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Games previews

Murasaki Baby Preview | Touch The Weirdness

Author:
Jonathan Lester
Category:
Features
Tags:
Games previews, Murasaki Baby, Ovosonico, PS Vita, PS Vita games, Puzzle games, SCEE, Sony, XDev

Murasaki Baby Preview | Touch The Weirdness

Platform: PS Vita (PSN)

Developer: Ovosonico

Publisher: SCEE

Murasaki Baby is terrifying.

In fact, "deeply unsettling" might be more appropriate. This odd Vita exclusive sees you guiding an adorable teetering tot through puzzly levels as she clings onto her favourite balloon, but everything is... wrong. Horribly distorted tentacle-nosed freaks lurk within the nightmarish backgrounds, hiding nearly out of shot. Atonal scraping sends shivers up your spine as our baby staggers across atrocious hellscapes or twisted uncanny interiors past things you'd rather not look at directly. Then reveals that she has an enormous toothy maw in the top of her head.

Murasaki Baby Preview | Touch The Weirdness

Underneath the weirdness, however, lurks a fascinating little game that's designed to hold your hand in a very literal way, while showing off the Vita's wild array of input methods.

If you can imagine a touchscreen blend of Ico, Limbo and Frobisher Says... perhaps directed by David Firth (yes, the Salad Fingers guy)... you might be somewhere near the mark.

Click here to read more...

Unpacking Nosgoth's Asymmetrical PvP | Dealspwn Playthrough

Author:
Matt Gardner
Category:
Features
Tags:
Dealspwn Playthrough, F2P, Games previews, Legacy of Kain, Nosgoth, PC games, Psyonix, Square Enix, Videos

Unpacking Nosgoth's Asymmetrical PvP | Dealspwn Playthrough

If you read my Nosgoth preview earlier in the week, you'll know that things are coming along very nicely indeed with Square's F2P PvP arena shooter. In fact, I'll let Past Matt tell you exactly what I thought:

I had a blast with Nosgoth but I want to see more. We were only playing 4-v-4 team deathmatch. I want more modes, inventive game types. I'd love to see bigger maps and more combatants. Beacham mentioned the War For Nosgoth mode, which is basically the ranked tournament mode for the game that'll become available at regular time intervals, but I'm still curious as to how Psyonix and Square are planning on keeping players hooked for the long haul. I had fun, sure, but I'll need more if I'm going to invest time, let alone money, in the long term. Hopefully, we'll be able to bring you an update on that soon as we jump into the game's beta.

As for that last line, well, we're in! And to give you a better idea of how matches unfold in Nosgoth, here's a little Dealspwn Playthrough video showcasing my first match in the beta, and delivering some more information on the three basic classes for each faction and how battles unfold in the war between Humans and Vampires.

Private Eye: The Oculus Rift Thriller Preview | VR Voyeur

Author:
Jonathan Lester
Category:
Features
Tags:
Games previews, Jake Slack, Oculus Rift, PC, PC games, Virtual Reality, VR

Private Eye: The Oculus Rift Thriller Preview | VR Voyeur

Virtual Reality is all about immersion. You've doubtlessly watched us hacks overuse this somewhat nebulous term to within an inch of its life over the last few years, but being able to get into our games, to be absorbed by them and enter a new reality for a while, is what many of us strive for. Considering that Oculus Rift is designed to effectively create a new reality around us, it's absolutely perfect for atmospheric games.

Private Eye is all about harnessing that power for a psychological thriller set in 1950s New York, wherein players become a wheelchair-bound gumshoe forced to relive the events that led up to his disablement, all while cracking a new case. It surrounds you with the videogame equivalent of Rear Window, letting you look around the environments in 360 degrees and spy on your neighbours from an intimate new perspective, all while building a sinister and tense atmosphere around us. Considering that the pitch was created as part of a VR Jam by single developer Jake Slack, Private Eye is already rather impressive.

It also has the privilege of being my first hands-on with Oculus Rift -- should that be eyes on? -- so naturally I was nearly violently ill all over the fine folks at EGX Rezzed 2014. At least we managed to interview Slack afterwards.

Click here to read more...

Nosgoth Interview: Bill Beacham on the importance of lore, asymmetrical multiplayer, and making free-to-play work

Author:
Matt Gardner
Category:
Features
Tags:
F2P, Games previews, Interviews, Legacy of Kain, Nosgoth, PC games, Psyonix, Square Enix, Videos

Nosgoth Interview: Bill Beacham on the importance of lore, asymmetrical multiplayer, and making free-to-play work

Psyonix and Square Enix's free-to-play, asymmetrical PvP shooter Nosgoth is in closed beta right now, and we had a chance to check out some of the new classes and muck about in the game last week.

You can check out my Nosgoth preview here, and here are a few thought I had following my hands-on:

I had a blast with Nosgoth but I want to see more. We were only playing 4-v-4 team deathmatch. I want more modes, inventive game types. I'd love to see bigger maps and more combatants. Beacham mentioned the War For Nosgoth mode, which is basically the ranked tournament mode for the game that'll become available at regular time intervals, but I'm still curious as to how Psyonix and Square are planning on keeping players hooked for the long haul. I had fun, sure, but I'll need more if I'm going to invest time, let alone money, in the long term. Hopefully, we'll be able to bring you an update on that soon as we jump into the game's beta for an extended stint.

Afterwards, I sat down for a chat with Square Enix game director Bill Beacham to talk about Nosgoth, how important its been to the dev team to leverage the extensive lore that the universe and the Kain IP have to offer, the challenges faced in creating a game that has two tyeams with very different playstyles, and how Square Enix are looking to make a F2P game that is all about growing the community first and monetising second.

The Incredible Adventures Of Van Helsing 2 Preview | Vamp, Vamp!

Author:
Jonathan Lester
Category:
Features
Tags:
ARPG, Games previews, Indie Games, Loot grinder, Neocore Games, PC games, The Incredible Adventures Of Van Helsing

The Incredible Adventures Of Van Helsing 2 Preview | Vamp, Vamp!

Platforms: PC

Developer: Neocore Games

I can't wait for Van Helsing's next adventure.

Neocore Games came out swinging with a fantastic idea: a massive loot-grinding RPG delivered in three episodes, each lasting 12-15 hours apiece with save file compatibility. We therefore get an enormous slab of gunslinging, swordswinging, swashbuckling and teh phattest of lewtz delivered on our terms, allowing us to test the waters for £11.99 apiece and buy the whole thing for the same price as Diablo III's expansion pack. The first episode was solid, versatile, challenging and off-kilter; a real rip-roaring adventure that didn't take itself too seriously yet was deadly serious about its gameplay.

Now the legendary monster hunter finds himself defending a city under siege by the villainous General Harker, who throws an army of steampunk horrors at the grim defenders. It's time to don the floppy hat, grab our ghostly companion and unleash our inner Van Helsing... with a little more strategy this time around.

The Incredible Adventures Of Van Helsing 2 Preview | Vamp, Vamp!

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Nosgoth Preview | Kain's Legacy Hangs In The Balance

Author:
Matt Gardner
Category:
Features
Tags:
F2P, Games previews, Legacy of Kain, Nosgoth, PC games, Psyonix, Square Enix

Nosgoth Preview | Kain's Legacy Hangs In The Balance

Nosgoth is a free-to-play, third-person, asymmetrical PVP arena shooter set in the Legacy of Kain universe.

Frankly just typing that sentence feels weird; wrong, almost. But for all of the scepticism I had about Nosgoth, it plays pretty damn well and is underpinned by an absolute truckload of lore. Psyonix and Square Enix have their eyes on an untapped niche in the free-to-play, competitive market. They're gunning for the e-sports scene and are determined to make a splash, not by copying the successes of those games such as League of Legends or Warface that have gone before, but by trying something rather different.

Nosgoth is certainly that. Pitting Humans against Vampires, the game sets teams of four players against one another, before changing things up at halftime and swapping teams over to the other faction. We've seen that most recently in games of Capture the Flag in Titanfall, forcing players to attack and defend both sides of the map, but here the implementation is designed to showcase the two very different playstyles of the warring factions.

Nosgoth Preview | Kain's Legacy Hangs In The Balance

In order to be good at Nosgoth, you need to be adept with both Humans and Vampires.

Click here to read more...

Biome Hands-On Preview | Gleaming The Cube

Author:
Jonathan Lester
Category:
Features
Tags:
Biome, Experimental games, Games previews, Indie Games, iPad games, PC games, Rezzed 2014

Biome Hands-On Preview | Gleaming The Cube

Platforms: PC (tested) | iOS

Developer: Tom Kail, Knick Knack

Simple ideas are often the best, and Biome is onto a winner. As I walked through the Leftfield Collection during the first day of EGX Rezzed, having experienced the oppressive horror of Alien: Isolation and reeling from Oculus Rift simulation sickness, I was suddenly and inexplicably drawn to a distant monitor on which beckoned a lonely little low-poly cube.

Upon further investigation, it was a chunk of nondescript land suspended in space, with only a cursor acting as a clue of what I was supposed to do. I clicked it, and the terrain deformed around my cursor, thrusting hills and mountains upwards as I continued to click around. Seawater rushed in to fill the gaps, creating lakes and levees, all while rain and clouds swooped in. Grass gave way to rocky crags, then lava, oceans and ice, all responding to my simple inputs. I was mesmerised, in fact, I could have happily sat there all day.

Biome is a fascinating little curio, then, an addictive timewasting distraction and streamlined god game rolled into one - and doubly impressive considering that it's being developed by a clutch of university students.

Biome Hands-On Preview | Gleaming The Cube

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Hotline Miami 2: Wrong Number Video Preview | Slaughter By The Numbers?

Author:
Jonathan Lester
Category:
Features
Tags:
Dennaton Games, Devolver Digital, Gameplay footage, Games previews, Hotline Miami 2: Wrong Number, PC games, PS Vita games, PS3 games, PS4 games, Rezzed 2014, Videos

Having fallen in love with Hotline Miami, we naturally made a beeline for Hotline Miami 2: Wrong Number at EGX Rezzed 2014. Though still months from release, its latest demo build is still as sleazy, gritty, brutal, horrific, sharp and gleefully enjoyable as ever. Not to mention exceptionally difficult in all the right - wrong? - ways.

But can the sequel deliver the same shock value and surprise of its predecessor? Will we actually ever reach a consensus on what the story, masks and characters represent? Frankly I have no idea yet, but fans of the original will definitely get hooked in for more gut-wrenchingly compelling ultraviolence. You can watch it all in our video playthrough above, accompanied by my vaguely informative wafflings.

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Grim Dawn Early Access Preview | In The Footsteps Of Titans

Author:
Matt Gardner
Category:
Features
Tags:
ARPGs, Crate Entertainment, Early Access, Games previews, Grim Dawn, PC games, RPGs, Steam

Grim Dawn Early Access Preview | In The Footsteps Of Titans

It feels like we've been spoiled a little bit by loot-oriented action-RPGs of late. Back in 2006, when Titan Quest first appeared, there'd been precious little to speak of, at least not with any real quality, but these days it seems like we're pretty flush with awesome loot-grinders. Not that I'm complaining, of course, it's just that a game has to stand out a little more these days if it wants to get noticed.

Grim Dawn is well on the path towards making that happen. It's got a pretty small dev team behind it, made up of a number of veterans who helped Titan Quest hit the shelves with Iron Lore nearly a decade ago, but its ambitious are large and it's a game that has trodden the crowdfunding-Early Access path rather well.

Iron Lore sadly went bankrupt shortly after Titan Quest's first expansion shipped back in 2007, but members of the original team reunited under the banner of Crate Entertainment, and are currently using a modernised version of the engine upon which Titan Quest was based to bring Grim Dawn to fruition. The game's still in its alpha stages, but it received a big content update a couple of weeks back, adding a second act, new enemies, and a host of other additions, so we thought we'd dive in and check it out.

Grim Dawn Early Access Preview | In The Footsteps Of Titans

Humanity gets a short shrift in Grim Dawn. The game opens with humanity in the middle of an otherworldly sandwich, caught between demonic hordes who want to harvest the living for resources, and another otherworldly faction who just want to eradicate mankind in order to stop that from happening. Grim doesn't even begin to describe it.

Click here to read more...

Not A Hero Preview | Cover, carnage, & cat bombs

Author:
Carl Phillips
Category:
Features
Tags:
Gameplay, Games previews, Not A Hero, Rezzed 2014, Roll7

If you've not managed to check out Jon's interview with John Ribbins about Not A Hero, you probably should as it explains more about the setting for the game, what sort of features will be present, and features the Dealspwny (which is worth watching any video for.) This particular video preview focuses on the Alpha gameplay that was available on the show floor at this year's Rezzed, with Jon tagging me in to tackle the side-scrolling gun play. We scored some off-screen footage and I slapped my initial impressions in an audible manner over the top, so give it a watch to see why I consider it one of the more promising games I saw at this year's event.

You can watch it all in the video above, or on our YouTube channel.

BROFORCE BROtally BROdacious VideBRO Preview | BROfessional Journalism!

Author:
Jonathan Lester
Category:
Features
Tags:
Action platformer, Bro, Broforce, Free Lives, Games previews, PC, PC games, PS Vita, PS Vita games, PS3, PS3 games, PS4, PS4 games, Rezzed 2014, Videos

BROFORCE BROtally BROdacious VideBRO Preview | BROfessional Journalism!

BROFORCE!

It's all in the name. This cooperative run & gun platformer is utterly outrageous in all the right ways, letting us control awesome homages to classic action movies and throwing us into massively destructible levels in the name of RIDICULOUS ACTION. BROchete? BRO Dredd? Indiana BROnes? Brade? BROdell Walker? The BROminator? They're all there, and more besides, all ready to make stuff explode in the most epic of ways.

As an example, Carl took down a helicopter with a katana. Not unlike a boss.

We'll bring you a more in-depth preview soon, but here's what happened when Carl and I got to grips with BROFORCE at EGX Rezzed. Forget professionalism, because we've got BROfessionalism. Which is just as good, except with 100% more high fives and naked from the waist up.

Flockers Video Preview | Watch Jon Suck At Team 17's Sadistic Wooly Puzzler

Author:
Jonathan Lester
Category:
Features
Tags:
Early Access, Gameplay footage, Games previews, PC, PC games, Puzzle games, puzzler, Rezzed 2014, Team 17

Flockers Video Preview | Watch Jon Suck At Team 17's Sadistic Wooly Puzzler

Sheep have long been familiar companions to any Worms player. Whether an honourable lightsider or dastardly darksider, we're used to deploying armies of explosive livestock who merrily leap into harm's way before sacrificing themselves on the altar of victory. But have you ever stopped to wonder where these flocks of adorable ordinance actually come from?

Now we're set to find out -- and feel incredibly guilty in the process -- courtesy of Flockers. Team 17's newly-announced puzzler is set within the Worm's weapon factory, a gauntlet of industrial machinery, saws and blades, through which we'll guide our wooly mates using a 21st century take on classic Lemmings gameplay. It's tense, hectic, darkly hilarious and tremendously exciting.

You can read more about it in our Flockers hands-on preview... but wouldn't you rather watch the cuddly carnage firsthand? Behold: the entirety of the Rezzed preview build blundered through by yours truly, while Team 17's Bethany Aston valiantly does her best to make up for my extreme incompetence!

Full Bore: Part Two - Into Hard Earth Preview | Boaring, Not Boring

Author:
Matt Gardner
Category:
Features
Tags:
Full Bore, Games previews, Indie Games, Nkiyu Games, Videos, Whole Hog Games

Full Bore: Part Two - Into Hard Earth Preview | Boaring, Not Boring

At first glance, you'd be forgiven for thinking that Full Bore has more in common with the likes of Terraria and Steamworld Dig than anything else. After all, here's another platform-heavy game with blocky pixels inviting you to explore labyrinthine, subterranean caverns and clear out rocks. But you'd be wrong. Full Bore flatters to deceive as a traditional platformer -- it doesn't even have a jump button -- and the focus here is firmly on puzzle solving rather than exploration or crafting. In many ways, Full Bore comes across as a Metroidvania title, with tusks.

Full Bore: Part One - The First Dig released last year, showcasing an open, non-linear environment that saw players tackling an array of block puzzles that became increasingly more fiendish. Full Bore isn't a game that sees you progressing in terms of capabilities as you move throughout the game, but rather lays everything out early on and then challenges your grasp of the game's various mechanisms with puzzles that become more intricate and fiendish.

Full Bore: Part Two - Into Hard Earth Preview | Boaring, Not Boring

The joy of the open nature of the game means that there's actually little frustration to be found in Full Bore. Rather early on you discover that you're actually part of a mining operation, and the vaults been blown wide open, scattering valuable gems and precious stones across the mine. This provides a nice little conceit for having you collect precious stones in certain puzzle rooms, but often you'll find that rooms have more than one entrance, and you'll have to go off and do a bit of exploring in order to collect everything.

Click here to read more...

Meet The Flockers: Hands-On With Team 17's Sadistic Worms Tie-In

Author:
Jonathan Lester
Category:
Features
Tags:
Early Access, Games previews, PC, PC games, Puzzle games, puzzler, Rezzed 2014, Team 17, Videos

Meet The Flockers: Hands-On With Team 17's Sadistic Worms Tie-In

Platforms: PC

Developer: Team 17

Publisher: Team 17

Sheep have long been familiar companions to any Worms player. Whether an honourable lightsider or dastardly darksider, we're used to deploying armies of explosive livestock who merrily leap into harm's way before sacrificing themselves on the altar of victory. But have you ever stopped to wonder where these flocks of adorable ordinance actually come from?

Now we're set to find out -- and feel incredibly guilty in the process -- courtesy of Flockers.

Team 17's newly-announced puzzler is set within the Worms' weapon factory: a nightmarish realm of grinding machinery, industrial mills, saws, blades and conveyor belts, all forming a giant and intricately designed mechanised hell. Entire herds of sheep are bound for the depths of the facility, destined to be stuffed full of high explosives and shipped off to the front lines... and it's up to us to save as many as possible from their grisly fate. What follows is a blood-soaked and thoroughly sadistic take on classic Lemmings gameplay, liberally flavoured with lashings of anarchic British humour and classic Worms references.

Meet The Flockers: Hands-On With Team 17's Sadistic Worms Tie-In

Click here to read more...

Alien: Isolation Hands-On Preview | Monstrous Potential, But With A Great Big "If"

Author:
Jonathan Lester
Category:
Features
Tags:
Games previews, PC, PC games, PS3, PS3 games, PS4, PS4 games, Rezzed 2014, Sega, Stealth Games, Survival Horror Games, The Creative Assembly, Xbox 360, Xbox 360 games, Xbox One, Xbox One Games

Alien: Isolation Hands-On Preview | Monstrous Potential, But With A Great Big "If"

Platforms: PC | PS3 | PS4 (tested) | Xbox 360 | Xbox One

Developer: The Creative Assembly

Publisher: SEGA

I'm going to die in a locker.

It was all going so well. My exploration of an abandoned laboratory was proceeding swimmingly until the motion tracker blared into life, catching me out in the open with nowhere to run. The Alien is coming. It's close. I can't fight it. I can't outrun it. But a winking green light on the other side of the hallway promised a safe haven: a locker big enough to hide in, only a short sprint away.

Alien: Isolation Hands-On Preview | Monstrous Potential, But With A Great Big "If"

And now I'm going to die. Following my footsteps, the Xenomorph stalks past the locker grille, and for a split-second I think I'm safe as I peer through the slats. No such luck. It wheels and thrusts its eyeless muzzle up against the door, all fangs and slime. I shrink back from the grille, willing myself to sink into the darkness and hold my breath -- both in the game and in real life. Please, please, please just walk away! After what felt like an eternity, the chitinous horror finally sloped back down the hall and I let out a sigh of desperate relief. I've survived... but the Alien is still out there. Waiting. Hunting me.

If The Creative Assembly can sustain this fear throughout the campaign, Alien Isolation could well become the best and most chilling survival horror game we've seen in some time, not to mention an outstanding tie-in. That's a seriously big "if," mind, and the uncomfortable question hanging over what is otherwise a very impressive debut.

Click here to read more...

FIRST LOOK | Carmageddon Reincarnation Early Access Smashes It Like It's 1997

Author:
Matt Gardner
Category:
Features
Tags:
Carmageddon: Reincarnation, Driving games, Games previews, PC games, Stainless Games, Videos

FIRST LOOK | Carmageddon Reincarnation Early Access Smashes It Like It's 1997

Max is back! Yes, one of the original video game nasties is making a comeback and how we've missed its cathartic delights! Carmageddon: Reincarnation emerges onto Steam later this week, and you can pre-order the Early Access for $29.99, helping to shape the game's development into alpha, beta, and beyond.

It's in pre-alpha right now, and there's not a lot to the game at present, so it's looking like it still has some way to go. There's only one mode at the time of writing and two tracks, but there are six cars from which to choose -- all of them classics.

I have to say, that whilst the game might be pretty unfinished at the moment, the unmistakeable Carmageddon feel is certainly present. It's difficult to get a feel for the handling and the damage modelling in this pre-alpha state, but everything runs the way you'd expect, though the option of remapping some of the keys would be nice. Steering with the arrow keys and having the powerup default set to Enter is not great.

FIRST LOOK | Carmageddon Reincarnation Early Access Smashes It Like It's 1997

On the track it's business as usual, with three ways to win: come first in the race, smash all of your opponents to bits, or run over every pedestrian in the level. As you'll see in the video, I had an absolute blast. But don't mess with the police, seriously; they will be the death of you if you give them half a chance.

Click here to read more...

Matt Plays... Warlock II: The Exiled | Hextacular Planestriding

Author:
Matt Gardner
Category:
Features
Tags:
Games previews, Ino-Co, Let's Play, Paradox Interactive, PC games, Strategy games, Turn-based strategy games, Videos, Warlock 2: The Exiled

Matt Plays... Warlock II: The Exiled | Hextacular Planestriding

By all accounts, Warlock: Master of the Arcane was a game that took a number of cues from Civilization V, setting out its turn-based strategy atop sprawling, hex-based maps. But it was a rather more light-hearted affair than most strategy games out there, freely combining the fantastical and the ridiculous with often hilarious effect, and just about managing to avoid a decent into wacky, random humour just for the sake of it.

Now, its sequel is almost here. The world has been torn asunder, ripped into shards connected only by magical portals and its your job to find your way back to the world of Ardania from the far-flung shard upon which you find yourself at the start of the game. The maps are all dynamically-generated, every playthrough is going to be different, and there's a new race in the form of the Planestriders, whom we take control of here.

Click here to read more...

Edge Of Space is the rougher, tougher Starbound

Author:
Jonathan Lester
Category:
Features
Tags:
Craftbox, Early Access, Edge Of Space, Games previews, HandyMan Studios, Indie Games, PC games, Reverb Publishing

Edge Of Space is the rougher, tougher Starbound

Platform: PC (Early Access, £9.99)

Developer: Handyman Studios

Publisher: Reverb Publishing

When it comes to Terraria in space, Starbound may be the big craftbox on campus, but it's actually just one of three futuristic 2D crafting survival games that broke cover at roughly the same time. DarkOut never quite delivered on its tense and stylish survival when it launched last year, yet the dark horse of the trio is still quietly in development, slowly preparing to offer a very different take on what we usually expect from the popular sub-genre.

Edge Of Space is superficially very similar to its peers. After being marooned in a hostile area of galactic real estate, you'll have to subsist on the bare minimum of equipment; mining and crafting your way to superior gear and shelter as you explore the environment. Despite two years of development, it's still rough and ready, both in terms of the visuals and placeholder-strewn state of the the Early Access build.

Within a few minutes, however, you'll realise that Handyman Studios have a unique little proposition on the slate. If Starbound makes us feel like a settler or pioneer, Edge Of Space makes us feel like a soldier. Instead of pickaxes and bows, Edge Of Space presses a particle accelerator cannon into our armoured mitts, straps on a jetpack and throws us into the unknown with our fingers on the trigger.

Or at least, it will, when it's finally finished. Now that a new patch has added multiplayer and even official Terraria content, it's high time we got involved.

Click here to read more...

inFamous: Second Son Interview | Troy Baker On Bringing Delsin Rowe To Life

Author:
Matt Gardner
Category:
Features
Tags:
Games previews, inFamous: Second Son, Interviews, PS4 games, Sucker Punch, Troy Baker, Videos

inFamous: Second Son Interview | Troy Baker On Bringing Delsin Rowe To Life

Voice actors are becoming increasingly important in our industry, and perhaps nowhere is this more apparent than in narrative-driven action titles such as inFamous: Second Son.

Well, in order to take a closer look at the nature of bringing virtual characters to life, we sat down with critically-acclaimed voice actor Troy Baker at a recent inFamous: Second Son event to have a chat about fleshing out the game's protagonist -- Delsin Rowe -- with voice and character and personality, as well as discussing some of Baker's most challenging roles, and the rising stock of voice actors in an industry that is truly beginning to find its feet as a narrative medium.

 

inFamous: Second Son Interview | Sucker Punch's Ken Schramm On PS4 Power & Pressure

Author:
Matt Gardner
Category:
Features
Tags:
Games previews, inFamous: Second Son, Interviews, PS4 games, Sucker Punch, Videos

inFamous: Second Son Interview | Sucker Punch's Ken Schramm On PS4 Power & Pressure

inFamous: Second Son has a lot riding on it. It's the first major first-party title for the PS4 since the console's launch, and excitement is clearly high for Sucker Punch's game. The bundle is already outselling the Xbox One's Titanfall package, and there's no doubt that inFamous: Second Son *looks* the part.

We'll have a much more in-depth look at the game next week when the embargo lifts and we can share our Second Son review with you.

In the meantime, we sat down for a chat with Brand Development Manager Ken Schramm at a recent event for the game, and here's a little video interview with Ken talking about how the team leveraged the power of the PS4 to try and create a more immersive experience, some of the powers and play-styles that are on offer in the game, the importance of Delsin Rowe as a character, and also about the pressure of producing the first big-name, exclusive PS4 title following the console's launch.