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Fuse

Fuse is only £4.85 on PS3 at ShopTo

Author:
Brendan Griffiths
Category:
Deals
Tags:
Action Games, Co-op, Fuse, Insomniac Games, PS3 games

Fuse is only £4.85 on PS3 at ShopTo

Fuse | ShopTo | £4.85 (save £5) | Price ComparisonReview

Fuse is considerably more enjoyable than the Army of Two or Kane & Lynch games, but still somewhat lacking by Insomniac’s high standards set in other genres. The weaponry doesn’t quite pull it off this time, with the combined reactions of team-fire failing to live up to expectations. However, play the game in co-op as it was intended and there's undeniably fun to be had. And at less than a fiver, it's worth convincing a few mates to pick up a copy too.

Thanks to Jas10 At HotUkDeals.

Fuse Review | Co-Op Fusion Fun

Author:
Brendan Griffiths
Category:
Reviews
Tags:
EA, Fuse, Insomniac Games, third person shooter, TPS games

Fuse Review | Co-Op Fusion Fun

Platforms: PS3 (reviewed) | Xbox 360

Developer: Insomniac Games

Publisher: EA

Insomniac’s first outing since leaving Sony’s nest was always going to be a tough task. But with such a strong history of inventive weaponry in the Ratchet & Clank and Resistance games, chances were that anything they put their minds too involving boomsticks would be fun.

Fuse is a third-person cover shooter with a heavy emphasis on co-op. With the multiplatform competition consisting of the like of Kane & Lynch and Army of Two, it’s all there for the taking. Fuse packs a little extra punch by allowing for four-player co-op action, rather than a paltry two.

The game is set in a near future, allowing for a slight sci-fi edge to things. You play as one of four Overstrike agents -guns for hire- on one long job after things get screwed up in the first mission. A volatile alien substance known as Fuse, gets into the wrong hands, meaning bad people would like to use it in nukes and so on.

Fuse Review | Co-Op Fusion Fun

Fortunately, they leave behind four prototype weapons, which your team promptly appropriate for themselves. A warp gun fires lasery shots that eventually build up into small black holes that can be chained together. A crossbow-like weapon fires flaming bolts that can be remotely detonated. A shatter gun eventually freezes enemies, leaving them vulnerable to standard weapons, enabling you to shatter large groups like glass. The final weapon provides a mobile shield, albeit one that can absorb bullets and grenades before repelling them back at the enemy.

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UK Games Charts | 8th June 2013

Author:
Jonathan Lester
Category:
News
Tags:
FIFA 13, Fuse, GRID 2, Remember Me, UK Games Charts, UK retail

UK Games Charts | 8th June 2013

This week's biggest new release, Remember Me, clocks in at an admirable third place behind the victorious GRID 2 and FIFA 13. It's a strong showing for the new IP, which was originally own as Adrift before being picked up by Capcom. Skyrim is also refusing to surrender thanks to the release of the DLC-loaded Legendary Edition, clocking in at a solid fourth.

Elsewhere, Luigi's Mansion: Dark Moon rejoins usual suspects like Far Cry 3, Assassin's Creed 3 and and Tomb Raider. Punters also still seem to be buying Dead Island Riptide, which is odd considering that it's intensely, thunderously mediocre. Xbox 360 owners will be much better off with the cheaper State Of Decay. We expect that The Last Of Us might possibly feature into next week's chart after its UK launch on Friday.

Poor old Fuse, which made its debut last week, has already plummeted off the top 40 into an uncharted (no, not with a capital 'U') position. It's a sad state of affairs for the artist formerly known as Overstrike, which caused controversy for muting its colourful tone in line with focus testing.

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UK Games Charts | 1st June 2013

Author:
Jonathan Lester
Category:
News
Tags:
Fuse, GRID 2, UK Games Charts, UK retail

UK Games Charts | 1st June 2013

This week sees Codemasters' GRID 2 hoon its way into pole position, cockpit view or no. We'll give you our verdict on the gorgeous cutthroat racer soon enough.

Elsewhere in the charts, Overstrike Fuse makes its debut at a somewhat underwhelming 37th place. Insomniac have been "taking some heat" for the focus group-tested visuals and perceived lack of personality (both from pundits, hacks and gamers), resulting in a bit of a failure to launch.

Otherwise, the same old faces bicker for position. FIFA 13 is still bothering the higher echelons of the charts, while the deeply average Dead Island: Riptide is still being bought for reasons I can't explain or fathom. UK Top Ten after the break.

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Insomniac: "We've Taken Some Heat" For Changing Overstrike To Fuse

Author:
Jonathan Lester
Category:
News
Tags:
Fuse, Insomniac Games, Overstrike, PS3 games, Xbox 360 games
Discuss:
Fuse | Playstation 3 | Xbox 360

Already Working On "New Fuse Experiences"

Insomniac raised more than a few eyebrows (read: caused a minor poostorm) when they transformed the colourful Overstrike into the gunmetal grey Fuse last year. CEO Ted Price is well aware of the criticism both from fans and reviewers, but has defended the decision to go gritty while also confirming that "new experiences" are in the pipeline. Experiences that go well beyond DLC, apparently...

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Fuse Launch Trailer Gears Up, Throws Down

Author:
Jonathan Lester
Category:
News
Tags:
EA, Fuse, Insomniac Games, PS3 games, trailer, Xbox 360 games
Discuss:
Fuse

Fuse Launch Trailer Gears Up, Throws Down

Though nowhere near as epic as our recent Dealspwn playthrough (honest), Fuse's official launch trailer makes a decent fist of showing off the alien tech-powered weaponry and cooperative combat that Insomniac's upcoming shooter promises to bring to the table.

Fuse releases on May 31st in Europe. If you enjoyed the trailer, a short Fuse demo is available on PSN and Xbox Live.

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Ted Price Clarifies Comments On Wii U

Author:
Matt Gardner
Category:
News
Tags:
Fuse, Insomniac Games, Ted Price, Wii U
Discuss:
Wii U

Last week, Insomniac's Ted Price said that he considered the Wii U to be "more current-gen" than necessarily pushing boundaries for the next-generation of games consoles.

In a new interview, he addresses the reasons behind upcoming shooter Fuse not appearing on Nintendo's system, saying that the development would have been spread too thin and -- yep, you guessed it -- the platform could really do with a classic Nintendo killer app or two.

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Dealspwn Playthrough | Fuse Demo

Author:
Carl Phillips
Category:
Features
Tags:
Dealspwn Playthrough, Demo, EA, Fuse, Insomniac Games, PS3 games, Videos, Xbox 360 games
Discuss:
Fuse

Dealspwn Playthrough | Fuse Demo

In a first for our series of Dealspwn Playthrough, Carl is joined by both Matt and Jon to fight through the demo of Fuse, the upcoming co-op shooter from Insomniac Games. Watch as they try to outwit AI companions, battle against huge armoured foes, and use their devastating Fuse-powered weapons, all while voicing their initial gameplay opinions.

We’ll be chatting a little more about our impressions of the demo in this Sunday’s PWNcast, but if you have yet to download the demo, waiting for the PSN store to update, or just fancy hearing out banter, you can check out the video after the jump.

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Fuse Demo Coming To PSN & Xbox Live Next Week

Author:
Jonathan Lester
Category:
News
Tags:
Demo, EA, Fuse, Insomniac, PC games, Xbox 360 games
Discuss:
Fuse | Playstation 3 | Xbox 360

Fuse Demo Coming To PSN & Xbox Live Next Week

You'll be able to try out Insomniac's cooperative shooter Fuse ahead of its launch on May 31st, thanks to an XBL and PSN demo landing next week.

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Fuse Trailer Shows Off What The Alien Tech Can Do

Author:
Matt Gardner
Category:
News
Tags:
EA, FPS games, Fuse, Insomniac Games, Trailers

Fuse is basically a super-powerful  MacGuffin that can be manipulated into some seriously crazy stuff, as seen in the new trailer from Insomniac and EA: Energy shields, active camo, teleporting cyborgs, and an enormous boss character who shoots laser beams from hands the size of office blocks.

Insomniac's FS arrives in North America on May 28th before coming to Europe on May 31st for PS3 and Xbox 360, and you can read our hands-on Fuse preview here.

No Online Pass For Fuse, Insomniac "Vibe" Still Present

Author:
Matt Gardner
Category:
News
Tags:
EA Partners, Fuse, Insomniac Games, Online Pass

No Online Pass For Fuse, Insomniac "Vibe" Still Present

Insomniac Games has thrown up a quick Q and A on their website dealing with a few hot topics surrounding their upcoming FPS Fuse, answering questions regarding co-op play, different game modes, the game's shift in tone from the original Overstrike reveal, and whether or not it'll require an online pass.

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Fuse Release Date Confirmed

Author:
Brendan Griffiths
Category:
News
Tags:
EA, Fuse, Insomniac Games, Third Person Shooters

Fuse Release Date Confirmed

Originally planned for a March release date, the game was then delayed to add some extra polish and to probably avoid Bioshock Infinite's media and sales vortex. Insomniac have just confirmed via facebook (see I was working) that the game will hit EU territories on May 31st, with america getting it a few days earlier on May 28th.

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Fuse Co-Op Screenshots: Ain't That A Kick In The Head

Author:
Jonathan Lester
Category:
News
Tags:
EA, Fuse, Insomniac Games, PS3 games, Screenshots, Xbox 360 games

Fuse Co-Op Screenshots: Ain't That A Kick In The Head

Insomniac plan to deliver a larger-than-life cooperative experience with Fuse, and this new clutch of multiplayer screenshots show all four team members working together to create enormous explosions. And kick goons in the face. Players will need to use cover, relocate and communicate effectively with their teammates in order to prevail, save the face kicker becoming the face kickee.

Anyways, enjoy. Matt described Fuse as "complimentary cooperative carnage" in our hands-on preview. Fuse was recently delayed from March into "Q2 2013," with Insomniac needing extra time for some last-minute polish.

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Insomniac: "We Don't Care About Realism, We're Having Fun"

Author:
Matt Gardner
Category:
News
Tags:
Authenticity, fun, Fuse, Insomniac Games

Insomniac: "We Don't Care About Realism, We're Having Fun"

Insomniac Games' CEO Ted Price has stated that, quite frankly, he'd rather focus on making a fun game, rather than worrying over whether or not it's particularly realistic, or offers an "authentic" experience.

In fact, we rather agree with him.

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"Fuse Is Just About Done" - Insomniac Details Last-Minute Changes

Author:
Jonathan Lester
Category:
News
Tags:
EA, Fuse, Insomniac Games, PS3 games, Xbox 360 games

"Fuse Is Just About Done" - Insomniac Details Last-Minute Changes

Cooperative shooter Fuse may have slipped from March into "Q2 2013," but Insomniac Games have explained that the time will be used to implement some last-minute tweaks to what is essentially a finished product.

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Explosive Fuse Screenshots Show Exploding Explosions, Also Characters

Author:
Jonathan Lester
Category:
News
Tags:
Action Games, EA, Fuse, Insomniac, Overstrike, Screenshots

Explosive Fuse Screenshots Show Exploding Explosions, Also Characters

Several new Fuse screenshots that previously only graced the pages of print magazines have finally made their way onto the internet, giving us a closer look at Insomniac's four-player shooter. And stuff blowing up.

Our latest Fuse ands-on preview explains how strong gameplay identity could help to soothe our concerns over its change in tone.

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Ted Price Interview | From Overstrike To Fuse

Author:
Matt Gardner
Category:
Features
Tags:
EA Partners, Fuse, Games previews, Insomniac Games, Interviews, Overstrike, Ted Price, TPS gaes

Ted Price Interview | From Overstrike To Fuse

At a recent press event, we sat down with Insomniac's Ted Price to chat about the company's first multiplatform title - Fuse. He reveals why the game got rebranded from Overstrike, talks about some of the weapons featured in  the game, and discusses some of the core gameplay features at work.

Matt Gardner (Dealspwn): You probably been asked this question a fair bit today, but it's one to which a number of our writers and readers will be eager to hear the answer: why the change from Overstrike?

Ted Price: Well, there are a number of reasons. First of all, when we developing Overstrike, we reached a point where it became really apparent that the gameplay and the story were two completely separate entities, and we didn't want that. We believed it was important, and we still believe, that the two be meshed seamlessly so that players have a more meaningful experience. So we were trying to figure out what to do; how to create a stronger identity for the game. The story really did fit with what you were doing doing in the game, so we seized upon this alien substance, which originally something of a MacGuffin, and realise that we'd had something that could start driving a lot off the gameplay: Fuse. And that's when we started calling the game Fuse. We used it to power the weapons, to form the core of the progression system, and used it as a feature to weave directly into gameplay, and everything started falling into place.

Ted Price Interview | From Overstrike To Fuse

At the same time, we were dissatisfied with our weapons. Overstrike had been this rather cartoony, campy game for a while, and we were struggling with giving the weapons impact. We demonstrated one of them in our trailer back in 2011, which was more of a promise piece than anything reflective of gameplay. Izzy's glue-gun, for example, looked really cool, like something straight out of The Incredibles. It all seemed really neat and interesting, but in reality playing it wasn't that much fun. So we've had people say, “What? You could totally make that awesome!” and the fact is, we've tried! But we've been making weapons, innovative weapons in games, for a long time, and you get to a point in the creative process sometimes where you realise that a certain approach just isn't going to work, and we felt that way about almost all of the original weapons. And it was that sense of the visceral: the over-the-top satisfaction that you get from using Resistance weapons against the Chimera. So making that choice, making turning Overstrike into Fuse and making it a more grounded, mature, and visceral experience, that actually really freed us up to do some badass stuff with the weapons.

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Fuse Hands-On Preview | Complimentary Co-operative Carnage

Author:
Matt Gardner
Category:
Features
Tags:
EA Partners, Fuse, Games previews, Insomniac Games, Overstrike, TPS games

Fuse Hands-On Preview | Complimentary Co-operative Carnage

Platforms: PC | PS3 | Xbox 360 (version tested)

Developers: Insomniac Games

Publishers: EA Partners

Let's be honest; we actually rather liked the look of Overstrike - a quirky, colourful, Saturday morning cartoon of a shooter, with wildly innovative weapons, deliciously inviting and truly complimentary co-op action, and plenty of cheesy one liners. But, as Insomniac's Ted Price noted, that E3 trailer back in 2011 was more of a tantalising series of vague promises more than anything else. It was an attention-grabber, though the prospect alone would have been more than enough. Insomniac Games being given complete freedom and autonomy over their very own, completely new IP - a four-way co-operative extravaganza with unique weaponry from the people who brought you Resistance. Yes please.

Fuse Hands-On Preview | Complimentary Co-operative Carnage

But, of course, Overstrike is no more, and instead we are presented with a title that appears to have had its available colour palette dominated by greyscale, and an altogether more serious tone brought to the table. Fuse - the phoenix born from Overstrike's ashes - revolves around the same concept: four-way co-op shooter action, with plenty of outlandish weaponry upon which to feast. But it's not just a simple name change for the sake of it - which frankly we'd have disputed anyway, Overstrike is so very badass....OVERSTRIKE! - but rather a reflection of the one thing at the heart of this game. Fuse, the alien element that powers the weapons and abilities of A-Team wannabes Overstrike 9, is no longer simply a MacGuffin; it's the foundation upon which everything in this game rests.

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Fuse: 18-Minute Guided Tour Hits The Net

Author:
Jonathan Lester
Category:
News
Tags:
EA, Fuse, Insomniac Games, third person shooter, trailer

Insomniac Games president Ted Price talks us through over eighteen minutes of gameplay footage in this whopping progress update for Fuse. The cooperative shooter once known as Overstrike 9 is looking more promising every time we see it, with this video shedding new light on the characters, weapons, mechanics, storyline and the mysterious Fuse substance itself.

Stay tuned for "fuse-powered wrecking balls."

Here's That Delayed Fuse Trailer

Author:
Jonathan Lester
Category:
News
Tags:
EA, Fuse, Insomniac Games, Overstrike, trailer

Here's That Delayed Fuse Trailer

Legal issues forced Insomniac to delay releasing their Fuse trailer, but without further ado, here it is in all its explosive cooperative glory.

Perhaps the legal issues surrounded the backing track, which is criminally bad in context. Mmm, generic. EA marketing at its finest. Still, there's plenty to enjoy here.

Carl has picked the internet apart looking for Fuse details, which he's corralled in a great big roundup. Gameplay-wise, it revolves around tight cooperation, swapping between characters and using their unique abilities.

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