On to episode four and we're back in Angel City and trying to capture one of the militia's ace pilots because... well... we're the baddies.
That's pretty much as far as we get in terms of caring about the plot, as we jump once more onto the backs of enemy Titans and start blowing them to smithereens.
What an excellent word: smithereens. Barnstorming bonus points for Titanfall for encouraging the use of that word.
Unfortunately, partly due to pre-launch instability, and partly due to the fact that my PC's exhaust fan appeared to have been packing dust away like city slickers huff mountains of cocaine, we crashed out just as we entered the epilogue on this one. That's probably just as well, mind, given our fairly awful track record at successful extractions.
How are you guys and girls getting on at Titanfall? Did you spend the weekend gracefully skipping across walls and rooftops and hopscotching your way between giant mechanical war machines? Let us know how you're finding it.
Missed out on Amazon's £37 pre-order and deeply regretting it now everyone's enjoying themselves with massive robots and jetpacks? It's ok, how were you meant to know it was going to be awesome *rolls eyes*. Amazon are still offering the cheapest price on the net for the Xbox One version of Titanfall at £41.99. Be sure to check out Jon's review and have a look at our Titanfall hub to see our videos and some articles on the campaign and why playing with a pad is the way to go, even on PC.
Curse you MacAllan!
There's an ex-IMC officer trying to defect to the Militia and it's up to us to stop him, which we kind of spectacularly fail to do. Not going to lie, this one is a bit of a poor show, but that just means you can laugh harder at our misfortunes.
It's basically something of a bumper Titanfail special. We're much better now, honest.
As wonderfully balanced as Attrition is, sometimes you want to make things that little bit more hardcore, and thankfully Titanfall has just the mode for that: Pilot Hunter.
No Grunt or Spectre kills to help you bump that score up here. No rodeoing Titans and blowing their brains out for mega point boosts. No camping out at hardpoints and cackling with glee as your defensive score stacks up. In Pilot Hunter there's only one thing that earns your team the points it needs to win: hunting pilots.
I won't lie, there are are some wildly incompetent moments in our runthrough of this, but the video below does contain what is arguably the finest extraction prevention ever as Jon and I send our Titans nuclear and then gun down the evac dropship with several missile volleys.
Titanfall could have done with some more game types, as Jon mentions in his review, but it does do a very good job of infusing well-worn game types with new flavours simply by virtue of its excellent core gameplay.
Forget everything you thought you knew about Capture the Flag. No amount of Facing Worlds experience can help you here. Here be mechs and wallrunning, jetpack-toting, smart pistol-locking miscreants.
CTF is one of the modes that wasn't included in the Titanfall beta earlier this year, so Jon and I decided to take a closer look at the game mode, and rather quickly realised that we were completely out of our depth.
Ah, I love the smell of oppressing virtual freedom fighters in the morning.
In episode two of Jon & Matt Play Titanfall's IMC Campaign, we get sent down to a frontier colony to mete out some serious punishment to those dastardly Browncoats. There aren't any around to begin with, so the IMC just start rounding up colonists and shooting them in the head. Then the Militia arrive and things get tasty.
Lots of rodeoing action goes down and Jon keeps forgetting that he has a Titan.
There's a big fat game with a big fat name, with big fat mechs and big fat sex......y jetpacks and free running and awesomeness coming out this week. In fact for some of you lucky buggers, that day has already come, and no doubt you've been getting stuck into Titanfall on a daily basis if you live in the States, or at least can make Origin think that you do.
Seriously EA...this is one of the biggest games of the year and there's no global release date? FOR SHAME!
Anyway, while Carl has been dying over and over these past few days in Dark Souls II, Jon and I have been diving into Titanfall's new maps and modes, and we'd very much like to bring you a little mini-series of our adventures in the IMC campaign.
The campaign mode for Titanfall basically consists of nine missions featuring two warring factions -- the IMC and the Militia. The former are basically corporate baddies, and the latter are essentially your Browncoats. You'll need to play through as both to unlock the Titan chassis options that allow you to utilise the Stryder and Ogre classes. I won't lie, the story is fundamentally forgettable, but basically you're fighting across a number of strategic points on some sort of intergalactic frontier, and the IMC are heartless bastards and the Militia are freedom fighters, and both sides are apparently filled with clones because there are only about five character models in the game. If that.
LET'S GO!Click here to read more...
I've been playing a fair bit of Titanfall this week now that the game is done and dusted and good to go, and have been checking out the campaign component to the game that adds a few talking heads and gravelly voices over loading screens in between matches to give players a little more context to the free-running, mech-strewn, jetpack-aided violence.
Titanfall has always been a multiplayer-only game, and that's actually a position to be admired. I wish Battlefield had done that with its most recent instalments instead of trying to out-COD COD. That Battlefield 4 -- a multiplayer-focused game -- barely works online is a travesty, and one I would gladly have traded for the team spending more time on that part of the game and not releasing an all-in-one content package with completely forgettable offline components.
Knowing what you have, pushing the limitations that you set for yourself as a creator, and making the best game you can within those parameters -- this is a tried-and-tested approach that has seen many games logged in the annals of this industry's hall of fame.
Titanfall's campaign is likely to prove a little divisive. It's pretty thin on the ground, very bare bones indeed. The game's opening cinematic does a mild job of situating you in a frontier environment betwixt the two warring factions of the IMC (the Alliance) and the Militia (the Browncoats). There are contextual voiceovers during the interminable wait between the nine levels that make up the campaign trail for either faction, but I can't help but feel that a little cinematic or just something a little more visually stimulating than the matchmaking screen would have helped a little bit more.Click here to read more...
Call Of Duty: Ghosts | Zavvi | £14.99 (save £7)
Review | The Highs and Lows of Call of Duty: Ghosts’ Single Player
Not going next-gen yet? Well, this is the best price I've seen for Ghosts on the 360. For the multiplayer, it's worth noting that the player count per map has been capped at a smaller number than the next gen versions, making for some empty feeling maps, but it's still a lot of traditional COD-style fun. The campaign is a fantastic rush from start to finish if you just want to be entertained too. And when you put a COD disc into a console, that's absolutely what you want.
Thanks to ctuk at HotUkDeals.
If you opt for the last-gen version of the upcoming sniper sim, you'll save yourself a small fortune as the PS4/Xbone versions are currently pre-ordering for over £40. If you remember the insanely detailed killshots of the last game, the next-gen version may be a bit much to stomach anyway. The third game in the series is still set in WWII, but moves the action to Africa. So you'll be shooting sweaty Nazis in the nuts this time.
Thanks to theg at HotUkDeals.
In a recent, wide-ranging interview, Respawn Entertainment's Vince Zampella addressed the recent leaks -- "at some point you just have to throw up your arms and say, ‘alright, you got us’" -- as well as lifting the lid on the DLC plans for Titanfall, and confirming that the game will offer a Season pass discount for the game's DLC to those who want to invest early.
Zampella also addressed the multiplayer focus for the game and explained why there's no singleplayer component to Titanfall.Click here to read more...
Five games for less than £4? Yeah, we can't think of a better deal either. This collection includes Half-Life 2,Half-life 2: Episode 1 and Half-Life 2: Episode 2 for bringing you up to date with Gordon Freeman's latest exploits in Valve's iconic series. When you're done, there's Team Fortress 2, one of the best class-based multiplayer titles around, although the 360 servers will probably be a bit on the quiet side. And finally, when you're done with all the killing, try out the puzzle delights of Portal -often copied, but never bettered.
Thanks to tigerman10 at HotUkDeals.
The next-gen version of Call of Duty: Ghosts is the one to go for as for some odd reason, the player-count per map was capped for the multiplayer on the PS3 and 360 (Naughty!). Sure, Battlefield 4 batters it in the multiplayer department, but Ghosts' MP is solid and the campaign is all sorts of fun if you just go with it. By go with it, I of course mean turn off your brain and enjoy all the explosions.
This is one of the cheapest PS4 games I've seen and with a £17 saving should be snapped up by any FPS fan with a PS4. While the campaign certainly had its faults, it's a fun blast and a technical masterpiece for any graphics fans out there. The multiplayer is well worth a visit too as all the weapons are unlocked from the start meaning you can tailor your loadout to your finest desires from the start. Be sure to check out my Multiplayer Survival Tips before you dive in though.
The Titanfall beta has been and gone. It's time to open the curtains again and maybe, just maybe, step outside once more. Be careful, though, Matt tried to rodeo a double decker bus this morning and it didn't go so well.
The hype train for Titanfall has been rolling steadily onwards since people first went hands-on with the game last year, and there were hour-long queues of just industry reps before the big conventions opened. It's been the game on everyone's lips, it seems, but has that hype been justified? Is the game genuinely exciting, or have we simply been told that it is? Have Respawn simply made COD with big, stompy mechs?
Here's what we made of the Titanfall beta:
Titanfall doesn't really do anything new, not really. We've seen jetpacks and parkour and mechs and domination modes and temporary perks and customisation before. But they've perhaps never quite been bundled up and balanced so impressively in a single game before.
A new console generation is often rife with hyperbole, but it's no surprise that Titanfall's beta has confirmed for many what the press were raving about after convention season last year: that Respawn's new shooter has quality in spades. Much of that has to do with Titanfall's accessibility. The tutorial is thorough but fairly swift, and the game itself packs a variable, dynamic learning curve thanks to the way matches are fleshed out and balanced with AI. Somehow, Respawn have managed to deliver a game that renders K/D pretty unimportant, and allows casual shooter fans to make a meaningful contribution (and to feel like awesome badasses) alongside genre veterans.
There's a new FPS party in town, and everyone is invited.Click here to read more...
The Titanfall beta has been and gone, and as we weep over not knowing what to do with ourselves for the next three weeks, we have a bit of a natter about what we thought of the game thus far.
Be sure to stay tuned for a written roundtable of our thoughts on the recent beta, and we'll have a Titanfall-based edition of Game Night to stuff in your eyes come 5PM.
With the beta now over, it's time to decide if you want to get in on the mech-stomping action from day one. Thankfully, anyone who decides to go with the PC version has to opportunity to take advantage of this deal from CDKeys, who have the cheapest offer around by a few pounds. It also comes with the pre-order DLC. Which is nice.
Chances are the majority of you will have taken part in the beta and won't need our opinion on whether it's any good or not, but should you need advice on if it would be worth your time we've got a whole host of overage on-site with Matt's preview linked above, as well as a barrage of video content from over the last week. Thanks to yoyo59 @ HUKD!
The Titanfall servers have been slammed over the past day or two as Respawn made the decision to open the beta up to everyone who wants in, but by and large the game's remained pretty damn stable and gloriously playable.
Here's the last in our little miniseries of Titanfall 101 videos, taking a look at the beta's game modes, and it's probably the favourite of the Dealspwn team -- Hardpoint.
Much like Conquest Domination in Battlefield 3, Hardpoint sees two teams vying for control of a handful of capture points. In the case of the beta, there were three capture points on Angel City and Fracture, with the former making for tight encounters with lots of indoor combat and narrow urban pathways, and the latter handling things rather differently with large patches of open ground.
Hardpoint requires some tactical thinking, as teams are fighting to be the first to reach 400 domination points, achieved by holding the capture points for as long as possible and successfully defending your holds. The Smart Pistol, though a great offensive weapon, is perhaps not the best for defensive purposes, and often stationing your Titan as a tactical decoy can prove immensely effective when looking to (quite literally) get the jump on an enemy mech.
It has to be said, this mode has probably been our favourite thus far, thanks to the deeper level of objective-based gameplay. But what did you guys make of it? Let us know how you got on in the box below.
The floodgates are open! The Titanfall beta is now open to pretty much everyone, and it's glorious to behold. We've been having an absolute blast with Respawn's fantastic FPS shooter, and we've got more coverage on the way.
Today, we're taking a look at the Last Titan Standing mode, which places each player into the cockpit of their chosen mech right from the start. The only caveat is that there are no respawns, and the first team to have all of their Titans blown up loses. Rounds can go pretty quickly, especially if players fail to work together, so teams race to see who can reach four wins first.
As you can probably tell from the video below, sometimes that really doesn't go to plan at all.
Platforms: PS4 (reviewed) | Xbox One | PC
With the Christmas release schedule being so packed, some games slips through the cracks. But here at Dealspwn it's never too late to give you a verdict on a game. After all, in these modern times developers are able to add patches to their games to fix issues that may have been around at launch. The next-gen launch versions of Battlefield 4 on PS4 and Xbox One had a few teething issues, so maybe time (and a few patches) have proved to be a great healer. I’m about to find out as I dive into Battlefield 4 on the PS4.
Let’s get straight to it. Battlefield 4's single player campaign is better than Battlefield 3's, but still way behind the Bad Company games. For those of you kind enough not to have scrolled down to the multiplayer part of the review already, I'll tell you why.
The story is your usual military shooter fluff. A group of US soldiers must prevent World War III, with the Chinese and Russians playing the villains. Your AI partners largely come across as dicks, but that wouldn't be so bad if they could hit a barn door with their weapons. Enemies can be tagged with some fancy goggles, allowing you to track their position even when behind walls. Teammates can be ordered to focus fire on these targets and eventually they bag a few. But make no mistake; this is one-man-army territory.
On the plus side, some of the more infuriating missions from the last campaign are gone, such as escorting wounded soldiers. There are less instant failures and cheap deaths too. Generally, it's just not as goddamned annoying as the last game.Click here to read more...