this was an absolute blast, and I'm pretty sure Carl and I will certainly be joining Jon in dipping into it frequently over the next few weeks.
If COD doesn't blow us away, that is. That now has Titans too.
GMG's Halloween offers has meant that one of this year's FPS highlights is now at an absolute bargain of a price. It's the lowest we've seen for the PC version, and will save you over a fiver compared to the next best deal.
Harnessing old school gameplay and pairing it up with a sense of style, The New Order was not only a glorious return for the Wolfenstein franchise, but also proved that single-player-only FPS games still have a place in modern gaming. It also has giant robot dogs, which is nice. Thanks to Battenburg @ HUKD!
Borderlands: The Pre-Sequel is out this week, and the review embargo is up. But we're not quite ready to drop the verdict of Gearbox and 2K Australia's latest just yet. Our review will be along later this week, but in the interim, here's a little look at the game's opening scenes.
Definitely check out Carl's interview with the devs too.
This week's Game Buzz sees us chat about Microsoft's acquisition of Mojang and Minecraft, and what the future might hold for both the studio and its wildly popular IP under new management. Now that Jon's had a chance to get cracking in Destiny, we also have a natter about Carl's review and the ongoing mix of feelings that Destiny manages to provoke.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.
Duke Nukem 3D: Megaton Edition | Steam | £1.04 (RRP: £6.99)
Come get some.
Having completed the story missions on the Moon, Carl & Matt decide to delve onto Destiny's second strike mission - The Summoning Pit - in our latest video dedicated to Bungie's latest. See how the duo (plus a random) get on against the hordes of the Hive, before taking on the end-of-level boss, Phogoth.
Be sure to check out the rest of our Destiny coverage, including our critical impressions vidcasts!
A week on from release and I'm still no closer to being able to answer what seems to be a simple question: is Destiny any good? Thankfully, I've exercised my power as editor and given the job of putting a score on the game to Carl, but I was at a gathering over the weekend and three people asked me variants of that very question, and I realised that I gave three completely different answers.
It's a game that still fills me with an enormous sense of ambivalence.
It's easy to see why Bungie warned everyone away from day one reviews. One of the most fun, and quite possibly reductive, activities of critically engaging with The Most Expensive Game Ever Made has been seeing which bits and bobs of gameplay have been borrowed from where. A healthy slab of Halo here, a dusting of Defiance there, left to marinade in a bunch of MMO conventions and practices. It's perhaps the aspects of that last one that have proven a little confusing for the console audience. Here in the land of PlayStations and Xboxes, we know little of power levelling. Endgame content is a term that is confusing and sounds suspicious.
Much has been made of Destiny's fairly bland story missions, most of which take you out of the even more bland expanses on Earth, the Moon, Venus and Mars, and funnel you into some sort of dungeon area. In my opinion, the bits of bespoke content (particularly the Strikes) have proven far more entertaining than the other solo/co-op content. It says much when the best bits of a seemingly expansive title such as this are actually the most narrow and focussed sections.
For console players who've shied away from MMOs, content gating will be a new experience -- the slow introduction to the game's systems and modes anathema to the regular slew of content shooters and action RPGs that deliver the whole package and tell you to run amok. Indeed, it's the primary excuse I've heard from people defending the practice: Destiny takes its cues from MMOs, you grind to level 20 and that's when the "real" game opens up!
My response to that thus far has been simple...
Why?Click here to read more...
While lacking the expansion DLC content provided by the individual Game of the Year editions, this is still tremendous value for money as Borderlands 2 alone is generally the same price as this collection. Gearbox's cel-shaded FPS series is more of an RPG take on the genre, which has been adored by millions since launch. Newbies should note that these games are much more enjoyably when played online if you don't want to face a lonely grind. Get involved!
Thanks to Buzzdurband at HotUkDeals.
This is even cheaper than Tesco's recent deal and also includes the Xbox One version of the game. To be honest I never thought we'd see the new-gen version of the game below £40 this year, but it seems like a few sites are resorting to hacking their profit margins to cash in on the hype. Head over to our Destiny hub, where you can see gameplay videos and impressions so far.
Thanks to oUkTuRkEyIII at HotUkDeals.
Probably the most fully-realised aspect of Destiny, today we turn out attention to the Crucible in this ongoing series of review impressions, taking a look at game modes, maps, and balancing.
We continue our in-game coverage of Destiny by following on from the recent Game Night, testing out more of the Crucible. Carl & Matt try their luck in two rounds of Clash, before going head-to-head in a Rumble match.
Stay tuned to the site for more of our on-going Destiny vidcasts, with the next episode focusing on the multiplayer modes of the Crucible.
Destiny reminds me of the original Assassin's Creed.
Wait, come back. Let me explain.
I remember when the original Assassin's Creed came out, and the hype train was a full speed for that particular title. I remember it being the game on everyone's lips, not least in part because one of the core aspects of the way that game handled felt so liberating and exciting. Running and climbing was fluid and intuitive and wildly freeing. I remember local multiplayer nights being replaced by us crowding round a single Xbox, swapping the controller back and forth every so often just as we had years before when the GTA series was in its infancy. This central mechanism, this seamless parkour and vertical freedom from which everything else seemed to derive, was incredibly exciting.
That might all seem a little daft now, but at the time it was extraordinarily exciting, coupled with open-ended assassination missions that gave you the run of the city and empowered you to make your own decisions. The core of the game was fresh and fun and brimmed with promise and potential.
That's the thing, though, it took Assassin's Creed II to take the franchise to the next level and really deliver on that potential, realising the promise hinted at in that first game. For all of its seemingly breathless originality and ambition at the time, the original Assassin's Creed was also repetitive, clunky, and fell far short of the grandiose ambitions underpinning its structure. Altair was a blank cipher, whose American voice sounded out of place amongst the heavily accented tones of every other character, and although the game around him had some nice ideas, it was mired in content that still had some way to go, its quality diminished by missions of an increasingly formulaic and repetitive nature, and a devolution into endless combat encounters the further along you got.
At the time of release, Electronic Gaming Monthly described it as "an incomplete template based on multiple other games" -- there were some unique flavours in the mix, but it took a sequel for Assassin's Creed to really find its feet and its complete identity.
That quote above could just as easily be applied to Destiny. In fact, it's even more pertinent here.Click here to read more...
Busy collecting Grimoire cards and Emblems in Destiny this week? Well, allow us to help you out. Through promotional trading cards for the game, affiliate websites, and the emergence of limited edition codes, 26 codes have been uncovered that can be used multiple times and redeemed on Bungie.net for rewards.
All you have to do is register on the site (sign up the Dealspwn Destiny clan while you're at it), link up you PSN/Xbox LIVE accounts to ensure maximum benefit, and then enter in the codes by clicking "Redeem Code" in the drop-down menu from your account name.
You can see your Grimoire cards immediately on Bungie.net once you've unlocked them, but you'll need to take a trip to the Tower and visit the Postmaster to nab your Emblems and Shaders. Don't expect to be able to to use the latter until level 20.Hit the jump for the free list of Destiny codes >>
Hello there Traveller! Welcome to Day Two of our ongoing series of critical vidcasts regarding Destiny. Yesterday, Carl and I shared our initial thoughts on the retail version of the game, delighting in the game's exquisite gunplay and lamenting the empty feeling of the game worlds. Today, it's all about customisation. We talk about character creation and classes before moving onto equipment, upgrading gear and the economies present in the game, and also assessing Destiny's approach to dispensing loot.
Bungie basically laughed in the face of conventional review-making earlier this week, surfing into town on a swagalicious wave of money and hype. So, given that conventional reviews are sort of out of the window for this action-RPG-FPS-MMO hybrid, we thought we'd bring you a running commentary of our impressions and critical thoughts over the next few days by way of a daily vidcast.
Today we take a look at the basic gunplay, the exemplary sound design, the oddly empty worlds, and the awesomeness of the Tower and ask why the hell does a new-gen game have loading times that are longer than GTA Online's.
Also, does Carl have PS4 buyer's remorse having bought a new console for this game? Or are all of his generational dreams coming true?
Let us know how you're getting on in the box below.