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Jade Raymond

Ubisoft: Most Games On The Market Don't Require You To Think

Author:
Matt Gardner
Category:
News
Tags:
Action Games, Jade Raymond, Splinter Cell: Blacklist, Stealth Games, Ubisoft, Ubisoft Toronto

Ubisoft: Most Games On The Market Don't Require You To Think

Splinter Cell "Held Back" By Being Too Stealthy

Ubisoft Toronto head Jade Raymond has spoken out about Splinter Cell's legacy, suggesting that one of the reasons it has fallen slightly in cultural stock (or been "held back", as Raymond puts it) over the years has been that "it's still one of the more complex and difficult games to play".

So instead of the proliferation of hand-holding, it's apparently the opposite that's led Splinter Cell to fall somewhat from grace.

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Raymond: "Innovation Not Driven By Teraflops Alone"

Author:
Matt Gardner
Category:
News
Tags:
Jade Raymond, Next-gen, Ubisoft, Ubisoft Toronto

Raymond: "Innovation Not Driven By Teraflops Alone"

Ubisoft Toronto head, Jade Raymond, has pointed towards the indie scene as a hotbed of new concepts as the games industry prepares to make the jump to a new generation of consoles, suggesting that increased power does not necessarily equal innovation.

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Raymond: "It's Time To Give Our Teenage Medium A Kick In The Balls"

Author:
Matt Gardner
Category:
News
Tags:
Development, Innovation, Jade Raymond, Pushing boundaries, Ubisoft, Ubisoft Toronto

Raymond: "It's Time To Give Our Teenage Medium A Kick In The Balls"

Ouch...

...but I agree with her.

Hot on the heels of declaring that the games industry as a whole needs to grow up, Ubisoft Toronto head Jade Raymond has called for big developers to start shaking things up, taking risks, and giving the industry the kick in the balls that she feels it needs.

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Ubisoft Toronto: "It's Time For Our Medium To Grow Up"

Author:
Matt Gardner
Category:
News
Tags:
AAA, Assassin's Creed, Jade Raymond, Michael Bay, Splinter Cell, Ubisoft Toronto

Ubisoft Toronto: "It's Time For Our Medium To Grow Up"

Former Assassin's Creed lead and Ubisoft Toronto head, Jade Raymond has suggested that it's time video games grew up, stressing that the industry doesn't "need to make the equivalent to a Michael Bay flick in order to sell five million copies".

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