Just a quickie: Sony Worldwide Studios head honcho Shuhei Yoshida has tweeted a picture of Ico running on a Vita, which massively confused Ico and Shadow Of The Colossus creator Fumito Ueda (who retweeted the image with a simple "!"). Sony has made no announcements regarding bringing PS2 classics to their premium handheld, though the notion pleased us immensely.
Yoshida eventually spilled the beans: Ico HD will soon receive a game-specific patch that adds remote-play functionality, making the experience look "beautiful" on the Vita's OLED screen. More details soon.
This collection was one of the first of the HD re-releases to be announced and since then we’ve had many more come and go. With the long development time, you’d expect perfect conversions, with little need for rose-tinted glasses to help you get through it. So let’s take a look.
For many gamers, this will be their first taste of these games, and after going back to check the PS2 versions you can see there are clear improvements thanks to the high-definition remodelling. There are also a few downsides, but more on those later.
Ico is the first title you’ll want to play through. Far from a game-long escort mission as you might have heard, this is still one of the most original titles out there. You play as a small boy, abandoned in a castle by his village for being born with horns. After escaping your would-be coffin, you find a fellow prisoner to free, the ethereal girl, Yorda. By holding R1, you take her hand, forming one of gaming’s greatest bonds.
From here, you must both try to escape the castle and its sinister Queen. You can climb ledges, shimmy, rope climb and pull levers to navigate the environment. Yorda’s movement is limited to jumps and climbing low walls with you often having to reach out a helping hand.Click here to read more...
If you own a PS3 and you've never played either of these two games then, frankly, shame on you. You're missing out on two beautifully crafted experiences of artistic development. How we howled in rage when Sony announced that backwards compatibility on the PS3, our only doorway back to the past for those of us who blithely sold their PS2s, would become a thing of the past itself. It does allow them to cheekily re-release old games with a shiny makeover, though, and we'd be frustrated by that...but seeing people making a fuss over Team ICO again is frankly worth it.Feast your eyes upon the launch trailer for ICO & Shadow of the Colossus Collection below...
The release of the Shadow of the Colossus/Ico HD collection was just beginning to loom on the horizon when this black cloud thrust itself in the way. Now it looks likely that the game will receive an autumn/winter release rather than the Spring date we had previously been told to expect.Click here to see why...
Ok, so its release is still an age away, but nothing in the gaming universe was ever going to excite me more than the looming arrival of both a new Team Ico game and the remastered rerelease of my Favourite Game Ever. If you have already played either of these two games then you will know why they are special and if you have not then you owe yourself the chance to find out. Both titles feel like works of art as well as games and, while their stories are very simple, leave a lasting effect on the player, with a subtlety of tone and a poignancy rarely found in this medium. I am not sure how well they will transfer to HD but i am looking forward to finding out. Thanks to Bob100 at Hotukdeals!
Recent reports indicate that a Blu-Ray bundle of pure gaming joy (and a fair bit of misery) may be headed to the PS3 early next year. According to a TSA report, a reskinned HD collection of Ico and Shadow of the Colossus could well be with is as soon as Q1 2011.
It's still all relayed rumours and whispered prophecies at this stage- but with mulitple sites reporting the same story, there's probably some weight to this one. The Team Ico titles were some of the finest and most nuanced experiences ever coded and we'd be delighted to see them make a next-gen appearance. [TSA]
Due to a combination of laziness and gaming's ever-increasing popularity, movie adaptations of videogames are becoming more and more prevalent in today's cinema. Our recent game buzz and movie news bulletins have chronicled Hollywood's increasing desire to bring our gaming heroes to the silver screen, with Uncharted, Hitman 2 and even a newly-announced Mass Effect movie on the horizon. These films are typically viewed with a mixture of resentment, fear and disappointment (due to the fact that they tend to suck beyond all reason).
However, David Hayter, the voice of Solid Snake and writer of the original (and best) X-Men movie, believes that the videogame movie genre can learn from comic book adaptations. According to the legendary voice actor, recent successful comic adaptations (Iron Man, X-Men, Dark Knight etc.) have learned the value of the original comic book stories and source material- learning lessons from early failures.
"If you don't take the source material seriously, then you're never going to adapt it well. And you're certainly never going to adapt it to the standards of video game fans, who are pretty exacting and have come to expect a pretty serious product when they put down their money. [Executives] don't really appreciate how elevated that medium has become, and how far beyond studio movies video games have become."
Wise words indeed. Studio execs need to learn that game movies will continue to suck until the writers respect our beloved source material. [Kotaku]
We've been keeping a close eye on the Microsoft management reshuffle- and it's finally happened. In a surprise move, Robbie Bach has stepped down from his post, apparently because he could not commit to another three years of contractual Xbox development. J Allard has also resigned- but will remain in the Entertainment & Devices Division as an official advisor. Considering that he sired the Xbox and played a key role in Microsoft's first foray onto the internet, his expertise will be sorely needed with Natal around the corner. [1UP]
Bungie's recent deal with Activision has been dominating the recent headlines, but EA isn't to be outdone. Ratchet and Clank developers Insomniac Games has signed a multiplatform deal with EA, opening up their gaming audience threefold. Now that the dust has settled and the smoke has cleared, here's a quick roundup of what we know!