
Platforms: PC (reviewed), X360, PS3
Developer: 2K Czech
Publisher: 2K Games
After 7 years of waiting, expectations are always going to be high. There are no excuses about curtailed production schedules, you’ve had plenty of time to get whatever you want to do done. 2K Czech may have undergone a name change since they were last with us, but they’ve been working on one game (that we know of) the whole time. Mafia II is their baby, an attempt to make the definitive trilby and tommy gun gangster game for the modern generation. Previews have been positive and everyone’s been on the edge of their seats, waiting for a blockbuster. Have they waited in vain or will they be made an offer they simply can’t refuse?
Mafia II exists in the same world as the beloved first game, just set in a different city and with a whole different set of colourful characters. There’s one blatant, and welcome, reference to the first game in there, for those in the know, but it’s pretty much a self-contained storyline. As Vito Scaletta, a streetwise young hoodlum who finds himself in trouble with the law, you start the story shipped off to Sicily, where you end up fighting Mussolini’s troops as the American forces attempt to overthrow the slaphead dictator.

During his time on the frontlines, Vito witnesses the power of the local Don, and it makes a big impression on him. On returning to Empire Bay, his long-time buddy, Joe Barbaro, a real wise guy, gets Vito involved in more petty crime, gradually meeting local criminals and slipping further into a life of money, women and power.
That’s all for the plot, as saying anything else would be to enter spoiler country. Suffice it to say, the story, characterisation and things of that ilk are easily the best part of the game. Just as with the first, real care and attention has been put into making sure the participants are believable, that they look great graphically and that you always feel part of a grand story.












































