Several new Fuse screenshots that previously only graced the pages of print magazines have finally made their way onto the internet, giving us a closer look at Insomniac's four-player shooter. And stuff blowing up.
Our latest Fuse ands-on preview explains how strong gameplay identity could help to soothe our concerns over its change in tone.Click here to read more...
Ratchet & Clank developer Insomniac Studios have launched their first social game on Facebook, which you can play for free right here (and for all our sakes, do opt out of the profile notifications, cheers). Assuming the role of an intrepid Outernaut, players capture and raise a selection of evolving creatures with Gravity Balls, train them up to battle each other in turn-based combat and... wait, hang on. Basically it's Pokemon, only with more microtransactions and currencies than you can shake a flaming alien cat at.
Outernauts can still be fun. It's got some loot to hunt/grind for, a lengthy storyline and addictive building mechanics along with an attractive comic-inspired aesthetic. But it's not exactly the revolution we expected when Insomniac first announced their foray into the social space. Screenshots below.Click here to read more...
Resistance 3 might not have been the grand ending we were all expecting, but it's not a bad game if you're looking for a quick bit of fun. There are plenty of weapons to test out, which you could always do whilst taking part in the fairly enjoyable multiplayer. Unfortunately, the single player campaign's not particularly long and there aren't many mind blowing moments either. You can pick up a copy of the game from Cool Shop UK for £17.98, which'll save you almost £2 on the next best offers out there. You'll need to be quick though because Cool Shop UK are running low on stock. Thanks to leeds_united_afc @ HUKD.
Resistance 3 is a solid FPS with some great guns (a series staple), and on that basis, it fulfils its mission statement and gives us some bleak and stylish gunslinging action. On the other hand, it's not quite the finale that the series deserved - thanks to the short campaign, weak characterisation and incredibly disappointing endgame. Still, the multiplayer has some sticking power, and GAME seem to have rectified their deal's 2-3 day stock issues.
Ratchet & Clank: All 4 One will hit British shelves this Friday, and Brendan is already on the case as far as the review is concerned. Insomniac has released a bevy of new screens to celebrate their cooperative, Move-supported platformer (and to help with publicity since it's launching alongside the insanely popular Batman: Arkham City), which depict some hectic action, massive explosions and enormous robots. Not to mention the insane firepower for which the series is famed.
Remember to eyeball our hands-on preview too.Click here for the new screens >>
If you thought purchasing first-party Sony software would spare you from the dreaded online pass phenomenon, I'm afraid it won't. Especially if you're picking up Resistance 3 today. Insomniac's shooter kicks off Sony's new first-party online pass program, which must be active before you can hop online and start blasting your friends with alien weaponry. However, there's a catch; unlike recent online pass strategies, Resistance 3's won't be restricted to just one account on the console.
So, while the online pass can't be registered on multiple consoles, you can register as many accounts on your own console, which is vital for dual log-in where two players can hop online together. It's vital all potential Resistance 3 owners sign up for the online pass, as without it you won't be able to access any of the multiplayer modes. [Quarter Disorder]
Insomniac has released a launch trailer for anticipated PS3 shooter Resistance 3 ahead of its UK release this Friday. Expect a little backstory (yawn), some intense combat (yay!) and a brief look at the new Cryogun in action. The Resistance franchise is famed for its imaginative weaponry, so we're looking forward to smashing plenty of Chimera into tiny slivers of ice. You can check out our hands-on preview here, and click through the link for the new video.Click here to read more...
It's about damn time. The Gamebryo engine may have powered some incredible games over the last few years- but most of us are also sick and tired of putting up with its tendency to brick every ten seconds. Fallout New Vegas, the latest Gamebryo title, really took the biscuit (and the piss) with an obscene amount of glitches... the worst of which- the infamous missing DLC bug- recently corrupted all of my save files. The patch can't come soon enough.
After officially announcing the rumoured TES V: Skyrim at last night's VGA ceremony, Bethesda's Nick Brecon has announced that it will run on an entirely new engine that has been bespoke tailored in-house.
We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic.
It’s a new graphics/gameplay engine built internally. We’ll have more details down the road. - Bethesda's Nick Brecon via Twitter
Naturally we'll bring you more information about the new "Skyrim Engine" as details become available.
It's a good time to own a PS3. Every other week seems to bring news of yet more value being added to the multimedia experience free of charge, with this latest offering courtesy of Channel 4 and ITV. The 4OD service (yay!) and the ITV player (meh) will provide a mix of free-to-view and premium programming, and are estimated to increase each channel's viewing figures by 10%. [The Guardian]
Channel 4 is "not saying no" to the idea of providing 4OD content to Xbox 360 customers... but unfortunately Microsoft are unlikely to take them up on it without being able to guarantee a significant financial return.
Infinity Blade, the recently-release action RPG built on the Epic iOS engine, has been confirmed as the fastest grossing app of all time. According to reports from Apple Game Center, over 271,000 users have downloaded and paid for the app: resulting in nearly one million pounds in revenue.This is seriously impressive considering that Infinity Blade has only been out for four days. [Appmodo]
Chair, the studio behind Infinity Blade, are no strangers to crafting big hits with Epic tech. Shadow Complex was one of last year's most impressive XBLA sleeper hits, and we can't wait to see what they come up with next.
Resistance 3 may still be 8 months away (with a confirmed release date of 6th September 2011), but Insomniac has claimed that the game is already completely playable from beginning to end. Community Manager James Stevenson dropped the following bombshell in a recent post on GAF:
I think… and we have to be careful about discussing exactly where we are in dev… but we totally have a lot of content done (2 years of dev so far) w/ a lot of polishing to go.
The game is playable start to finish on disc, which is pretty insane for an Insomniac game w/ this much time left.
So, what exactly are they going to do with all this time? Quite a lot, actually. As well as continually polishing the singleplayer, Insomniac will be working on and delivering a significantly improved multiplayer suite as well as deliberating whether to add Move or 3D support. [GAF]
Good news for fans on both sides of the console divide. The third chapter of Lionhead's Fable franchise will soon be with us, and Insomniac's Resistance 3 was revealed at Gamescom... but many fans have been wondering whether this will mark the end of their respective trilogies. Luckily, both developers have confirmed that they were never trilogies in the first place.
Let's start with Fable. When asked by Inside Xbox at this year's Eurogamer Expo, Lionhead's Peter Molyneux stated that he had no intentions of limiting the franchise to three outings.
Forget about the word ‘trilogy.’ I hate limiting ourselves to a trilogy. I want you to feel that you’re on a journey in Fable, and I’m not going to tell you what happens at the end of Fable III but I don’t think you’ll feel in any way that you’ve reached the end of a trilogy. - Peter Molyneux
Fable III is set to release in less than a fortnight. We'll soon know whether the franchise deserves a fourth outing. [Gamerzines]
Resistance 3 is still many months away (likely to release some time next year)- but Insomniac seem to be considering potential sequels even at this early stage. When asked whether the Resistance franchise will end with its third iteration, Insomniac's Ted Price replied:
I don’t think so. I think Resistance 3 is a story within the Resistance universe that can be expanded upon. Doors will be shut, but they won’t be slammed.
Just when we thought that Gearbox couldn't be any more of a class act. As of today, they've given permission (and a personal non-commercial license) for a team of fans to remake the original Duke Nukem 3D using Unreal Engine 3.
Currently working under the operating title Duke Nukem: Next Gen, the project aims to emulate Duke Nukem 3D's singleplayer and multiplayer components as if it were being developed today. It will contain all three original episodes as well as a brand new MP It's Duke Nukem "by the fans, for the fans"... and will be a completely free standalone package. The handpicked team of volunteer devs have their work cut out- and we wish them the very best of luck.
Oh, and did I mention that Duke Nukem: Next Gen is shaping up to be absolutely awesome? Don't take my word for it.
We're in two minds about Tecmo Koei's upcoming brawler. On the one hand, it's squaring up to sock us with uber-macho, brutal, insane, shamelessly vulgar action. On the other hand, it might just turn out to be yet another clunky Eastern beat-em-up with sluggish controls and grindy gameplay.
Luckily, we'll soon get to find out. Look out for the demo this Tuesday on PSN and Xbox Live Marketplace.
Last week's emergency budget called for a VAT increase of 2.5% across the board... which, in a super-simplified nutshell, means that everything is going to get more expensive as retailers seek to normalise their profit margins. However, the games market faces a unique problem.
"Senior retail figures" have informed MCV that the overwhelming majority of us simply won't buy games for more than £39.99. They're right, of course. Whilst the occasional anticipated title can get away with a higher release price (here's looking at you, MW2), games vendors are simply unable to raise their prices above this level for fear of a consumer revolt and a massive profit slump.
Whilst retailers will do their best to keep the prices down, we can expect them to attempt to claw back some of their lost profits (no, not the band) in other ways (such as lessening the frequency and potency of deals and sales... or laying off more employees). If this doesn't sit well with shareholders, we could even see a net rise in new releases and preowned base price levels. Not to blow our own trumpet, but expect Hot UK Deals and Dealspwn to become even more important for the savvy consumer over these next few months! [MCV]
Would you consider paying over £39.99 for a game these days? Worried about the current economic situation? Drop us a line in the comments!
The probability of reskinned and remastered PS2 classics hitting the PS3 in the near future has hit our headlines many times... basically, because we all want it to happen. Insomniac is the latest to developer to jump on the remake bandwagon, twittering that they would be happy to support a Ratchet & Clank Collection- but would prefer not to be involved in its development.
“We won’t make it, but we’d support Sony if they decided to do it!”
Would we like to see a Ratchet and Clank HD Collection? Yes please. Would we like it to be the tip of an entirely new range of HD classics. Hells yes, please. [The Sixth Axis]
Sony is currently getting ready to make their first major 3D hard sell at the Develop conference in Brighton... even though they've received some disturbing news from Japan. According to a recent poll (of over 8000 respondents), over 70% of consumers have no interest in 3D technology whatsoever. Apparently, the glasses aren't sitting well at all.
Nintendo must be loving this. After all, Sony actually begged them to stop taking the mickey and consider joining forces on glasses 3D.
However, it's important to remember that 30% still equates to a lot of people... and a lot of money. If enough of this proportion adopt the technology it will make for a viable install base so long as Sony keeps up the pressure. [VG247]
You know what I'm about to ask. Can you get excited about Sony's 3D tech? Do the glasses put you off... or are they a necessary part of the next major gaming evolution? Have your say in the comments!
Recent reports indicate that a Blu-Ray bundle of pure gaming joy (and a fair bit of misery) may be headed to the PS3 early next year. According to a TSA report, a reskinned HD collection of Ico and Shadow of the Colossus could well be with is as soon as Q1 2011.
It's still all relayed rumours and whispered prophecies at this stage- but with mulitple sites reporting the same story, there's probably some weight to this one. The Team Ico titles were some of the finest and most nuanced experiences ever coded and we'd be delighted to see them make a next-gen appearance. [TSA]
Due to a combination of laziness and gaming's ever-increasing popularity, movie adaptations of videogames are becoming more and more prevalent in today's cinema. Our recent game buzz and movie news bulletins have chronicled Hollywood's increasing desire to bring our gaming heroes to the silver screen, with Uncharted, Hitman 2 and even a newly-announced Mass Effect movie on the horizon. These films are typically viewed with a mixture of resentment, fear and disappointment (due to the fact that they tend to suck beyond all reason).
However, David Hayter, the voice of Solid Snake and writer of the original (and best) X-Men movie, believes that the videogame movie genre can learn from comic book adaptations. According to the legendary voice actor, recent successful comic adaptations (Iron Man, X-Men, Dark Knight etc.) have learned the value of the original comic book stories and source material- learning lessons from early failures.
"If you don't take the source material seriously, then you're never going to adapt it well. And you're certainly never going to adapt it to the standards of video game fans, who are pretty exacting and have come to expect a pretty serious product when they put down their money. [Executives] don't really appreciate how elevated that medium has become, and how far beyond studio movies video games have become."
Wise words indeed. Studio execs need to learn that game movies will continue to suck until the writers respect our beloved source material. [Kotaku]
We've been keeping a close eye on the Microsoft management reshuffle- and it's finally happened. In a surprise move, Robbie Bach has stepped down from his post, apparently because he could not commit to another three years of contractual Xbox development. J Allard has also resigned- but will remain in the Entertainment & Devices Division as an official advisor. Considering that he sired the Xbox and played a key role in Microsoft's first foray onto the internet, his expertise will be sorely needed with Natal around the corner. [1UP]
Bungie's recent deal with Activision has been dominating the recent headlines, but EA isn't to be outdone. Ratchet and Clank developers Insomniac Games has signed a multiplatform deal with EA, opening up their gaming audience threefold. Now that the dust has settled and the smoke has cleared, here's a quick roundup of what we know!
Today's news roundup see the Nintendo DSi XL announced for Europe, a rough idea of when the Final Fantasy XIII release date outside of Japan will be announced, the possibility of Epic Mickey spanning a triliogy, and Insomniac make the tough decesion to forsake 60fps in exchange for better graphics.
Following Nintendo's official reveal of the DSi LL yesterday on their Japanese website, Nintendo of Europe has confirmed the new DSi will arrive "in the first quarter of 2010," under the name DSi XL. No price has been announced, but expect it to be slightly more expensive than the current DSi. [1UP]
Final Fantasy XIII may be out this December in Japan, but we like the rest of the world have to wait until “spring 2010.” A more concrete release date may be on the way however, as Square Enix has reportedly been casting for an upcoming Final Fantasy XIII advertisement in North America. Liz Paulson casting agency claim they want to someone to read a script for an “exclusive, never before seen look at Final Fantasy XIII.”
A reveal of the North American release date will then mark the end of the advertisement. Considering the advertisement still needs to be filmed, the official release date won’t be announced anytime soon, although it may just slip out before the advertisement reveals all. A European release will likely be within days of the North American release so keep those ears peeled. Does that make sense? [Siliconera]
Epic Mickey may be a year away, but this hasn’t stopped Warren Spector from declaring his desire for a second or even third game. “I don't do anything that isn't extensible,” said Spector. "And I will certainly feel like that I have not done my job if we can't make other games in this world with these characters. In my head, I've got two more planned.” Although he points we may never see them, as such things largely depend on the success of the original.
On the subject of future instalments, Spector shared his experiences with the projects he was involved in when Junction Point was acquired by Disney Interactive Studios, announcing they were “Dropped yes, no longer my concern, no; as part of the acquisition, Disney now owns the rights to the fantasy game that I was pitching -- which I would love to do someday.” It looks like Junction Point still have a lot to offer over the next few years, let’s just hope they’re not too “Disney-fied.” [1UP]
According to Insomniac, framerate is one of their “long-standing sacred cows.” Ratchet & Clank Future: A Crack in Time runs at 60 frames per second, and looks great doing so. Unfortunately it may be the last Insomniac game to boast such a high framerate, as the developer has been forced to choose between higher quality graphics or framerate. The team claim they’re committed to bringing us the “best looking games out there,” and after extensive research have had to settle for better graphics.
Apparently their findings indicate framerate does not significantly influence review scores, or game sales, while better graphics often lead to a better reception, with gamers believing better looking games equals “more fun.” Although framerate has taken a back seat for now, the future may provide the opportunity for high quality graphics and a high frame rate to run successfully beside each other. [InsomniacGames]