John Romero has suggested that he might well be returning to the genre that made his name in the near future, detailing his plans for an "MMO-ish" shooter, but stressing that although he has a number of design ideas, nothing been's started in terms of production.Click here to read more...
John Romero was once a big name in the industry, having created the first-person shooter progenitor, Doom, until several choice remarks and the deeply flawed Daikatana brought the legend to his knees. He retreated from big-budget work, instead opting to focus on smaller, more profitable ventures, forming Loot Drop, a social network development outfit, to create title for the likes of Facebook. And now he's unveiled his latest game, joining forces with fellow social play stable, RockYou, to bring Cloudforest Expedition to life.
Due on Facebook this summer, Cloudforest Expedition is described as a first-person shooter that "invites players to become the next great explorer". It's Loot Drop's second game, but their first with RockYou, with Romero explaining "since we signed our initial deal in January, RockYou has been an awesome partner". It's nice to see he's calmed down a bit since his bitch-making days. [Eurogamer]
At his Games Developers Conference speech yesterday, Cliff Bleszinski - who I shall from now on refer to as Cliff, like he's an old friend - denied reports that big-budget, so-called 'triple A' games were coming to an end. "AAA is not dying, I am tired of hearing that", sighed Cliff, amid recent news of Tim Schafer's Double Fine resorting to smaller titles like Trenched and Sesame Street to lower overheads, John Romero supposedly abandoning the hardcore, and Microsoft seemingly realigning their focus from big-budget blockbusters to cost-effective Kinect titles.
So is the triple A game coming to an end? In the next five years, will we no longer see the likes of Uncharted, Gears of War and Killzone? Or is Cliff Bleszinski right? Does the triple A game still have some life in it yet?
Remember John Romero? He helped create Wolfenstein, Doom and Quake, before Daikatana flopped like a fish on dry land and Romero made the fatal mistake of insulting gamers in adverts. He's since turned his attentions to more casual titles such as Facebook's Ravenwood Fair, which averages eleven million players each month. Speaking to Venture Beat, Romero remarked "we have satisfied hardcore gamers for decades. Now it's time for the rest of the world".
Romero doesn't wield the clout or respect he once had, but it's arguably pretty worrying when someone of his stature - you can't overlook the man who helped usher the FPS genre to where it is now - believes hardcore games are becoming far less important. Romero believes "the game industry is dropping down on top of the social", eventually culminating a mass merger of the two.
I'm not so sure such an event will happen, and Romero himself stated on Twitter - in the wake of some rather laughable (or disturbingly short-sighted) backlash over his comments - that he wasn't necessarily done with hardcore games forever. Core titles are still profitable, what with Black Ops only this week becoming the best selling game on the PS3 ever, with over seven million copies sold. Combine that with the tens of millions sold on the PC, Xbox 360 and Wii and we're talking a hell of a lot of money publishers like Activision won't simply ignore. But banking on success is dangerous. Unless you're an established brand, you have no guarantee on a profitable return, and even big names can flop. Rest in peace Guitar Hero.Click here to read the rest of Felix's article...
2010 has brought us our fair share of unforgettable gaming heroes and villains... but the real world has provided us with an even more exciting motley crew. Our industry is dominated by larger than life characters and epic battles of good vs evil; so before this year comes to an end, it's time to take a look at the top ten gaming industry figures. And subject them to judgement.
Angels with dirty faces: Honourable Mentions
It takes a big man to brag about games to the media, but it takes an absolute legend to quietly soldier on with crafting exceptional technology. id Software's omniscient savant has been hard at work creating id Tech 5 and introducing us to the glorious Megapixel... and in his spare time, managed to get it running on an iPhone 4. Just because he was bored. John Carmack is mild-mannered, polite, enthusiastic and a GOD; easily deserving his place on the list.
You don't have to be a slick executive or a multi-millionaire to be a gaming angel. Despite being a hardworking independent developer with another day job, MStar Games' Mike Bergenstjema is always willing to lend a hand and offer advice to other Xbox Live Indie developers as well as stalwartly championing the undersung service at every opportunity. I've received numerous reports of him stepping in and going the extra mile to help games pass peer review and assist with other people's coding problems- which makes him an angel in our book.
It's been a great year for XBLIG- and with developers like Mike on the scene, we've no doubt that 2011 will be an absolute blinder.
Good ol' Gabe was always going to make an appearance. Valve's co-founder may be a cynical emergent tycoon, but he continually demonstrates unique kindness and charm despite constantly missing release dates. Well, nobody's perfect. Hiring loads of aspiring coders and putting them to work demonstrates that he recognises and awards upcoming talent (just look at Turtle Rock)... and he's more than willing to lumber onstage and open up their wares to Sony fans and Macintosh users alike. Nice one Gabe.Read on to discover the archangels... AND THE BIGGEST DEMONS!