More than just a visual facelift for the series, Metro Redux has put some extra effort in to tempt a spend. Metro 2033 has extra animations (such as the mask wipe from the sequel) and the weapon handling has been reworked too. Both games are now playable in Ranger and Survival modes too for a harsher challenge. All the Season Pass content for Last Light is included, adding an extra ten hours of single player content. This is shaping up to be well worth a look if you missed out on the games last gen. Metro Redux is released August 28th.
Thanks to cardboard_jase at HotUkDeals.
With the Destiny Beta finishing tomorrow, we've been squeezing every last drop from the game. We even managed to get a few matches on the elusive Iron Banner mode and record a few tasty videos for you. This special mode only unlocks for the briefest of windows, allowing players the chance to partake in a new multiplayer mode where all the stats for weapons and armor are taken into account, meaning having earned the best gear could give you an advantage.
If you fancy a go yourself, be sure to see if you can get involved too by making sure you're logged on at the following times (UK times below).
The Iron Banner mode also hosts two exclusive maps, Rusted Lands on Earth (also seen in the Alpha) and the brand new Blind Watch Mars map. The regular Moon and Venus maps are also on rotation in this mode. If you're struggling to find the mode, make sure you find Lord Saladin near the landing zone in the Tower to grab an invite. Be sure to activate some Iron Banner bounties too for a chance to earn some hot rewards.
So, onto the videos. First up is Earth's Rusted Lands, followed by Shores of Time on Venus and we conclude with First Light on the Moon. Check them out to see how I did with my Lv.8 (level cap reached) Titan and his devastating Fist of Havoc. Then join my tears as I'm given a new gun with 358 damage points only for the level cap to keep it locked away until September.Click here to read more...
In this week's episode of Game Night, Brendan and I climb upon our Dealspwnies of war and ride into battle against super-powerful spider tanks and a spawn-camping purple eye of belligerence. Yes, we're back in Old Russia for this one, as we take on the Level 6 "Strike" Mission in the Destiny beta, and I die a lot and get a bit hysterical.
Been holding off on Ghosts DLC in the hope of finding a good season pass deal? Well you're in luck as CDKeys are currently offering the pass for £12.59, which drops down to £11.99 if you use the site's 5% off Facebook voucher.
The four packs include Onslaught, Devastation, Invasion, and Nemesis, the last of which isn't out on PSN just yet, but will probably cost more than this deal when it finally arrives.
Cheers to Jas10 for the tip.
I think that we can all agree that Battlefield: Hardline seemed a bit of a mess when it first emerged in beta form straight after it was shown off at this year's E3. The biggest complaint was the notion that iut seemed more like a BF4 spin-off than a new game in its own right -- a series of new maps, and new skins that could easily have spawned as a DLC drop than a full price new game.
Here we go again, thought many. Typical EA.
Jon posited in his article on the matter that knocking £15-20 off of the top and just releasing it as a multiplayer content pack would have bee fine, and he's probably right. A few more distinctive modes and we might have been happy with that. It's impossible to say just how the much-vaunted singleplayer component was coming along because no-one got to see it. The Bad Company games are testament to the fact that DICE can deliver strong campaigns, and Visceral have had their moments, but the latest BF singleplayer components have been utter rubbish. Po-faced, COD-copying mediocrity of the highest degree.
But it's okay, because Hardline is getting pushed back into early next year, and with a fresh 2015 release date all of these wrongs will be righted.
Hopefully.Click here to read more...
UPDATE: ALL CODES HAVE NOW GONE OUT, CHECK YOUR INBOXES!
We've given our PS4 gamers the chance to get a hold of a beta key for our most anticipated shooter in years, but fear not Xbox fans, we didn't forget about you. In fact, we have a bunch of codes to give away on both the Xbox One and Xbox 360. The codes are not region locked either so they should work wherever you're playing.
The hype for Bungie's upcoming shooter has been building significantly since players got their hands on the Alpha build and with new missions and extra multiplayer maps to enjoy in the latest Beta version, we really think you should give it a try.Click here to enter the draw.
With Jon posting his hottest upcoming PS4 titles piece yesterday, something has become abundantly clear: Sony are rather on the slim side when it comes to exclusives this autumn and winter. LittleBigPlanet 3 is a game that the PS4 is crying out for, but it's being developed outside of the walls of Media Molecule's offices. PlanetSide 2 offers the expansive-yet-accessible F2P FPS that the new-gen platform has been crying out for, but why the hell has it taken so long, and will anyone care given that the game has been free and awesome on PC for years? We've struggled collectively as a team to muster even a smidgen of enthusiasm for Driveclub after a PR omnishambles and countless delays, especially given that the racing genre is packed to the gills this year and Evolution are facing staunch competition from the likes of Forza Horizon 2 and The Crew.
And I'm going to punch the next person who crows about The Last of Us Remastered like it's the sodding Second Coming.
Wightmad suggested that the Wii U is getting better exclusives than this. Looking at Bayonetta 2 and Smash Bros, I'm inclined to agree.
But, as we've suggested before, Sony are playing a long game indeed, and they're using the same weapons Microsoft employed with the Xbox 360 to do so: third-party partnerships. We could discuss the ethics of this until everyone involved is blue in the face, but the fact remains that both companies are investing heavily in cultivating third-party partnerships and bringing exclusive snippets of big-name games back from the haggling table. It could be as simple as running exclusive ads with your console appearing at the end, or something as brazen as securing a massive chunk of gameplay.
Microsoft have already done this with FIFA, essentially making Ultimate Team an exclusive piece of DLC. That's a big audience, football is massive, and people will jump ship for that. But Sony are doing something even more daring. They're going after Halo fans.
They're going after me.Click here to read more...
As you may or may not have noticed given the prevalence of Destiny content on-site, Brendan and I have been playing a significant amount of the beta for Bungie's upcoming FPS. There's lots we absolutely love about it, not least the core gunplay at the heart of the game, but there are also one or two things we'd certainly change.
I LOVE... the exquisite gunplay
Bungie are very, very good at making first-person shooters. They should be. They've been at it for decades. But Bungie feels like a refinement of everything that they've done previously. The very feel of the game, the heft of the guns, the movement and gait of the camera, the differences in agility between the three classes, and the behaviour of the enemies in the game -- it's all absolutely spot on. There's a mechanical brilliance to Destiny that is incredibly accessible and familiar on one hand, and yet exceedingly scalable -- a system to welcome beginners and give veterans the freedom that they want.
Put simply, it feels right. It feels good to control. To fire off a few rounds. To jump through the air, sling a grenade at one group of enemies, before wheeling about and using your fists and your firearm to beat down another group. It doesn't do anything new in this regard, it just feels nigh on perfect.Click here to read more...
The Floating Robot of Tyrion Lannister believes that there's an old comms array that might still be working up near the Skywatch, and that it could potentially put Earth in contact with some of the relatively close-by colonies.
Only problem is that swathes of Fallen and Hive stand in the way of getting some answers
Borderlands: The Pre-Sequel takes place on the moon of the planet Pandora in the time between the first and second games, with players working for Handsome Jack. Not played any of the other games? Don’t worry; this is a simple place to start and newcomer friendly while giving plenty of nudges to the fans. So let’s dive in and see what 2K Australia has brought to the table since Gearbox handed them the reigns.
Two playable characters were available to choose from in this demo. First time through the snaking queue at the MCM Manchester Expo I tried Athena, a light and nimble character packing a collection of long-range weapons. Her standard mêlée move involves a sweet red katana slash that has a satisfying feel. Athena's most impressive feature though is her shield ability. A tap of L1 sees her raise her shield in her left hand, leaving the right free to continue firing a gun. The shield can be thrown Captain America style for a devastating attack with a tap of L1. The shield is thrown automatically after the meter has depleted too. It’s a great way to create some breathing room when multiple enemies are closing in. You're going to be happy to splurge hard-earned skill points on reducing the cooldown period for this one.
The second character I was able to choose was the imposing figure of Wilhelm. So, it comes as no surprise that we’ve found this Pre-Sequel’s tank character. His default loadout favored more explosive weaponry like shotguns and rocket launchers. Sadly, his melee attack lacked any sort of impact or visual style compared to Athena’s. Why should we be content with a standard rifle butt jab when Athena gets a freakin’ sword? Come on 2K, give him a hammer at least or seeing as we expect mental weapons from this series, maybe a small rabid skag on a stick would be better? Wilhelm’s special ability is much more useful (but again not very unique), a small backup drone that flies around you shooting at will. Frankly, I was too busy shooting to see how useful it was being.Click here to read more...
The "Shores of Time" Maat Mons Venus map added to the Crucible matches for the Destiny beta offers up a fresh slice of PvP action. The only mode available is still Control, where players vie for domination across three capture points, but what's interesting about Maat Mons is its size. Unlike the Moon map, Maat Mons is tightly packed, with all three control points very close together, much like Rusted Lands. All three points have two main routes in and out, creating a triangle that keeps players moving, and the flow of battle constantly changing.
It's a map that's perhaps a little unkind to Warlocks, mind, as you'll see in the first few seconds of the video above where Brendan and I help Bravo squad crush the opposition, after I throw myself to my death for science.
Definitely for science.
More all-new Destiny footage for you before the beta goes offline today. This time, we check out the Level 4 story mission, "Warmind", hunting for an old AI that used to protect Earth. But the Fallen are looking for it too, and there's a showdown in the Skywatch.
There are some new enemies in this particular mission, the pesky shielded Servitor being one of them. But thankfully we're packing some new weapons as well, including a fusion weapon that narnesses Traveller power and disintegrates enemies like a Spartan Laser crossed with a shotgun.
Destiny's level 3 story mission is the same one we saw in the Alpha. We've plonked both vids here in this post (hit the jump for the alpha gameplay footage) so you can marvel at the similarities and the slight differences. The biggest talking point here? Dinklage's voiceover.
Does the mechanical, vocoder-esque effect improve things? Does it still need some serious work? The "wizard from the Moon" line is gone, but is the script the issue?
To be honest, I'm not sure I care too much given the delicious gunplay, and for my money, the robotic effect more or less does the trick. I don't think this performance is going to win any awards, but it's also still not the final version yet, so there's room for improvement.Click here to read more...
The Destiny beta is upon us, and we've got an enormous amount of content coming over the next few days. Whereas the Alpha presented us with a single story mission, there considerably more opportunities to get a feel for the game's narrative here in the beta.
You can check out Brendan's video of Destiny's striking opening scenes and the first playable mission here, and above we've gone and captured the level two mission, titled "Restoration", that sees my Warlock Guardian and the Dinklage Ghost rooting around Old Russia for a warp drive.
Make sure you hit subscribe, as there's going to be plenty more content to come!
After a successful Alpha test last month, we've been itching to play more Destiny and have been all over the new Beta which launched earlier this week. Our first video of the new build includes the opening cinematic and the entire first mission.
We'll have lots of Destiny coverage for you over the next week included the competitive multiplayer, co-op strike missions, closer looks at specific features and much more. We're giving you the chance to get involved too with our latest competition where we have three PS4 beta codes to give away.Click here to see the video.
[UPDATE: The draw has now closed, many thanks to everyone that entered. The winners will be contacted soon]
Destiny is shaping up to be one of the hottest games of the year. Here at Dealspwn, we've put hours into the recent Alpha and the brand new Beta and we think you should give it a try too. If you've pre-ordered the game, you've no doubt already got involved with the Beta, but if you're still on the fence we have a few UK/EU PS4 codes to share.Click here for your chance to play Destiny!
Missed out on the definitive Borderlands 2 experience in the Steam Sumer Sale? Don't worry, you can still pick up the Borderlands 2 GOTY Edition for just over a fiver at the Mac Game Store, and because it's a Steamworks title the code will also work on PC.
So what do you get? Most of the major DLC packs released so far, which includes Tiny Tina's Assault on Dragon Keep, both Ultimate Vault Hunter Upgrade Packs, the Mechromancer and Psycho characters, Creature Slaughterdome, Collector's Edition Pack, Premiere Club, and a number of character customisation skins and heads. Thanks to jaystan @ HUKD!
Platforms: PS3 (reviewed) | X360 | PC
Developers: CI Games
Publishers: CI Games
I wanted to love Enemy Front, I really did. As a big WWII FPS fan, I’ve been starved for years and have only recently got a taste of the genre coming back with the ‘what if the Nazi’s won’ Wolfenstein on PS4 and the ‘let’s shoot Italians in Africa for a change’ of the recent Sniper Elite III. Enemy Front could have been another game to show that WWII is still one of the best settings for FPS titles; instead, it’s probably buried it.
The game’s ambitions are pure enough, but CI have struggled to cope with the CryEngine and basic gameplay design, producing one of this year’s biggest messes. The frame-rate crashes into single-digits whenever you go indoors, especially when moving up the stairs of any of the multiple apartment buildings. The checkpointing seems intent on making you relive the worst parts of the game whenever you bite the dust after the increasingly random number of perforations deemed acceptable is reached.
Glitches see enemies that can only be sniped get stuck behind pillars. You can be shot by enemies through several buildings, leading to the impression you’re being shot by ghosts. Your own shots frequently fail to register in some of the worst hit detection I’ve ever seen. You’re pretty much forced to rely on sniper weapons as the close range lunacy of the jitteriest MP40 in existence suggest the lead hero has wrists made of jelly. Sometimes weapons sink into the ground when you put them down for a sec to use a rocket launcher. Stealth melee takedown animations are so lengthy that you’ll be seen by another soldier every time. The ultimate slow clap award though goes to those gifted flying Nazis that seem to get skyhooked away from the battlefield. It gets to the point where all you can do is laugh through the rage.Click here to read more...
If you're looking for a shooter to play on the go, this is probably the best experience you'll get on the Vita. Amazon have price matched the current cheapest deal at ShopTo, meaning there is a choice of where you want to get your £3 saving from.
The port to the Vita isn't flawless, but it's a faithful one that brings the entire Borderlands 2 experience to a handheld. With most of the DLC included in the purchase, and the ability to cross save with the PS3 version, fans of the series might see it as a reason to return to Pandora. Thanks to pauledwardking1 @ HUKD!
Format: PS3 | PS4 (reviewed) | X360 | XO |PC
Publisher: 505 Games
Sniper Elite III has opted for a change of scenery for its latest long-range melon buster and visits the sandy vistas of Africa during World War II. Unlike most WWII games, there’s a surprising lack of Nazis, instead you’re generally shooting Italians with ze Germans apparently not being fans of the searing heat.
Scenery change aside, it’s business as usual, shooting Axis soldiers from oh-so far away, with gruesome slow-mo detail accompanying most shots. The series’ stable gore looks more grisly than ever on the new consoles. Skulls explode, teeth smash from jaws, bones snap, insides are ripped through and of course testicle shots are back. On the default settings, I soon tired of these slow-motion killshots that follow the bullet from your gun right up to its messy destination. I’d advise dipping into the options to turn down the frequency of them as they lose their impact by the end of the first stage otherwise. They also make it difficult to keep track of nearby enemies between shots.
There’s a tagging feature that does allow you to mark enemies via use of your binoculars. Marked soldiers will then appear through any surface, in a similar way to Far Cry 3. It’s a shame you can’t tag them through your sniper scope as switching back and forth between the rifle and binoculars is a cumbersome experience.Click here to read more...