Alongside a PSP promotion, a major E3-themed sale is now live on the PlayStation Store. Killzone and inFamous titles have been slashed down to size to get us excited about Killzone: Shadow Fall and inFamous: Second Son, including full games and DLC. Note that some of these games can be found cheaper elsewhere (especially if you find a pre-owned copy), so be sure to hit up our price comparison engine.
Details after the break, as always courtesy of the EU PlayStation Blog.Click here to read more...
Why throw one sale when you can throw two? Rather than stopping with racing-related deals, Sony has also kicked off an extra promotion to celebrate the colourful roster of PlayStation All-Stars Battle Royale.
The Jak and Daxter Trilogy edition appears to be £10.99, which seems incredibly cheap to us. £6.49 for Uncharted and inFamous isn't too bad either, while a host of Fat Princess deals will give you unfettered and inexpensive access to the portly royal.
Here we go again: deets and prices after the break or on the EU PlayStation Blog. Let us know if there are any more smart bargains we should be shouting about from the virtual rooftops!Click here to read more...
Three (two) new challengers have been confirmed for Superbot's PS3-exclusive brawler: inFamous' Cole MacGrath and technologically-minded duo Jak & Daxter. The platforming double-team will act as a single character, using advanced weaponry and some tag-team throws, while Cole will obviously deliver an inordinate amount of direct current along with swirling energy vortices. Trailers after the break.
Superbot made the announcements at Comic Con over the weekend, while also stating that Naughty Dog were originally Sony's first choice to develop PlayStation All-Stars Battle Royale. The Uncharted studio had to decline due to committing all of their resources to The Last Of Us, so Superbot were essentially rebuilt from scratch to take the reins. [via MTV]
PlayStation All-Stars Battle Royale is slated for an October launch on PS3.Click here to read more...
Yesterday, the internet completely failed to be surprised by Sony snaffling Sucker Punch into the first party developer stables. It's a delicious irony considering that many of the original developers started out as Microsoft employees and that their HQ is situated a stone's throw away from the Microsoft and NoA campuses... but rather than being an awkward move and a potentially restrictive setup, Sucker Punch believe that their day to day operations won't be affected by the transition.Click here for the details >>
You could be forgiven for thinking that Sucker Punch were already an appropriated wing of Sony's enormous first party stable, but today publisher and developer publicly tied the knot. Sony announced this morning that the company has bought inFamous developer Sucker Punch, retaining exclusivity rights to all future games from the studio.Click here to read more...
The free-roam superhero adventure may be getting a sequel next year, but for those that decided to previously skip inFamous now is the time to give it a go now that the price has fallen under a tenner. Taking the role of courier-turned-electricity-wielding-action-man Cole MacGrath, your actions end up shaping the face of Empire City as you take on the various villians that now stand in your way. Even though the missions end up being repetitive it’s a fun title to play and worth your attention at this budget price. Thanks to millarcat @ HUKD!
Next summer, prepare for an onslaught of superhero movies. Marvel is prepping for The Avengers with Thor and Captain America, while Warner Bros is bringing space-opera back with The Green Lantern. As such, we should expect a followup wave of videogame cash-ins, with Thor and Captain America already confirmed, and a Green Lantern title inevitably in the works at the industry equivalent to a sweatshop.
But amongst the filth and runoff of superhero tie-ins, we've been lucky to enjoy some true gems, and in recognition of this, we at Dealspwn thought it prudent to honor ten of the best. Not limiting ourselves to licensed properties, we proudly present The Top 10 Superhero Games!
Before Prototype flattened expectations like a friendly pat from the Hulk himself, Radical Entertainment made a name for itself with Ultimate Destruction. As Hulk, you could leap entire buildings, even run up their surfaces vertically. Combat was a joy, too, as you could split a car in two and batter foes with each half like makeshift gloves. It was a fantastic game, overall. Plenty of potential for a sequel.
I can't quite remember where I stumbled on the X-Men game from 92'. It was in an arcade, and I remember running to a local shop to split my change for the bus into coins. I'd grown up on the likes of X-Men and Spiderman, and in the early years of my life where I didn't even know what a videogame was, this game was revelatory. It's due a re-release on Xbox LIVE and the Playstation Network. I can't wait. Well, I can, but I don't want to.
It's low on the list, but this is, without doubt, the best Spiderman game yet. It was the first, and strangely enough last, to implement web-swinging that was both fun and intuitive. Manhattan was not only beautiful; it was a literal playground, with skyscrapers replacing monkey-bars, and free-falling from vast heights a slide. Why, then, has it been so long since we've enjoyed a Spiderman game, eh?Click here to see which other superhero titles made it into the top ten...
Time to revisit our favourite, and not so favourite, videogame endings once again. In this second volume of climactic conclusions and failed finales, we'll remember titles which wrenched on our heart-strings, spiked our adrenal glands and itched our annoyance receptors. But beware, spoilers ahoy!
Ignoring the awful Reaper fetus showdown, the climactic level of Mass Effect 2 is a surprisingly emotional experience. The knowledge that members of your team who die remain dead, is shocking, especially when you consider the effort you invested to recruit their service and loyalty. Once you blast that Terminator wannabe into the abyss, and cast your eyes over the shattered remnants of your squad, you're reminded of the sacrifices of war.
The final scene, of an army of Reapers descending upon your galaxy, just makes the wait for revenge that much harder!
What's disappointing about Bioshock, is that a perfectly fitting finale is included in the latter portions of the game. Your showdown with Andrew Ryan, the discovery that you're his genetic heir and an unwitting pawn in his feud with Fontaine, would have been a bold, unconventional way to end what was already an original experience.
So maybe you should just stop playing Bioshock after that point? It's not like the game ends with a cheesy boss-fight against a steroid-infused Gears of War reject, is it? Oh.
As far as subtitles go, Metal Gear Solid 3's a winner. It's also, in my humble, entirely unbiased, well-judged and astute opinion, the best iteration in the Metal Gear Solid series, both in terms of gameplay, story and emotional investment. No scene demonstrates this better than the final shot of Snake placing a bouquet of flowers and a pistol on The Boss' unmarked grave. Even badass soldiers with eye-patches can shed a cyclopic tear.
But it's not over. With the credits rolled, and your hand extended towards the PS2, finger poised over the power-button, Ocelot can be heard on the phone to the CIA director, revealing his wonderfully twisted, triple-crossed plans have come to fruition. Epic.
So not only do you endure a painfully simple final boss-fight with an Imulsion-pumped Brumak, which is a shame considering the epic tunnel crawl atop the hulking beast, mowing down the fleeing Locust horde and wrestling Corpsers. But then, as Jacinto's foundation collapses and the city plunges into the ocean, it all ends. Is any explanation given for the paradoxically human Locust Queen? Or just what those tentacle-writhing beasts were in the AI-controlled laboratory?
Nope. But we do get to see Marcus and Anya exchange simmering looks from across a helicopter. Yeah. That's exactly what I play Gears of War for. Sexual tension between a Duke Nukem wannabe and a Cortana ripoff.See what other endings delighted and irked Felix by clicking here...
Whilst it's comparative cousin Prototype was, in essence, a free-roaming, superpower-boosted murder simulated, inFamous strives for something a little more refined, although the games are pretty damn similar when all's said and done. Telling the story of Cole MacGrath, a bike courier caught in the middle of a devastating explosion who awakens to find himself imbued with electrical superpowers, inFamous' sees you leaping around the fictional Empire City and unravelling an intricate story in a sandbox game that's just a little bit more special than many of the bland copycats out there.
You can pick up a copy of inFamous for just £9.99 at the moment from GAME, which is a good £5 cheaper than next in line Amazon, who are selling it for £14.99.
Sucker Punch have created a great little game here, with a gripping story, well-drawn characters and a nifty little karma system. It looks great, plays great and sounds great too thanks to a cracking, atmospheric soundtrack from Amon Tobin.
Imagine Prototype plus a plot and a karma system and you've basically got the idea. An excellent game and well worth it at this price.
Thanks to adriang at HUKD
In today’s news roundup Tripwire president John Gibson defends Steam from Randy Pitchford’s allegations, Sucker Punch is rumoured to be looking for new voice actors for Infamous 2, Ready at Dawn announce their plans to develop a new console-based game engine, and the president of Nintendo of America shares his criticisms of the PSP Go.
Following Randy Pitchford’s warning to stay wary of Steam, Tripwire Interactive president John Gibson ran to their defence, announcing they are “absolutely not” exploiting independent developers. “Without pulling any punches, I can say with certainty that if it weren't for Steam, there would be no Tripwire Interactive right now,” said Gibson. “In the early days, when we were shopping our first game Red Orchestra: Ostfront 41-45 around to traditional brick-and-mortar publishers, we were shocked at how terrible their proposals were."
“We were getting pitched offers like, 'We'll give you a 15 percent royalty rate, take the IP rights to your game, and slap a $1.5 million administrative fee on top of your recoupment costs.' And deals like this were being offered for a game we funded ourselves!” Gibson points out they were “amazed” with what Valve offered, pointing out the lack of “land mines” and traps that lie hidden in the fine print. His love for Steam doesn’t stop there, as he teases to ask if he feels exploited “as I drive away from the company that was built from the royalties we made on Steam, in my sports car paid for by the royalties we make on Steam, to the home that I pay for with the royalties we make on Steam. If that's exploitation, I'll take a little more.” Exploit me Steam! Exploit me please! [GamaSutra]
Twitter probably accounts for 80% of all gaming rumours nowadays, and this piece of news is no exception. Actor David Sullivan prematurely revealed on the site Sucker Punch is gearing up for the sequel to PS3 exclusive Infamous, and currently in the process of auditioning for voice talents. “First voiceover/motion capture audition today for a video game. Re-casting of Cole in the sequel of Infamous. 'I'll melt your face.' e.g.”
Sony hasn’t even announced an Infamous sequel, never mind reveal a new voice actor for main character Cole. But given celebrities tendencies to jump the gun on major game announcements, this can probably be considered likely. [G4TV]
In a move to perhaps offer an alternative to the hugely popular Unreal Engine, developer Ready at Dawn has announced their intention to create an engine for the Xbox 360, PlayStation 3, and PSP, suitably named the Ready at Dawn Engine. President Didier Malenfant announced “We are building something for developers who are tired of the challenges of PC engines shoe-horned into consoles, or trying to stitch together layers upon layers of middleware from multiple vendors. Our solution will be a complete game development platform that simply works.”
Ready at Dawn are best known as developer of acclaimed PSP game God of War: Chains of Olympus, recognized as one the best-looking games on the machine. No release date is currently set, but once it’s officially released it will hopefully offer some worthy competition to other popular middleware engines currently in use. [GamaSutra]
It’s probably fair enough to say the PSP Go isn’t that great. I mean, with a lack of physical games and the expensive price tag, Sony offer gamers no real reason to own one. Even Reggie Fils-Aime, president of Nintendo of America, is joining in on the criticism. Fils-Aime believes the PSP Go has a “fundamental concept problem in terms of 'Who's it for?' and 'What's the benefit?'”
Upgrading to the PSP Go from the original equals a redundant UMD collection, and newcomers are met with only full price downloadable games on the PlayStation Store. Used games or borrowing off friends is typically an easy and inexpensive way to try out games, something the PSP Go cannot offer. Although negative comments from a rival company is hardly unexpected, it's not something they're going to welcome. Especially when it's kind of true. [WashingtonPost]
InFAMOUS, one of the top exclusives for the PS3 has made it into the realms of the Platinum series - good news for the developers and good news for those of us who aren't too bothered about the boxes that our games come in. Blah! DVD are accepting preorders for the new Platinum edition and charging just £15.99 which is nearly half the best price I could find for the normal version!
If you do despise those oh-so-dreadful Platinum cases then you can also rejoice in the fact that this news should also herald a dip in price for the normal edition too.
inFAMOUS tells the tale of Cole McGrath, a courier in Empire City who gets a big surprise when the package that he is delivering explodes. The city is virtually blown to smithereens but Cole somehow survives and wakes up to find that he is now a super-charged lightning storm in human form!
Empire City is now your sandbox and, as Cole, you can glide around Spidey style from wires on on train tracks and call forth mighty bolts of lightning from above, not to mention the fact that you now have the power of electricity at your fingertips. There's all manners of gameplay available here, from puzzles to shooter elements. It is up to you how Cole utilises his new found powers and you are able to craft him into a tool of either good or evil. The story is very involving, if a little dotted with clichés and the game feels great to play. Combat is lots of fun and everything looks good apart from a few technical issues here and there.
Overall inFAMOUS is a great purchase and one of the few essential PS3 exclusives.
Thanks to TheBiggestLie from Hotukdeals!
The PS3 got a much-needed acclaimed exclusive title with this year's inFAMOUS. It is unusual to see it for below £30 (SimplyGames.com have been leading the charge with a £29.79 price tag), so it came as a very pleasant surprise to see that Games Basement are currently selling it for £19.99.
inFAMOUS is a sandbox game which incorporates platform, puzzle, rpg and shooter elements. The player takes on the role of Cole, a bike courier in fictional Empire City, who miraculously survives a massive explosion which devastates the city (and happens to originate from the package he is carrying). He wakes from a coma to find that the world he knows has changed beyond recognition and so too has his body – his ordeal has left him with awesome super powers of an electrical nature. So will Cole use these shocking new found abilities for good or evil? It's up to you to decide.
InFAMOUS was extremely well received, achieving top scores from critics, virtually across the board. The story is deep and engrossing, with well fleshed out and often fascinating characters, combat is fast and extremely fun with Cole's fantastic powers, the city looks great and feels alive, quests are varied and always worth undertaking and the element of moral choice keeps things consistently interesting. There are a few technical issues here and there, such as dodgy texture pop-in, frame rate issues and some glitches but beyond that I can find little to complain about.
For many this was the game that made the PS3 an essential purchase and it's not hard to see why.
Thanks to mrbishi from Hotukdeals!
A superhero's power is his defining feature. Wolverine can regenerate, Superman can fly, Bruce Banner becomes The Hulk, and Dr Manhattan can engage in threesomes whilst solving the riddle of fuel-free power. Their powers define their lives, their struggles, and the villians they'll inevitably encounter. In Infamous, Cole McGrath was once but a lowly bike courier, but when a mysterious explosion, set off by a package he was delivering, levels Empire City, unleashing an army of bandits and freaks, Cole somehow inherits the ability to harness electricity.
With coils of electricity crackling along his fingertips, Cole has a choice. Should he rescue Empire City from the turmoil of gang-warfare and villainous freaks vying for control, in the process becoming a poster-boy for superpowered individuals? Or should he rid Empire City of competition, sacrificing innocents in the struggle in pursuit of ever greater power? In Infamous, the choice is yours.
When Cole is blamed for the destruction of Empire City, he and his best friend, Zeke, flee, only to be apprehended by the FBI. Agent Moya, whose husband and fellow agent John, disappeared before the blast, tasks Cole with finding him and uncovering the mystery of the 'Ray Sphere'. To do so, Cole must defeat the violent and well-armed gangs plaguing Pacific City, and face certain superpowered individuals plucking the proverbial strings.
What sets Infamous apart from a linear superhero story is the concept of 'choice', injected into pivotal moments of the story. Early on, the recently quarantined Empire City receives a vital food-drop, and nearby residents, including Cole, Zeke and girlfriend Trish, descend on the scene to salvage what they can. Only the food-drop is tangled in the lofty arms of an Empire City monument. Cole, so agile he'd turn Nathan Drake green with envy, ascends the monument and severs the food-drop to the churning crowd below.
Here, Cole is presented with a choice. Share the food-drop's precious cargo with the residents of Empire City by protecting them from the oncoming and very hungry bandits? Or defeat the bandits, but claim the food-drop for yourself and Zeke? Such choices litter the story of Infamous, and provide points to your morality meter, which can either veer towards the good or bad ends of the spectrum. Rescuing civilians set upon by bandits rewards your morality meter, whilst reckless violence at the cost of civilian lives depletes it. A 'good' Cole crackles with white-hot electricity, whilst a 'bad' Cole smolders with bristling red barbs of lightning.Click here to read the rest of Felix's review...
It's midweek and the media gears are churning. A surprising acquisition of a prominent games company promises big things, whilst an even bigger name loses some brand awareness due to a name-change. And finally, Brutal Legend finds its box-art, Dragon Quest’s dominance of Japan goes on, and Yahtzee crucifies Prototype!
Bethesda, developers of the Elder Scrolls and Fallout series, have bought id Software, the makers of the Doom and Quake franchises. ZeniMax Media, Bethesda’s parent company, claim no corporate or organisational changes will be made to id Software, whose technical and creative leads respectively, John Carmack and Todd Hollenshead, will remain and seem happy about their company’s acquisition.
Carmack claims he’d been tired of wrangling budgets and publishers, and so the key allure of being bought by ZeniMax Media was the freedom and consistency he could enjoy with a guaranteed publisher. [Eurogamer]
Box-art isn’t often a newsworthy piece, but when it’s for Tim Schafer’s rock-epic, Brutal Legend, it demands an exception! The box-art sees protagonist Eddy Riggs, a roadie who is transported to the ancient land of rock and becomes a hero, standing atop a mound of bodies, guitar and axe held up triumphantly, with arms of lightening scarring the blue-sky backdrop. [GamerCenterOnline]
According to tracking firm OTX, Modern Warfare 2, the sixth instalment in the Call of Duty series, has lost brand awareness by removing the series name from its title. OTX estimates 20% of customers do not recognise Modern Warfare 2 as a Call of Duty game, despite the Modern Warfare subtitle being present in the fourth game.
OTX claims including the Call of Duty name in a questionnaire related to Modern Warfare 2 doubled customer awareness, but upon dropping it, a similarly sized reduction occurred. Activision, the game’s parent company, may have been seeking to avoid a long-winded and potentially hard-to-remember title, but in the process have shot themselves in the proverbial foot. [VG247]
Fans of Ben ‘Yahtzee’ Croshaw, the infamous Zero Punctuation reviewer, famed for his swift and ruthless deconstructing of games, has posted a video-review for Prototype, pitting it against its rival sibling in the superhero sandbox genre, Infamous.
Anyone familiar with Yahtzee’s reviews knows what to expect. It’ll be hard-hitting, hilarious and a tad over-critical! [TheEscapist]
Final Fantasy may be the most famous Japanese game in the West, but on its home-soil, Dragon Quest reins supreme. A recent survey in Famitsu magazine reveals 95.5% of Japanese people, aged between 16 and 49 are aware of the Dragon Quest brand.
A total of 32.2 million copies have been sold in Japan alone, and that number will inevitably rise with the release Dragon Quest IX, which has claimed the top spot on Famitsu readers’ Most Wanted list 62 times! [1UP]
For less than thirty pounds, Playstation 3 owners can pick up inFamous from DVD.co.uk, less than a month after the game's release! In inFamous, players take control of Cole McGrath, a bike-messenger who delivers a package to Empire City, a package that subsequently explodes, destroying the city but turning Cole into an electrically-charged superhero!
Crisscrossed in the internet's most powerful price-comparison sites, this deal for inFamous is the cheapest available for a fresh copy in the United Kingdom. It's been less than a month since the game's release, so most sites and shops will be selling the game for full-price, whereas this deal shaves off ten pounds! Delivery is free, too!
Since its release, inFamous has been wowing gamers and critics alike, with its blend of open-world antics and high-voltage combat, receiving a commendable 85/100 on metacritic.
It's a lot like 2007's Crackdown, with a superpowered protagonist let loose on an open-world enviroment. Cole can fire bolts of electricity from his hands, glide along train-tracks and wires, and even summon lightening from the sky. The story is very comic-book-esque, with stylised cut-scenes interspersed throughout the narrative. It can be a bit cheesy, but it's fun to watch and play, and is a must-buy for any PS3 owner.