And here's yet another voucher-code-based-bargain, this time for Sunset Overdrive. The saving may be only a few pounds, but it's the lowest price we've seen for this one.
In our review, Jon said that Sunset Overdrive's "infectious energy, breathtaking traversal, silly weapons and violently colourful playground make for a brilliant way to blow off steam." In other words, it's Insomniac getting back to doing what they do best - bringing the fun.
If you're an Xbox One owner who enjoyed some free time with Sunset Overdrive over the weekend and want more, this deal from Tesco is certainly worth a look. It's not a part of the Black Friday shenanigans, but it sure feels like it, beating the next cheapest deal by around £5.
In our review, Jon said that Sunset Overdrive's "infectious energy, breathtaking traversal, silly weapons and violently colourful playground make for a brilliant way to blow off steam." In other words, it's Insomniac getting back to doing what they do best - bringing the fun. Thanks to waaqii @ HUKD!
Sunset Overdrive is out this week -- today Stateside -- and it brings the fun to Xbox One. Sunset City is your playground to traverse, grind, shoot, bounce and generally rampage around, but this anarchic and vibrant experience contains an unexpected amount of depth to get stuck into.
Have you read our in-depth review? Good. Now it's time for me to share my expertise in a spoiler-free rundown of how to make the most of Sunset Overdrive and how to thrive in the colourful punk rock apocalypse. Punk arockalypse. Pu-rock-alypse?
Let's do this.
Sunset Overdrive is designed around mobility and verticality. Every horizontal surface is grindable, every wall is a potential platform, every car is a trampoline and the entire city is a high-velocity playground. However, you'll also be punished by hordes of enemies that will mob you, dial in your position and otherwise brutalise you if you ever slow down. Or worse, spent more than a few seconds on the floor.
So as a basic piece of starting advice, keep moving! You should always know where your next grind rail or bounce pad is, thinking one step ahead, and if you ever find yourself falling to the ground your first thought should be getting airborne as soon as possible. Remember that instantly reversing direction during a grind can buy you extra time, avoid incoming projeciles or allow you to finish off any stragglers.
A simple point, but one that will serve you well. Keep it moving. Keep it moving. Keep it moving. Learn and repeat it as a mantra.Click here to read more...
Platform: Xbox One
Developer: Insomniac Games
Publisher: Microsoft Studios
Sunset Overdrive promised to bring the fun to Xbox One. Mission accomplished.
It's an explosive, anarchic and angry thing. Free to create the game they wanted to make after Overstrike was butchered into a generic shooter by EA, Insomniac vented their frustration in an all-out orgy of sweary gory irreverent ultraviolence as we take to the rooftops of a city gone to hell following a soda-related apocalypse. We'll create our character and destroy massive hordes of mutants and robots with outrageous evolving weaponry, grinding on every balcony and bouncing off every parked car. The city is a playground. Go play.
This is a game that lets us murder a robotic focus group (revenge for Fuse, perhaps?) and team up with weaponised LARPers, swears profusely, incinerates flocks of pigeons with no regard for animal welfare and insults practically everyone with a smile on its face. It gleefully pokes fun at videogame conventions by acknowledging the absurdity of respawns and the 'rule of three' in sarcastic fourth wall-breaking dialogue, because why the heck not. Whereas many AAA titles are grim and gritty, this is violently vibrant and edgily humorous, backed by thrashing punk rock and gleefully aware that it's a videogame.
Punk isn't just the soundtrack. Punk is Sunset Overdrive's entire deal.
By the same token, though, it's also sarcastic, smug and self-assured to the point of arrogance. Thankfully there's a difference between arrogance and confidence, and despite a few missteps stemming from Insomniac's lack of experience with games of this open scale, Sunset Overdrive succeeds on the strength of its traversal, mobility and firepower.
Click here to read more...
I'm currently hard at work on our Sunset Overdrive review, and by hard at work I do of course mean "grinding, swinging and leaping across a vibrant colourful city while shooting a huge horde of crazy enemies with insane weaponry." I know, it's a tough job, but somebody has to do it.
As such, I can't deliver any sort of value judgement until next week, and I don't plan to. We're a classy outfit here at Dealspwn.com. But based on the first two hours of gameplay, those official videos and previous contact time at preview events, I'd like to offer a purely descriptive preview of what Sunset Overdrive has to offer, and to point out a incredibly basic fact about what Sunset Overdrive is bringing to the table at this late hour. Or more accurately, what it actually is and what it definitely isn't.
See, there's a big difference between a "sandbox" and a "playground," and understanding the distinction will help you make the most out of Insomniac's high-velocity shooter.
Click here to read more...
Back when Fuse was still called Overstrike 9 and looked like a badass Saturday morning cartoon stuffed with throwaway lines, brimming with personality, and looking both mechanically and aesthetically interesting, we were super excited for it. But apparently EA weren't. Insomniac never said it outright, at least not on the record, but it was clear that somewhere in between Overstrike 9 becoming Fuse, someone cracked out the mood-hoover and sucked all of the fun and characteristic charisma out of Insomniac sails. Still, they must have stashed it all somewhere, bottled it up and hidden it away from EA, because then along came Microsoft with a boatload of cash and creative freedom, and suddenly Insomniac have uncorked their creativity and are back with a bang in Sunset Overdrive.
The party line is clear -- "this is the game that we always wanted to make" -- but the smiles are back too. I canvassed the opinion of a few of my colleagues at the showcase and the top pick of the day was largely given to Insomniac's bright effort.
Sunset Overdrive is a mish-mash of Crackdown, Jet Set Radio, and Scott Pilgrim in many way. Community lead James Stevenson likened its underpinning concepts to aspects of The Omega Man, and that scene from I Am Legend where Will Smith is spanking golfs balls off of a roof in the middle of the zombie apocalypse. The whole point of Sunset Overdrive is to embrace the fun nature of gaming, centred around the philosophy that things don't have to be grey and grim and depressing just because it seems to be the End of Days.
How the world has reached that point in this game sets the tone perfectly for the action that follows. The story kicks off in the fictional metropolis of Sunset City, an urban sprawl industrially dominated by the massive corporation FizzCo. FizzCo has created a brand new energy drink called Overcharge Delirium XT, and they throw an enormous party to celebrate its release -- a party that you, the protagonist (a nameless character who's highly customisable...yes, you can even play a female assassin if you want) are hired to clean up. Unfortunately, everyone who drinks Overcharge Delirium XT turns into a slavering mutant, and you find yourself stuck in Sunset City, it's streets overrun by assorted monsters, Machiavellian FizzCo reps trying to cover everything up, and other human enemies capitalising on the frenzy.Click here to read more...
I remember interviewing Ted Price at an EA showcase a couple of years back and wondering where the boundless energy of the Ted Price I had in my head had gone. The game Insomniac was showing off there was Fuse, and only a few weeks before, a new trailer had emerged that probed our deepest fears for that game -- the transformation of a colourful, mechanically-noteworthy shooter into a grey mess with a far more serious tone.
I asked him why the name had changed from Overstrike 9 and it looked like something behind his eyes just died.
But Sunset Overdrive is different. It's colourful, loaded with bonkers weaponry, and seems utterly determined to prove that post-apocalyptic games can embrace a frenzied party of irreverent fun, all the while channelling the spirit of Crackdown and Jet Set Radio and, according to Insomniac's community lead James Stevenson, The Omega Man.Click here to check out my interview with Insomniac's James Stevenson >>
Sunset Overdrive is shaping up to be a blast of chaotic, sandbox fun, filled with madcap mayhem, crazy weapons, and cartoon violence. In short, it's looking like the game that you'd expect an unfettered, unleashed Insomniac to make.
And that's awesome news.
Sadly, however, we weren't able to capture footage directly at a recent showcase event, but I did jump into a half-finished demo with the camera rolling on the screen to snap up a little bit of off-screen gameplay footage. I wasn't able to capture the in-game audio as it was being pumped through headphones, so instead I've spliced it together with some tracks from Jet Set Radio.
Given that the game resembles the lovechild of a bizarre threeway between Crackdown, JSRF, and a packet of Skittles, it seemed fitting.Click here to check out our Sunset Overdrive Gameplay vs JSR Remix >>
The Rooster Teeth Expo may have played host to some interesting intelligence regarding The Master Chief Collection over the weekend, but Microsoft also brought Insomniac's crazy open-world shooter to the proceedings. Attendees were able to watch Sunset Overdrive's full opening cinematic and an Xbox One gameplay demonstration, which you can now peruse for yourself after the break.
Expect grind rails, insane weaponry and soda-powered monstrosities a-go-go -- and the finished product on October 28th.Click here to read more...
It was all going so well, Nintendo. Sadly we have to reprimand the Big N this week, but before we do that, we chat about Epic's amazing Unreal Engine 4 initiative alongside their announcement of a new, free, Unreal Tournament, we dish out a challenge for Carl (thanks to everyone for sending in suggestions for that, do keep them coming), and we discuss whether or not Insomniac can bounce back from the utterly forgettable Fuse with the curious-looking Sunset Overdrive.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.
Come back Insomniac. Fuse is forgiven.
Or at least, the first official gameplay footage of Sunset Overdrive looks like an exciting open-world experience that's packed with colour and personality, ridiculous weapons and wall-grinding mobility - something akin to a fusion between Crackdown and Jet Set Radio, perhaps.
Naturally we can't make any value judgements until we play the finished product this autumn, but Insomniac's Xbox One exclusive has definitely catapulted itself straight onto our radar. Have a look and tell us what you make of it!
Fuse is considerably more enjoyable than the Army of Two or Kane & Lynch games, but still somewhat lacking by Insomniac’s high standards set in other genres. The weaponry doesn’t quite pull it off this time, with the combined reactions of team-fire failing to live up to expectations. However, play the game in co-op as it was intended and there's undeniably fun to be had. And at less than a fiver, it's worth convincing a few mates to pick up a copy too.
Thanks to Jas10 At HotUkDeals.
Insomniac's foray into third-person shooters has fallen to a rather agreeable price point thanks to this deal from Asda. A saving of around £3 can be had over the best cheapest offer elsewhere.
Yes, it was pretty generic, and yes, it didn't have the same level of flair and creativity that other games from Insomniac have provided, but Fuse is a solid action game, and its 4-player co-op is definitely a positive draw. For the price of this deal, it could be a worthwhile title to blast through over Christmas. Thanks to goonertillidie @ HUKD!
Buy this! A bit of full-on bias for you there. Ratchet & Clank are back in excellent form since the co-op orientated All 4 One and the craptacular Q-Force. It's so cheap already because it's shorter than usual, but the length of the game (about 6 hours first time round) is terrific value for money at this price. I've finished it three times already for a nice new Platinum trophy. One of the best action platformers I've played in years.
Thanks to michalis3 at HotUkDeals.
Developer: Insomniac Games
Sony’s long serving pair are back for another dose of platforming and mad scientist-style firearms. Let’s get straight to what you want to hear, yes, Ratchet & Clank: Nexus is a return to form after the misguided effort that was Q-Force. So, with no threats of ridiculous tower defence to worry about we’re free to enjoy the series as it was always meant to be.
That said, I’ve been surprised to see Insomniac continue to work on the series since they started working on non-Sony titles, but I supposed something has to pay the bills between Fuse and Sunset Overdrive (an upcoming Xbox One exclusive). This could explain why we’re getting a shorter Ratchet adventure than usual, but in fairness, it’s only £20.
It’s well worth the money too, providing around six hours for an initial playthrough. Then the usual endgame challenge modes, Gold Bolts, Omega weapons and come-get-me Platinum Trophy encourage extra runs through the game, which fans will dive straight into without even making a brew after the end credits.Click here to read more...
With the game coming out tomorrow, this is a excellent bargain for the latest Rachet & Clank title. Overall you can save yourself around £3 over the next cheapest listing.
Our review is currently in the works, but it's almost safe to say that if you're a fan of the series you'll no doubt get your money's worth from Insomniac's latest. Thanks to SUPERCOOLWILLOW @ HUKD!
Thanks to oUkTuRkEyIII @ HUKD!
All hail the Winterizer! Ratchet's new gun turns enemies into snowmen that give out health and ammo! Insomniac Games can't help themselves, as they're bringing yet another Ratchet & Clank game to PS3 despite now working on multiplatform titles. It would seem they're a long way off running out of ideas for new weapons too if this new trailer is anything to go by.
Into the Nexus is set to be a return to the classic games, carrying on the story arc from A Crack in Time. The last game focused on awful tower defence sections, so this is awesome news. Also, there's some neat little 2D platforming sections to look forward to. This is looking like one of the best Ratchet games in years. Knack may have to wait.Click here to read more...
Insomniac Games have announced a new Ratchet & Clank title for PS3, slated to release this Christmas. Into The Nexus offers a new singleplayer adventure, more "crazy weapons" and gravity-bending puzzles. We've got the details, trailer and screenshots below.Click here to read more...
Developer: Insomniac Games
Insomniac’s first outing since leaving Sony’s nest was always going to be a tough task. But with such a strong history of inventive weaponry in the Ratchet & Clank and Resistance games, chances were that anything they put their minds too involving boomsticks would be fun.
Fuse is a third-person cover shooter with a heavy emphasis on co-op. With the multiplatform competition consisting of the like of Kane & Lynch and Army of Two, it’s all there for the taking. Fuse packs a little extra punch by allowing for four-player co-op action, rather than a paltry two.
The game is set in a near future, allowing for a slight sci-fi edge to things. You play as one of four Overstrike agents -guns for hire- on one long job after things get screwed up in the first mission. A volatile alien substance known as Fuse, gets into the wrong hands, meaning bad people would like to use it in nukes and so on.
Fortunately, they leave behind four prototype weapons, which your team promptly appropriate for themselves. A warp gun fires lasery shots that eventually build up into small black holes that can be chained together. A crossbow-like weapon fires flaming bolts that can be remotely detonated. A shatter gun eventually freezes enemies, leaving them vulnerable to standard weapons, enabling you to shatter large groups like glass. The final weapon provides a mobile shield, albeit one that can absorb bullets and grenades before repelling them back at the enemy.Click here to read more...