Way Of The Samurai 3 Review

Way Of The Samurai 3 Review

Dealspwn Rating: 5/10

Platforms: PS3 / XBox 360

Developer: Agetec

Publisher: Agetec

The year is 1560. Which, as any fule kno – cough, splutter – is the Sengoku Era, when Feudal Japan was in a violent political mess. Yeah, who says games can’t be educational?

Actually, that’s about it as far as the history lesson goes. It was, as that movie voiceover chap would have it, a time of war and that makes it a very good setting for this hack-and-slash title with a bit of a twist. You are an inexperienced Samurai. There are three factions battling for supremacy: the Fujimori Clan, the Ouka Clan and the villagers. Will you choose sides? Will you play one off against the others for your own gain and greed? Will you be a power of good through the land? Or will you be nasty and kill anyone who crosses your path? Your choices will determine what sort of game you have.
Only, of course, they won’t. Well not fully. For all the claims that Way of the Samurai is an “open world” game, with far-reaching decisions that will change your game, the AI for the billed “cause and effect” angle just isn’t quite up the level needed to make this a truly satisfying experience.

Way Of The Samurai 3 Review

After an impressive start – a cut scene that wouldn’t look out of place in a Jet Li movie or, perhaps more likely, Season Two of Heroes – your Samurai (I called mine Daveymoto, because I’m such a wag) is in bad shape and is found by two passers-by. If you’re vaguely polite here, your Samurai will pass out and come round in a pretty little village called Takatane. If you’re aggressive and pull your sword – you regularly have a choice of flashing the blade or kneeling in submissive apology – you’ll make a startling recovery, terrify your potential rescuers and find yourself running through a gory battlefield… Either way, however, you pretty much end up in the same place: wandering around places trying to work out what the hell is going on.

Click here to read the rest of Neil's review...

Final Fantasy XIII Review: Is It Hip To Be Square?

Final Fantasy XIII Review: Is It Hip To Be Square?

Dealspwn Rating: 7/10

Platforms: PS3/X360

Developer: Square-Enix

Publisher: Square-Enix

We’ve been waiting for this for a little while. Final Fantasy XII came at a time when the 6th generation console were beginning to hit their stride, proving not only that the PS2 still had life in it, but that it was capable of truly astonishing graphics. The thirteenth instalment comes after something of a hiatus and the release of startlingly pretty, but desperately mediocre titles (especially on the Xbox 360) that have simply made us release how good we had it. With titles such as The Last Remnant and Infinite Undiscovery showcasing a beautiful but pretty vapid side to the Square-Enix catalogue, we’ve been on the edge of our seats waiting for the demiurge of JRPGs to return and reclaim its throne, or at least I have.

Yeah, about that.

You know the cliché how you’re on along bus or train journey, and there’s always one kid incessantly prodding their parents in the ribs and in a piercing whine asking ‘Are we there yet?’ and all you want to do is tear your eyes out in a violent expression of frustration and use them to plug your ears, well the first few hours of Final Fantasy XIII aren’t exactly that bad, but they’re certainly a bit of a slog. You can kiss goodbye to such series staples as towns, side quests and NPCs as you press forward, always fighting, fighting, fighting. In fact, the vastly improved AI is so good at its job that you can probably get through the first 10 hours or so simply by pressing up and A, turning the game into an incredibly pretty sequence of barely interactive cutscenes.

Final Fantasy XIII Review: Is It Hip To Be Square?

Final Fantasy XIII does its utmost, in fact, to try and put you off, constantly asking the question ‘Do you really want a Final Fantasy game?’ before slapping you across the face and demanding that you continue grinding through narrow pathways dungeon-crawler-style. It’s worth pointing out that this is deliberate, with game director Momotu Toriyama having said that Square-Enix were looking to capture an ‘FPS style vibe’, but instead of sucking players in to this marvellous game world, the game’s important first quarter feels sterile, clinical and cold. This isn’t helped by the game deciding that you’re clearly incapable of working your way around an RPG during this lengthy period. You can only control one player and you don’t get to decide your party’s development or indeed its make-up. The focus is so absolute that it runs the risk of boring you to tears.

Only it doesn’t.

Click here to find out why FFXIII is a game of two halves...

Battlefield: Bad Company 2 Review – Modern Warfare Who?

Battlefield: Bad Company 2 Review   Modern Warfare Who?

Dealspwn Rating: 8/10

Platforms: PC/PS3/X360

Developer: DICE

Publisher: EA

With Kotick and Co. Recently grabbing the headlines for all of the wrong reasons, no doubt put under some severe pressure by this less-than-innocuous release, EA have not-so-quietly slipped in and set up camp. This was always going to be judged against Modern Warfare 2, and rightly so. With Activision taking over the reins as Big Bad Publisher Enemy No. 1, EA had to do something. Thankfully, they’ve responded where it counts.

Considering DICE’s precedent, you can forget unforgiving linearity; you can leave your tight corridors and one-dimensional cover-shooters at the door for a very simple reason: give your enemies half a chance and there won’t be any cover to hide behind. The original traded in wanton destructive fun, with the gloriously vulnerable environments firmly staking DICE’s claim to be the genre leader in Blowing Things Up. It was flawed in a number of ways, but it was an expansive change from the guided thrills of more conservative first person shooters. The single player campaign belligerently invites comparisons to Activision and Infinity Ward’s effort. From the sly, dry remarks peppered throughout the game’s rather more seriously-minded dialogue, rubbishing the very notion of guns with heartbeat monitors, to the Modern Warfare-esque OTT setpieces, this is game that isn’t afraid to stand in the face of last year’s blockbuster and have a pissing contest.

Battlefield: Bad Company 2 Review   Modern Warfare Who?

Unfortunately, it doesn’t quite work out that way, Bad Company 2 does a fair job of trying to marry the series’ foundations with a more linear and crafted approach, but it still falls someway short. Remember the thrill of freedom of playing the first Halo game and gunning your way through the Silent Cartographer level that plonked you down on an island, gave you a handful of objectives and told you to get on with it? Open gameplay has long been a staple of the Battlefield franchise, but it’s been heavily curtailed for this game to allow for a more focused campaign experience. The levels are still large, and it is by no means as narrow in terms of space as some, but it jars quite a bit.

Click here to see what Matt thinks of the multiplayer though...

Karaoke Revolution Review

Karaoke Revolution Review

Dealspwn Rating: 5/10

Platforms: Wii / PS3

Publisher: Konami

Developer: Konami

You almost have to admire Konami’s bold naming strategy here. Karaoke Revolution? Surely this then will be the domestic singing title to turn the market on its head and give the punters what they want? Which is, of course, the chance to grab a microphone and sing famous songs, either solo or with their friends. Unlike other karaoke titles which have allowed punters to, er, grab a microphone and sing famous songs, either solo or with their friends… Oh. Right. Yes.

If you’re anticipating more of the usual then, you won’t be disappointed and, to be fair, on that level, Karaoke Revolution does the job.

It might do it via a blandly ugly interface, but it’s not without its positives. There’s a decent song selection: 75, in fact, before you go online for any additional content. Game play is moderately varied, with the usual karaoke aspect bolstered by a career mode (of sorts), multiplayer elements – up to 16 – and the chance to customise your singing avatar or the venues in which they’re performing.

Click here to read more about Karaoke Revolution...

Aliens Vs Predator Review

Aliens Vs Predator Review

Platform: PS3 (Reviewed) / 360 / PC

Developer: Rebellion

Publisher: Sega

Cinema’s favourite monsters haven’t exactly flourished on consoles. The Alien franchise hasn’t had a good game since Alien Trilogy on the PS1 and Predator is still waiting. PC gamers have enjoyed the clash of these mighty beasts for many a year though, and finally, so can the rest of us.

The plot of the new Aliens Vs Predator video game is pretty basic and shares a few small similarities to the first AVP movie; thankfully the awful Dawson’s Creek-esque sequel has largely been ignored. The Marine plot is filled in better if you pick up audio diaries, similar in nature to those in Bioshock 2. Just as all three stories begin to get interesting though, they finish, leaving you disappointed but tellingly, wanting more.

With the way the game has been promoted for its multiplayer elements you may even be surprised to hear it has a single player mode. It’s good to see the effort has been made where others couldn’t be arsed though, ‘cough…MAG… cough.’ However, the graphics seem to have been neglected a bit, they’re not bad, they’re just so lacking in effort.

There are three separate campaigns to play through in single player as a Marine, Alien or Predator, who each have five missions. Locations are shared but with different routes. Most importantly though they all feel different enough to make it feel like a fresh experience each time. If you don’t try and hoover up all the collectibles there’s only a few hours’ worth of gaming for each species, but in all honesty their general purpose is to give you some practice before you brave the online universes.

Click here to read more of the Aliens Vs Predator video game review...

Gravity Crash Review

Gravity Crash Review

Platform: PSN (PS3)

Developer: Just add water

Publisher: SCEE

Gravity Crash is another retro-style 2D shooter for the Playstation Network and probably the harshest one yet. Your space-ship handles similarly to games of yesteryear like Thrust and Gravitar; if this means nothing to you, it’s like a hockey puck slowly sliding across the ice, with little thrusts to control changes in direction. The game’s enjoyable to look at in a minimalist way, with its simple yet striking visual style of solid lines making up the maps and lighting them up with a neon glow.

The left stick controls movement and the right one aims your unbearably inadequate weapons. Thrusts have to be applied gently because the more momentum you pick up, the longer it takes to slow down, meaning you’ll overshoot your turns and slam into rocks and die. Floating downwards is a key way of navigating the maps and narrow, horizontal gaps are best survived by pointing your ship upwards and waddling through sideways like a cardboard cut-out of a sumo wrestler (it’s fair to say my mind snapped at some point during this game). Your ship is actually easier to pilot when travelling through water and makes you wish the whole game took place there.

Click here to continue reading the Gravity Crash review...

Heavy Rain Review: Thunderous Applause or Damp Squib?

Heavy Rain Review: Thunderous Applause or Damp Squib?Platform: PS3

Developer: Quantic Dream

Publisher: Sony

Released: 26th February 2010

This PS3 exclusive is the long-awaited ‘interactive drama’ from Quantic Dream. For months we’ve been wowed by the stunning character models and promises of a unique experience. Of course we’ve also been worried that the whole thing may descend into a never-ending line of Quick-Time-Events (QTEs). Read on for the full verdict.

Heavy Rain Review: Thunderous Applause or Damp Squib?

Think of Heavy Rain as a chilling murder-mystery crossing the relentless search for missing persons, a serial killer hunt and horrific trials set by a lunatic. The Silence of the Lambs and the cruel trials of Saw (but less gory here) are amongst the key influences on the plot, but not in a lazy rip-off way.

You might also draw comparisons with the old multi-path adventure books. You know…’turn to page 96 to enter the demon’s dark cave’ or ‘turn to page 53 to go through the field to the fair.’ The developers should have let you hold L2 to let you recreate the moments of: ‘Oh crap I died, but my finger is still on the other page so I can go back.’

The Plot

The Origami killer has been killing children for years and now another has gone missing. Needless to say it’s full of twists and surprises. You’ve probably heard the first hours’ worth of them already if you’ve been following the game. I’m not going to go into any revealing details though, just go and enjoy it.

Finding the killer is the central obsession of the four main characters you control. Ethan Mars is the emotionally distraught father and one of the game’s most interesting characters. Madison Paige is a photo-journalist who has garnered most of the game’s attention so far for getting naked (oh no!). Norman Jayden’s a Federal Agent on the trail of the Origami Killer. Scott Shelby is a classic noir-style Private Investigator, hard-assed but heart of gold for the dames and owner of a quality 50’s car. The story has you swapping between their narratives with the possibility of them crossing paths based on your decisions.

Heavy Rain Review: Thunderous Applause or Damp Squib?

Click here to see if Heavy Rain delivers the goods...

Thu, 11 Feb, 10
Author:
Neil Davey

Category:
Games reviews

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Alan Wake Preview

Alan Wake Preview

We all like a certain sense of anticipation, right? If games – or films, TV shows, etc  for that matter – just appeared without any build-up, we’d actually be a little disappointed, not least as the trailers are all too frequently better than the actual film.

So, yes, indisputably, teaser campaigns and a sense of hype are generally very good things. But there is a point where teaser and hype becomes “expectations it cannot POSSIBLY live up to”. And that, sadly, is the point we’ve long passed with Alan Wake.

Sound familiar? It should. This psychological has been on the cards for FIVE years.

It’s the new – new! ha! – game from Remedy, the people behind Max Payne, a game it shares a certain sensibility with. You will – well, possibly – play Alan Wake, best selling suspense writer with – and you have to adore this irony – a two year long case of writer’s block. In order to get over his problems, wife Alice takes her troubled husband to Bright Falls, the sort of small forest-based town beloved of Stephen King books.

Alan Wake Preview

Which should, frankly, have been a bit of a clue to any suspense writer but no, not Alan, whose wife disappears, leaving him to struggle with the sort of mystery straight out of one of his books. Quite literally in fact:  Alice’s disappearance does resemble the plot of Alan’s latest novel. Unfortunately, he doesn’t even remember writing it let alone what happens and so people start questioning his sanity.

Click here to read the rest of Neil's preview of Alan Wake...

Bioshock 2 Review: Big Daddy Or Sinking Feeling?

Bioshock 2 Review: Big Daddy Or Sinking Feeling?

Dealspwn Rating: 8/10

Platform: PC/PS3/Xbox 360

Developer: 2K Marin

Publisher: 2K Games

I’m going to have to admit right away that I came to Bioshock 2 with a certain sense of trepidation. Since learning that 2K were planning on giving us another glimpse of Rapture I have worn my fingernails down to the bone so that now my hands themselves look like fingerless gloves for the undead. It’s not that I thought they’d manage to screw up a sequel, but rather that the original game didn’t need one, that what came next bearing the same name couldn’t possibly hope to be quite as special as the original.

A little recap for those yet to check out the underwater city, Rapture was built by a man named Andrew Ryan, and designed to be an objectivist Utopia. Unfortunately, the discovery of mutated sea slugs that excreted a substance named ADAM ruined proceedings, as it was learned that ADAM could initiate instantaneous genetic modification, or awesome superhuman Plasmid upgrades to you and me. So the citizens of Rapture began to fight over them and a whole bunch of lost and abandoned children were turned into ADAM harvesters, or Little Sisters, using their own bodies to refine the material. They, in turn, were protected from the ADAM addicted lowlifes of the city, or Splicers, by Big Daddies, read oversized armoured psychopaths with the Mole from Thunderbirds for an arm.

Bioshock 2 Review: Big Daddy Or Sinking Feeling?

They don't have dental plans for Splicers

If Rapture sounds like a bit of a twisted place then you’d be right, it’s both beautiful and diseased in equal measure and, just like the first game, you hold its fate in your hands. Bioshock 2 takes place a decade on from its predecessor: Ryan is gone, but the city is still as warped as ever, under the direction of one Sophia Lamb who has eschewed Ryan’s individualistic philosophy for one of community collectivism, and set herself up as a quasi-religious leader. Big Daddies still stomp the streets, Splicers can be seen slinking about the shadows, giggling maniacally and muttering curses and Lamb’s voice bounces off of walls throughout Rapture’s halls and corridors.

Click here to find out if Bioshock 2 sinks or swims...

Mole Control Review: Can You Dig It?

Mole Control Review: Can You Dig It?

Platform: PC

Developer: Remode Studios

Publisher: Blitz 1up

Much like Marmite, sambucca and skydiving, Mole Control is one of those things that you’ll be able to decide whether or not you’ll enjoy almost instantaneously, precisely because of its single-mindedness. Essentially the result of dragging Windows classic Minesweeper kicking and screaming into the 21st century, Mole Control is a relatively new downloadable puzzle game courtesy of indie developers Remode Studios.

The story goes a little something like this: the residents of cartoonish, cutesy town Molar Creek  have lived for years in peaceful co-habitation with the neighbouring colony of explosive tunnelling mammals. There’s the occasional raid and the odd mole-hunting bonanza, and a yearly Mole Control Contest to win a trophy the size of a small child, but it’s all good and apart from the odd spontaneous combustion from tourist roadkill everything is absolutely fabulous.

However, the night before this year’s Annual Mole Control Contest, a mysterious villain lets a whole army of the exploding critters loose in the town, scaring the townsfolk immensely. Thankfully, the local boffin has engineered a hovercraft  with a Dyson hoover appendage called the De-Mole-isher (I know) and has entrusted his assistant, that’s you, to float around town sucking the moles from their hiding places, hunting down their golden leaders, and taking the town back.

Click here to find out whether or not Matt digs Mole Control...

Mass Effect 2 Review: The Good Shepard

Mass Effect 2 Review: The Good Shepard

Dealspwn Rating: 9/10

Platforms: PC/X360

Developer: BioWare

Publisher: EA

Three of 2009’s best games – Modern Warfare 2, Batman: Arkham Asylum and Uncharted 2 – were all linear affairs, games that proved their excellence by taking a story or situation and guiding you through a wonderfully crafted experience, showing you where to look and when to be dazzled. However, the folks at BioWare, much like their genre rivals Bethesda Softworks, don’t play by the rules.

You can spot a BioWare game a mile away as they’re generally constructed using the same basic ingredients: a heavy emphasis on a spider-web narrative and dialogue, readily identifiable interesting character tropes and, perhaps most importantly, an obsession with choice and consequence. The studio works to a very simple base formula and then builds from there, adding layer upon layer, choice upon choice. With some games (ahem…Dragon Age: Origins…ahem) that formula is slightly more obvious than in others, but in the hands of skilled developers and master storytellers it becomes so much more than a skeletal theory. On the evidence of Mass Effect 2, Bioware haven’t rewritten their working process just yet, but by God they’ve never been better.

Click here to find out exactly why Mass Effect 2 deserves your time

Pixeljunk Shooter Review [PSN]

Pixeljunk Shooter Review [PSN]

Platform: PSN (PS3)

Developer: Q-Games

Publisher: SCEE

There are already a large number of 2D shooters on the PSN Store, but the genre hopping Pixeljunk series from Q-Games has beaten them all with their first shot at the title. PixelJunk Shooter is a compelling game designed with a distinctive, simple, full-coloured style and perfectly balanced gameplay.

Movement is handled using the left analogue stick with wonderfully smooth and reliable controls that work well at high and low speeds. The objective of each level is to rescue the stranded humans by aiming with the right stick and firing your grabber with L1. Your weapons are fired the same way with R1 instead, so you can imagine some early ‘incidents’ that took place there. Picking up the last (surviving) person opens the gate to the next area.

Enemies start off as simple bats, but soon enough you’ll come across spinning rock burrowers, a variety of organic turrets and mini erupting volcanoes. As well as your basic bullets you can hold down the fire button to release powerful homing rockets. These will overheat your ship though. Get too hot and you’ll need to take a cooling breather or you’ll explode. Dipping into a pool of water will do it quicker.

Click here to read the rest of the Pixeljunk Shooter review...

Wed, 27 Jan, 10
Author:
Marius Goubert

Category:
Games reviews

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Vampire Hunters Review: Love at First Bite?

Vampire Hunters Review: Love at First Bite?

Platform: PC

Developer: Mayhem Studios

Publisher: CMedia

You might have thought that after five hundred years, their popularity might be starting to wane. But the truth is, Vampires have never been more popular. You can’t even walk into your local town centre nowadays without Edward Cullen’s face jumping out at you at least a dozen times as it circulates the high street on the side of buses. Or switch on the TV without some reference to True Blood or Underworld or – fresh out of the Hollywood recycling machine – some new vampire flick which leaves everyone over the age of about thirteen with a profound sense of déjà-vu.

It’s easy to think therefore, that a game like Vampire Hunters could just jump on the bandwagon and, like Twilight’s Bella, simply piggyback its way through the woods on the back of Edward Cullen and cash in on the public’s incessant infatuation with pasty-faced-bloodsuckers. But the sad truth is that even though vampires have made this huge come-back to the mainstream, the sheer number of problems which plague the gameplay of Vampire Hunters will leave even the most tolerant gamer baying for the blood of those Mayhem Studio developers.

Click here for more to find out if Vampire Hunters can redeem itself in Marius' eyes...

Tue, 26 Jan, 10
Author:
Marius Goubert

Category:
Games reviews

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Old is the New Super Mario Brothers Wii

Old is the New Super Mario Brothers Wii

Platform: Wii

Developer: Nintendo EAD

Publisher: Nintendo

We’ve all been there. That fateful day your Super Nintendo disappeared into the hands of some stranger along with a bucket load of game cartridges – so painstakingly built up over the years – at some crumby car boot sale. Yes, the money was nice, but it never consoled you for long. And as the years passed and those more advanced games grew boring and monotonous, it wasn’t long before you were looking back to the past. Yearning for the good old days when entire summer holidays were spent ducking and weaving your way through the mushroom kingdom. When all you needed for complete videogame bliss was a humble 2D platformer.

Or at least, that’s how it seems looking back years later.

Click here to see if nostalgia really equates to videogame bliss...

Fri, 15 Jan, 10
Author:
Marius Goubert

Category:
Game news

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From Batman: AA GOTY Edition to WGA’s Game Writing Nominees – News Roundup 15th January

Today’s news roundup sees the dark knight return for some GOTY treatment. Nintendo smashes US-Single Month Sales records with combined Wii and DS sales of around seven million units for December alone. Lastly, we take a look over the nominees for the best video game story of 2009 – but is this one award which Modern Warfare 2 really doesn’t deserve to win?

Batman: AA to get GOTY treatment

From Batman: AA GOTY Edition to WGAs Game Writing Nominees   News Roundup 15th January

Despite the fact Eidos are refusing to confirm anything, a Game of The Year Edition of Batman: Arkham Asylum is in the pipeline according to the BBFC website. However it remains unclear what exactly this GOTY edition is going to include, as about the only information  which can be gleaned from the BBFC listing is that it’s going to have a ‘15’ certificate.

It’s seems certain that the pack will contain both pieces of Batman: AA DLC already released, but we’ll just have to wait and see whether Eidos let us get our hands on any extras from the Dark Knight’s arsenal. After all, some unforgettable classics have cropped up in the past. Bat Goo, Bat-Shark-Repellent, Bat-Fly Swatter and Bat-Mouse Carrier all spring to mind. Although who could forget those plastic nipples he wore throughout the Batman and Robin movie? [TotalFormat]

Wii and DS thrash competition in US

From Batman: AA GOTY Edition to WGAs Game Writing Nominees   News Roundup 15th January

As Nintendo smash US single-month sales records it’s unlikely they’ll be losing much sleep over Ubisoft’s and Capcom France’s decision to desert the company in favor of the Xbox 360 and Playstation 3. Figures from the US show that for the month of December, the Nintendo Wii sold 3.81 million units whist the Dsi and DS Lite shifted 3.31. This allowed Nintendo to grab the top two slots in the US Hardware sales chart for December whilst the Playstation 3 trailed in third position with 1.36 million units sold.

‘Clearly there is overwhelming consumer demand for fun games, motion controls and value,” stated Ninetndo of America’s second in command. ‘This remarkable hardware sales surge presents a tremendous software opportunity for Nintendo and its third-party partners as we head into 2010.” [WiiGamer]

WGA announces game writing nominees

From Batman: AA GOTY Edition to WGAs Game Writing Nominees   News Roundup 15th January

What were the best videogame narratives of 2009? Well amongst the nominees for the Writers Guild of America Award (as listed on Eurogamer) for the best video game story are Corey May, Joshua Rubin and Jeffrey Yohalem all of whom penned Assassin’s Creed 2. Amy Hennig, who wrote Uncharted 2. Wet’s Duppy Demetrius and X-Men Origins writer Marc Guggenheim. Surprisingly for some, the writers behind Modern Warfare 2 are also up for the award; even though a lot of people felt they just ripped off a catalogue of Hollywood action movies. The winner is due to be announced on the 20th of February. [EuroGamer]