Does busting make you feel good? Well it makes us feel absolutely great so you can image our excitement to hear a new Ghostbusters game is in development and Beeline need beta testers.
If you are interested in beta testing the new and upcoming iPhone release then all you need to do is fill in this short survey!
Beeline Interactive are not newcomers when it comes to developing Ghostbuster games for the iPhone, they developed and released this 2013 release on the Apple App Store.
Well, 59p for a chance to carry Worms around with you wherever you go and it's in high definition! Need I say more! Oh, go on then you've twisted my arm. Lets be honest if anybody tells you that they've either never played a Worms game before, or more bizarrely claimed that they've not enjoyed playing Worms, then they're mental. There are plenty of ways to send you opponent to an early grave, and some of my favourite include dropping dynamite on a defenceless enemy, a couple of crafty shotgun blasts to the back, and of course unleashing an exploding sheep on a platoon of troops. Thanks to El_Murph @ HUKD.
The BBC have dropped the prices on all their games on iTunes, so you can now get hold of Top Gear Stunt School for 59p on the iPhone, iPad, or iPod Touch, which is over £1.50 cheaper than normal. If you've ever wanted to burn rubber round the Top Gear airfield, or to take part in an utterly ridiculous challenge or two involving top of the range cars, all whilst you're on your commute to work or even covertly under your desk when nobody's looking, then this one's probably for you. Thanks to royals @ HUKD.
Calling all Apple users, not only can you get your hands on a copy of Street Fighter 4 for 59p on your snazzy touch screen devices, you'll also be helping the relief effort in Japan, which makes this a deal you shouldn't ignore. All your favourites are back to battle it out in this latest instalment of the series and as always it's an absolute blast to be a part of. You shouldn't need any more convincing from me, head over to iTunes now, grab a great game for a sum that you'd normally find rattling around your pocket, and help a nation in need. Thanks to ideneroozbayani @ HUKD.
The influential Livingstone Hope report is set to release in full later today. Authored by the revered indutry veteran Ian Livingstone (Eidos Life President and UK gaming guru), it strongly recommends sweeping changes to the Information Technology curriculum in order to help Britain compete in the increasingly-important gaming market.
Videogames production plays to the UK’s twin strengths of creativity and high-technology and ticks all the boxes for the digital economy.
But despite young people being passionate about videogames, they are unaware that games such as Grand Theft Auto and SingStar were developed in the UK and unaware of the career opportunities in the UK.
The report suggests that Computer Science should replace information technology, with a new focus on teaching programming languages and coding skills over... you know... creating fake restaurant menus and suchlike. What's more, Livingstone also suggests that IT and art should be taught together rather than kept apart. After all, we all know that games are fast becoming an emergent art form. [GI]
We steadfastly believe that Britain is a great gaming nation- and that these measures would usher in a new generation of videogame developers. Should we change our curriculum to get with the programme? Did your IT lessons teach you anything remotely useful? Have your say in the comments!
Update: This story has unfortunately been outed as a fake. Thanks for the subtle heads-up, ODB!
I Am Alive is an innovative survival game that was announced two years ago, with a turbulent dev cycle resulting in genuine doubt as to whether it would ever hit the shelves. However, Ubisoft exec Jane Raymond has revealed that it never will... because the project is now slated as a downloadable release for PSN and XBLA.
When From Software unveiled 'Project Dark' at last year's Tokyo Games Show, many gamers and pundits wondered whether it had any connection to Demon's Souls. After all, the action and art style seemed to be overwhelmingly similar to the wildly-successful PS3 sleeper hit. From Software were quick to deny that Project Dark was the working title for Demon's Souls 2... and have revealed that it has nothing to do with the franchise whatsoever.
In fact, it's had a complete change of identity. According to Famitsu Magazine (via GAF), the project is know known as Dark Soul- and is set in an entirely new "medieval dark fantasy" universe. Apparently the gameplay will be similar to Demon's Souls in terms of hardcore trial-and-error combat, but that's where the inspiration ends.
Dark Soul is set for a simultaneous PS3 and Xbox 360 release some time this year. We'll keep you up to date with the latest. [GAF]
Sony's Playstation Suite is set to bring first-party Playstation content to Android handhelds later this year, but SCE boss Kaz Hirai has suggested that this is just the tip of the iceberg. Most pundits assume that Apple is the major rival for the recently-unveiled Sony NGP and related services (along with Windows Phone 7 to a lesser extent), but Hirai would like to see Playstation Suite available on all platforms. That way, everybody gets paid.
There are a variety of operating systems, but we're focusing first on Android. There's also Windows, iOS and so forth, but we don't have the resources to make it compatible with everything from the start.
We have a completely open stance with carriers and handset makers. - SCE President Kaz Hirai
However, considering that Apple has recently rejected the Sony Reader from the App Store, it's likely that there'll be a serious conflict of interest. This move will also possibly anger Sony Ericsson, who stand to lose an important target audience for the Zeus 'Playstation Phone' Z1. We'll bring you the details as this story develops. [Thanks, Andriasang]
Crack open the champagne, hug the person next to you, get utterly smashed and have a tattoo carved into your buttocks to commemorate the event! The HUKD Network has given birth to a new blog: Mobot. Boasting copious amounts of slick and shiny deals on mobile phones, bringing you breaking news on the latest goings-on in the mobile world, and dishing the dirt with no-holds-barred handset and app reviews. I can tell it's going to be a useful site...no more going drunk eBay-ing and stupidly buying two overpriced Omnias for me!
We've even pimped out our very own Jon Lester to chip in with a bunch of reviews for the likes of RAGE: Mutant Bash TV, Star Battalion and Galaxy on Fire 2 and you can expect the odd little crossover as the year goes on, with the mobile market becoming an increasingly important battlefield. Plus we love the little 'Mobotox' pun.
Sony Ericsson and SCE have been coyly teasing us with the existence of the Zeus "Playstation Phone" Z1 for a few months now. It's currently the worst kept gaming secret in the industry- but a new report from Engadget suggests that the gaffe has finally been blown wide open.
Chinese site IT168 has extensively tested and put the Zeus through its paces- resulting in some fairly impressive specifications. A framerate benchmark of 59.1 FPS is made possible by a Qualcomm Adreno 205 GPU, backed up by a 1GHz Snapdragon QSD8255 CPU (which is currently used by the HTC Desire HD handset, suggesting similar basic performance). A five megapixel camera and a second noise-cancelling microphone on the rear of the unit provide some nifty hardware, along with 512 MB of RAM and ROM. Oh, and the Playstation App is now officially called Playstation Pocket. Just so you know.
Note that the demo model is just that: a demo model. As Sony still hasn't deigned to formally announce the device, there's every likelihood that the hardware and firmware will be changed or tweaked before release. We'll keep you posted. [IT168 via Engadget]
Are you excited about the Playstation Phone... or are you just getting bored of the whole thing? Is there room in the market- and your pocket- for it? Have your say in the comments!
The iPhone has blossomed from a risible casual diversion into a bona fide gaming platform... much to Nintendo's dismay. Ninty's top brass have previously admitted to feeling threatened by Apple's surge into the games industry, but in a recent CNBC interview, NoA Boss Reggie Fils-Aime has shrugged it all off . When asked about the competition from Apple, Reggie casually dismissed their rivals by stating that the 3DS' software lineup would guarantee victory in the marketplace.
You win by great content. We’re fortunate to have franchises like Mario, like Zelda, like Donkey Kong. All of these great franchises motivate consumers to buy the software, and what they’re looking for is that in-depth, great experience – and that’s what we offer.
He's not wrong about the content. The 3DS has an insanely strong launch lineup and an unprecedented list of publishers who have sworn fealty to the device even at this early stage. [MSNBC.com]
Will you be buying a 3DS... or do you have an app for that? You known the drill.
HMV has revealed the full details and pricing of Killzone 3's UK-exclusive Helghast Edition. It'll set players back the princely sum of £112; providing a replica Helghast helmet, Sniper figurine, art book and a DLC voucher full of maps, themes and a multiplayer head-start. We'll be watching this one like a hawk, but it might be worth saving a few pennies [11200 to be exact- Ed] before the February 25th release date.
Guerilla Games also released a truly epic new story trailer that shows off the conflict between the legendary Malcom McDowell and Ray Winstone... and because we didn't have room to include it yesterday, it's high time we did so. Are you sitting comfortably?
VG247 have snagged a series of photos displaying one of the PSP2 Dev kits... which means that we can confirm a whole raft of rumoured features.The pics may be grainy, but they clearly display the following:
Note that this is an early version with a 'sliding screen' form factor- though reports indicate that the later models will be a traditional single unit. This change in form factor is apparently due to major overheating in the prototype units, as we've previously reported. [Thanks, VG247]
What isn't visible is the data storage format. Our current bet is still on protected memory sticks and direct PSN downloads.
We recently brought you the skinny on Mutant Bash, the id Tech 5-powered iPhone shooter that provides a first foray into the RAGE universe. It's a fast and furious arcade FPS that focuses on insane combat and crazy combos- and is now available to download for the bargain price of £1.19.
It's compatible with iPhones and the iPad, though it weighs in at a whopping 540MB.
Microsoft's Motion Capture peripheral has been making a splash in our news roundups recently (as well as our full review), and we've got a few more Kinect updates for your delectation.
First of all, despite previously assuring us that Kinect's supply chain was "healthy," Microsoft has warned consumers that the Christmas sales window is closing rapidly. Xbox boss Don Mattrick suggests that you order the peripheral "by the end of this week” if you want it under the Christmas tree. The British supply seems to be fairly healthy at present (with many online retails still stocking for immediate delivery), but if you want to be sure, you might want to get your skates on. [Tech Crunch]
Microsoft has also confirmed that Kinect's video chat functionality will soon be integrated into Lync, their business video conferencing server. It can transmit and receive with PC users as well as the Windows Phone 7... meaning that tough hostile takeovers could be negotiated through a tense game of Rally Ball. [Games Industry]
Finally, Kinect's homebrewed PC drivers have reached a new level. The peripheral already looks like Johnny 5's evil twin... and Philipp Robbel, a student at MIT's Personal Robotics Group, has combined the gadget with a hacked Roomba to create a motion and depth sensing robot. I'll let the footage speak for itself.
Am I the only pundit who thinks that Microsoft isn't playing Kinect's hacked PC functionality to their advantage? The PC crowd represents an entirely new and unexpected target audience for the peripheral and could potentially provide an entirely new (not to mention profitable) commercial venture.
Want to weigh in on Kinect, hacking or awesome robots? Drop us a line in the comments!
Thanks to the release of the Chinese and French versions of the games on Apple's range of touch sensitive wonder toys, the prices for both Final Fantasy I and Final Fantasy II have been slashed by 55% in the iTunes store. This now means you'll be able to carry around not one but two pretty good retro games wherever you choose to go, provided that you're an Apple user in some form or another and you take advantage of the deal whilst the price is still reduced. Thanks to prettyprincess @ HUKD.
Just in case you didn't know, Ken Levine and Irrational Games dropped a megaton yesterday. At the announcement presser for Irrational's Project Icarus, Levine outed the title as none other than Bioshock Infinite. Think Bioshock, but in a fantastical flying citadel with clockwork robots, new plasmids and loads of roses. I'll let the trailer fill you in.
Apparently, Irrational Games felt that they'd milked Rapture's underwater setting as far as they could without becoming complacent, and had decided to ignore Bioshock 2 in favour of an entirely new setting. Basically, they like a challenge.
“But we felt we had said what we wanted to say about Rapture, about those kind of environments and that kind of feel. We want to scare the hell out of people, we want to shock people, but we didn’t want to have any of the tools, the crutches, that we knew how to do that with." -Ken Levine to Eurogamer
I'd go into more detail, but Felix will be delivering a full preview tomorrow. Stay tuned!
Yesterday we informed you that id Software were gearing up for a "neat" annoucement- and I'm more than willing to admit that I didn't see this one coming. At all. Apparently id founder/Technical Director John Carmack has found a little downtime between overseeing Rage and Doom 4 development, and decided to try out compressing textures to fit id games onto the Wii. This project subsquently ballooned out of all proportion... resulting in the ability to fit Rage onto the iPhone 4 at 60FPS.
Carmack showed off the technology during Quakecon's keynote speech- and bar some control issues, it's an incredible achievement. After all, the graphical quality apparently "kills" anything on the PS2 or original Xbox! Why not check out the demo below (which doesn't do it justice).
God bless you, Carmack. Some developers posture, shout and don't deliver... but id clams up, works hard and makes it happen. Even if "it" happens to be a surprisingly capable accidental side project that no-one was expecting. [1UP]
We've been hearing some ominous rumblings from sources close to Scottish studio Realtime Worlds, the developers behind the original Crackdown, APB and the upcoming Project MyWorld . Games Industry reports that numerous publishers have turned down the opportunity to get behind MyWorld due to its untested concept- and have had to sack 60 team members in their latest employee restructuring effort.
VG247 has also issued a seperate report claiming that the entire MyWorld team has been laid off... which also suggests that 60 staff have been made redundant.
We've also heard rumours that Realtime Worlds plan to sell APB in order to claw back some capital.
These are all rumours at this stage- but trust me, something is rotten in the state of Realtime Worlds. Don't expect to see any more MyWorld announcements for the time being.
UPDATE: RW has confirmed the redundancies but have stated that they'll be retaining APB for the time being.
By all rights, sniper games should be awesome... but by screwing up some of the basics, Sniper: Ghost Warrior didn't manage to live up to its potential. We expected City Interactive to leave it at that- but luckily, they've tinkered about with some of the more annoying problems and released a free title update that will correct some of the rampant annoyances of the Xbox 360 version.
These improvements include a raft of tweaks to the AI routine and stealth system, resulting in a better (i.e. less broken) sniping experience. I'll be sure to amend the review if they make a substantial difference to the gameplay. [BattleStrats]
EA have marked the uber-exciting release of the iPhone 4 with a bit of a sale. For 48 hours only you'll be able to grab a load of the top games from EA Mobile's line for just 59p each. Since the iPhone surprised everyone by blowing open the mobile phone market for games in a way that Nokia's ill-fated N-Gage could have only dreamt of, there's been a wealth of exceptional software for the system. It's gaming, still, that points a way to the brightest future for its big brother the iPad...well, that and knocking the stuffing out of Kindle.
Check out some of the games on offer:
On any other handset, and trust me I was misguided enough to test this out on my cripplingly bad touchscreen brick, a large number of mobile games simply prove to be utterly mediocre at best and capillary-bustingly broken at worst. There's a bunch of games to shrug at here, but there are a few exceptions that may well warrant your wonga. The two FIFA games work surprisingly well on iPhone, although not as well as Tiger Woods. Jewel Quest and CnC: Red Alert are both excellent choices as well, although the latter is by far more suited to the larger scale of the iPad and Need For Speed looks awesome, handles even better and makes fantastics use of the accelerometer. Whatever your preference, at this price you can pretty much afford to be wrong.
Thanks to Spies at HUKD
Metal Gear Solid: Peace Walker is shaping up nicely; and frankly, the PSP desperately needs this title. After all, Peace Walker was originally slated to be the next mainstream MGS prequel, and Sony's handheld could do with another AAA game to make up for its slow trickle of premium exclusives. Hideo Kojima has dropped some tantalising hints about a big announcement that'll hit this week during the Peace Walker 'Completion Ceremony.'
“On Wednesday, there will be a big Peace Walker announcement. I don’t think you can understand the enjoyment of Peace Walker until you’ve played it, but I believe you’ll feel a hint of sorts about ‘where is it a new Metal?’.”
Feisty one you are, Kojima. I'd usually have a go at predicting what this big surprise might be... but when Kojima's involved it could be literally anything. After all, the legendary developer's brought us 3D softcore pornography, turn based card combat and mooing, pooing robots with shapely legs in his last few titles. Your guess is as good as mine. [andriasang via VG247]
DNF (internally known as Do Not Finish) may be the biggest gaming joke of the last decade, but at least we finally get a good look at the game that might've been. After all, it was due to go gold on April 1st, which arguably should've started alarm bells ringing straight away.
All Games Beta has acquired a substantial amount of leaked footage and pics that show off the combat, weapons and Duke's mad coin-flipping skills. Oh, and naturally there's a vehicle section. There's always a vehicle section. As a fan of uncomplicated shooters I was personally quite impressed by the leaked content, but we'd be interested to hear what you all make of it.
The future of Duke Nukem Forever is still unclear. Take Two are currently suing 3D Realms for millions of lost dollars, but the odd comment and twitter still promises tantalising hope that development will recommence at some stage. The only question remains: will anyone care? [All Games Beta]
A recent trailer shown on Qore (PSN's subscription-based monthly showcase) appeared to confirm incoming 3D support for Killzone 2, GT5, Wipeout and a handful of other titles. However, Sony has since recanted, stating that the footage was for "demonstration purposes only."
"Unfortunately, our feature did not make it clear that the 2D game footage was included for demonstration purposes only. We apologize for the erroneous inference that 3D versions of LBP, Wipeout HD, Killzone 2, Gran Turismo 5 or Super Stardust HD are in production."
That's not to say that it will never happen. It just won't happen soon. [IGN]
In a further attempt to transform the iPhone into a bona fide handheld console, Apple are considering releasing an attachable control pad- essentially resembling a hollow Game Boy. Funnily enough, it turns out that buttons are actually quite handy for playing most games (though a touchscreen is perfect for RPGs and puzzlers...and Puzzle Quest). It transpires that Apple applied for the patent in 2008, but we simply haven't been aware of it until now.
Unfortunately, the iController already exists- and its creators are currently terrified of the legal juggernaut that they may have to confront in order to retain their copyright. As a small company, I don't fancy their chances if Apple decide to go ahead with production.
I'll leave you with an idea for anyone interested by this latest turn of events. Want a touch screen-enabled game experience with responsive D-Pad controls... and a huge game collection? Buy a DS, you poser. [Kotaku]