Following on from our video earlier today, we continue our look at the current build of Star Citizen's Arena Commander by checking out the racing mode. Carl attempts to put the pedal to the metal by taking the Origin Jumpworks 350R for a spin in the recently unlocked gametype, gawping at the floating prefabs and trying not to crash, before seeing how he fairs in an online race against other players. The results are... messy. Don't take my word for it - give it a watch and see for yourself.
If you missed it earlier, be sure to check out our video which takes a look at the roster of ships currently available in Arena Commander.
For Star Citizen, the last seven days have been rather eventful. CitizenCon took place over the weekend with fans getting a first look at some of the ships being made, and the planetside module was shown publicly for the first time. On top of this, multiple stretch goals have been reached as recently as last night (yep, we're up to an eye-watering $58 million now.)
Of course, not everyone could make it over to celebrate the two-year anniversary of the project's existence, so the folks at Cloud Imperium opened up all the currently-flyable ships to all backers of Star Citizen for seven days. So Carl, who has only flown the Anvil Aerospace Hornet up until now, wasn't going to miss an opportunity to sample the other flyable craft in the game. Heading into the Vanduul Swarm mode, Carl recorded his experiences with three of the available ships - the RSI Aurora LX, the Origin Jumpworks M50, and the Origin Jumpworks 300i.
If you haven't already, be sure to check out our previous videos to see the Hornet fighter in action, and stay tuned to the site as we'll be showing off the final ship not featured here - the Origin Jumpworks 350R - in a video that focuses on the racing mode of Arena Commander.
It's make or break time for Carl in the final episode of our Shadow of Mordor mini-series. After an age of killing Orcs, bodyguards, and himself, we're here - the final Warchief has arrived, and he's got a taste for ranger blood. See how the fight ends in the thrilling* conclusion to... THE HUNT.
*Your definition of "thrilling" may vary.
So here we are - the final Warchief of our four targets, and it's the toughest one yet. With no immediately obvious weakeness, this could be Carl's greatest challenge yet in our Shadow of Mordor mini-series. Of course, he'll have to deal with the bodyguard first, but then it's a case of luring out his final target... but that could be easier said than done. See for yourself in our latest episode!
Stay tuned for our final installment of... THE HUNT.
With two Warchief now slain, Carl sets his sights on his third target as we continue our Shadow of Mordor mini-series, the Hunt. In today's episode, Carl interrupts an execution, unleashes some bees, and generally causes plenty of havoc on the path road to assassination glory.
Stay tuned for the next installment of... THE HUNT.
One Warchief has been slain, but the second target proved that the numbers game can be more than punishing in Shadow of Mordor. So, in today's episode of The Hunt, Carl dusts himself off after a rather fruitless effort and starts again out new bodyguards whilst trying to avoid yet another embarrassing defeat.
Stay tuned for our next episode of... THE HUNT.
So, the first attempt to take out a Warchief didn't go to plan.
Still, Carl returns with a taste for revenge in our second episode of our Shadow of Mordor mini-series... THE HUNT. With the board now shaken up thanks to enemies rising through the ranks, Carl tries again in his attempt to take down Sauron's Warchiefs, before looking at his next target.
And things get messy. Quickly.
Stay tuned for our next episode of... THE HUNT.
Survival sandbox titles have been popping up all over the place in recent years, so to stand out within the genre takes something a little special. Hinterland Studio reckons it has the right stuff with The Long Dark, and so I grabbed my nearest warm coat and along with testing out the game for the first time, attempted to see if I could survive the harsh Canadian wilderness.
My efforts were... erm... not great, but the game itself not only has a very charming aesthetic, it also manages to capture the feeling of loneliness and isolation perfectly. Especially when everything goes wrong. Which is did. A lot. See for yourself in our latest episode of First Contact!
You can learn more about The Long Dark, which is currently in early access, by visiting the official website.
Taking out the big players in Sauron's army is the main objective in Shadow of Mordor, guiding Talion as he slaughters the Warchiefs. It's made all the better by the Nemesis system, which generates enemies unique to your playthrough. Seeing as he has reached a point in his playthrough where he is tasked with killing them all, Carl has chronicled his adventures in taking down the Warchiefs in a new mini-series we are calling... THE HUNT.
In our first episode, Carl gathers intel on the 5th Warchief, before taking out some bodyguards and striking his first target. Do be warned - this episode contains moments of light jazz.
Stay tuned for the next installment off... THE HUNT.
The Nemesis system within Shadow of Mordor helps to create an emergent personal narratives for each player, but it doesn't stop there. When a player is killed by one of the enemies in their game, a Vendetta mission type is created for others to deal out some belated vengeance within their own game. To highlight this, Carl takes on one such mission in our latest look at Monolith Production's open world Orc-slaughtering simulator.
Stay tuned to the site for our upcoming Shadow of Mordor mini-series, The Hunt.
For this week's Game Night, the trio decided to try out Quake Live - the free to play version of the FPS franchise. The thing is, as soon as they got in they learned quickly that they had utterly forgotten how to handle the fast-paced frag-fest. Highlights include much death, much taunting, and plenty of boomstick-based action.
Following my preview session of it at Gamescom, my feelings towards Shadow of Mordor had been that of cautious optimism. Yes, the gameplay looked incredibly familiar, but the Nemesis system had the potential to elevate the game to something special. In fact, at the time I even stated it could perhaps even generate anecdotal gold. All I needed to know now was that it felt satisfying to play.
Well, I've finally got hold of a copy, and while the review won't be landing on Dealspwn until next week I can say that my first steps have been rather entertaining. You can see for yourself by watching our latest episode of First Contact, as I assume the role of Talion and go get some ranger-like justice on some dastardly Uruk.
Stay tuned to the site, as we'll have more gameplay footage ahead of our review next week!
When it comes to zombie games, those developers do like to put a lot of zombies in them. After all, there's nothing quite like a large horde of the undead shuffling towards a player to get the action going (or to cause much panic and headless-chicken-ing.) That said, we rarely get over a hundred of the brain-eating thralls coming for us at once. While that might be enough for some developers, Loren Lemcke decided that wasn't good enough, and so his current Early Access project - Over 9000 Zombies! - aims to deliver exactly what it says on tin.
Essentially a twin-stick top-down shooter, players do their best to slay wave upon wave of undead, picking up weapons, health kits, and power-ups, using any opportunity they can to build barricades or automated turrets by spending metal scraps they find. It's a simple premise that seems to match the graphical presentation, but once the action gets going what appears to be a collection of tried and tested game mechanics ends up being rather fun and addictive. So, to see if he could survive his first seven days in the game, we sent Carl in to find out if he could handle the copious amounts of flesh-eaters in our latest First Contact video.
Check out the official website here.
There's no rest for the wicked, as Carl & Matt go for yet another kill order in the Queen's Wrath event of Destiny. Today's video sees the duo take on Riksis in a short but sweet encounter, before discussing why players would want to keep doing these missions.
We're back with the second entry in our Destiny mini-series, as Carl and Matt tackle another kill order for the Queen's Wrath event. Today's video sees them fighting many waves of Vex before taking on the Gate Lord Zydron. They also give some critical analysis on their feels about the event so far, and then realise why you probably shouldn't do that when taking on high level enemies.
We'll be back tomorrow for another Kill Order video, so stay tuned!
The first big event of Destiny kicked off yesterday, with the Queen of The Reef wishing to cash in on the favour owed to her by all the Guardians. Sadly, there's no new content - only variations on existing bounties and levels - but the Kill Order missions that appear have proved to be quite the challenge. So, we sent in Carl and Matt to take on the Queen's enemies as we kick off a new mini-series that showcases their misadventures. Today's episode sees them taking on the heroic version of the Shrine of Oryx mission, before facing off against its final boss, Sardok.
We'll back tomorrow with yet another Kill Order video!
We continue our coverage of Bungie persistent shooter as Carl shows off the joy that is his new Hand Cannon, before taking Matt to the what has become known as the Magic Loot Cave. See what riches they found, and how they increased their chances of more with controversial methods, in today's Destiny video.
WARNING: This video contains large amounts of swearing, creative insults, and a complete lack of professionalism... for science. In other words, it's NSFW. At all.
Star Citizen recently released a new patch that incorporated two new modes - a co-op version of the Vanduul Swarm, and a race type named the Murray Cup. The plan was to show off the gameplay of the co-op modes in action, but the ability to invite friends into matches was turned off at the time of recording. So, after a bit of trial and error, Carl and Jon managed to get into the same online match and sampled the dogfighting action of the Battle Royale mode. See why you probably won't want them on your wing by watching today's video.
In today's Destiny video, Carl and Matt investigate the new playlist of Combined Arms, touted as bringing vehicle-fuelled carnage to Bungie's title. However, as our duo found out over the course of the two games they played, that really wasn't the case. Watch the video above to see why they were so disappointed with Bungie's latest addition to the Crucible.
In today's episode of Game Night, the team jump into Destiny and attempt to do The Summoning Pit on Hard. Watch as Carl, Brendan, and Matt try to survive the many moon Wizards before taking on the final boss Phogoth. Highlights include the creation of another sport, Carl demanding Matt calls him a hero, and Brendan dying in the most inconvenient places.