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Dreamfall Chapters – Book Four: Revelations Review | Strength in Unity

Author:
Carl Phillips
Category:
Reviews
Tags:
Adventure Games, Dreamfall Chapters, Dreamfall Chapters - Book Four: Revelations, Games reviews, Linux games, PC games, Red Thread Games

Dreamfall Chapters – Book Four: Revelations Review | Strength in Unity

Before we dive into our appraisal of Book Four, here’s our usual bit of housekeeping for our episodic reviews. If you haven’t already, be sure to get up to speed with our reviews for Dreamfall Chapters – Book One: Reborn, Dreamfall Chapters – Book Two: Rebels and Dreamfall Chapters – Book Three: Realms by hitting the links provided. As always with our episodic reviews, our score will be published once the season is finished, reflecting the game as a whole.

Those of you who read my review for Book Three will know that, while it was enjoyable and made some big narrative moves, I felt it to be the weakest episode overall so far. It wasn’t a bad episode at all, and in fact it had some important reveals that have been hanging over The Longest Journey saga for years, but it failed to match the masterclasses that were Books One and Two. In saying this, it honestly felt like I was kicking a beloved and faithful animal that had been following me around for years. I felt terrible.

Absolutely justified, but still terrible.

Dreamfall Chapters – Book Four: Revelations Review | Strength in Unity

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Fallout 4 Review | Radiation King

Author:
Carl Phillips
Category:
Reviews
Tags:
Bethesda Game Studios, Bethesda Softworks, Fallout 4, Games reviews, PC games, PS4 games, RPGs, Xbox One Games

Fallout 4 Review | Radiation King

As I sit here having finally completed the main story arc of Fallout 4, I’ve come to realise one thing – that game is bloody huge. However, after over 70 hours of play, 40+ levels, and copious amounts of spent ammunition, there is still more to do. New locations are awaiting my arrival, NPCs are waiting my interaction, and quest chains are awaiting completion. Of course, having all the content in the world means absolutely nothing if it’s not entertaining, engaging or stable affair, but even after all this time I want to be wandering around the wastelands of Boston.

It’s a testament to the overall quality of the writing throughout the game more than anything, which is good considering Skyrim’s main arc suffered in that regard (eg. I can remember the Dark Brotherhood sub-plot, but the journey of the Dovahkiin? Nope.) The fact there are a number of paths to progress the main story, and how many of the side missions weave in and out of it, helps achieve this too. This of course it just one of the reasons Fallout 4 succeeds as an RPG, but is it the slice of perfection we were hoping it would be?

Well, it does its damn best to try and be.

Fallout 4 Review | Radiation King

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Guild Wars 2: Heart of Thorns Review | My Jungle Love

Author:
Carl Phillips
Category:
Reviews
Tags:
ArenaNet, Expansion, Games reviews, Guild Wars 2: Heart of Thorns, MMORPGs, NCsoft, PC games

Guild Wars 2: Heart of Thorns Review | My Jungle Love

If I had to describe Heart of Thorns in one word, it would be ‘humongous.’

Even after two weeks in the Maguuma Jungle I still haven’t traversed all of the new multi-layered zones, which in turn means I haven’t unlocked all of the masteries or taken part in all of the different events. Of course, all the content in the world means nothing if the game is no longer fun, but that is certainly not the case – Guild Wars 2 continues to be an enjoyable MMO experience, and Heart of Thorns adds to that with its own, non-traditional progression.

Most MMO title launches, and even expansions, tend to come with launch day issues. Less intensive titles like Destiny have fallen prey to this apparent curse, and even World of Warcraft’s servers couldn’t handle the sudden influx of players back when Warlords of Draenor launched last year. It’s something that most of us on the MMO scene have come to accept as the norm, and so we bunker up around launch time for the inevitable bumpy ride.

But it didn’t happen with Heart of Thorns. No, everything went smoothly.

Guild Wars 2: Heart of Thorns Review | My Jungle Love

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Assassin’s Creed: Syndicate Review | Ubisoft’s redemption?

Author:
Carl Phillips
Category:
Reviews
Tags:
Assassin's Creed: Syndicate, Games reviews, PC games, PS4 games, Ubisoft, Xbox One Games

Assassin’s Creed: Syndicate Review | Ubisoft’s redemption?

Much like with the series itself, to understand the present we must first look to the past. In this case, we need to briefly revisit the mess that was Assassin’s Creed: Unity. There were many flaws with that game, undoing anything of worth being able to shine, and the end result was the worst game in the series. The fact that Rogue – the last-gen effort – was more enjoyable just by sticking to a familiar formula proved that Ubisoft had a lot of thinking to do.

Thankfully, the lesson has sunk in and one year later we have a game that, while not perfect, rectifies many of its predecessor’s sins.

This time around, the player takes control of Jacob and Evie Frye – twin assassins whose aim is to liberate London from Templar control. Over the course of 9 sequences it’s up to the player to build up a gang to rival the oppressors, take back the city for the people, and stop the Templars from seizing a rumoured Piece of Eden. That’s of course on top of Jacob and Evie butting heads as siblings do over how to go about their objective, and it creates a rather interesting dynamic both in terms of the narrative and the gameplay.

Assassin’s Creed: Syndicate Review | Ubisoft’s redemption?

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Destiny: The Taken King Review | Bungie’s Royal Pardon?

Author:
Carl Phillips
Category:
Reviews
Tags:
Activision, Bungie, Destiny: The Taken King, Games reviews, PS4 games, Xbox One Games

Destiny: The Taken King Review | Bungie’s Royal Pardon?

As much as I liked Destiny, even I agreed with many others over its issues during the first year of its life. A lack of live events during patrol missions, the ridiculous way the Light levelling system worked, and a poorly implemented storyline meant that, unless you had a group of like-minded players who were happy to repeat the same raids over and over, your end-game solely existed in the Crucible. The first two add-ons did little to help this, presenting too little content for their asking price.

So The Taken King represented a chance to alter the course of Destiny’s… well, destiny. A few of those much-needed changes were felt before the expansion went live – namely the way progression worked and how Light affected gear – and it finally gave me hope. Were Bungie finally using the feedback to deliver on Destiny’s potential? Would The Taken King fix all the other issues that plagued the game? Would I get ever used to the fact Nolan North was now voicing Ghost?

Destiny: The Taken King Review | Bungie’s Royal Pardon?

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Metal Gear Solid V: The Phantom Pain Review | A beautiful yet flawed diamond

Author:
Carl Phillips
Category:
Reviews
Tags:
Games reviews, Hideo Kojima, Kojima Productions, Konami, Metal Gear Solid V: The Phantom Pain, PC games, PS3 games, PS4 games, Xbox 360 games, Xbox One Games

Metal Gear Solid V: The Phantom Pain Review | A beautiful yet flawed diamond

Despite the fact Ground Zeroes gave us a vertical slice of what would be on offer, I wasn’t really prepared for what The Phantom Pain ended up delivering. The scale of the game – be it the size of its maps, the scope of the gameplay, and the challenges available – overtakes anything we’ve previously seen from the Metal Gear Solid franchise. You could even say it’s the logical conclusion to Kojima’s work in terms of gameplay and accessibility, with the end result being something that stands head and should above anything else remotely similar.

In short, Kojima has effectively re-written the rulebook on stealth games yet again, but is it the perfect game? That’s a question that isn’t so easy to answer.

Trying to fully explain the story would take far too much time than I can afford to spare here, so here’s a brief summary. After Mother Base is destroyed at the end of Ground Zeroes, Big Boss returns nine years later take revenge on those that nearly killed him, and rebuild his army without a nation. Cue lots of ridiculous plot twists, robotic arms, and fights with supernatural beings in the chapter that fills the gap between the eras of Big Boss and Solid Snake.

Metal Gear Solid V: The Phantom Pain Review | A beautiful yet flawed diamond

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Sword Art Online Re: Hollow Fragment Review | One Switch too far?

Author:
Carl Phillips
Category:
Reviews
Tags:
Bandai Namco, Games reviews, PS4 games, RPGs, Sword Art Online Re: Hollow Fragment

Sword Art Online Re: Hollow Fragment Review | One Switch too far?

As someone who binged their way through Season 1 of the anime on Netflix recently, I’ve been craving more Sword Art Online. The tale of Kirito, fighting for survival in the online worlds whilst trying to save those closest to him, resonated with me far more than I was expecting (despite the second arc getting a little... weird… in parts.) It was enjoyable, emotional, and filled with great action sequences. Yet, the idea of a game made me nervous. Could the combat of the show – where players become their avatars in a VR simulation – truly translate to an input system of analog sticks and shoulder buttons? Perhaps more importantly, could a game successfully build upon the story and characters in the virtual world of Aincrad?

While newcomers are provided with a brief story catch-up to get up to speed, the truth is that Re: Hollow Fragment is a game for existing fans of SAO. However, fans should realise that this is a “what if” scenario instead of a continuation of the existing storyline, as the game diverges from the end of the first story arc in Aincrad. **Sword Art Online spoiler warning** Instead of finding freedom after defeating Heathcliff on floor 74, Kirito and the remaining players remain trapped in Sword Art Online. Their new goal is to clear the remaining 25 floors of Aincrad in hopes of truly escaping the game. Meanwhile, Kirito also discovers a mysterious new zone called the Hollow Area. Providing new challenges to best and weapons to earn, it acts as a new subplot for players to explore.

Sword Art Online Re: Hollow Fragment Review | One Switch too far?

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3D Streets of Rage II Review | Added depth for a true classic

Author:
Carl Phillips
Category:
Reviews
Tags:
3D Streets of Rage II, 3DS Games, Games reviews, M2, Nintendo 3DS games, Nintendo eShop, Sega

3D Streets of Rage II Review | Added depth for a true classic

In my younger years my brawler of choice was Double Dragon II, but that was mainly because I didn’t get a Mega Drive until much later on. That's not to say I didn’t sample the delights of Streets of Rage, though. I remember playing it for the first time round a friend’s house, co-op’ing our way to victory by smashing thugs with our virtual fists of fury. However, as good as SoR I was, the defining entry was clearly Streets of Rage II thanks to its more varied enemies, brand new special moves, and differing boss fights.

With Sega having already given the first game a 3D makeover, along with other classics like Thunder Blade and Outrun, there have been many brawler fans waiting for 3D Streets of Rage II to make its glorious return. The good news is that the wait has been absolutely worth it, and the 3DS version not only adds depth in terms of its visuals, but in its accessibility and longevity too.

3D Streets of Rage II Review | Added depth for a true classic

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Vector Thrust Review | Too Early For Missiles

Author:
Jonathan Lester
Category:
Reviews
Tags:
Flight Simulator, Games reviews, Iceberg Interactive, PC games, Vector Thrust

Vector Thrust!

Even its name is awesome.  As a cel-shaded combat flight sim that plays like a slightly more authentic Ace Combat, boasting 260 aircraft and a huge number of modes, this one-man effort fills a void that's been cruelly ignored over the last few years. Arcade dogfighting. Beyond a couple of Ace Combat spinoffs and a few Sci-Fi efforts, we've had little to celebrate until now.

So naturally I jumped at the opportunity to review Vector Thrust as soon as it graduated from Steam Early Access to full release, being a huge fan of the genre and small-team boutique development. Sadly, it turns out that the celebrations are a tad premature, because what could have been a great combat flight sim launched far too early.

Vector Thrust Review | Too Early For Missiles

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Operation Abyss: New Tokyo Legacy Review | Creepy Crawler

Author:
Jonathan Lester
Category:
Reviews
Tags:
Dungeon crawler, Experience Inc., Games reviews, JRPG, NIS America, Operation Abyss: New Tokyo Legacy, PS Vita games, Reef Entertainment

Operation Abyss: New Tokyo Legacy Review | Creepy Crawler

Operation Abyss: New Tokyo Legacy was one of my most anticipated games of the year.

Hailing from Experience Inc, the studio behind sensational and sexy dungeon crawler Demon Gaze, it presents a much darker and more interesting storyline than its raucous predecessor. Starting out in a literal cesspool, you'll join a secret organisation of mutant-hunting high schoolers battling to keep the city safe from a rising tide of horrors.

It's a fascinating premise full of complex themes, uncanny characters and creepy situations, a little like Persona meets Blade Runner by way of Tokyo Ghoul. A great excuse for some dungeon crawling. Unfortunately, seeing as Operation Abyss is actually a remake of the ancient Generation Xth trilogy, the story and characters are sometimes buried under some functional but deeply convoluted systems. What matters, then, is whether the dungeon crawling is strong enough to be worth digging back out.

Operation Abyss: New Tokyo Legacy Review | Creepy Crawler

Thankfully, it is.

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Dirty Bomb Review | The price of freedom

Author:
Carl Phillips
Category:
Reviews
Tags:
Dirty Bomb, FPS games, Free to play, Games reviews, Nexon, PC games, Splash Damage

Dirty Bomb Review | The price of freedom

I really enjoyed Enemy Territory back in the day. It blended the excellent teamwork gameplay of its predecessor, Return To Castle Wolfenstein, with match-specific XP progression similar to that found in modern MOBAs. Hell, I’ll even state on record that I liked Brink, which built upon ET’s foundation and added in parkour traversal. The problem with the latter was that it was an unbalanced mess at launch, and by the time developers Splash Damage fixed the flaws it was already too late. The player exodus had happened and they weren’t coming back.

Not deterred by Brink’s failure and eager to try again, Splash Damage have taken yet another stab at the team-based shooter genre with Dirty Bomb – a free-to-play title with obvious influences from both ET and Brink, yet not quite hitting the mark of either. The end result is something that is reactive, fast and certainly fun when played with friends, but it clearly needs some refining. The Open Beta tag might call for some leniency, but with it quite clearly being a ‘soft launch’ (as Splash Damage and publisher Nexon are now charging for microtransactions) it’s time to decide if Dirty Bomb is worth sticking around for.

Dirty Bomb Review | The price of freedom

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Hatred Review | Hate Is Far Too Strong A Word

Author:
Jonathan Lester
Category:
Reviews
Tags:
Action Games, Destructive Creations, Games reviews, Hatred, PC games

Hatred Review | Hate Is Far Too Strong A Word

Hatred commits a truly heinous videogame sin.

No, I'm not talking about its controversial premise. I find the idea of playing as an innocent-murdering psychopath distasteful, but by the same token I vigorously defended its right to exist. Games should be free to cover any subject or source material, so I vowed to return and review the finished product based on its worth as a game with as few preconceptions as possible.

I try to keep my promises, so here we are and we have to face up to one surprising fact. After all the controversy, all the cynical provocation and all the knee-jerk histrionic backlash, Hatred is... boring.

Hatred Review | Hate Is Far Too Strong A Word

As mentioned, the premise is exceptionally grim. Playing as a trench coat-clad killer, we stalk through the New York suburbs armed to the teeth and aiming to kill every living human you find -- innocent civilian or not. That might sound edgy, but it gets tedious fast.

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Horizon Shift Review | This Fresh & Ferocious SHMUP Turns The Genre Upside Down

Author:
Jonathan Lester
Category:
Reviews
Tags:
Editor's Choice, Flump Studios, Games reviews, Horizon Shift, KISS Ltd, PC games, SHMUP, Shoot 'Em Up games

Horizon Shift Review | This Fresh & Ferocious SHMUP Turns The Genre Upside Down

Horizon Shift isn't just a great shoot'em up, it's a genuinely new shoot'em up.

Following a shaky last attempt, tiny British SHMUP specialist Flump Studios (try saying that five times quickly) are back with a vengeance. Lean, muscular and exceptionally hectic, Horizon Shift uses a simple yet revolutionary idea to blend Tempest, Space Invaders and bullet hell into something completely fresh and exciting. With so many 'me-too' attempts clogging up Steam's virtual shelves, it sticks out like my sore thumbs.

Speaking of which, it's also seriously tough in a satisfying technical kind of way. Hence why the review is a week late.

Horizon Shift Review | This Fresh & Ferocious SHMUP Turns The Genre Upside Down

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Splatoon Review | Squid Free Or Dye Hard

Author:
Jonathan Lester
Category:
Reviews
Tags:
Action Games, Games reviews, multiplayer games, Splatoon, Wii U games

Splatoon Review | Squid Free Or Dye Hard

Splatoon is fresh, messy, raucous and brilliant.

Swapping guns for paint, soldiers for squid and gritty grey authenticity for wild vibrant style, it's the best thing to happen to third-person shooting in quite some time and a game that only Nintendo could have delivered. Approaching the genre in a totally different way, it's full of radical new mechanics that are easy to learn yet change absolutely everything about how you play.

In fact, I can categorically state that Splatoon is the most fun I've had with a multiplayer shooter since Titanfall. Which is hardly surprising seeing as both games boast breathtaking new traversal methods, smooth polished mechanics and unique personality.

Unfortunately, they also share something else in common: they're a bit skinny at launch.

Splatoon Review | Squid Free Or Dye Hard

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Magicka 2 Review | Whoops, I "Accidentally" Set My Friends On Fire Again

Author:
Jonathan Lester
Category:
Reviews
Tags:
Action Games, Games reviews, Magicka 2, multiplayer games, PC games, PS4 games

Magicka 2 Review | Whoops, I "Accidentally" Set My Friends On Fire Again

Magicka 2 is many things. It's a raucous sequel that builds upon the original game's superb spellcasting system, allowing us to create our own insane elemental magic on the fly. It's a parody that pokes fun at every license under the sun, yet still retains its own unique identity. It's a cooperative romp and a single-screen multiplayer delight.

But most importantly of all, Magicka 2 is the simple childlike joy of "accidentally" setting your friends on fire... then getting away with it.

From the original Magicka through its numerous DLC packs and HellDivers, Arrowhead Game Studios have cultivated a deliciously unique brand of competitive-yet-cooperative mayhem. Pieces Interactive are clearly on the same wavelength. Magicka 2 jams friendly fire firmly on then hands you and your pals a book of devastating spells, many of which will freeze, soak, electrify, pummel and/or disintegrate friend and foe alike. The result: an unsubtle game, but quite possibly the most fun you can have with your robes on.

Magicka 2 Review | Whoops, I "Accidentally" Set My Friends On Fire Again

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Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition Review | Perfect Match

Author:
Jonathan Lester
Category:
Reviews
Tags:
3DS Games, Games reviews, GungHo Online Entertainment, Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition, Puzzle games, RPG

Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition Review | Perfect Match

Nintendo may be making their first tentative steps into the murky world of mobile gaming, but Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition proves that handhelds are still the platform of choice for discerning gamers on the go.

Containing two huge match-three puzzler RPG hybrids, balanced to be fun, compelling and deep without microtransactions and tedious wait-or-pay energy systems, it's a great value package full of quality content. All up-front, not doled out piecemeal.

Effectively it's also two games in one, but tempted as you may be to jump straight into the Super Mario Bros. Edition, Puzzle & Dragons Z is by far the best place to start.

Taking inspiration from Pokemon, Puzzle & Dragons Z is a fully-fledged RPG adventure that incorporates match-3 puzzling into its dungeon crawling and battling. After the world is ripped into pieces by the nefarious Paradox organisation and its armies of followers, you're cast as a fledgling dragon tamer tasked with raising a team of powerful monsters and restoring the land to its rightful state.

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Kirby And The Rainbow Paintbrush Review | Right Idea, Wrong Console

Author:
Jonathan Lester
Category:
Reviews
Tags:
Games reviews, Kirby and the Rainbow Paintbrush, Nintendo, Platformers, Puzzle games, Wii U games

Kirby And The Rainbow Paintbrush Review | Right Idea, Wrong Console

The Wii U GamePad is not a gimmick, but by and large Nintendo's first-party exclusives have struggled to prove it. Kirby And The Rainbow Paintbrush was supposed to change all that. Controlled exclusively using the touchscreen and stylus, it's an attempt to create an experience that could only work on Nintendo's excellent yet under-utilised peripheral.

Unfortunately Rainbow Paintbrush is too successful for its own good. Instead of enhancing the experience, the GamePad dominates proceedings to the extent that you might as well turn the television off to save power. Indeed, it feels uncomfortably like the makings of a great 3DS game or even an iPad debut that released on the wrong platform.

Kirby And The Rainbow Paintbrush Review | Right Idea, Wrong Console

After the colour is stolen from Kirby's world, our spherical hero rolls out to save the day. Literally. This time we can't directly control the pink protagonist, who's a slave to gravity and momentum. Once you've tapped him to start him rolling, you'll use the stylus to freely doodle rollercoaster-esque rails for him to follow around the 2D environments, creating loops to build up speed, platforms to reach lofty collectibles and paths to evade enemies, smash through blocks and circumvent obstacles. Later levels let you manipulate materials like water and sand in the same fashion, while you can tap to activate interactive level elements and activate a ruinous boost mode after collecting enough coins.

It's unique enough to make for a great first impression, especially since there's a satisfyingly meaty learning curve.

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Omega Quintet Review | Idol Speculation

Author:
Jonathan Lester
Category:
Reviews
Tags:
Compile Heart, Games reviews, Idea Factory, JRPG, Omega Quintet, PS4 games

Omega Quintet Review | Idol Speculation

There's a lot riding on Omega Quintet. Not only is this the first true PS4-exclusive JRPG, but it's also a chance for Compile Heart to step up and knock us dead.

Despite being infamous for their unashamedly kinky moe content, they're an undeniably talented studio with a flair for great battle systems and eyecatching art, yet they often settle for the bare minimum when it comes to level design, structure and story. Thankfully they've been on a hot streak recently with the Re;Birth series and Fairy Fencer F. The jump to a new console generation is a golden opportunity to push boundaries and set up a new franchise in the process.

We'll get to that in due to time. For now, what you need to know is that Omega Quintet is a game about sexy pop stars clobbering aliens to death.

Omega Quintet Review | Idol Speculation

Our story begins in a shattered post-apocalyptic world as the last few surviving humans have been forced into enclaves by ravenous monsters. Known as the Blare, these alien hordes can appear and attack at any time. Thankfully hope remains in the form of Verse Maidens, female pop idols who also mysteriously happen to be capable of defeating the Blare while putting on a show. Because of course of they can. Don't question it.

With the old guard getting too long in the tooth, cynical lad Takt and his childhood friend Otoha find themselves at the mercy of the Blare, who bring out Otoha's latent abilities as a potential Verse Maiden herself. Joining a cast of new recruits, they put a new Idol Group together and set to saving the world with advanced weaponry, singing, dancing and little cheesecake to keep things interesting. Meanwhile Takt becomes our avatar and their manager in order to set up a fan-pleasing if largely unnecessary harem dynamic.

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StarDrive 2 Review | Space Bears On Fire Off The Shoulder Of Orion

Author:
Jonathan Lester
Category:
Reviews
Tags:
4X games, Games reviews, Iceberg Interactive, PC games, StarDrive 2, Strategy games, Zero Sum Games

StarDrive 2 Review | Space Bears On Fire Off The Shoulder Of Orion

Exploration is nice. I'm partial to a little Expansion and Exploitation too. StarDrive 2 offers all of these things, but when it comes right down to brass tacks, it's all about wholesale Extermination on a galactic scale. Sweeping battles in space and on land, attack ships on fire off the shoulder of Orion, glittering armadas reduced to smouldering ruin. And that's absolutely fine by us.

While the space 4X genre is actually booming thanks to a small number of true greats (such as Distant Worlds and Endless Space), there's also a slew of generic, mechanically unsound and lacklustre cookie-cutter clones attempting to satisfy the demand. Though much closer in mechanics and tone to a traditional 4X game than its RTS-inspired predecessor, StarDrive 2 cuts through the noise by doing things differently, and in many cases, better.

Also there are Space Bears. Which we like immensely, even when they're rampaging through our colonies thanks to surprisingly canny AI.

Note that this review is based on v.1.0h, which includes a huge number of stability and balance tweaks alongside major AI and difficulty level tuning. - Jonathan

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The Indie Mixtape Review | Press Play On This Brave Indie Collection

Author:
Jonathan Lester
Category:
Reviews
Tags:
Curve Studios, Daniel Linssen, Detective, Ditto, Games reviews, Glitchnap, Indie Games, PC games, Shark Jump Studios, The Indie Mixtape

The Indie Mixtape Review | Press Play On This Brave Indie Collection

Curve Studios are a class act. Not only are they in the business of making great games, but they also act as an indie angel by helping fellow indies get onto Steam and console marketplaces, using their expertise and experience with certification and publishing to push through the red tape.

The Indie Mixtape is handily their most grassroots collaboration so far: a varied Steam collection of five intriguing games from different developers that were previously released on itch.io, Android or iOS to barely any fanfare. Instead of thoughtlessly shoving the quintet straight into Steam like any number of lazy spam pushers I could mention, Curve curated into a cut price compilation with new achievements, trading cards and a simple splash page interface. A spotlight of sorts, a showcase and highlight reel of unappreciated talent.

It's a lovely idea, but like any mix tape there's no guarantee that every track will be to your tastes or equal in quality. To this end, I'm going to play favourites and critique each games in order of which I rated the highest, followed by our appraisal of the package as a whole. So without further ado: let's start with something spectacular.

Roguelight

The Indie Mixtape Review | Press Play On This Brave Indie Collection

If you take nothing else away from the review, remember only this: play Roguelight.

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