If you played the recent HD revamp of the brilliant original Killzone, then you'll be wanting to snap up the other games. Obviously, you should play the second one next, but why not snap up Killzone 3 while it's a fiver cheaper than everywhere else? A strong plot from the Helghan side of the war changes things up a bit, but it's the warzone graphics and huge gunfights that make this a must have. Thanks to the cover options, this works really well with a PS Move controller too, which I rarely say with FPS games. Anyone with a 3D TV will appreciate the extra depth on offer too, especially during mech walker sections.
Platform: PS3 | PSN
Developer: Guerrilla Games
There have been many HD re-releases over the last few years and it’s always a tough ask when the game was pushing the original hardware to the limit. Exactly how much more can we expect from a HD remaster? Rest assured though, Killzone HD looks, and more importantly, still plays exceptionally well today.
I was worried that having been such a fan of the original game, I may have been remembering the visuals with rose-tinted glasses and the HD reworking would shatter those memories. Thankfully, the game looks fantastic today and pulses with graphical finesse. It’s fortunate that the original game featured a texture-friendly grainy filter and a lot of mist, which transfers well today, giving the game a distinguished look.
Sure, there are many unspectacular concrete buildings to look at, but the war torn atmosphere, backed with superb sound design of distant shelling and gunfire make taking ground on Vekta a tense experience. Killzone can dial it back though, as shown with the jungle and swamp missions that favour a stealthy approach.Click here to read more...
We've had plenty of time to get stuck into Killzone 3's multiplayer since release although the PSN crisis interrupted our play for a while. Since then there's been a patch to tweak gameplay and multiple double XP weekends to tempt us back. Missed out? Then check out what you've been missing online and offline.
The 32-player multi-mission Warzone matches from Killzone 2 return and will be very familiar to series fans. Newcomers will probably recognise the contents from other shooters. However, unlike the competition, you'll play all the following modes in one match. With the winning team being those who can win the most modes or 'rounds.'
Assassination randomly chooses a player as a target who must be killed while the other team try to protect him until the time limit passes. Both teams get a turn before the next round. Another objective involves moving a propaganda radio loudspeaker, in a similar way to capture the flag matches. Holding territory zones is another objective and Search & Destroy games see teams trying to plant or defuse explosives. Matches usually end with a good old team deathmatch, which acts as a good way to finish the game in a balls-to-the-wall bloodbath.Click here to read more...
It’s time for Sony’s flagship shooter to really step up as the shooter genre swells with top titles like Black Ops, the Battlefield series, Bioshock, Halo and newcomer Bulletstorm, who are all fighting for gamers’ hearts and cash. Our wishlist: cinematic Campaign mode, multiplayer, local co-op Campaign, Move support and jaw-dropping graphics. Can Killzone 3 really pack all this in?
After a brief intro level the game picks up immediately after the events of Killzone 2 with you once again lacing up the boots of Tomas ‘Sev’ Sevchenko. Visari may be gone, but Earth’s ISA troops still need to get out of the decimated Helghan capital city of Pyrrhus if they want to stand a chance of escaping the planet. Soon enough there’s a six month leap forward (my money’s on a PSP2 game to fill the gap) resuming with you stranded out in the Helghan wilderness.
While the ISA have been hiding, the Helghast have been stuck in a power struggle between two men who want to step into Visari’s dead shoes. Jorhan Stahl, a weapons manufacturer, voiced by an incredibly on-form Malcolm McDowell, stands opposite Admiral Orlock, voiced by Ray Winstone. This pairing of British talent produces some fantastic scenes that really pull you into the story in ways that the last game never did. The way that McDowell’s Stahl looks like the world’s evilest Thunderbirds puppet just makes him even more sinister and a worthy successor to Brian Cox’s Visari.
The dialogue scenes with the ISA members are flat and clichéd in comparison. That’s easily forgiven though, thanks to the action and relentless flow of wow moments throughout the Campaign. One of the later boss fights will leave you stunned and gaping in awe at the sheer scale of it. Vanquish and Resistance suddenly look very small.
During a speech at the Goldman Sachs Technology and Internet Conference in San Francisco, EA boss John Riccitiello admitted that the mega-publisher have lost their way after a ropey transitional period. Their core IPs dropped to a meagre 3 during the launch of the PS3, but the exec states that EA is now back on course thanks to a killer portfolio.
If you go back seven years, we were the leader. And we dropped the ball. Our IP deteriorated, our costs went up, and we didn’t really have an answer for the rise of digital.
We [now] have the strongest intellectual property portfolio by far in the games industry today.
Riccitiello also stated that the digital marketplace is the "fastest growing part" of their business. EA are already consumer enemy number one when it comes to DLC deluges, microtransactions and 'project ten dollar' (with new Dragon Age and Mass Effect 2 content spawning every few seconds)... and it looks like this phenomenon is only going to increase over this next year.
People seem to like paying for games. Play first pay later – that’s a very compelling model for today’s gamer.
Sigh. We'd better get plenty of Microsoft Points ready for Mass Effect 3 and Dragon Age 2 then. [VG247]
In other Electronic Arts news, EA's Patrick Soderlund has announced that Mirror's Edge 2 will never see the light of day. DICE have been working on a sequel to the brave yet flawed parkour platformer since last year, but EA have canned the pr0ject after looking at the prototype in action (and probably vomiting copiously due to motion sickness). [bit-tech]
Most gamers won't mourn its loss, but in our opinion, Mirror's Edge deserved another run at the title. We'd love to get your take on the situation in the comments!
UPDATE: EA has reportedly been hit by three high-profile departures, including BioWare Austin vice president Gordon Walton and two senior Playfish employees. We'll keep an eye on the situation. [EDGE]
Reknowned director Gore Verbinski has confirmed that due to concerns over tone. Apparently financial backers are unwilling to throw significant capital behind an R-rated movie that couldn't be consumed by the profitable teen audience- but Verbinski was unwilling to water down the experience.
I wasn't really interested in pursuing a PG-13 version. Because the R rating is inherent. Little Sisters and injections and the whole thing. I just wanted to really, really make it a movie where, four days later, you're still shivering and going, 'Jesus Christ!'
It's a movie that has to be really, really scary, but you also have to create a whole underwater world, so the price tag is high. We just didn't have any takers on an R-rated movie with that price tag. - Gore Verbinski to ComingSoon
We'd like to congratulate Mr Verbinski for not sacrificing his artistic integrity- as well as that of the Bioshock franchise- by cashing in on the teen audience. Outstanding. [ComingSoon]
We couldn't make this up. During a Munich press event and photo shoot ahead of Killzone 3's European launch, armed police swooped in to subdue and arrest an actor dressed as a Helghast trooper! Luckily the model was released without charge after the 'authentic' replica weapon turned out to be a plastic toy- but we reckon the ISA are hiring the wrong guys to take care of the Helghast menace. [Gamezone.de]
In other Killzone 3 news, SCEA has unveiled a game and PS3 hardware bundle for Guerilla's upcoming shooter. It's only been announced for the States thus far, but it ties in nicely with a rogue European Amazon listing. We'll have a full review of Killzone 3 very soon, but for now, why not check out Felix's Beta Impressions?
Release Date: 25th February 2011
Killzone 3 Pre-order Price Comparison
Not long to go now before we touch down on Helghan again to get stuck into Sony's PS3 exclusive, first-person-shooter, Killzone 3. It's the only series Guerrilla Games have been working on for years now, so we're really expecting great things from them, especially considering how much they squeezed out of the PS3 last time. Here are three reasons it's shaping up to be one of the finest shooters of 2011.
Things were wrapping up nicely towards the end of Killzone 2, until [SPOLIER] idiot ISA meat-head, Rico, martyred Scolar Visari, which would prove to enrage the Helghast and give them more reason to fight than ever. But before Helghan can truly unite as one to repel the earth forces of the ISA, a new leader must take the throne.
There are two new characters vying for the vacant seat. The CEO of Stahl Arms, Jorhan Stahl voiced by the always brilliantly evil sounding Malcolm McDowell and his his opponent, Admiral Orlock, voiced by Ray Winstone. Expect a plot that focuses on the Helghast more this time around, delving into their history and what's left of their humanity. We're not expecting a Flags of Our Fathers / Letters From Iwo Jima mutually sympathetic balance, but it's looking more interesting than the plot from Killzone 2 already.
Gameplay has been tweaked subtly to improve on Killzone 2's impressive combat. Aiming is less sluggish now and even the Helghast seem to have finally realised that headshots are lethal and they should just die already. New melee moves are considerably more violent with eye-stabbing and throat-slitting showing a gruesome level of detail. The cover-system was still a mess when I played the game a while back, but fingers crossed it'll work better by release day. Or better yet, just scrap it and bring back secondary fire to the weapons again. That single shotgun round on the Helghast rifle in the original was just unbeatable.
Everything's better with jetpacks too. Ok, they're more jump-packs here as you can only use them to hop around, but seeing as there's a machine gun attached to it, we're not complaining. The inclusion of a few on-rails shooting sections are a welcome addition to the team too and with any luck we might get a go in a tank again like at the start of Killzone 2.
Plenty of leaked details and Brendan's hands-on preview have given us a good idea of what to expect in Killzone 3, but one of the most intriguing aspects of the game hasn't received much coverage until now. Early reports suggested that the story would explore the "humanity" and "language" of the Helghast... and in an interview with D'Toid, Killzone 3 producer Steven Ter Heide has revealed that story be much more interesting this time around. Absolute morality will be thrown out of the pram- and apparently a Helghast civil war will play a role in the narrative.
You can learn a lot about its universe by carefully reading between the lines,” said Ter Heide. “When you listen to all the bits of Helghast dialogue in the previous game, for instance, it’s clear that they don’t consider themselves villains at all. From their perspective it’s the ISA pursuing the aggressive imperialist policy; they’re just defending Helghast interests.
That said, we’ve considerably ramped up the pace of the story for Killzone 3. We will show more of the Helghast side, their motivations and background. With Visari out of the picture, several potential successors are vying for control of the Helghast Council. Meanwhile, the remnants of the ISA invasion force want to get off the planet before their window of opportunity closes. These story arcs converge for an explosive finale! - Steven Ter Heide
After the latest dashboard debacle, a crew of Xbox Live Indie developers have banded together to make a stand the only way they know how. By making awesome games. Fighting back against "massage apps, clones and garbage," several studios will be delivering an incredible seven days of gaming during the first week of December. Developers include Radiangames (winner of one of our previous XBLIG roundups) and Jason Silva of I MAED A GAM3 fame. Cthulhu Saves The World is also going to be awesome, courtesy of one of our Hidden Gems developers.
The Indie Marketplace isn't just full of crappy avatar cash grabs- like many would have you believe. There are loads of fantastic games to be found on the service, and hopefully this promotion will help draw some attention to this fact. Here's the full list of games, which you can check out in more detail here. [Indie Uprising via S4G]
While we're on the subject of Xbox Live Indie Games, remember that there's still time to enter our Steam Heroes giveaway. Two codes, two chances of winning!
We brought you a rumour about a new Tomb Raider title back in September. Our intel suggested that Crystal Dynamics were working on an open world reboot where Lara would have to explore and survive on a mysterious island after being shipwrecked... and the latest issue of Game Informer is teasing something uncannily similar for a 6th December debut.
Well, okay, it's just a boat. But considering the key themes of shipwreck and survival, we reckon this announcement will probably turn out to be the next Tomb Raider. Watch this space.
Assassin's Creed Brotherhood will be hitting the shelves in 5 days, continuing Ezio's rampage through Renaissance Italy on the trail of the mysterious Templars. However, there'll apparently be a narrative gap between the end of AC2 and the start of Brotherhood- so a short animated film will be bridging the events between the two. Previously known as Secret Project #3, Assassin's Creed: Ascendance will coincide with Brotherhood's release date.