With Matt off to greener pastures and the Battlefield Hardline beta in full swing, there was no question as to whether or not we would bring back Game Night for one last hurrah. So, in the final(!) episode of Game Night, Carl and Matt put the pedal to the metal by diving into the Hotwire game mode. Highlights include many explosions, many crashes, the usual impromptu singing, more crashes, much death, more singing, hatred for lamp posts, and the usual dose of high-pitched screams of delight.
Oh, and bad Walken impressions. Obviously.
Be sure to check out the rest of our Battlefield Hardline coverage, and let us know what you made of the beta!
Jon's been telling us for weeks that we should jump back into Titanfall, largely thanks to the hefty recent content drop and the addition of a PvE horde mode of sorts, and we finally Titan'd up for some Game Night shenanigans.
It might just be the crushing disappointment and hollow feeling that Destiny has left me with, but frankly this was an utter blast. Frontier Defense is a cracking (FREE) addition to the delightfully smooth gameplay package, and it's clear that Respawn have really made a concerted effort over the past few months to make the game sparkle. The lobbies and customisation options have been tweaked in all of the right ways, matchmaking actually seems to work (and the countdown timers have been decreased), and Frontier Defense shakes things up in a great way, throwing Suicide Spectres and Arc Titans into the fray.
I have to say, though, that I really, desperately wish I had an Xbox One after this Game Night. Titanfall plays so incredibly well on PC, but really its a game that lends itself completely to the couch-oriented console experience. Still, this was an absolute blast, and I'm pretty sure Carl and I will certainly be joining Jon in dipping into it frequently over the next few weeks.
If COD doesn't blow us away, that is. That now has Titans too.
Having not played it in quite a while, the Dealspwn trio decided to jump back into the eSports arena that is Supraball for this week's Game Night. However, with Carl, Matt and Jon out of practice, and with the game having several tweaks since they last played, their performance was... well... not prime? See for yourself in today's episode, with highlights such as an insanely skilled opponent, Matt screaming at everything, and Carl trying to get his goalkeeping mojo back.
In this week's episode of Game Night, Carl and Jon try their luck at surviving Dungeon Of The Endless, the current Early Access project from Amplitude Studios. Part RPG, part roguelike, part 4X strategy, and all parts punishing, see how this genre-mash-up is shaping up whilst the duo flee in fear from huge hordes of enemies.
Be sure to check out Jon's hands-on impressions of Dungeon of the Endless here.
For this week's Game Night, the trio decided to try out Quake Live - the free to play version of the FPS franchise. The thing is, as soon as they got in they learned quickly that they had utterly forgotten how to handle the fast-paced frag-fest. Highlights include much death, much taunting, and plenty of boomstick-based action.
Guild Wars 2 is FREE this week, and so, after a year of constant nagging, Jon and Carl finally managed to persuade me to set aside my MMO reservations once again and leap into the fray.
Everything was going swimmingly, public events were popping up all over the place, much to my delight, and after almost falling to my death, we had a nice little dance party.
And then someone suggested we go fight a massive fire elemental.
In today's episode of Game Night, the team jump into Destiny and attempt to do The Summoning Pit on Hard. Watch as Carl, Brendan, and Matt try to survive the many moon Wizards before taking on the final boss Phogoth. Highlights include the creation of another sport, Carl demanding Matt calls him a hero, and Brendan dying in the most inconvenient places.
This week's Game Night sees Carl and Matt dive into the Crucible multiplayer of Destiny, testing their skills again other Guardians in the Control game type.
Be sure to check out the rest of our Destiny coverage, including our on-going impressions on the game in the run up to our final review.
Having gotten back into the swing of things, Carl & Jon see what else players can do in Firefall for the second part of this week's Game Night. Highlights include more bug stomping, Carl getting some much needed narrative closure, and Jon proudly showing off his new virtual pet.
Stay tuned to Dealspwn.com for Jon's official verdict on Firefall.
With it finally out of its seemingly never-ending beta and now released, Carl & Jon decided it was time to see how Firefall was doing for this week's Game Night. The duo sample the early game content on offer in Red 5's online shooter, although they have to meet up with each other first...
... and that proves easier said than done.
Stay tuned for Part 2 tomorrow!
For this week's Game Night, the Dealspwn Trio decided to check out the Early Access title Tango Fiesta, with the aim of showing off the side-scrolling carnage of the latest build. They somewhat managed that, but upon trying to sample the second level the game froze on the game setup screen, and so the team take the episode to strange and (frankly) brilliant new places.
Highlights include I-Spy, Animal Vegetable or Mineral, and a rousing improvised musical number that will blow you away.
In this week's episode of Game Night, Brendan and I climb upon our Dealspwnies of war and ride into battle against super-powerful spider tanks and a spawn-camping purple eye of belligerence. Yes, we're back in Old Russia for this one, as we take on the Level 6 "Strike" Mission in the Destiny beta, and I die a lot and get a bit hysterical.
It was only last week the Dealspwn Trio had discovered the joys of Supraball, but a new patch released a few days ago meant they had to get used to some rather big changes. Today's Game Night takes a look at how they got on.
If you have downloaded the free Alpha version, be on the lookout for the official Dealspwn server and be sure to drop by! We'll be sorting out a community night in the very near future, so stay tuned.
Supraball has just had a rather hefty update that's shifted a whole of mechanics around, such as removing the ability to instantly steal the ball (you now have to take a player below 60% health first), and you can find out all about the new stuff in the official changelog over here. The keybindings have also been reset, so you might have to rebind the mouse functions before you step on the field after the update.
We will be starting up regular community matches shortly, but for now the public server is up and running, and we had some leftover footage from last week's Game Night, so if you want to reminisce about the chaotic frenzy of the good old days when you could steal the ball away instantly, check out the video above.
Our video introduction to Supraball went live yesterday, but that wasn't the first time the Dealspwn trio had dived into the upcoming FPSG. Today's episode of Game Night highlights the team's initial reactions and features their first full game of their favourite new eSport.
Highlights include Jon pretending to be John Terry, Matt mispronouncing Carl's in-game name, and Carl proclaiming himself to be the Tim Howard of Supraball. It's an episode you really won't want to miss.
The trio had a plan for this week's Game Night - log onto PlanetSide 2, go to the new continent of Hossin, and claim it in the name of the TR. It was to be a glorious session.
But then Hossin was Continent-locked. Balls.
So instead the team took their unique skills and focused on making some sweepings gains, as Team Sweeping Gains! Highlights include some Liberator runs of not-so-much glory, the sickest of jumps in a Marauder, the rescue of Matt from deep within enemy territory, and a hard fought battle against the Vanu. Did the team come away victorious? You'll only be able to find out by watching this week's Game Night!
For this week's Game Night, Jon enlists Carl to sample Interstellar Marines - the work-in-progress tactical FPS from Zero Point Software. The duo test out the latest build of the game by heading into a few games of the Deadlock game mode.
Highlights include yet more musical numbers, an epic battle of wits involving the legitimate tactic of camping, and the discovery of the Special K.
For this week's Game Night, the trio take their staff and sword in hand to jump into the Open Beta for Magicka: Wizard Wars from Paradox Interactive. Highlights include an absolutely catastrophic start, the team discovering the joys of fire, discussing the reasoning behind "Marlin", and all three of them doing the worst impressions ever performed.
This week's Game Night provided Jon with the opportunity he's been after for some time now - getting Matt and Carl to jump into a Serious Sam game and tear up Mental's forces with an array of weaponry - and so that's exactly what they did.
Watch as they take on The Great Pyramid - the final level of Serious Sam: The First Encounter - using every weapon at their disposal to survive the increasingly vicious waves of enemies. Highlights include bowling with cannonballs, knife fighting with charging bulls, and the most extreme boss battle ever.
With Matt off out somewhere, Carl and Jon take it upon themselves to dive into a game they've been meaning to experience again for quite some time - System Shock 2 - and today's Game Night shows how they got on with the beginning of probably the scariest game ever made.
Highlights include the duo rediscovering the horrors of the Von Braun, their first run in with a worn-infested enemy, spanking some telekinetic monkeys, and Jon having fun with a plant pot.