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Gremlin

Blast From The Past | K240

Author:
Carl Phillips
Category:
Features
Tags:
Amiga, Asteroids, Gremlin, K240, Strategy games, Swixarians

Blast From The Past | K240

If you have already heard our nostalgia-fueled PWNcast from last week (and if not, go rectify that mistake right now) you will be aware that one of my first proper forays into strategy gaming, and specifically the 4X genre, was K240. It was one of the standout titles from the days when the Amiga 1200 ruled my computing world, not only being one of the better looking games but one of the most challenging experiences to best. For those that have no clue of what I am talking about, the best way to describe it in one sentence would be to say “It’s kind of like SimCity on asteroids, but with aliens that like nuking everything you hold dear.”

Set in the distant future in the titular sector of space, players were tasked with building up a base on an asteroid before constructing fleets to colonise other chunks of space rock in the hope of finding valuable resources. Meanwhile, an alien race of the players choosing would be competing with them in a fight to the death. Peace was not an option in K240 and that meant things got ugly fairly quickly, but with a strong defence, a powerful fleet, and copious amount of missiles, there was always a way to take it to the enemy as long as you had the credits.

Blast From The Past | K240

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Blast from the Past | Realms of the Haunting

Author:
David Brown
Category:
Features
Tags:
Blast From The Past, Gaming articles, Gremlin, PC games, Realms of the Haunting, Retro
Discuss:
PC

Blast From The Past

One of the best games of all time came out in 1997 and it's a safe bet you've probably never heard of it. It was intensely atmospheric, had (for the time) good, hardware-intensive visuals and used FMV sequences to good effect. It also had Marvin the Paranoid Android in it.

It's name was Realms of the Haunting, a first-person point-and-click game set (initially) in an abandoned mansion house. Plot-wise, it's not too much on paper – you're the Chosen One, you've got to stop the end of the world. It's much more than just that simplistic summation, of course.

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For a start, there were three forces of evil working towards a similar goal, while the forces of good also had their ulterior motives too. What it did very well was slowly unfold this world for you, not relying on big twist moments. Slow-burning, oppressively tense and decidedly intelligent, there was depth here that belied the initial set up.

Click here to read the rest of Dave's nostalgic testimonial...