We issued our official verdict on Infinity Ward's latest shooter yesterday, and the general consensus is that the Extinction mode is the highlight of Call Of Duty: Ghosts, so we've decided to give it the Dealspwn Playthrough treatment to show you what it's all about. In today's episode, Carl provides commentary as we watch him destroy alien hives with a massive drill, before giving his thoughts on of the progression system whilst fending off wave upon wave of dog-like aliens, all of which are trying to eat his face. See it all after the jump.Click here to read more...
That's what this trailer for the Free Fall pre-order DLC incentive seems to be shouting, as Activision try to muscle in on Battlefield 4's key multiplayer feature, massively changing environments in multiplayer maps. To be fair, Call of Duty: Ghosts' new map looks like a hell of a lot of fun too.
Infinity Ward's Mark Rubin, is pretty excited about the new map: "It [the new map] introduces our new mechanic, dynamic maps - this idea of bringing that sort of cinematic single player experience to multiplayer. You're playing in a building that is falling over and is wedged between two other buildings. The floor you're on is actually the glass windows from the side of the building so you see this world in a very topsy-turvy sense as it's plummeting down to the streets below."
The pre-order map will be available from multiple outlets in the US. European console gamers face a one-store exclusive policy in each territory though, with Game being the only option for UK gamers. Tease yourself with a trailer after the break and decide if you want to put your money with the big purple one.Click here to see the Free Fall trailer.
It's a murky state of affairs, the whole Titanfall debacle. We always knew that the game would be coming to PC, Xbox 360, and Xbox One only at launch, but the recent months have been filled with whispers of the possibility that the game might make an appearance on the PS4 at some point. Until this week, that is.
It wouldn't matter, of course, had the game not been the toast of the summer and autumn conventions. From E3 to Gamescom, from PAX to EGX, Titanfall has been the next-gen title that everyone's been talking about, and with good reason: it plays amazingly. At first it was the drama: this is, after all, the first game from Respawn, the Vince Zampella-led company that marched forth from under the thumb of big bad Bobby Kotick and defected from Infinity Ward to start anew. At EA.
Cue the handbags graphic.
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Platforms: PC (requires Leap Motion)
I'm slowly learning my way around the Leap Motion gesture-based controller. As with all new gizmos and platforms for games, there's a little bit of an adjustment period that one needs, both in terms of development and consumer consumption. Expecting 1:1 control out of the Wii when it first emerged was something that quickly needed adjusting, and it's the same with something like the Leap Motion too.
But I'm still not entirely sold on the device itself, and playing through the brief, on-rails shooter that adorns the scrolling headline banner of its Airspace store hasn't changed that one bit. If anything, it seems just as confused as I am.
Blue Estate, the game in question, is an hour-long, on-rails shooter that has you pointing your finger at your PC screen and rattling off bullets like you would in Time Crisis, House of the Dead, or, more pertinently, The Gunstringer. Except here's the catch: it's so much worse than all of those games.Click here to read more...
Developer: Guerrilla Games
Guerrilla Games know they’re up against it when competing for our time in the busy arena of FPS multiplayer games. How do you encourage gamers to give you a fair shot when Call of Duty and Battlefield are so dominant? How about unlocking all the core features from the start?
All weapons and class abilities will be available without the usual grinding; enabling you to try everything and discover what combination works best for you. This is a great idea and allows for a more even playing field for newcomers against players that have been living in the servers since launch day.
The XP system has been overhauled to reward skill rather than time committed to the game. This involves ticking off a series of over 1500 challenges like using specific weapons for kill milestones, headshot goals and so on. The rewards will come in the form of weapon attachments like extra scopes or secondary ammo, incendiary or buckshot for your shotgun for example.
There’s a big focus on Warzone modes created by the community this time. These editable modes allow players to choose specific settings for matches. For example, you can limit the number of respawns, number of players, how long the spawn waves are, toggle friendly fire, allow or ban cloaking or even choose which weapons will be available. The way players are ranked on the scoreboard can be tweaked too. So if you’ve set up a sniper match you can make sure that headshot kills are given top billing.Click here to read more...
Origin required. Thanks to Mememo @ HotUkDeals!
Man, Battlefield 3's campaign was dross. We don't sugar-coat our opinions here at Dealspwn, and BF3's singleplayer component was, in pretty much every way, a shiny pile of steaming balls. I think we're all agreed on that.
Part of the reason for that was, in our eyes, DICE's decision to scale down the maps and the encounters players faced, abandoning the breadth and choice upon which Battlefield has traditionally been designed, and opting instead for shamelessly plagiarising Call of Duty. Thankfully, though, it seems that DICE might be blowing things wide open once again, if a recent interview is anything to go by.Click here to read more...
Respawn's Community Manager, Abbie Heppe, took the stage at the EB Games Expo in Sydney last week to deliver a 20-minute presentation on Titanfall, highlighting the development team's goals for the title, and rounding up their mission statement.
There's an extended video of the Gamescom trailer in there around the 11:30 mark.Click here to read more...